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Heal loop still alive?

 
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2/10/2011 19:20:43   
od
Member

Do you guys think it can still work? Because with item enhancments, 140 hp+ KB staff+assimilate=this build that could work since mages could use assimilate to stop BH and merc combos, which really hurts 5 focus Mercs and BH, and with that much hp str and supp. mercs can't 2-hit kill, which pretty much dooms them. What do you guys think?
Epic  Post #: 1
2/10/2011 19:21:58   
Soldeen999
Member
 

Agility would screw you pretty much, plus, 4 Field Medic cooldown... Meh...

< Message edited by Soldeen999 -- 2/10/2011 19:22:43 >
Post #: 2
2/10/2011 19:44:29   
Mr.Pablo Jr.
Member

Yes! Heal loop is very much still in play! The build only got harder to use, but with some tinkering, everyone can Heal Loop constantly. Me, Deathknightmare, and Endtime are who I consider extremely good Heal Loopers because we keep it up for a long time. I can get a 96-99% ration on 100 wins with only 15 NPCs easily. Deathknightmare and Endtime can do the same thing! All you need is a little brain power and you can easily win. Did I also mention I'm a Gamma player? Watch the 1vs1 Leaderboard this upcoming Saturday...

~Sanctum
AQ AQW Epic  Post #: 3
2/10/2011 19:44:55   
od
Member

Well this build here is what I was thinking of.........
Hp:138
Mp:48
Str:40+4=44
Dex:38+33+10enh=81
Tec:39+16+5enh.=60
Sup:39+24+3enh.=66

7-3-1
1-1-1
2-8-1
R-0-6


Weps
KB staff
Imp apc. ebunny
founders
assault bot
note:I'm not lvl 32 or varium or anything, i just wanted to show that heal loop could still work
Then u could string at least 2 huge heals

< Message edited by od -- 2/10/2011 19:51:16 >
Epic  Post #: 4
2/10/2011 21:43:58   
tigura
Member

I believe that agility is Not what prevents heal looping. The true nerf that destroyed heal looping was the 4 turn field meduc cooldown. With agility, it is still possible to loop, you would just have less def/res. With the 4 turn cooldown for FM, it is hard to heal twice, and almost impossible to heal 3 times.
DF Epic  Post #: 5
2/10/2011 22:10:10   
  WhiteTiger

Majestic Feline of AQ3D & ED


I can still somewhat heal loop, it's not as effective with the 4 turn cooldown, and not even effective against level 31+ varium players, but it works in most 2vs1 battles. I can get in about 4 heals, including boosters so it works, slightly.
AQW Epic  Post #: 6
2/11/2011 2:55:35   
TurkishIncubus
Member

I do atleast 2 heals(62) with Booster + high support but it doesnt enough to win for me. I will try to do this.


Edit:Yes i tried , 30 battles only 1 lose , i can say its good.

< Message edited by TurkishIncubus -- 2/11/2011 4:10:56 >


_____________________________

Epic  Post #: 7
2/11/2011 4:22:10   
PRIMAL ASSASSIN
Banned

 

once there are more lvls are better stat points u could try a TANK HEALOOPING MAGE so much def and res the 4 turn cooldown wouldn't make a difference. hope i helped
Post #: 8
2/11/2011 5:52:43   
TurkishIncubus
Member

^ with tank mage reroute dont give much energy to healloop and with tank build your support will be less so heal dont give much hp.
Epic  Post #: 9
2/11/2011 11:09:03   
od
Member

Well with assimilate tnk hlooping could work, but you'd get 2-3 hitted by maulzerkers. But with the 140 hp h-looper you last too long for them.
Epic  Post #: 10
2/11/2011 12:14:28   
TurkishIncubus
Member

^ yes its high win rate but too slow , its not good , high suport is better.
Epic  Post #: 11
2/11/2011 14:10:13   
IsaiahtheMage
Member

Maybe it could work but what if a Merc with +120 STR did a lvl 10 Maul Stuned you then did lvl 10 Beseker think 140 HP be depleted easily not to mention the crits an rage.
AQW Epic  Post #: 12
2/11/2011 17:06:31   
goldslayer1
Member

@isai
and how are u going to fill the requirements for those attacks?
like 75 energy.
and the dex required.
u would have LOW health
and its basicaly impossible to have 75 energy with decent HP and decent dex without founder and bunny zooka.
AQW Epic  Post #: 13
2/11/2011 18:06:17   
One Winged Angel1357
Member


i havent fought a mage that heal loops but shortly after teh BH nurf i fought a Heal looping BH and it was very affective(and sorta scary)
AQ DF AQW Epic  Post #: 14
2/12/2011 10:37:55   
PRIMAL ASSASSIN
Banned

 

once i'm unbanned i am going to do support bh and yeah (i got banned for no reason, i think)
Post #: 15
2/12/2011 13:39:18   
ED Prince of Shadows
Member

@OWA Me?? :D

Heal looping is more alive then ever before. Tomorrow you can see me successfully get 3 heals in one battle. (currently a TM)
AQW Epic  Post #: 16
2/12/2011 16:13:42   
Soliqe
Member

Ever heard of boosters?

Heal looping was never dead. All you have to do is use a booster for that extra cooldown turn. Nothing difficult...
AQW Epic  Post #: 17
2/12/2011 16:42:43   
od
Member

@ lotus
One thing that dosent make sense is that if it's so good, why do I see no one using it?
Epic  Post #: 18
2/12/2011 16:44:29   
Soliqe
Member

@above
No one cares to try. Everyone is too occupied worrying about Strength Builds...
AQW Epic  Post #: 19
2/12/2011 16:57:36   
Evric
Member

tried it not as good as before str built will destroy it quicker than u can say supercritical
Post #: 20
2/12/2011 18:18:48   
od
Member

@Evric
How much hp did you use? Because a maulzerker can't take out 140 hp in 2 turns.
Epic  Post #: 21
2/12/2011 18:37:31   
Evric
Member

i use 158
i got stun which was 51damage
berzerker was 98
i heal was 54
i got gun 49
which leave me with 14 if im correct
nothing else to do so i miss a turn and die
Post #: 22
2/12/2011 19:47:19   
od
Member

Maybe you should try 140 to keep better defenses
Epic  Post #: 23
2/12/2011 20:00:56   
goldslayer1
Member

dude i killed heal loopers in 2 turns.
most of them were 3 turns even when they heal.
but here's the thing
if ur getting hit harder than what u can heal, u wont last long.
AQW Epic  Post #: 24
2/12/2011 20:39:10   
Angels Holocaust
Member

Heal looping is indeed dead my friends, and believe me if it was still alive I would still be a mage. With the reduction in blocking and crits the build itself has been rendered useless. Merc's and BH now have access to the gamma bot which allows them to keep the pressure up on mages. The bot does usually 40-45 damage to a typical mage because they have 100 support. They can't recover from a continuous assault. Sorry to say this but you can be in denial as much as you want but, heal looping is dead!
Post #: 25
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