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6/20/2011 23:40:58   
The Dragon Knight
Member

Name: Henry "The Gourmet" DeFranco
Element: Fire
Profession: Professional Food Critic
Link to First Post: Placeholder

Appearance: At 5'5" tall, one would expect a man who spends most of his time eating to be rather, well, enormous. However, thanks to constant traveling, and a fiery metabolism, Henry has managed to keep his figure at merely portly. With a slight bulge around the midsection, red hair streaked with silver, and an eternally cheerful expression (complete with dimples, rosy cheeks and smiling blue eyes), Henry does not cut the most terrifying of figures.

Clothing: He is most commonly seen in his dining attire, which consists of a pair of fine oxford dress shoes, pressed blue slacks, an elegant silver shirt with a midnight blue, silver embroidered waistcoat. He always carries his trademark monogrammed handkerchief in his breast pocket, and is usually seen with a lobster bib around his neck.

Personality: Henry is a cheerful old duck, and quite eccentric by most standards. He believes that any conflict can be resolved over a nice cup of tea, perhaps with some freshly baked scones, a fine cucumber sandwich, and maybe even a small cheese platter. The only thing that truly angers him is to see people wasting food.

Possessions: Henry carries no weapons, so to speak. He does, however, carry a satchel and a number of flasks on his hip and a small backpack upon, well, his back. Inside of the flasks are various beverages, such as white and red wine, sparkling spring water, and fine ale. The satchel contains numerous capsules, each of which has been enchanted to carry a single item of food. The backpack contains his tools; namely a small cooking pot, a full set of chef's knives, a wooden spoon, a metal plate and fork, and a cast iron frying pan. After all, Henry always says, in order to truly judge another's cooking, one must be able to cook as well.

Abilities: All of Henry's abilities are activated through the consumption of some form of food. Each type of food that he carries has a specific effect, and combining foods creates a different, more powerful effect. For example, a certain kind of meat may give him the ability to melt metal with a touch, while adding a specific kind of cheese to the meat allows him to stretch the ability around him, creating a barrier. Adding a wine to the mix allows the ability to reach maximum potency, causing the barrier to explode outward in a fiery shockwave. Henry is only able to combine three types of foods at a time. Attempting to combine a fourth is simply too dangerous. The time limit on his ability becomes shorter as it becomes more powerful, with the third combination invariably being an instantaneous burst, short barrage or very brief duration, in order to prevent damage to Henry's body.


History: Once upon a time, there was a famous food critic named Henry. He was known across the land of Lore for his great love of food, often traveling from country to country to sample the local fare. A small bistro here, a fancy restaurant there, and even the occasional market stall that offered home baked goods.

Henry's skill at identifying the subtlest of flavours became so widely known that restaurants trembled in fear that he should ever set foot in their establishments. One frown, one whisper of discontent or, worse, disgust would seal a chef's fate. They would forever be outcast, known as one of the "Blacklisted." No eatery worth its reputation would ever think of hiring them.

After years of destroying the dreams of hundreds of aspiring chefs, Henry had managed to amass quite a number of enemies. However, the oblivious food aficionado knew nothing of this, focused only on experiencing every kind of food under the sun, and perhaps under the moon as well. His life long ambition was to become the sole authority on food, in all of its forms and flavours, no matter the culture. His enemies were of a different mind, however, harboring a great deal of hatred for the man who had doomed them to a life of working in greasy little kitchens in the back of some leaky watering hole.

These cantankerous cooks eventually sought one another out, banding together for the singular purpose of destroying their oppressor. They schemed for thirty days and twenty nights (many of them felt it was such a waste to stay up all night scheming and stayed home instead) and eventually decided upon a fittingly ironic means of eliminating their foe; with food.

The dastardly chefs set about creating a dish so potent, so incredibly spicy, that it literally ate through every normal substance that pots and serving dishes were made of. As well as the table. And a good deal of the floor.... In the end, they enlisted the aid of a mage to enchant a set of cookware to resist the immense heat of the dish, and to place a curse upon the food for that added kick (apparently curses taste a little like paprika).

Henry was oblivious to the true intentions by the invitation to sample a brand new dish, and sat down at what he thought was a chefs' convention. As the bowl was placed before him, everyone in the convention hall leaned forward in their seats and watched as he raised the first spoonful to his lips. And swallowed.

