Xendran 
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		  KABAM!      Note: The following things are using 3 assumptions.      1: Focus is removed   2: Agility is NOT removed   3: Armors get significantly buffed   4: While this fixes stats, it does NOT fix skills, so do not discuss skills in regards to this post. Skills would be fixed after this.      If i see anybody commenting about CURRENT SKILLS AND THEIR POWERS in regards to this post, they will be ignored               ==Strength==
Primary Weapon Damage     3:1
Deflection                4:1
Rage Rate Increase        4:1
==Dexterity==
Defence                   3:1
Block                     4:1
First Turn Chance         4:1
==Technology==
Resistance                3:1
Stun Rate                 4:1
Robot Damage              4:1
==Support==
Auxiliary weapon Damage   3:1
Critical Chance           4:1
Secondary Weapon Damage   4:1
===Primary Damage, Auxiliary Damage,Defence and Resistance===
1   Point  of random damage for every 3 points
0.5 points of base   damage for every 3 points
EX:
0     0-0
3     0-1
6     1-2
9     1-3
12    2-4
15    2-5
18    3-6
21    3-7
24    4-8
27    4-9
30    5-10
===Deflections, Blocks, Stuns, and Criticals===
Deflection = Deflect 50% Damage.  Worth 0.5 Turns
For every 4 points of strength GREATER THAN your opponent, you gain 1% to deflection rate, and your opponent loses 1%.
Minimum -20%
Base    + 0%
Maximum +20%
Block      = Guard   50% Damage.  Worth 0.5 Turns
For every 4 points of dexterity GREATER THAN your opponent, you gain 1% to block rate, and your opponent loses 1%.
Minimum -20%
Base    + 0%
Maximum +20%
Critical   = Ignore  50% Def/res. Worth 0.5 Turns
For every 4 points of support GREATER THAN your opponent, you gain 1% to critical rate, and your opponent loses 1%.
Minimum -20%
Base    + 0%
Maximum +20%
Stun       = Skip Opponents Turn  Worth 1.0 Turns
For every 4 points of technology GREATER THAN your opponent, you gain 0.5% to stun rate, and your opponent loses 0.5%.
Minimum -20%
Base    + 0%
Maximum +20%
===Secondary Damage, Robot Damage===
1   Point  of random damage for every 4 points
0.5 points of base   damage for every 4 points
EX:
0     0-0
4     0-1
8     1-2
12    1-3
16    2-4
20    2-5
24    3-6
28    3-7
32    4-8
36    4-9
40    5-10
44    5-11
48    6-12
===First Turn, Rage Rate===
For every 4 points of dexterity GREATER THAN your opponent, you gain 1% to go first.
For every level LESS THAN your opponent, you gain 7% to go first.
Min: 0%
Base: 50%
Max: 100%
For every 4 points of strength GREATER THAN your opponent, you gain 1% more rage per turn.
NOTE: This is a 1% INCREASE in your rage, not a 1% ADDITION to the rage meter.
===Rage===
Minimum Rage Per Turn: 13%
Base Rage Per Turn:    13%
Maximum Rage Per Turn: 22%
Rage causes the action used to deal double damage.
===Armors===
Armors would gain a significant boost in their +def and +res. All armors would give both res and def, however would lean towards def or res at a 2:1 ratio.
   
			
								
			
			
				  
				  		 	
		  
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