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Bandit (All Versions)

 
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9/21/2012 23:19:54   
  Stephen Nix
Penguin Lore Keeper (DF)


Bandit
Human

Location: Megakyle, The Human Element, InspecZion, The Lost Egg of Orion, FwendQuest, A Lincoln Log to the past, Heroes, A Trip to the Store, Showdown in Paradise

Level: 50 OR As player
Damage: 58-64 OR Scaled
Damage Type: Melee
Element: Nature

HP: 474 OR Scaled
MP: 400 OR Scaled

Experience rewarded: 375 OR Scaled
Gold rewarded: 20 OR Scaled

Stats
STR: Level/8 OR 10
DEX: 0
INT: 0
CHA: 0
LUK: 0
END: 0
WIS: 0

Offense
Boost: 0%
Bonus: 5 OR OR 5 + Level/10 OR 5 + Level/5
Crit: 2

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: 100%
DoT: 100%
Crit: 175%

Defense
Melee: 5 * Level/90 OR 5
Pierce: 5 * Level/90 OR 5
Magic: 5 * Level/90 OR 5
Block: Level/90 OR 1
Parry: 0
Dodge: 0

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
None

Attack Types
Attack Type 1 - Approaches and strikes target for 1 hit of 100% damage.

Other information
  • In Showdown in Paradise, Bandit's helmet and attire are randomly generated upon each battle.


    A Trip to the Store Appearance
    Showdown in Paradise Appearance

    Also See: Darkwolf Thug, Party Guest (Bandit), Plaid Snuggleranger, Renegade (All Versions)

    < Message edited by DemonicDarkwraith -- 3/16/2025 14:10:24 >
  • AQ DF MQ AQW Epic  Post #: 1
    1/8/2016 22:58:50   
    Slayer Zach
    Yellow Fellow


    Bandit Leader
    Human

    Location: Edamlet

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: Metal

    HP: Scaled
    MP: Scaled

    Stats
    STR: 0
    DEX: 0
    INT: 0
    CHA: 0
    LUK: 0
    END: 0
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 5
    Crit: 20

    Damage Multipliers
    Non-Crit: 100%
    Dex: 100%
    DoT: 100%
    Crit: 175%

    Defense
    Melee: 2
    Pierce: 2
    Magic: 2
    Block: 5
    Parry: 2
    Dodge: 5

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Flee: 100
    Immobility: 100

    Attack Types
    Attack Type 1 - Approaches and strikes target for 1 hit of 100% Melee Metal damage; applies 'Bad verse', a 100% base damage DoT to MP, for 2 turns.



    Also See: Dread Bandit Roberts

    < Message edited by DemonicDarkwraith -- 3/15/2025 12:04:58 >
    AQ DF AQW  Post #: 2
    2/23/2019 19:12:00   
      Jay
    Marauderator
    🧭


    Bandit?
    Golem

    Location: Heroes

    Level: As player
    Damage: Scaled
    Damage Type: Pierce
    Element: Fear

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/8
    DEX: Level*5/8
    INT: Level*5/8
    CHA: 0
    LUK: Level*5/8
    END: 0
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 5 + Level/5
    Crit: 25 + LUK/10

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 15 * Level/90 + LUK/20
    Pierce: 15 * Level/90 + LUK/20
    Magic: 15 * Level/90 + LUK/20
    Block: 15 * Level/90 + LUK/20
    Parry: 15 * Level/90 + LUK/20
    Dodge: 15 * Level/90 + LUK/20

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Evil: 10
    Good: 10

    Attack Types
    Attack Type 1 / 1.1 / 1.2 - Approaches target and blasts it with its robotic hand twice for 2 hits of 150% Pierce Fear damage, amounting to 300% damage; applies 'Mana Explosions', a 75% base damage Melee Fear DoT effect, to target's MP for 3 turns.
    Attack Type 2 - Approaches target and sends out a pulse from its head, blasting target for 1 hit of 100% Pierce Fear damage; applies 'Brainscrambled' to target, stunning it for 1 turn.
    Attack Type 3 / 3.1 / 3.2 - Approaches target and blasts it with its robotic hand twice for 2 hits of 150% Pierce Fear damage to MP, amounting to 300% damage; applies 'Health Explosions', a 75% base damage Melee Fear DoT effect, to target for 3 turns.
    Attack Type 4 / 4.1 - Approaches target and blasts it with its robotic hand twice for 2 hits of 175% Pierce Fear damage, amounting to 350% damage, with +150 Bonus.

    Other information
  • Bandit? follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Repeat.
  • Bandit? may begin anywhere in the skill rotation, but will continue with the above skill rotation thereafter.



    < Message edited by DemonicDarkwraith -- 3/15/2025 12:46:57 >
  • DF  Post #: 3
    3/15/2025 12:01:36   
      DemonicDarkwraith

    ArchKnight DragonFable


    Thanks to
  • DemonicDarkwraith for current Bandit and Bandit Leader entry reformats, images, attack type images, and corrections on all entries.
  • Jay for Bandit's A Trip to the Store appearance image and Bandit and Bandit Leader correction.
  • DF  Post #: 4
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