Nightlark -> RE: =Elemental Championship= Registration now open. (6/18/2011 0:59:21)
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Mwahaha... I have a longer bio, hopefully it's okay? If it seems slightly OP'd, it's since I wanted to get all he was capable of out there, not necessarily what he'll do in the competition. If it's too OP'd, I'll change it. If it's not OP'd at all, I'm worrying about nothing. Name: Subject 5289, AKA Kainrahn Gender: Male Race: Humanoid Experiment Element: Darkness Link to First Post: First Post... A little trouble linking it, though. Physical Appearance & Attire: Kainrahn is still human in terms of shape and form. He appears to be no more than twenty years of age, but has a dark and morbid aura around him. His silky hair, the color of a raven's feather, is long and shaggy, roughly cut just above shoulder level. Thick, long bangs cover Kainrahn's nearly black eyes, which, in the light, reveal that they are a dark amber. He stands at 5'7", making him relatively tall. Kainrahn's skin is impossibly pale; it is as if he had never heard of "getting out in the sun". This is untrue; Kainrahn has actually spent hours out training under the burning afternoon sunlight. Because of his vigorous training, Kainrahn has well-defined muscles, although by no means is he a stereotypical beserker muscleman; rather, he is slim and tends to be more of an assassin type; agile, but strong. His thin lips are either fixed into a frown or curled up into a malicious smirk. There is no sign of any scar nor blemish on him, except for the tattoo on the inside of his left wrist that reads "HE5289WC". Kainrahn wears a long, jet black tunic that reaches above his knees. Under it, he wears a pair of loose, scarlet pants. The tunic is belted at the waist with a leather belt that also serves as a belt to hang his various pouches and to attach his weapons to. Over the tunic, he wears a thick hooded cloak, suitable for traveling. Kainrahn also wears soft leather boots that muffle any sound that he makes while walking; unfortunately, the soles, while muffles footsteps, does not have very good tread; when necessary, Kainrahn will change into sturdy boots (I mean, a person has more than one pair of shoes, right?). He also has two silver armbands with a piece of obsidian set in it, enchanted to withstand the excess dark energy stored in it, each on an arm. An obsidian can hold up to four hours worth of energy. However, the energy stored in it will dissipate after three hours (will be explained in "Spells" section). Personality: Kainrahn always strives to be the best at absolutely EVERYTHING. His competitive nature may interfere with his common sense, making him seem reckless sometimes. That doesn't mean he's stupid, by any means. Kainrahn is rather intelligent, enough to outsmart opponents but not a super-genius. If he's not taunting someone or arguing, he's silent and likes to keep to himself. Mostly emotionless except for anger, scorn, and complete indifference, Kainrahn is merciless to anyone who stands in his way on his quest to fame and success. Equipment: Six throwing knives, either hidden within the folds of his tunic or in their sheathes on his belt. Two long knives that are his main weapons, each magesteel blade 20" in length. These are free of decoration of any sort, with a plain black leather grip and simple guard (Japanese dagger style). Part of the tang protrudes from the butt that may be used for hitting, if necessary. The blades do not be damaged under normal circumstances (blade to blade, dropped on a hard surface, etc.) ; however, if hit with, say, a fireball, it will be damaged accordingly. Skills/Abilities: Kainrahn's inner structure is quite fascinating; with muscles and bones either enhanced by magic or replaced with mechanical parts, he is lighter, faster, and stronger than an average human. However, the upgrades bring a crippling weakness as well; if an opponent were to tamper with any of the inner workings of Kainrahn, it can cause a failure in the magical or mechanical components. He is skilled with his knives at close range, but isn't a very accurate knife thrower. He tends to use those as distractions when he advances or as a last resort. Kainrahn can hold his own if he is disarmed, but prefers fighting with a weapon of some sort. He works like an assassin; quick and stealthy. Kainrahn tries to avoid open, drawn-out battles. Tendrils of darkness are generated by Kainrahn when he is awake naturally, at a steady pace. He has control over this power, but only to a certain extent. The energy must be stored or used some way, or it will overload and destroy him with raw, dark power. Most of it, if he is not in battle, is either stored or used to create the screen of darkness that constantly surrounds him, leaving only a rough mass of darkness where he is standing. Kainrahn may