Jay
Marauderator 🧭
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Bandit? Golem Location: Heroes Level: As player Damage: Scaled Damage Type: Pierce Element: Fear HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/8 DEX: Level*5/8 INT: Level*5/8 CHA: 0 LUK: Level*5/8 END: 0 WIS: 0 Offense Boost: 0% Bonus: 5 + Level/5 Crit: 25 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 15 * Level/90 + LUK/20 Pierce: 15 * Level/90 + LUK/20 Magic: 15 * Level/90 + LUK/20 Block: 15 * Level/90 + LUK/20 Parry: 15 * Level/90 + LUK/20 Dodge: 15 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Evil: 10 Good: 10 Attack Types Attack Type 1 / 1.1 / 1.2 - Approaches target and blasts it with its robotic hand twice for 2 hits of 150% Pierce Fear damage, amounting to 300% damage; applies 'Mana Explosions', a 75% base damage Melee Fear DoT effect, to target's MP for 3 turns. Attack Type 2 - Approaches target and sends out a pulse from its head, blasting target for 1 hit of 100% Pierce Fear damage; applies 'Brainscrambled' to target, stunning it for 1 turn. Attack Type 3 / 3.1 / 3.2 - Approaches target and blasts it with its robotic hand twice for 2 hits of 150% Pierce Fear damage to MP, amounting to 300% damage; applies 'Health Explosions', a 75% base damage Melee Fear DoT effect, to target for 3 turns. Attack Type 4 / 4.1 - Approaches target and blasts it with its robotic hand twice for 2 hits of 175% Pierce Fear damage, amounting to 350% damage, with +150 Bonus. Other information Bandit? follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Repeat. Bandit? may begin anywhere in the skill rotation, but will continue with the above skill rotation thereafter.
< Message edited by DemonicDarkwraith -- 3/15/2025 12:46:57 >
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