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BtH Leans Interaction with BtH Buffs?

 
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3/24/2026 13:27:07   
CattyCathy
Member
 

When it comes to berserk leans such as those from the Legion Fenrir or Grakma Harbinger, my understanding is that indirectly buffing one's BtH via main stat increases from stat drives, the quickcast stat buff spells, etc. can circumvent the BtH loss while maintaining the damage multiplier one gains. However, how does this then interact with items that provide a direct BtH buff, such as from the Hollow Dragon Amulet or Irt of Osiris?

For example when spell-casting, would using the Irt of Osiris alongside the Legion Fenrir's in its -15 BtH berserk mode turn that into a -10 BtH berserk lean with a multiplier of (85/75)x instead of (85/70)x?

Similarly when it comes to using an item that provides a -BtH lean in tandem with one that provides a +BtH lean, such as the Legion Fenrir and Ring of Precision, am I correct in thinking the damage multiplier would simply be 1x since the -15 BtH and +15 BtH from the Legion Fenrir and Ring of Precision cancel out? Or would it result in a damage multiplier of (85/70) x (85/100) = about 1.032x?

Thanks
Post #: 1
3/24/2026 16:34:20   
Animenut1
Member

Simply put, "BtH" and "BtH LEAN" are two entirely different, unrelated stats. Adding or subtracting BtH will not affect BtH Lean in any way.

For your Osiris/Fenrir example, Fenrir is changing your BtH Lean, so anything that gives +BtH won't affect the damage bonus, it will just make the Berserk lean more accurate. In this example, your lean would remain at (85/70)x and simply be more accurate thanks to Osiris.

For your second example, because both items affect LEAN, they'd just cancel eachother out. It would be like getting inflicted with a -10 Blind and then using a +10 BtH buff. Damage and defense buffs tend to be multiplicative. Resistance buffs, BtH affects, BtH Leans, etc tend to be additive.

Ergo, add all BtH Leans together to decide your BASE damage/accuracy ratio. Then, add all BtH sources together and add that to your BASE accuracy (not lean) to figure out how accurate your attacks are. Finally, take the damage from your BtH Lean and multiply it by each damage multiplier.

So for your first example, it would be Damage = x(85/85-15), or x1.21, and Accuracy = (-15 BtH + 10 BtH), or -5.

And for your second example, it would be Damage = x(85/85-15+15), or x1, and Accuracy = (-15 BtH + 15 BtH), or +0

The x1.032 damage buff you mentioned would only come about via direct damage modifiers, like debuffing your damage by 10% and buffing your damage by 10% resulting in dealing 99% damage because damage multipliers stack multiplicatively, while most other stats are additive (within eachother).
Post #: 2
3/25/2026 5:50:41   
CattyCathy
Member
 

That makes sense, thanks!
Post #: 3
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