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What do you think could help?

 
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5/6/2011 17:51:47   
altimatum
Member
 

What do you personally think would help the gameplay (battewise) of ED?
I think skills could be interchangable with other skills....like a skill library, then we can have many more builds to try out
Ex. you have a skill "inventory" (god no don't make it varium) that has skills to be interchangable in the skill tree.
These skills don't necessarily need to be better than the ones swapping out...just different
Post #: 1
5/6/2011 18:23:22   
goldslayer1
Member

@alt
well a good idea would be being able to use any skill from any other class.
the skill would cost varium (for obvious reasons) and u can enhance it up to 10 (it comes in lvl 1 by enhancements i mean the skill lvl since u wont use skill points) this also includes passives btw. it will have the normal cool downs as the respective class, (and maybe some extra requirement since it wont be its primary class)
the skill will appear along with the gun and aux place, just next to it. (this also goes for an extra field medic = better for heal loop)
if its an attack it will have its normal energy cost. (since some skills require specific class weps, a str merc wont be able to use massacre, and since u can only use smoke/malf with a with a sword or their respective class weps, maul wont work so it wouldn't be usefull for stun zerk.)

and to prevent spammer builds (like double reroute, hybrid, shadow arts and such) u cant get any skills thats already in ur class (except for field medic)
AQW Epic  Post #: 2
5/6/2011 18:26:48   
Nebula
Member

^Yeah I 100% don't support that if non-variums are going to be left out of one more feature. It should be non-varium, there are no 'obvious reasons' why it should be varium only.
Post #: 3
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