And nothing seemed to happen. He tilted his head to one side and remarked "A tad on the spicy side, but nothing compared to Halkovian Sizzlers. Now THOSE have some REAL kick! Still, a wonderful blend of flavors."

Henry cheerfully proceeded to devour the remainder of the food before him, much to the disbelief of the onlookers. As he sat there, patting his lips with a monogrammed silk napkin and looking quite pleased with himself, a murmur began to spread through the chefs. Was he immortal? Was he even human? Many of the eyes in that room reflected a growing fear that they had stumbled upon something far more sinister than anticipated.

This thought was seemingly confirmed when, with a belch, Henry burst into flames.

Unfortunately for the poor sods who had packed the hall, the fireball quickly consumed them all. The last thing they sensed, before they were incinerated, was a zesty Cajun flavor that was, aside from the searing pain, quite delightful.

Instead of turning to ash, as one would expect, Henry found that he was beginning to feel quite warm under the collar. His sweat sizzled against his skin, turning to steam almost instantly. Surprisingly, the chair, table and food were seemingly unharmed by the inferno, not to mention his clothing. However, as puzzling as this was, Henry desired nothing more than to quench the sudden thirst that his hot and dry throat created. He picked up a rather warm glass of water and proceeded to gulp it down. The fire around him ebbed, slowly dieing away, and his skin cooled.

The mage, it turned out, had made a mistake when casting the curse. (He had always gotten high marks in the other fields of casting, but had barely squeaked by in Curses and Hexes) Instead of the Curse of Fiery Death that he had intended, he had cast the Enchantment of Fiery Glory upon the stew, a spell that was supposed to be used on weapons. Having eaten the item, Henry had gained an astonishing ability. Certain foods allowed him to channel different aspects of the enchantment.

In the years since, Henry has continued his journey to sample new foods, although now with the added goal of discovering interesting new abilities. However, after so many years of traveling and food tasting, it has become more and more difficult to find a new dish. And so, upon hearing that the Elemental Lords would grant the winner of the Elemental Championship their greatest desire, he has set off for the tournament, eager to find the rarest and most delectable delicacy in the universe.

Approved.
~Kell


< Message edited by Kellehendros -- 6/24/2011 18:11:01 >
AQ  Post #: 26
6/21/2011 23:55:32   
Edgemaster Scion
Constructive!


Well, "you win some, you lose some," I suppose. I think I'll just store this character away in the Bios section of the RP Sub-forums and make a new one.

Name: Calestern Raith
Gender: Male
Alignment: Darkness
Age: 19
Race: Human
Class: Dark Battle-mage
Class Description: A simple Tenebromancer with offensive physical and magical capabilities.


Physical appearance: Calestern stands at 6 feet, weighing in at about 137 pounds. He has pale white skin covered in scars and bruises, remnants of his past battles. Although they run all through his entire body, they are only visible on his arms. He has an athletic build.

Calestern's facial features are not unlike the average human's. His hair is a thick black mess that reaches just to the top of his neck, while his bangs fall just below his eyebrows. His eyes are black as the void.
Clothing/Armor: Calestern sports a long, dark cloak that covers his whole body. Beneath it, he wears tattered, black scraps of clothing held together only by tight black leather padding on his joints and chest. On his feet are black, worn leather boots. On his wrists are steel forearm-guards which protect him more than leather, yet still allow relatively free movement.
Items: Sheathed within a misshapen scabbard around the back of Calestern's waist are his two main weapons of choice: the Arms of the Revenant. The sheath holds the weapons in opposite directions, and has slits in the bottom, allowing Calestern to tear out the weapons quickly if needed. It is enchanted, preventing it from falling off regardless of the force used to do so. These dissimilar swords are:

Wraith: A one-handed, well-balanced double-edged sword. Its two-foot long blade is composed of a dark, metal material that is freezing to the touch. He holds this in his left hand.
Eclipse: A deadly, two-foot long sword with an elegant design. Its silver edge rimming the pitch-black center resembles the moon blotting out the sun, able to pierce light-aligned beings with ease. This is his right handed weapon.

He has a third weapon concealed within a thin wrap on the small of his back. It is a small, needle-point dagger with no enchantments. Raith is able to quickly draw this as a last resort weapon.

Combat strategy: Calestern is ambidextrous, and fights dual-wielding his Arms of the Revenant in reverse grips. His style of fighting consists of unleashing a barrage of magic, following up with quick melee strikes. When his spells are unavailable or simply aren’t options (i.e. when fighting another darkness-aligned being), he only uses his weapons.

