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RE: =AQ= Houses With Estates - Discussion

 
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7/28/2009 23:31:40   
Meati
Member

I second Hagen's idea. It's doesn't make a lot of sense to go and beat a player's guards only to turn around and then defend the property.
AQ  Post #: 276
7/28/2009 23:44:17   
  Omni
Quantum Mod


I am still in favor of adding a visit house option. I doubt we can be that worried about farming when there are very few monsters that are farmable anyway (NK's and Goggs?) there are much better places to farm and as of now Leonidas war offers a myriad of NK's. Make the Guards only attack if you try to enter the House or view their Guards, and make it optional to defend their resources. After defeating the Guards either time they won't attack again until you reload the house.

Also I think attacks should have a small chance of happening every hour rather than specific times. I doubt a monster would really wait until designated times throughout the day.

< Message edited by OmniGuardian -- 7/28/2009 23:47:44 >
Post #: 277
7/28/2009 23:52:33   
  Omni
Quantum Mod


On the point of farming: I highly doubt house battles would become the new farming spot, you would only be able to fight 1 Megogg out of three required fights. Even if they only have one monster retyping in the Character ID and going back to their house would be far to boring and slow to allow for farming. Quests like NB's fortress give you easy access to multiple High Reward monsters in a row with little clicking, that is farmable.

Also to Valane: Ironic that since War appeared on Lore we have had less wars. Also I believe someone already stated this week wouldn't be a war. I'm thinking they are undecided because of the lack of Newsletter, but I would guess Hunt for the Grabbi or Assassin, maybe Kindred but it seems a little early.
Post #: 278
7/28/2009 23:59:33   
paladin37
Member
 

With Megogg,Gogg, and a random weak guard, ill just choose the sheep, it would take 3 2turns to get over 6k exp with the right build.Sounds farmable to me.

EDIT:I thought it was repeatable if there was 3+ guards. It would be less farmable then I thought but still farmable. Yeah it would be boring but so is the maze and im sure alot of people still farm that.

< Message edited by paladin37 -- 7/29/2009 0:08:20 >
AQ  Post #: 279
7/29/2009 0:18:25   
  Omni
Quantum Mod


What I am saying is that it wouldn't really be much of a farming place in the first place. If it was minor adjustments could stop it from being one and the fact that it could become a remotely capable farming place doesn't mean we shouldn't add a feature that brings players togther along with making Estates more valuable in the eyes of the player.
Post #: 280
7/29/2009 9:02:25   
SIGMUND
Member

I will keep saying this "Any negative affect, created by players visiting or attacking other peoples houses will lead to a downward spiral of behaviour and eventually bullying of some players."

This should never be allowed to happen.

Attacking house guards already gains you XP, gold and possibly Z-Tokens. Gaining a further reward by doing so would be hard to balance.

One way to balance it might be this.

In your house choices there could be an extra button.
Random Encounter
Fight Nearby
Visit Neighbour
[ Raid for Resources ].

This would take you to a Random House.

This would then allow you to fight all the House Guards, but when you beat them all, it takes you to the Storage of the House instead of the inside of the Owner's House.

Edit: Or your could follow the normal route to visiting the house until you get the choice
Enter House
The extra button would be here.
[Raid for Resources]

Then instead of taking a few potions, you take some resources. End Edit.

You get to choose 100 of any of the four resource types. This 100 is added to a new building on your own Estate. (suggested cost 4000 Z-tokens).

The New Building could be called Raided Resource Store or something appropriate.
It would hold upto 1000 of each resource.

You could use your Trade Hut to transfer these resources into your general storage during War Events so that you can use them to feed your Armies or Guards.






< Message edited by SIGMUND -- 7/29/2009 9:43:29 >


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AQ  Post #: 281
7/29/2009 11:29:21   
maikiejj
Member

The idea from sigmund i like a lot. .


100 recourses is enough to steal.
but then it has to be random.
some wood some stone some energy some food.
not 25 each but some more then the other.

if you do more then the other player is robbed too much.
AQ  Post #: 282
7/29/2009 11:37:03   
etching
The Spongy One


>"Any negative affect, created by players visiting or attacking other peoples houses will lead to a downward spiral of behaviour and eventually bullying of some players." This should never be allowed to happen.

So stealing resources isn't considered a negative effect?
Anyway, the Captain said a few months ago there wasn't going to be resource stealing...


_____________________________


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AQ  Post #: 283
7/29/2009 13:57:10   
Hagen
Member

Resource stealing is not a good idea. Indeed.

