skyboy59
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Vamp / Vampire Transformation / Advanced Vamp Darkness Armour. Subrace Armour Location: Vampire Castle (Vamp [10], Advanced Vamp [70, 90, 120, 135, 150]); Temp version called Vampire Transformation automatically added to a Subrace slot in your inventory when you become a level 0 Vampire. Element: Darkness ClassLv 0 1 2 3 4 5 6 7 8 9 10 10 10 10 10 10
Level - - - - - - - - - - 70 95 120 135 150
PLevel 10 MC 13 MC 16 MC 19 MC 22 MC 25 MC 28 MC 31 MC 34 MC 37 MC 40 MC 70 MC 95 MC 120 MC 135 MC 153 MC
Price 146 - - - - - - - - - - 23032 184868 4229511 20236032 96820665
Sell 73 - - - - - - - - - - 11516 92434 2114755 10118016 48410332 COMBAT DEFENCE Melee 32 32 33 33 34 34 35 35 36 36 37 42 45 50 52 55
Ranged 22 22 23 23 24 24 25 25 26 26 27 32 35 40 42 45
Magic 27 27 28 28 29 29 30 30 31 31 32 37 40 45 47 50 ELEMENTAL MODIFIER Fire 100 100 100 100 100 100 100 100 100 100 100 93 93 93 90 90
Water 105 105 105 105 105 105 105 105 105 105 105 100 100 100 95 95
Ice 99 97 97 97 95 95 94 94 94 94 94 85 84 84 83 82
Wind 96 91 91 89 87 87 85 82 81 79 79 67 58 51 46 42
Earth 99 97 97 97 95 95 94 94 94 94 94 84 84 84 83 82
Energy 97 95 95 93 91 90 89 87 86 86 85 69 70 65 59 56
Light 110 110 110 110 110 110 110 110 110 110 110 105 105 105 100 100
Dark 92 90 87 85 84 82 80 79 78 75 75 63 54 47 42 39 ATTACK Hits: 2 Type: «As Weapon» Element: «As Weapon» BR% 65 69.5 74 78.5 83 87.5 92 96.5 101 105.5 110 155 185 230 252.5 279.5
Stat% 166 185.8 205.6 225.4 245.2 265 284.8 304.6 324.4 344.2 364 281 347 446 495.5 554.9
BTH 1 1 2 2 2 3 3 3 4 4 5 8 11 15 16 19 EFFECT You receive Armour Lean x1.25 If you are a Level 10 Vampire and have completed Safiria's final Subrace Quest, your Vampire Transformation will automatically be upgraded to the Level 70 version. As you level up, when your character level meets the next armour level, it will automatically upgrade to the next available tier (90, 120, 135, 150G). The appearance is based on your hair colour and whether your face is male or female. DESCRIPTION Draw upon your inner strength and transform into a Vampire! - Vampire Transformation Serving Queen Safiria proudly in the battle against the Werewolf King and his army. - Vamp Serving Queen Safiria proudly in the battle against the Werewolf King and his army. This armour is only usable by players who have properly unlocked it by completing the advanced vampire quest. - Advanced Vamp Skills Level 1: Blood-Letting - Toggle Time to spill some blood! This skill empowers your weapon attacks and spells to cause your foe to start bleeding from their wounds! This costs «» per turn to maintain. Toggle. At the end of your turn, you pay the listed SP cost and your opponent starts Bleeding (0.2*[Hits connected]/[Hits attempted] power). It counts all your weapon attacks and spell hits. [MainStat] is determined based on the last applicable hit. Your opponent can resist with a save at a +0 bonus. Level: PowLvl vs MonsterLvl Major: MainStat vs MonsterEND Minor: YourLUK vs MonsterLUK Lvl 10 13 16 19 22 25 28 31 34 37 40 70 90 120 135 150G