Spells:

-Gather (Charge): When in the darkness, Calestern passively gathers magic. After an hour in darkness, he retains enough magic to cast one Burst spell, or three Focused spells.
-Muse (Charge): Calestern can manually absorb magic from his surroundings. While absorbing magic, he is completely vulnerable and cannot move. This gathers wild magic up to thrice as fast as passive gathering depending on how much darkness is around him.
-Focus Spell: Calestern shapes a small amount of magic into an offensive or defensive form. The magic can vary in form and concentration. (For example, a concentrated offensive spell would be like a piercing beam, while a spread-out defensive spell would be like a complete, full-body shield).
-Burst Spell: Calestern unleashes a wild burst of darkness magic. While this burns him slightly, it is useful for knocking away multiple foes and if he's lucky, burning some. A normal Burst spell affects a three-foot radius around Calestern.
-Breaker: Calestern enhances his weapons with his dark magic, giving them a magic burn effect, as well as making them easier to swing around. This uses the amount of magic required for a Focus spell.


Weaknesses: He is incredibly vulnerable due to his lack of physical protection and the fact that in place of defense, he counters with agility and dexterity (In other words, he fights and defends like a sword dancer).

Personality: He will stop at nothing to survive. He cares only for power, and will do anything to gain more. He is not stupid however, and knows if he should trust others. If he must work with another, he will tolerate it. Otherwise, he’d rather kill anything that gets within a five-foot radius of his being.

Brief history: As a boy, Calestern trained in the dark arts. His father was a swordsman, and his mother a darkness mage. They both believed he was destined to become a great warrior of darkness. He's trained all of his life, even after his parents were killed by a band of rogue paladins. He always practiced his skills as he traveled from town to town, learning different battle styles and adjusting them to his own tastes. He knew only to fight

It is unknown why the Darkness Lord chose him as a representative. It may be for his great strength, or a reason even deeper than that. Nonetheless, when Calestern thought about how victory could mean more power, he decided to join the Elemental Tournament.

Approved.
~Kell


< Message edited by Kellehendros -- 6/24/2011 18:23:11 >
AQ DF Epic  Post #: 27
6/22/2011 15:17:02   
Starstruck
Member

I will attempt to organize this one better ^_^ I hope I do a good job.

Name: Tantatto
Race: Korsui
Element: Ice

Appearance: Korsui are hardy crustaceans that live in northern oceans. Males are larger and more agile than females, who are smaller but stronger. Korsui are basically a clustered group of organs protected by a shock-absorbent gel. This gel is in turn protected by a transparent outer shell that closely resembles an insect's, but is actually more closely related to a turtle's. However, where a turtle is slow, Korsui move at lightning speeds through water and over land. Instead of flippers for feet, they have simple pegs. The way they swim is unknown, but they somehow propel themselves through the water by arranging their bodies into a certain position. It is suspected that there are many small openings in their shells that push out water to propel them. Their hands are large and bulky, but finely dexterous, and their arms taper to the shoulder (as opposed to their legs, which taper to the foot base). A Korsui's head is sleek and pointed at the edge, with a sliding plate of exoskeleton that can cover the face, which to all outside appearances is a pair of glowing green eyes. Another sliding shell reveals the mouth, which bears a striking resemblance to the mouth of a turtle, with a curved upper jaw and a smaller lower jaw that is partially covered by the upper.

The exoskeleton has remarkable regenerative properties to the extent that a superficial injury could be corrected in a matter of seconds and with no conscious effort, i.e. a surface scratch. Deeper scratches and physical removal of the shell can take longer, maybe even minutes or hours, and requires conscious effort. Regeneration may go into overload if too much injury is sustained, or if the Korsui is under extreme stress. If this occurs, all regeneration will occur so fast as to be nearly instantaneous, but the Korsui must go into a safe place with no danger for any further regeneration to occur.

Equipment: Tantatto carries several ninja daggers (known as Tanto) in Hammerspace (which for Tantatto is a small plate in each palm that can slide away, revealing the gel underneath. Small objects such as tanto can be stored within the gel thanks to this. It is unknown how he is able to manipulate this), along with six throwing stars and a small katana. Very small. Each weapon is retractable; the shuriken's blades pop out at the touch of a button, the tanto spring from their handles, and the short katana (which is more like a glorified dagger) also pops out of its handle, as in a switchblade.

