Baron Dante
Member
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Some of the stuff I'll bring up may be stuff that will be covered later on during this project, but I'll put it out anyways. With most of Falconreach being blocked off when you first enter, while it makes sense to have access to the inn, it itself has a bunch of weird content dropped on the players, like access to a few random quests, Braughlmurk and then a whole storyline about cheese. Which has no locks on progression. I don't exactly remember what this story entails, but something in the back of my head says that it has some kind of spoilers? This may be difficult to implement, but indeed this would be a prime time to allow the original innkeeper to be present. Speaking of things that may be difficult to implement, but would immensely improve the overall experience is the evolution of Falconreach with progress. Falconreach burns down, slowly gets rebuilt etc. etc. Hypothetically if this was to be implemented, Undead Assault would need to be remade again, without the protective walls. However, this would also allow instancing this OG Falconreach with the OG INN as part of the war, maybe, for replayability purposes. Falconreach itself is a mess with how much stuff there is, and how messy it is. Entering Yulgar's gives players a shop with "high" level gear in it before seeing the gear meant for newbies, an absolutely horrendous grind that requires a rare drop from who knows where and the Fire War. As was noted, statues of Warlic and Demento are present, but curiously the statue of Celestia in the Guardian Tower IS absent (Though you can't walk where it will eventually be, but nobody will think twice about that) All of the stuff for Robina is great. Though, and I think this was done earlier, and not a part of this current update, the Treefort, which is an insanely long quest to begin with, has scaling that makes it even longer, as opposed to the Sneevils being low-level enemies that you can and should dispatch easily. Tuning that down would probably be good. It would be extremely funny if Giving It Back gave you a starting amount of Gold and killing the enemies gave you negative Gold to deduct it, but this sounds like a nightmare, if not impossible, to implement. quote:
actually, one note. the end cutscene for undead assault hard cutting to the Final 13th music for what's supposed to be a quiet and contemplative scene is kinda jarring lol. This did feel pretty off though. The song is something that associated almost entirely with Final 13th, and I think it should stay that way. The situation also doesn't really call for this level of intensity. Maybe insert wind.mp3 instead. Since I'm back Undead Assault, it's a shame there's no reward here. I really do hope that later stuff does look into bringing back certain old items, at least in some form. The Last Board of Falconreach stuff and Ice Claymore come to mind first.
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