But a button [attack an estate] could be added to the existing ones.
This could cause a battle with a random house that fulfills a condition: it has an estate with at least one building that could be attacked by a monster (i.e. one besides the guard tower). And if the attacker manages to defeat all the defender's guards one building previously unoccupied would be considered under attack. Adding a log the owner could view ('XX was here date/time') would be also a nice add-on.

_____________________________

AQ MQ  Post #: 284
7/29/2009 16:11:44   
Isphus
Member

i think stealing resources could be added. as long as none looses.
you could get the "stolen" resources but hte player you stole from looses nothing.
its possible because its a single player game lol.

bullys are happy because they think they are causing some prejudice, but none really lost anything.
AQ DF MQ  Post #: 285
7/29/2009 17:37:24   
Vahn_Kaichi
Member

I am sure that, if any kind of way to damage other people's Estates is implemented, there will be a lot of complaining, and most of it would actually be right.

It is a Single Player game, after all, so if we cannot help other people, I don't see why we should be able to harm them in any way. Just makes no sense at all, if you as me. What I do think that should be implemented is another way to lose resources. Not because of other people, but because of Invaders. Like, once a building is invaded, it might have a small chance that the monster invading is also stealing the resources that said building produces. Say, 1-2 pieces per hour on early levels and around 5 of a maxed building.

The idea of stealing resources without actually stealing them sound good, but I'm not sure if it would be a great addition to the game. Something about it does not please me. I'd rather have a way to make some kind of business then break into one's Estate and steal resources. Not because I'm a wannabe-hero D: But because the former would be yet another great implemention to the game, a whole new system, while the later is just more battles. Like we don't have to battle enough, already.
AQ DF MQ  Post #: 286
7/30/2009 2:48:27   
Hagen
Member

There is a simple way to implement invading houses without causing complaints:
Now there's a rule, that if a player does not visit his own house one full week, that house cannot be visited.
So it can be added that if a player does not invade any estate one full week his estate cannot be invaded.
Simple but it should work. Invading would be a sub-game only for the ones who want it.
AQ MQ  Post #: 287
7/30/2009 5:34:20   
SIGMUND
Member

To Etching and everyone else.

Negative effects for other players are to be avoided at all costs.

My idea says,
quote:

Then instead of taking a few potions, you take some resources.


The resources that you receive are like the potions you can get from peoples houses.
They lose nothing, but you gain the reward of a few resources.

AQ  Post #: 288
8/7/2009 1:49:04   
Conspiracy
Member

It's been how long since the Darkovia Mansion Estates came out?

I've only have 138 visitors (I've checked many others, and I think mine is the highest).

Which doesn't seem high.

If you could steal other people's resources (and in turn, have your own resources stolen), it would make more people participate in visiting their neighbour's houses.
AQ  Post #: 289
8/7/2009 15:23:34   
fds667200
Member

So...are there any plans to adjust the gold and xp for the mwp and guard towers? As it is now the estates seem pretty useless considering the amount of gold, time and tokens that are required. Also, with the lower frequency of war events, the benefits for participating with the estate system seems to becoming less and less. It is as if estates were meant to be purely a money sink. I am certainly not gaining much of a return on my investments other then the house sell back, which was decreased from 5% to 3%.

Unfortunately, there are many others who seem to feel the same way. I understand that game balance is important in order to maintain long term interest with your consumer base. However, for the amount of resources (including real money investments) that are required to optimize an estate system, the returns are minimal at best. Another downside to estates is the infrequency for positive updates.

The last real house upgrade included the mega world portals, new paintings, and another use for the guard tower. That was something that caught the attention of many house owners, which increased investment into the estate system. Unfortunately, since that update there have really not been many positive updates except for another storage building. The frequency of attacks on our estates have dramatically increased for no other reason then to get people to buy more guards. The guard formula has changed dramatically to ensure that more costly guards will be required in order to properly defend an estate. Of course, I would consider these updates necessary if the returns for our resources were actually worth while.