Skills/Abilities: Tantatto is renowned under the sea as an extremely able fighter, in the ocean and out of it. His distinctive and acrobatic style on land, coupled with his equally distinctive, if less acrobatic, style in water, made for a dangerous opponent anywhere.

Techniques:

Flash Freeze: If there is water, Tantatto can freeze it. In any position. This is his greatest skill, and can only be used twice per match. He carries around a pack of water for this purpose.

Pulse: Tantatto can release a mental "push" that can suffice to move any opponent directly near him, to a place that is not near him. It can also be used to deflect small projectiles, and can be directed in a beam to greater effect, if less of a broad scope. In essence, it can be focused to some extent for greater force or for greater scope. EDIT: It can use the energy absorbed during the Kiss of Death because it is such a vague technique. Basically, if Earth energy is absorbed, the Pulse would take on qualities of an Earth-oriented beam or pulse, and Energy the same. Tantatto has already absorbed a small reserve of Energy and Water due to his aquatic habitat, and he exudes Ice energy naturally.

Insanity: Tantatto can duck under a slow attack and counterattack with high speed and force. It requires some setup to work, but when done correctly, it is difficult to make out the blur where he was standing.

J-Chan: Tantatto can cling to large objects and push off for greater height.

Norris: A simple round-house kick that is really so much more. If it connects, which unfortunately does not fit the adage, "more often than not", the area which it hit will be flash-frozen.

EDIT: inb4mod

Sharpen: Tantatto has two more sliding plates on his forearms which can be used as blades when his katana, stars, and tanto are unavailable. They are much harder than the rest of his body and will not melt when applied to flame, as they are the last things to keep his gel intact for regeneration.

Kiss of Death: Tantatto can reveal his leechlike mouth which can attach to any foe, organic or inorganic, and substitute elemental energy (i.e. energy, water) and replace it with the element of Stinky Fish, a reserve of energy that just takes up space. This decreases the power of his opponent's elemental moves, but unfortunately requires an immense amount of serendipity to pull off. This technique also absorbs the energy being replaced, allowing his Pulse technique to use a greater diversity of elements, depending upon how much he's absorbed.

First Post


The application is rejected. The use of multiple elements, even via something like "stealing" elemental energy from an opponent to use energy of their alignment is not permissible. The entrant must be a single element only. A conversion along the lines of Ithon's ability might be permissible, since, as you noted, you'll need the stars to align to actually get the chance to drain an opponent. Additionally, the entrant's regeneration ability is simply too powerful. Major regeneration, such as a major organ or limb, simply cannot be instantaneous, unless it causes the character to lapse into an immediate unconscious state for several minutes. As stated the ability makes the entrant functionally invincible to anything but an instant kill shot.

You may make edits or submit an alternate bio. I'm going out to dinner tonight, so you'll have at least a little time to work with.
~Kell


< Message edited by Kellehendros -- 6/24/2011 18:33:56 >
DF MQ  Post #: 28
6/22/2011 17:58:17   
.Discipline
Member

Name: Dajaal
Gender: Male
Alignment: Darkness
Age: Unknown, physical form has existed for 20 days.
Race: Demon
Class: Behemoth
Class Description: A large and mighty warrior type specializing in brute strength.
Height: 9 feet
Weight: 500 pounds

Physical appearance: A pitch black intensely muscular frame standing tall with broad shoulders, battle scars line his visible flesh. His horned head sits atop his muscular neck. His ivory horns stretch to the width of his shoulders and curve upward like those of a bull. His eyes glow purple and he has four rows of jagged teeth in his vice-like jaw. Dajaal also has a barbed tail which is one quarter the length of his body (About 2 feet 9 inches long) and secretes a dark neurotoxin, also present in small quantities on the tips of his horns, teeth and claws. Almost always wears a sadistic smile across his hideous maw.

Clothing/Armor: Dajaal wears iron plating on his knees, elbows, tail and midsection for protection and also for use as a heavy bludgeon in close combat.