SPCost 9 11 12 13 14 16 17 18 20 21 22 39 51 72 84 98 Level 2: Drink - Passive Guardian Only Now that you got your opponent's blood flowing, it's time for a sip! This ability lets you heal HP equal to 25% of the damage inflicted by the Bleed Status When your opponent takes damage from bleeding, you heal HP equal to 25% of the damage. Level 3: Alluring Pressence - Toggle Vampires have a certain mystique about them, making them seem unearthly and liminal and other fancy words. You can now draw upon your vampire powers to enhance your CHA at the cost of a small MP upkeep. Boosts Charisma for the listed MP cost per turn Lvl 10 13 16 19 22 25 28 31 34 37 40 70 90 120 135 150G
CHA 15 15 20 20 25 25 30 30 35 35 35 45 45 45 50 50
MP 10 10 14 14 17 17 21 21 24 24 24 42 42 42 47 47 Level 4: Mesmerize - Active Guardian Only Gaze at your opponent and convince them to attack themself! This quick-cast skill doesn't take a turn to cast. This skill is only usable twice per turn Quick-cast skill. Does not use a turn. Maximum of 2 casts per turn. Pay the listed SP to inflict Control on your opponent (1.0982 Turns). The opponent can resist with a save at +20 bonus. Level: PowLvl vs MonsterLvl Major: YourCHA vs MonsterCHA Minor: YourLUK vs MonsterLUK Lvl 10 13 16 19 22 25 28 31 34 37 40 70 90 120 135 150G
SPCost 19 21 24 26 28 31 34 36 39 42 45 77 102 144 168 196 Level 5: Children of the Night - Active Call forth a swarm of bats to battle by your side! The bats costs a bit of mana every turn to keep under your control and can leave your foe Blinded, Vulnerable, and Bleeding! Summons a Bat Swarm as a Guest. Use the skill again to dismiss the Swarm. Summoning or dismissing it will not use a turn. Level 6: Mist Form Guardian Only Temporarily transform yourself into a cloud of mist to heal yourself! Then, leave a cloud of mist over the battlefield, enhancing your blocking! Heals you for the listed amount. Afterwards, you gain a Defence Boost (3 rounds, +20.238 defence) Lvl 10 13 16 19 22 25 28 31 34 37 40 70 90 120 135 150G
Damage 4-12 5-14 5-16 6-18 7-21 8-23 8-25 9-28 10-30 11-33 12-35 22-66 30-91 44-133 53-157 63-188
Stat 58.1 65.03 71.96 78.89 85.82 92.75 99.68 106.61 113.54 120.47 127.4 196.7 242.9 312.2 346.85 388.43
SPCost 19 21 24 26 28 31 34 36 39 42 45 193 255 360 419 490 Level 7: Eldritch Attunement - Passive Your connection to the mystical grows stronger, letting you gain a bit of MP each round. Every turn, regenerate the listed MP per round. Lvl 10 13 16 19 22 25 28 31 34 37 40 70 90 120 135 150G
MPHeal 2.5 2.8 3.1 3.5 3.8 4.1 4.5 4.9 5.2 5.6 6 10.3 13.6 19.2 22.3 26.4 Level 8: Ancient Wisdom - Toggle Guardian Only Vampires are immortal, barring any mistakes. That old age lets you draw on eldritch secrets, granting you a boost to your INT for a small MP upkeep. Boosts Intellect for the listed MP cost per turn Lvl 10 13 16 19 22 25 28 31 34 37 40 70 90 120 135 150G
INT 15 15 20 20 25 25 30 30 35 35 35 45 45 45 50 50
MP 10 10 14 14 17 17 21 21 24 24 24 42 42 42 47 47 Level 9: Nightfall - Active Call forth the powers of the night to cast this spell, inflicting high Darkness damage to your foe! Darkness SPell that deals the listed damage. Does not respect your weapon special. Element: Darkness Hits: 1 Level 10 13 16 19 22 25 28 31 34 37 40 70 90 120 135 150G
SPCost Magic 47 53 59 65 71 78 84 91 98 105 112 193 255 360 419 490
