He Who Lurks
Member
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quote:
@ He who Lurks Since you are back, could you find my second post on page 1 and answer the questions there? I'm too lazy to cut and paste :P I have responded to your second post made within this thread. quote:
...did you just say that the average strength mercs 'very rarely use maul'? That's completely contrary to the current situation. Maul then Berserk is the most widely used combination for strength mercs. Besides no other stun skill has warm-up, so it would be greatly unfair for one to be implemented for maul, especially since it is also the only blockable stun skill. And what exactly is the priority of 'build vs classes'? That if one build has the capability to easily defeat other classes, it should be removed? Strength mercs actually have a lower win% than 5-focus mercs and bounty hunters, and support mages. Should all these builds thus be nerfed? Moreover, using your 'build vs classes' basis, is it really fair to nerf a class just to nerf a certain build within that class? Me: quote:
@Helloguy, Why can't we discuss balance without being so disrespectful towards each other? Helloguy, I'm without bias when it comes classes and I don't like to toot my horn, but I have one of the most unique and powerful builds to date in EpicDuel. What makes strength Mercenaries so OP'd is the ability to stun than more than likely have 100% chance to kill. Remember, when your stunned your unable to block. quote: ...did you just say that the average strength mercs 'very rarely use maul'? @Silver Sky Magician, I'm sorry for the confusion but by strength Mercenaries I meant Mercenaries with average strength, not necessarily trying to relate to high strength Mercenaries. @Helloguy, of course because I lose towards them I want to work towards a better solution for all of us, it doesn't make sense to not find a problem within a gaming element, but than suggest a "fix" towards that gaming element. @Silver Sky Magician, by the priority of builds v. classes, I'm talking about how balance could be greater to classes, than worry about one build that abuses strength to limit. It's obvious that Mercenaries are at an all-time high with strenght builds at the moment and nothing has been done to de-buff them. Smell the coffee and open your eyes. I've been in ED's community for a long-time and I'm smart enough to know that very very very rarely a player has been able to abide to one's logical argument, but I know the staff happen to have their eyes on the forum and it's nice to see them to put my suggestion in-game. I know how to balance EpicDuel as 3 of my suggestions have already been added, 2 of which have dealt with balance. Your only argument is how one build shouldn't be de-buffed for the enjoyment of other(the other builds/classes of this game). We're trying to balance the game, not break it. So far, my arguments seem to be the most valid along with several others and those who I feel just show favoritism. Feel free to continue discuss strength abuse with me. In fact, I though of a new signature thanks to you. ~If you have created a solution towards balance, and those who are against your solution simply state that it'd destroy the build in it's entirety, well congrats because it may be working. Eh, I'll work on it (;.
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