Combat strategy: Skilled in merciless forms of hand to hand combat, including tiger style kung fu, brutal wrestling style grapples/ fighting style and the skillful use of crushing blows and tactical bodily damage inflicted with his heavy, clawed hands and armored shins and elbows. A combination of all of these styles are used in an attempt to incapacitate and destroy foes. Due to his demonic presence and dense muscular structure Dajaal can perform precise movements and strikes at the same speed as a regularly sized well trained warrior, making his main strategy a deadly and unpredictable barrage of speedy and powerful blows. When fully enraged Dajaal takes on a more animalistic fighting style, attempting to gore foes on his curved horns and clamp his rows of sharp teeth down on a body part attempting to sever it or slashing at foes with his demonic claws and barbed tail to cause excessive and corruptive bleeding.

Abilities: Dajaal's toughened hide makes him almost impervious to piercing weapons such as arrows and spears and partially resistant to slashing weapons such as swords and axes. He is surrounded by a dark aura which blocks all light in the area that would typically be the range of his shadow in all directions, no matter the light source, which makes dodging his blows more difficult due to decreased visibility when standing directly in range of this aura. Any skin wounds caused to a foe by his horns, claws, teeth or especially his barbed tail cause corruptive bleeding which slowly lowers control over abilities which require focus by degrading mental health. This may result in loss of sanity, hallucinations or in extreme cases a complete loss of control of motor functions resulting in cataplexy or intense muscle spasms.

Weaknesses: Due to his dark, demonic nature Dajaal is easily bound by quasi-religious magics, burnt by holy water and suffers an increased sensitivity to strong light making him easily blinded.

Personality: A merciless and psychopathic demonic entity, Dajaal lives only to ensure the pain and suffering of the followers of elemental realms other than his own. He has no sympathy for weakness in others and no discernible emotions other than rage and contempt.

Brief history: Dajaal began existence as a swirling mass of malevolent energy in one of the deepest pits of the elemental realm of darkness. As more and more ignorant hatred for the followers of the Dark Lord brewed in the hearts of the people of Lore, most notably the Paladin Order, Dajaal grew stronger until after years of existing as no more than a collection of hatred, a cult of wizards attempted to call upon the realm of darkness in order to gain untold power. The results were unexpected, to say the least. As the malevolent energy flooded from the elemental plane into Lore it began to take a physical form, a hulking monstrosity capable only of hatred which immediately took his blind rage out on the wizards that summoned him into being, letting their blood become his first sustenance.

Dajaal hungered for more. More fear. More hatred. More blood. And what better place to harvest all of this than the Elemental Championships? Dajaal seeks to harvest the hatred of the realm of darkness and prove his loyalty by ending those who dare to oppose the Dark Lord or worship any other element, at the same time gaining notoriety and feeding from the fear this will inevitably create in all citizens of Lore.

Link to first post: Here

Picture for reference (Updated): Dajaal

Acquired Inventory
(Now Empty)

Approved.
~Kell


< Message edited by .Discipline -- 7/31/2011 21:38:29 >
AQ DF MQ AQW Epic  Post #: 29
6/23/2011 2:16:27   
N3344
Member

Gonna pull a little throw back with this one. Used him I think 2 or 3 years ago, however, hes definitely updated:

Name: Cale Mercer
Nickname: The Hive
Age: ??
Height: 6'2
Weight: 200
Element: Earth
Class: Earth Morpher

Appearance: Cale is not actually considered a human but more of a golem with human tendencies. He is simply living earth, or more specifically, sand. Since Cale is a mass of sand, he, or it, is contained in a large, metal, human shaped container. Because the container is made of an earth material, Cale fuses with the container, which allows him to manipulate it and move, "talk", and do other human functions. The container itself is designed after a male, which is why he is considered as such. His face has a human mold with eyes, ears, nose, etc. The main difference is that instead of eyeballs, his "eye sockets" are covered by a strong glass like material so that Cale can "see". His body, aka the container, is dull gray, like that of a complete suit of armor. On the center of both of his shoulders, Cale has two, black, flexible openings that allow Cale to let some of his "real body" out so that he can use it to make a weapon. Aside from the fact that Cale is essentially a living suit of armor, he does show some modesty by wearing tattered cotton pants, a dirtied, white cotton shirt, and a cloak that dangles from his neck. Cales metal body does have many scratches from the battles he has been in.

Outside of the Container: Once Cale is oustide of his container, whether that be through desire or his container being broken, he his essentially formless. He basically looks like a large mound of floating sand, similar to a swarm of bees. However, Cale can choose to contort his "body" into a "humanoid" figure. When Cale is in this humanoid figure outside of his container, he can create a weapon, but it takes a lot more effort and is less effective than when he is in his container. Outside of his container, Cale is a lot more vulnerable to wind and water attacks, which can be devastating to him.