channel the rest of the energy to aid him in battle, either through his knives or through his hands. He usually shapes these tendrils into an object or animal that can help him. There are limits, though, to expending his power as well; the required amount of energy is the amount necessary to fuel the subject and keep it material. If the item or being that he tries to create out of the tendrils takes more dark energy than he can provide, it can drain any trace of dark energy out of him and render him magic-less for and extended period of time, the minimum being an hour. The item or creature will not be created either. To cast a spell that will shape the dark energy, he must concentrate and will be immobile, rendering him incapable of evading or blocking an incoming attack unless he terminates or casts the spell. The dark creature/item will either dissipate in approximately five minutes, or dissipate on contact (knife, rock, etc.) with the target or obstacle. The only exception is a simple dark shield, which will dissipate once it has been hit enough (around fifteen hits). On contact, the dark energy will slightly burn where it touches the skin (not literally burning the person, but inducing a burn-like pain) that will last for a few seconds. It will take much longer than five minutes, though, to regain the amount of dark energy needed to create something relatively large again, like a hound (unless he has previously stored massive deposits into his armband, and even that is limited, since he cannot overload the gem either, or it will be destroyed and pretty much fry everything within a 10 yard radius with pure dark energy). For reference, a basic dagger made of dark energy takes approximately five minutes to generate the necessary energy, then a bit more time to cast it, whereas an small wolf can take up to six hours of generated power, and takes a further 3 minutes of immobility to cast. History: Before he was known as Kainrahn or Subject 5289, he was known as Seth. Both parents were human, with his father working as a blacksmith and his mother working as a healer. The family lived a land to the west of Lore. Seth was educated by a tutor, starting at an early age, and was constantly competing with the other students to prove himself the best of them. At age eleven, his father began teaching him to fight with a sword, but found that the slim, agile Seth wasn't compatible with using a heavy weapon, and instead, introduced him to knives and daggers. Seth was delighted and practiced constantly, in hopes of being selected to the great honor of becoming a member of the army's elites. This dream was granted, but it was more of a curse than a blessing. Not long after he had been selected, a civil war erupted, and Seth ended up being captured in a blotched mission. A group of magiscientists began experimenting on prisoners of war, with the intention of building the ultimate fighting machine, Seth was one of the unlucky ones chosen. After months of careful monitoring and complex spells, Kainrahn was created. The magiscientists were delighted with this, as was the high council, which had managed to restore order, especially when Kainrahn showed signs of powerful magic potential. More experimentation was conducted, and the result was an extremely powerful dark rogue/assassin. When set in a battle arena with other prisoners of war, Kainrahn was a pure killing machine bent on survival, trumping the others. As Kainrahn continued to be trained, the high council began to worry. The test subject's power was perhaps enough to decimate an group of veterans, with the intelligence to escape and form an alliance with their enemies, perhaps revealing the location of various secret facilities that he had been taken to to be researched, experimented on, trained, and tested. They ordered that the magiscientists begin to immediately reduce and limit Kainrahn's power to a degree within their control; weak enough to be suppressed with a police force, but strong enough to take down any individual regular soldier or untrained masses of people (like rebellious citizens). They began on this procedure, but Kainrahn, sensing the decrease in his powers and abilities, formulated an escape plan. However, the magiscientists had partially succeeded in their goal, and Kainrahn was no longer a weapon of mass destruction. Once upon leaving the facility successfully, he began his quest to fame and success. Even though he was now only an outstanding rogue-like fighter with magical prowess, Kainrahn was determined to enter and win the Elemental Championships which he had been informed about by a traveling mercenary band. He was elated (probably the first time after getting captured) to be chosen by the Elemental Lord of Darkness to represent the element in the competition. Approved. ~Kell
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