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Necromancer Cloak Also see Obsidian Cloak. Level: 38 Price: 3 000 844 Sellback: 2 000 422 Location: Necromancer Rescue War Chest | Edge of Extinction / Necromancer Class Shop DEFENSE MODIFIERS Level 1-8 Levels 9+
Melee: 25 30
Ranged: 20 25
Magic: 35 40
ELEMENT RESISTANCES Level 1 Levels 2+
Fire: 95 95
Water: 102 105
Wind: 102 105
Ice: 102 110
Earth: 102 105
Energy: 95 95
Light: 105 80
Darkness: 95 80 NORMAL ATTACK Hits: 1 Attack Type: Converts to Melee Damage: 200% Base, 200% Random Stats: No BTH: +20% Special: 10% Chance to do Undead Mutant (at no MP cost) at Class level 9 and above. DESCRIPTION If you want to practice the dark arts of the undead, you need one of these! Level 1: Undead Giant Call forth an Undead Giant that to inflict over 5 times the damage single devasting attack at the cost of receiving no stat bonus! Hits: 1 Attack Type: Converts to Melee Damage: 540% Base, 540% Random Stats: No BTH: +20% MP Cost: 30 Level 2: Resistance Bonus Increased elemental resistance! Level 3: Necro Heal! Sacrifice 10 percent of your total HP to regain 10% of your total MP. Effect: Lose 10% of your maximum HP, but get 10% of your maximum MP back Level 4: Death Dog! Summon your familiar creature, a ferocious Death Dog. With each level you can summon a different version of the Death Dog. MP Cost: 80 You have the choice of Death Dog, Tail, Spines, Horns, Wings, and Doom Wolf. Each one includes the part from the previous one. Doom Wolf has burning red eyes and is bigger. Level 5: Skull Swarm! Summon a swarm of flying skulls to assail your enemy with a double-hit ranged darkness attack! Hits: 2 Attack Type: Converts to Ranged Element: Converts to Darkness Damage: 300% Base, 200% Random, 100% Stats per hit BTH: +20%, +20% MP Cost: 60 Level 6: Zombie Hands! - Guardian Only Zombie hands strike you enemy from the ground, dealing 5 hits and restoring 10% of your total HP (for 10% MP) at the same time! Hits: 5 Attack Type: Converts to Magic Element: Converts to Darkness Damage: 50% Base, 25% Random, 100% Stats per hit BTH: +5%, +5%, +5%, +5%, +5% MP Cost: 30 Effect: For each hit that connects and deals damage, you exchange 2% of your maximum MP to heal 2% of your maximum HP, up to a total of 10% HP healed. Level 7: Fear! - Guardian Only Strike terror into your opponent and reduce all of their defenses-- ranged, melee, and magic! Hits: 1 Attack Type: Converts to Magic Element: Converts to Darkness Damage: 0% Base, 0% Random, 100% Stats BTH: +1000% <--(This is not a typo.) Effect: Reduces the monster's Combat Defences by 3 each. MP Cost: 60 Level 8: Defense Bonus - Guardian Only Increased defense! Level 9: Undead Mutant! - Guardian Only Summon a savage undead mutant to deal five melee attack each of which do up to twice the damage of a normal attack at the cost of recieving no stat bonuses! MP Cost: 125 Hits: 5 Attack Type: Converts to Melee Element: Same as your weapon. Damage: 200% Base, 200% Random per hit Stats: No BTH: +30%, +30%, +30%, +30%, +30% MP Cost: 125 Level 10: Become a Lich! - Guardian Only You now have a chance to become a powerful Lich when you die-- an undead master of other undead! Increased power and several attacks. MP Cost: 0 Effect: When you die, if the effect is fully charged, you can choose to become a Lich. This does not let you continue your current battle. Thanks to Teuvi and Sora Aeragorn for the skill tree pic. Correction from 5king wolf. Guardian requirements from Rhowena.
< Message edited by Carandor -- 1/12/2018 9:17:08 >
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