Mel/Ran 38 42 47 52 57 62 67 73 78 84 90 154 204 288 335 392
Damage 3-11 4-12 5-13 5-16 6-17 6-20 7-22 8-24 9-25 11-34 12-39 80-241 111-335 170-508 207-618 234-703
Stat% 186.75 209.03 231.3 253.58 275.85 298.13 320.4 342.68 364.95 466.81 509.76 716.49 898.47 1192.85 1367.67 1451.9
BTH 2 3 4 4 5 6 7 7 8 9 10 17 22 30 33 38 Level 10: Evolve - Toggle Guardian Only Draw upon secret necrotic energies to transform yourself! This transforms you into a more powerful form, increasing your damage at the cost of your defences. You also pay « » MP and « » SP per turn to further buff your damage and heal HP based on the damage inflicted! Armour becomes fully-offensive ( Armour Lean x1.25). If you have the listed MP/SP Cost, your armour attacks deal the listed damage. Melee/Ranged Specials deal 1.75x damage, Magic Specials deal 2x damage. Spells cast in this form gain +37.5% non-LS damage. You lose access to all Active Abilities. Normal attacks become: HITS: 4 Type: «As Weapon» Element: «As Weapon» Mel/Ran Magic
PowLvl 40 70 90 120 135 150G PowLvl 40 70 90 120 135 150G
BR% 110 155 185 230 252.5 279.5 BR% 82.5 116.25 138.75 172.5 189.38 209.63
Stat% 91 140.5 173.5 223 247.75 277.45 Stat% 91 140.5 173.5 223 247.75 277.45
BtH 5 8 11 15 16 19 BtH 5 8 11 15 16 19
MPCost 30 51 68 96 112 131 MPCost 30 51 68 96 112 131
SPCost 45 77 102 144 168 196 SPCost 45 77 102 144 168 196 Bonus Stat damage is increased to STR/4 for Melee, STR/5+DEX/10 for Ranged, and INT/4 for Magic. Your attacks take -12.5% (Melee/Ranged) or -25% (Magic) additive damage. This does not affect LS damage; not factored into the numbers above. All damage dealt in this form deal a further *7/8 damage (This includes Spells). You heal HP = 1/8 of the damage dealt. If you do not have enough MP/SP, then it does a normal 2 Hit attack instead. Numbers thanks to In Media Res. Evolved Male Image thanks to Zeldax. Vamp Female Image thanks to mega000200. Analysis Starts off as a standard armour attack: ClassLv 0 1 2 3 4 5 6 7 8 9 10 10 10 10 10 10
PowLvl 10 13 16 19 22 25 28 31 34 37 40 70 90 120 135 153
BR% 130 139 148 157 166 175 184 193 202 211 220 310 370 460 505 559
Stat% 166 185.8 205.6 225.4 245.2 265 284.8 304.6 324.4 344.2 364 562 694 892 991 1109.8
BTH 1 1 2 2 2 3 3 3 4 4 5 8 11 15 16 19 With two equally powerful hits, each hit does *1/2 damage. Lvl. 10: The SP-Costing attack deals *2 BR%. When used with a Magic weapon, it takes *0.75 BR%. With four equally powerful hits, each hit does *1/4 damage. Lvl. 6 and Lvl. 9 start out as standard skills: ClassLv 6 7 8 9 10 10 10 10 10 10
PowLvl 28 31 34 37 40 70 90 120 135 153
Damage 24-72 31-94 29-86 31-94 34-101 63-189 86-259 127-380 150-448 179-537
Stat% 284.8 344.2 324.4 344.2 364 562 694 892 991 1109.8
BTH 7 9 8 9 10 17 22 30 33 38
EleComp N/A N/A N/A 1.20552 1.24483 1.27490 1.29463 1.33728 1.38009 1.27490 Lvl. 6: Deals *0.85 as an auto-hit penalty. Takes -50% additive damage to pay for the Defence Boost. Lvl. 9: Multiplied by the listed EleComp. Updates November 19, 2004: The armour was released as the Vamp armour. October 20, 2017: The armour was updated
< Message edited by Ward_Point -- 5/31/2018 11:51:20 >
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