Of course, estates do have a lot of potential in theory. Possible improvements could include a rise in xp and gold returns from mwp and guard towers. Perhaps guard towers could have more influence considering the amount of guards necessary for them to become effective. More plots and storage would certainly help bring about more participation. Another feature that may be of interest are mini games. I remember the frostvale stone mansion included a small quest. What if players could participate in a game where they try and protect another players estate. In return they could gain a small resource and gold reward, which could be determined by the level of development and type of estate. There are plenty of opportunities to improve the estate system. And to be fair, I realize that Warpforce took up a lot of development time. However, now that Warpforce has launched it would be nice to see some more estate improvements. It would be nice to think that the investment for estate owners was not purely out of vain.
AQ DF MQ  Post #: 290
8/7/2009 22:02:33   
Isphus
Member

i got 44k gold and 130k xp just in the first day of the war.
ever since AQstats started to record wars, we've had exactly 21 wars every year (there was 1 year with 22).
thats 44*21=924k every year. ill let you think if its worth it.
AQ DF MQ  Post #: 291
8/7/2009 23:58:22   
  Omni
Quantum Mod


This year though the way we do wars have changed. We no longer have random pointless wars every other week, we haves wars that mean something and are permanent but happen less.

Regardless I still believe a WarpForce Portal is needed. It makes sense for us to visit our Allies in space and it also makes sense for us to be able to ask for their help. Likewise a portal to Battleon should be introduced in WF when houses go live. Now the portals should take you to a special version of the game. We can't access things like the quests or shops but there should still be interactions between our character and them. Have a quest or two added in and consider it us helping them. I believe I have explained the idea thoroughly enough but just to make sure I will note this: It doesn't take you to the real game like the Glitch did. It takes you to either the LSS Alteon/ Battleon Respectively and from there you can do a few missions made specifically for the Portal only and access a shop or two which makes sense.
Post #: 292
8/9/2009 22:49:16   
Kairon
Member

Well, I've thought of a feature you could use the museum for - interface skinning.
Basically, I think it would be a really neat feature if the museum could allow you to customize (color) some of the battle interface to better suit your tastes.

Mind you, I still think the whole interface could use a visual overhaul. Right now, I'm surprised there are no sneevils trying to steal it all the time - its too boxy.
AQ DF MQ  Post #: 293
8/10/2009 10:15:42   
  Omni
Quantum Mod


Instead of adding another Storage building I think adjusting the current costs should be adjusted. Guard tower should take a few more resources but in exchange the costs for sending Guards should be cheaper. But then again Guard Tower urks me a little because it takes one initial token investment and can be used accordingly where as the MWP takes at least two and you have two options of attacks rather than three and in one case you have on attack option. I think at least Portraits should have three attack options and all should be usable.
Post #: 294
8/10/2009 14:34:18   
Ranloth
Banned


It'd be good idea to buy slots for estate building like one for 2K Z-Tokens (cheapest estate has 7 slots for 3.1K Tokens and Tiki Hut estate has 11 for 10K Tokens so 1 slot could be like 2K Tokens). And where's that update Capt'n xD? You said that in August and it's nearly 1/2 of August so xd

_____________________________

AQ Epic  Post #: 295
8/10/2009 18:59:14   
  Captain Rhubarb
Deuteranope


I've increased the rewards from using the guard tower and MWP some.
The higher level buildings will give an even larger amount now.
AQ DF MQ AQW Epic  Post #: 296
8/10/2009 19:31:00   
  Captain Rhubarb
Deuteranope


The war update thing was just a bit ago.

I also changed Ballyhoo to a simple formula of 10 + Level*6 Gold
This only noticeable affects lower level characters.
AQ DF MQ AQW Epic  Post #: 297
8/10/2009 21:25:41   
  Omni
Quantum Mod


Thanks for the updates Captain. Also what are the odds of a WarpForce Painting/Portal that takes us to a special version of the LSS Alteon that gives us quest and Rank options like the other two painting/portals.
Post #: 298
8/16/2009 16:04:47   
krazy demon child
Member

Would it be possible to get some powerful, high level guards soon? I want to buy some more guards to protect my estate but I don't want to get some weaklings because they pretty much give beastmage characters a free heal when they're trying to visit your estate. Could we get some handmaidens, banshee messengers, necropolis fiends, and some powerful dragons like Isako, Gravis and Elder void wyrm? I want players to cry when they see my estate and I think it would increase token sales a little.
AQ DF MQ  Post #: 299
8/18/2009 4:32:46   
Conspiracy
Member

@krazy demon child

Everything you listed are pretty weak. The most difficult ones I've found that you've posted are probably Necropolis and Isako/Gravis, because they require a small amount of strategic planning.

Nerfkitten Scion is better than Banshee Messenger/Handmaiden/Elder Void Worm.

There's really no need to complain about weak guards.

I doubt any player save lucky and experienced can fight Gogg, Meggogg, Nerfkitten, and Nerfkitten Scion back to back without a heal.
AQ  Post #: 300
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