igfod13
Member
|
Guys, You gotta realize that everything has at least a 1% chance of happening. (blocks, stuns, etc.) "Luck" stats will eventually happen to everyone, no matter how high or low that stat is. What the stat does do is change the frequency of the block/crit/stun/deflect from happening. The minimum block chance is 5%. (from player's handbook, only place where I can seem to find the info) If you strike four times a battle, you have almost a 20% of getting blocked at least once. That means you are still getting blocked around one every 5 battles against people with dex A LOT(around 40 points) lower than you. Support DEFINITELY does not guarantee that you go first, no matter how low support your opponent is. MAXIMUM MODIFICATION OF STARTING FIRST(for players of your own level) IS 15%. (Again, from player's handbook) That means that your opponent still has 35% chance of starting first(which would require a difference of 60 support) NO MATTER HOW HIGH YOUR SUPPORT IS. That's a higher probability than flipping a coin twice and getting two heads. Your support advantage, however, should help in the long run. See how many times you start over the course of 100-200 battles, 1000 if you really want good data, and you should see that the probability matches up to some degree of randomness. Now about luck factors being too high, "luck" happens to everyone. "luck" won't always go your way when you need it, but it will come. Complaining about luck really needs to stop. -okdude I don't know how correct the player's handbook is though. But hey, Big Tuna and Titan did contribute to it. Still, I think "luck" progression needs to be confirmed by a staff member. It would give more basis to the "luck" that happens.
_____________________________
|