DemonicDarkwraith
ArchKnight DragonFable
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Ash Dragonblade Human Location: Ash Dragonblade, Gotta Start Somewhere, Ash Dragonblade Appears! Level: As player Damage: Scaled Damage Type: Melee Element: Light HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/4 DEX: Level*5/8 INT: Level*5/8 CHA: 100 LUK: Level*5/2 END: Level*5/4 WIS: 0 Offense Boost: 0% Bonus: 25 + Level/5 Crit: 20 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 20 * Level/90 + LUK/20 Pierce: 20 * Level/90 + LUK/20 Magic: 20 * Level/90 + LUK/20 Block: 20 * Level/90 + LUK/20 Parry: 20 * Level/90 + LUK/20 Dodge: 20 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Shrink: 300 Attack Types Attack Type 1 - Approaches and swings his target for 1 hit of 100% damage, with -500 Bonus.- (Pop-up upon first use: Ash: 'R-right! It's time to save the world... Oops!')
- (Pop-up upon second use: Ash: 'But... our ultimate attack...! How...?')
Attack Type 2 - Approaches and swings his target for 4 hits of 100% damage, amounting to 400% damage. (Pop-up: Ash: 'Keep it together, Ash..!') Attack Type 3 - Throws a rock to his target for 1 hit of 100% damage; applies 'Rocked' to target, stunning the target for 5 turns. (Pop-up: Ash: 'Pocket rock, attack!') Attack Type 4 - Stabs his target for 1 hit of 100% damage; applies 'Armor Pierced' (-25 All Resist, +25 Health Resist) to target for 4 turns inclusive. Attack Type 5 - Swings his target for 1 hit of 100% damage; applies 'Determination' (+100 Bonus) to himself for 11 turns inclusive. (Pop-up: 'Ash: 'I've got you now!') Attack Type 6 / 6.1 - Unleashes a flurry of attacks for 11 hits of ~90.9% damage, amounting to 1,000% damage; applies 'Giving It All' (+50X% Boost, +50X Bonus, where X is the number of times this attack has been used) for 6 turns inclusive. (Pop-up: Ash: 'ArchKnight power go!') Attack Type 7 / 7.1 - Powers up before swinging his target for 5 hits of 100% damage, amounting to 500% damage; applies 'Armor Pierced' (-25 All Resist, +25 Health Resist) to target for 2 turns inclusive.- Subsequent uses of this attack will not apply 'Armor Pierced'.
Attack Type 8 - Hurls his blade to his target for 2 hits of 200% damage, amounting to 400% damage; applies 'Lightcut', a 50% Magic Light DoT effect, to target for 5 turns. (Pop-up upon first use: Ash: 'Come on... help me out, Princess!') Attack Type 9 - Approaches and swings his target for 11 hits of 90% damage, amounting to 990% damage. (Pop-up: Ash: 'I'm sorry I forgot your birthday! Please!') Attack Type 10 / 10.1 - Powers up before casting a light spell above his target for 2 hits of 250% damage, amounting to 500% damage; applies 'Princess' Light' (+50% Boost, +50 Bonus) to himself for 99 turns inclusive; applies 'Destiny's Embrace' (+180 Melee/Pierce/Magic Avoidance) to himself for 3 turns.- (Pop-up upon first use: Ash: 'That's more like it! Okay, fiend, it's time to face the true power of an ArchKnight!')
- (Pop-up upon subsequent uses: Ash: 'No. An ArchKnight never gives up! Just like my hero!')
Attack Type 11 - Casts balls of light to his target for 3 hits of 200% damage, amounting to 600% damage; applies 'Shadowbreaker' (-50 Light, -50% Boost) for 3 turns inclusive.- Subsequent uses of 'Shadowbreaker' will instead apply -30 Light, -30% Boost to target.
Attack Type 12 - Powers up, dealing no damage; recovers 100% of his max HP. (Pop-up: Ash: 'Let's do this, Princess!')- Subsequent uses of this attack will only recover 33% of his max HP. (Pop-up: Ash: 'Ready, Princess?')
Attack Type 13 - Ascends, slices the target before blasting it for 18 hits of ~90.9% damage, amounting to ~1,636% damage. Attack Type 14 - Throws a dagger for 1 hit of 300% damage; applies 'Pinned' to target, stunning the target for 2 turns. Other information Ash has 3 Phases:- Ash will remain in Phase 1 until he falls below 50% of his maximum HP, he will become impervious to all sources of damage. (Pop-up: Ash: 'No! I can do this! I'm... I'm an ArchKnight!')
- Upon entering Phase 2 on the next active turn, he will set his HP to 100% of his maximum HP (unaffected by Health and All Resists) and remain there until the first use of Attack Type 13, where he will transition to Phase 3.
After entering Phase 2, if Ash falls below 25% of his maximum HP, he will apply 'Princess' Trust' (+50% Boost, +50 Bonus) to himself for 99 turns inclusive. (Pop-up: ???: 'Believe in yourself, Ash. We can do this together!') If the player have granted an extra turn during their turn, Ash will apply 'Quick Learner' (+20X All Resist, -20X Health Resist, where X is the number of times the player have granted an extra turn during their turn, capped at +80 All Resist, -80 Health Resist) to himself for the current turn. Ash follows the skill rotation, dependant on the current Phase;- Phase 1: Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Repeat.
- Upon transitioning to Phase 2, he will reset his rotation and follows the skill rotation; Attack Type 7 -> Attack Type 8 -> Attack Type 9 -> Attack Type 10 -> Attack Type 11 -> Attack Type 12 -> Attack Type 13, transitioning to Phase 3 afterwards.
- After the first use of Attack Type 13, Ash will use Attack Type 1 once and transition to Phase 3, where he follow the skill rotation; Attack Type 10 -> Attack Type 8 -> Attack Type 7 -> Attack Type 11 -> Attack Type 14 -> Attack Type 12 -> Attack Type 13 -> Repeat.
Also See: The Frost Knight
< Message edited by DemonicDarkwraith -- 6/5/2024 19:04:22 >
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