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Friday, April 18th Design Notes: Book 1 Revisited: Undead Assault & Robina!

 
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4/19/2025 0:34:05   
Laeon val Observis
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quote:


Friday, April 18, 2025
Book 1 Revisited: Undead Assault & Robina!
Hey there, heroes!

This week, we return to the Book 1 Revisited project! From your first visit to Falconreach to retrieving the Black Dragon Box, the quests and stories have all been updated!


To help streamline the story and reduce the chances of new players getting lost, various restrictions have been added to exploration, which are slowly lifted as the story progresses. There have also been updates with music and typo fixing to a number of quests and characters!
  • Falconreach will now be more restricted prior to completing Undead Assault, making it less likely for you to accidentally skip it or get lost on your first visit.
  • The Book 1 Inn at the Edge of Time rift will now no longer appear until completion of the Book 1 finale. The Book 3 rift is unchanged.
  • Ash has had his dialogue menu cleaned up a bit. The Letters have been removed, as they were completely anachronistic and confusing. The Mighty 100k Scythe has been moved to Serenity's Inn Shop, and other changes!
  • Ash will now allow you to revisit Falconreach during previous war events (to be updated with more as the story continues!) If you revisit a war and click "Done" instead of "To War", you'll see the war version of Falconreach until you re-enter the town!
  • Surewood Forest (Robina's zone), has received some updates, separating the Dragon Egg saga from her other quest opions.
  • Robina's main story quests now drop one reward from each quest.
  • Undead Assault, A Golden Opportunity, and Give 'Til It Hurts now scale with player level.
  • Robina's Precise Arrow skill now has 2 turns of cooldown at the start of combat.
  • Various characters have had their dialogue adjusted.
  • Opening the Black Dragon Box is now more easily replayable, and the Drakath and Krakhim boss fight has been significantly updated.
  • Undead Assault now returns you to the town you came from, rather than Falconreach south.
  • Basilisks in Give Til it Hurts now have a rotation and can no longer chain stun you.
  • Music has been added to Surewood Forest quests.
  • The path east of Falconreach (Valencia's zone) is now restricted until after completion of Robina's quests.
  • The path north of Surewood Forest (Warlic's zone) is now restricted until after completion of Valencia's quests.
  • The Bk1 Travel Map is now restricted until the dragon egg has hatched. (You can still manually explore if you want!)
Many of these changes are intended to prevent new and returning players from getting lost or overwhelmed amidst a decade of game updates. That said, exploration is a big part of DragonFable's gameplay, and getting lost is part of the fun. That's why although there may be more restrictions early on in the story, once it opens up, expect fewer or none such restrictions.

As usual, there have been dialogue changes and typo fixes throughout the revisited areas and quests!

We hope you enjoy the update! And if we missed anything, or if you have any feedback, please let us know!



A new cosmetic weapon is now available!


The Forgotten CryptKey can now be purchased for 450 Dragon Coins from the DC Cosmetics shop! This mysterious key can be color customized with your base color and your dragon's eye color! Or, you can click it to use your trim color and dragon's eye color, instead.



And that's all for this week!

DF AQW  Post #: 1
4/20/2025 12:53:54   
TFS
Helpful!


I thought this release was really well-done and only have nice things to say about it.

-New mandatory drops tell you what more esoteric stats like Immo and -Health do
-Drakath's prevalence is increased and his lore is clarified (though I guess this canonizes the AQW version of Sepulchure's backstory)
-The Krakhim fight tells you to kill the more dangerous enemy first, which was notably missing from Sir Pent
-Krakhim also tutorializes shields and the Crit/BPD mechanic.
-Music is probably the single most important inclusion to the play experience, and I really appreciated the careful curation here. The bandit quests all using the same track is a good touch!
-Old Falconreach versions being added back through Ash is an excellent inclusion and the most exciting thing in the DNs. Currently we're at a weird point where new players get to 2011 Falconreach at the beginning of the game (and see stuff like the Demento/Warlic statues...), but then see the 2006 or 2009 versions of Falconreach within quests as they play through the story. This would be really cool to address! Though I'm gonna stop myself here before I also start yapping about the old Innkeeper and the early Friday the 13th events

Overall this release was really well done and does a great job streamlining the new player experience. Last month's had a couple hiccups but this one is perfect, no notes.

actually, one note. the end cutscene for undead assault hard cutting to the Final 13th music for what's supposed to be a quiet and contemplative scene is kinda jarring lol. but that's a tiny nitpick

< Message edited by TFS -- 4/20/2025 16:50:39 >
DF  Post #: 2
4/20/2025 15:39:53   
FireyBombz
Member
 

Big fan of this release, the items are useful as a stats tutorial as TFS mentioned and getting useful gear while progressing story just feels satisfying (especially +bonus early on feels nice to never worry about missing into base mpm/bpd again). The Drakath and Krakhim fight is also very well done. I think if this additional challenge of bosses continues it will feel a lot nicer than just steamrolling major arc villains that are supposed to present real roadblocks in the story.
Post #: 3
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