Weapons: Cale does not use the typical sword or axe as a normal human would. However, Cale uses his own true "body" to create physical manifestations of swords, knives, axes, shields, etc. To be used effectively, Cale tightly packs his "body" so that his weapons can be the same strength of a steel sword; however, the weapons are still made of his body, or sand, which can be weakened greatly with water, or slowly destroyed by wind. When Cale is oustide of his container, he is a large mound of floating sand or basically a small sandstorm. His sand body can become lodged into his opponents nose or ears causing harm.

Strengths:

  • Cale can manipulate his "body" into weapons (ex. swords, axe, shield, etc.)
  • Cale has an odd "telepathic bond" with the earth, which he in turn calls his "children"; his children can become a part of his body, but only if the pieces of earth are able to be picked up
  • His container allows for his weapons to be stronger since he has "hands"


Weaknesses:

  • His container is not that strong which means that it can be broken easily by repeated blows
  • Since Cale feels a bond with the earth or "his children", any form of destruction causes him to become incredibly irrational
  • Once Cale is free from his container, any direct attacks by water or wind are EXTREMELY lethal
  • Once Cale is out of his container, any movement makes his free form body susceptible to becoming seperated and weak
  • Even if Cale is in his container, water and wind can damage to both his container and his true "body" that he uses for his weapons


Personaility/History: Cale was originally created to help around his creators farmland. During his stay with his creator, Cale was caring and protective of his human maker. However, over the years, Cale began to see how the humans treated the earth and slowly became furious with them. Over the years, his anger grew stronger and stronger which eventually caused him to murder his creator. Shocked with what he did, and somewhat satisfied, Cale left the farmland and began to murder more people who treated the land terribly. As years passed, this murderous mentality evolved and made him into a macabre, sadistic, killing machine; he is basically insane. Cale now believes that the earth itself is calling out to him to be their "savior", which has made Cale dub himself, "The Hive". Cale is now on a mission to "collect and save" pieces of earth, or what Cale calls his "children", by adding it to his body, aka The Hive. Cale is typically a very methodical person as he likes to plan his kills; however, any destruction to earth causes him to be very irrational and careless, especially with one on one fighting.



He was approved the first time I used him, so Im hoping that he will be approved again especially since Ive added a lot more weaknesses to him. Let me know if there are any questions or anything you might feel is too powerful.

Approved.
~Kell


< Message edited by Kellehendros -- 6/24/2011 18:56:18 >
AQ DF  Post #: 30
6/24/2011 21:14:49   
Kellehendros
Eternal Wanderer


Arenas and assignments have been posted, good luck to all competitors.

Starstruck, I'm still willing to accept another application from you within the next 24 hours.

.Discipline, per my note in your post, I'm willing to accept your entrant, provided you reduce its height as noted. You may edit your bio accordingly, and you will be in the Cellar Arena.
AQ DF MQ  Post #: 31
6/25/2011 7:22:14   
.Discipline
Member

Thankyou for being lenient considering the deadlines, I will change my character's height as suggested and begin playing in the Cellar Arena.
Thanks again. :D
AQ DF MQ AQW Epic  Post #: 32
6/25/2011 9:14:09   
Starstruck
Member

I know, it just doesn't seem to be working, doesn't it? XD I'll snip off some potentially offending bits.

Name: Tantatto
Race: Korsui
Element: Ice
Height: In English measurements, about 3'4". In metric, it's about 1m. In Star Wars, he is one Yoda.
Weight: Aquatic measurements are tricky. On land, he's about sixty or seventy pounds.

Appearance: Korsui are hardy crustaceans that live in northern oceans. Males are larger and more agile than females, who are smaller but stronger. Korsui are basically a clustered group of organs protected by a shock-absorbent gel. This gel is in turn protected by a transparent outer shell that closely resembles an insect's, but is actually more closely related to a turtle's. However, where a turtle is slow, Korsui move at lightning speeds through water and over land. Instead of flippers for feet, they have simple pegs. The way they swim is unknown, but they somehow propel themselves through the water by arranging their bodies into a certain position. It is suspected that there are many small openings in their shells that push out water to propel them. Their hands are large and bulky, but finely dexterous, and their arms taper to the shoulder (as opposed to their legs, which taper to the foot base). A Korsui's head is sleek and pointed at the edge, with a sliding plate of exoskeleton that can cover the face, which to all outside appearances is a pair of glowing green eyes. Another sliding shell reveals the mouth, which bears a striking resemblance to the mouth of a turtle, with a curved upper jaw and a smaller lower jaw that is partially covered by the upper.

