Paladin Dracomancer
Member
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quote:
Excuse me for being naive but what's the point of arranging your house guards¿ Don't your visitors have to face them all anyway¿ Those of us who prefer to let people they don't know suffer (or just prefer the privacy of seeing the inside of their house without getting to their character page) could set up some wicked strategies to kill the visitors to their house. For instance, they could start out by letting a Gogg attack, hoping that the player isn't in their best gear. Then, since the foe will be in either defensive or offensive armour, they could set the next guard accordingly. If they assume that the player will be tanking, they may release some of the more expendable monsters, like the Gold-costing Dragons, to draw them back into their offensive armour (why tank against monsters they could obliverate in a turn or two?) before turning loose the Nerfkitten or Megogg. Alternatively, in a foe that they would assume is going guns ablazing, loosing the Nerfkitten or Megogg right then and there might stop their quest to break into your house. It'd be more of a fun little feature than anything, really, unless they added in features like saying how many players ACTUALLY broke into the house (in comparison to now, where it appears that the visitor count goes up whether or not the player got past all the guards), or if the player recieved some sort of rewards for successfully turning away a player (my assumption if it would ever happen would be that the reward would pool somewhere until collected by the player to avoid weird mishaps). Still, it'd be something to play around with, and might convince some more people to shell out Tokens to get Guards.
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