goldslayer1 -> RE: What do you think could help? (5/6/2011 18:23:22)
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@alt well a good idea would be being able to use any skill from any other class. the skill would cost varium (for obvious reasons) and u can enhance it up to 10 (it comes in lvl 1 by enhancements i mean the skill lvl since u wont use skill points) this also includes passives btw. it will have the normal cool downs as the respective class, (and maybe some extra requirement since it wont be its primary class) the skill will appear along with the gun and aux place, just next to it. (this also goes for an extra field medic = better for heal loop) if its an attack it will have its normal energy cost. (since some skills require specific class weps, a str merc wont be able to use massacre, and since u can only use smoke/malf with a with a sword or their respective class weps, maul wont work so it wouldn't be usefull for stun zerk.) and to prevent spammer builds (like double reroute, hybrid, shadow arts and such) u cant get any skills thats already in ur class (except for field medic)
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