The Doctor -> =ED= A Comprehensive Balance Discussion (2/20/2011 11:56:41)
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A lot of things have changed in EpicDuel since I first made this thread. Fame, the Celtic Cleaver, and so on.. so I guess I should rewrite some of this. This is no longer just a discussion about balance between the obvious combat-related balance issues. This is a place to talk about how ED is tipping on its balance scale as a game. Class warfare, elitism, and entitlements are all terms that have been brought up. It's become a debate between the "Haves," and the "Have-Nots," in a sense, though that's not quite accurate. Some people believe that they deserve new stuff. Maybe they do; it's not up to me. Others think that things should be left the way they are now or even reverted completely. Some solutions proposed are ridiculous and yet others are so obvious. My idea is to completely reassess what EpicDuel is here for. The weapon/armour, class, and Fame systems all need to be taken into account. That's what you're here for. The classes are a scalene triangle in which one side is always worth a bit more than the other side. That is because you can't divide 100% evenly by three: You get 33.333%, repeating. Whereas if you reason the total number to not be one hundred percent, but make it Something Else... There is always the term "1/3", but what should the Something Else be? Fame is a fleeting thing here, just like it is in real life. It is a system that some people adore and others detest. Although it has its pros and cons, the blow-back from releasing it has to be considered. The amount of spam and begging for fame, along with the fact that it directly or indirectly promotes elitism, has to be considered. Would getting rid of the Fame Leaderboard fix any of that? And... we come to the weapon/armour debate, which was the first thing this thread existed for. First question: Order, Chaos, or order from chaos? Presently, there is no noticeable pattern in weapons from level one to the level cap. Once you toss Varium versus Non-Varium costs into the mix, should we completely standardize the weapon system? All I have are questions. Do you have the answers? This is a thread to post and discuss all solutions and ideas for EpicDuel balance, be it the battle system or on a larger scale. Threads exist for individual, though sometimes well thought-out singular arguments. Let's get multiple conversations going on in the same, even environment. In other words, let's go. This is the Comprehensive Balance Discussion... Mk ll. Allons-y! Thank you, ~The Doctor Tagged! ~AVA Edit from Cinderella: Please only direct discussion here if the new thread touches on a subject brought up here. I'm compiling a list of topics brought up in the comprehensive balance thread, and will post when done. Please direct all questions concerning the following to his thread: Buff to tech mages Nerf Focus Remove blocks/crits/chance/agility/focus Reformat armours Completely tear down the current skill system and use Xendran’s idea Eliminate classes Reformat blocks to be based on strength Change cooldown rates to valuable skills (eg. Field Medic) Change stats on existing weapons Thanks! <3 Battle On! -Cinderella
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