The exoskeleton has remarkable regenerative properties to the extent that a superficial injury could be corrected in a matter of minutes and with no conscious effort, i.e. a surface scratch. Deeper scratches and physical removal of the shell can take longer and requires conscious effort (I'd love to give a time frame, but these things are tricky in our field). Damage or removal of organs and gel are drastic injuries that require days of rehabilitation, perhaps even months for organs, and possibly magical intervention. Oh, and the gel is a shock absorber for the organs; if gel is removed somehow, it will increase his speed and agility but make him more fragile, especially in areas with little or no shell. In other words, he's made up of three layers; the skeleton layer, the absorbent layer, and the final organ layer. The outer layer regenerates relatively quickly as regeneration goes, but the inner two take a long time.

Equipment: Tantatto carries several ninja daggers (known as Tanto) in Hammerspace (which for Tantatto is a small plate in each palm that can slide away, revealing the gel underneath. Small objects such as tanto can be stored within the gel thanks to this. It is unknown how he is able to manipulate this), along with six throwing stars and a small katana. Very small. Each weapon is retractable; the shuriken's blades pop out at the touch of a button, the tanto spring from their handles, and the short katana (which is more like a glorified dagger) also pops out of its handle, as in a switchblade.

Skills/Abilities: Tantatto is renowned under the sea as an extremely able fighter, in the ocean and out of it. His distinctive and acrobatic style on land, coupled with his equally distinctive, if less acrobatic, style in water, made for a dangerous opponent anywhere.

Techniques:

Flash Freeze: If there is water, Tantatto can freeze it. In any position. This is his greatest skill, and can only be used twice per match. He carries around a pack of water for this purpose.

Pulse: Tantatto can release a mental "push" that can suffice to move any opponent directly near him, to a place that is not near him. It can also be used to deflect small projectiles, and can be directed in a beam to greater effect, if less of a broad scope. In essence, it can be focused to some extent for greater force or for greater scope and uses raw Ice energy.

Insanity: Tantatto can duck under a slow attack and counterattack with high speed and force. It requires some setup to work, but when done correctly, it is difficult to make out the blur where he was standing.

J-Chan: Tantatto can cling to large objects and push off for greater height.

Norris: A simple round-house kick that is really so much more. If it connects, which unfortunately does not fit the adage, "more often than not", the area which it hit will be flash-frozen.

Sharpen: Tantatto has two more sliding plates on his forearms which can be used as blades when his katana, stars, and tanto are unavailable.

Kiss of Death: Tantatto can reveal his leechlike mouth which can attach to any foe, organic or inorganic, and substitute elemental energy (i.e. energy, water) and replace it with the element of Stinky Fish, a reserve of energy that just takes up space. This decreases the power of his opponent's elemental moves, but unfortunately requires an immense amount of serendipity to pull off. What's done with the absorbed elemental energy? It is converted to Ice energy.

Blizzard Strike: Tantatto, summoning the energies of his homeland, encases his arms with a thick coating of special ice. The ice is made of seawater, meaning that it freezes at a very low temperature, and will cause a lot of pain if it strikes a foe. The extension given is not all that much, but it certainly packs quite the punch as it's rather condensed. The coating of ice is essentially a glorified version of his fist, and will shatter or melt depending upon the circumstances. Even if it is not applied to trauma, it will melt in a short while because room temperature is still high for it, let alone a hot arena.

First Post


Approved, get thee to the Cellar Arena. And remember, no color in IC posts.
~Kell


< Message edited by Starstruck -- 6/28/2011 10:34:02 >
DF MQ  Post #: 33
8/14/2011 18:47:14   
Kellehendros
Eternal Wanderer


Congratulations to Ryu Viranesh, winner of the 2011 Elemental Championship.

Thank you to everyone for participating, and I hope to see you all back next year.

< Message edited by Kellehendros -- 8/14/2011 18:55:17 >
AQ DF MQ  Post #: 34
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