Home  | Login  | Register  | Help  | Play 

RE: Armors

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Info Submission >> RE: Armors
Page 2 of 10«<12345>»
Forum Login
Message << Older Topic   Newer Topic >>
12/8/2011 2:48:35   
zippy2010
Member

quote:

Algern's Carapace(moved to Cat-astrophe!) Price changes:

lvl 14
Price: 900 Gold

lvl 14
Price: 700 Z-Tokens

lvl 46
Price: 12600 Gold

lvl 66
Price: 57800 Gold

lvl 84
Price: 6950 Z-Tokens

lvl 104
Price: 479000 Gold

lvl 124
Price: 1287800 Gold

lvl 131
Price: 1829300 Gold

Edit: Also link code of Cat-astrophe!:
http://forums2.battleon.com/f/tm.asp?m=19735346

Taken care of. Thank you. ~B

< Message edited by Balu -- 12/13/2011 15:25:12 >
AQ DF MQ  Post #: 26
12/8/2011 8:00:39   
Keno Chao
Member

New tiered names of the Morningstar Plate

Morningstar Lineage Z (11)
Morningstar Lineage (45)
Morningstar Pedigree (60)
Morningstar Origins (75)
Morningstar Inheritance (90)
Morningstar Legacy (105)
Morningstar Tradition (120)

I didn't get the names for the 135 varient, since Meduso 2HKOd me
AQ  Post #: 27
12/8/2011 8:11:38   
BlackAces
Member

See the first line of IMR's post here Keno Chao: http://forums2.battleon.com/f/fb.asp?m=19870983
AQ DF AQW  Post #: 28
12/8/2011 9:19:41   
Keno Chao
Member

Oh sorry, didn't think to check the weapons thread XD Thanks for telling me :)
AQ  Post #: 29
12/13/2011 18:27:13   
stratuscone
Member

quote:

Algern's Versatile Carapace

it follows your weapon element, not just darkness

quote:

ATTACK #1
Hits: 2
Type: «As Weapon»
Element: Darkness
Damage: 192.79% Base, Random and 363.37% Stats each
BTH: 7 plus Stats each

Darn it. That is what happens when you copy paste too much. :-) Fixed! Thank you.

< Message edited by Balu -- 12/14/2011 4:39:05 >
AQ DF  Post #: 30
12/15/2011 2:04:56   
Watashig
Member

quote:

Morningstar Plate series has a different appearance for female characters. Here are two screen shots. The big one is on game size 800x600, and the small one is on game size 640x480.

http://oi44.tinypic.com/apcwsj.jpg <- big
http://i42.tinypic.com/20h398z.jpg <- small
Koree took care of it thanks. ~Aces

< Message edited by BlackAces -- 12/17/2011 1:27:08 >
Post #: 31
12/15/2011 4:16:36   
UltraGuy
Member

quote:

As we did the entries in a different way, we didn't need the write-ups. Thanks anyway. ~Koree


Aware of that, that's why I did not post all the write-ups.
AQ DF Epic  Post #: 32
12/17/2011 22:00:44   
afterlifex
Legend-X


quote:

Tharg Hide

quote:

Clicking on the chest place changes the damage from 70% base and random to 35% base and 105% random.


Should that be "plate"?
Fixed, thanks! ~Koree

< Message edited by Koree -- 12/18/2011 3:07:48 >
AQ DF MQ AQW Epic  Post #: 33
12/18/2011 1:56:18   
Watashig
Member

quote:

Morningstar Plate series:

My image is not very good compared to that of UltraGuy. Here's one with better quality (MUCH better!)

http://i468.photobucket.com/albums/rr50/stupidwatashig/23a3f3ef.jpg

Done. Thank you. ~B

< Message edited by Balu -- 12/28/2011 14:02:10 >
Post #: 34
12/18/2011 5:03:12   
UltraGuy
Member

quote:

AntiGuardian Plate: "Converts Damage to Darkness"...should just be "Darkness".
SteamJack Armor: It is stylized as "SteamJack Armor" not "SteamJack Armour". And its rate should be changed from 33% to 33.33%. Yes, the .33% does make a change.
My Way Armor VII: The numbers for its sports form should be: 232% BR and 454% S.

Took care of the SteamJack armor. but the regarding the AG plate it should say "Converts Damage to Darkness", and the numbers for the My Way armor are correct. Thank you. ~B


< Message edited by Balu -- 12/28/2011 14:17:10 >
AQ DF Epic  Post #: 35
12/22/2011 21:01:35   
lh47
Member

quote:

I don't have the stats, but it seems like the Ice Salamander Rider found in the war chest has now been updated?
Taken care of. ~Koree

< Message edited by Koree -- 1/15/2012 3:24:27 >
AQ  Post #: 36
12/22/2011 21:09:43   
Kalanyr
Legendary Sidhe of Order


You are correct. It has been.
AQ DF  Post #: 37
12/23/2011 1:24:05   
  Ianthe
 formerly In Media Res

 

quote:

Ice Salamander Rider

Standard armour. Good against Earth and Ice.

Power Level = YourLevel-5

The attack is two hits:
  • The first hit is Fire, with Melee converting to Ranged. It deals 2/3 damage, takes -5 BTH and deals *85/80 damage, and gets the standard elemental power boost/compensation that skills get. (Note that it's a Fire skill on an Ice armour, so the boost is ~nothing.) (Also note that explaining how to calculate the boost would take a whole paragraph, so I'm just going to let you use the KoO spreadsheets.) Also, due to the type and element effects, it disables the type- and element-changing effects on your weapon.
  • The second hit is a normal attack with your weapon. It gains +5 BTH and deals *85/90 damage.

    COMBAT DEFENCES
    All are equal to round((0.5*PowLvl-0.5)/3) + 25.

    ELEMENTS (all rounded normally)
    Fire: 110%
    Water: 105.4 - 0.332*PowLvl + 0.00255*PowLvl^2 - 0.00000711*PowLvl^3%
    Ice: 95.3 - 0.407*PowLvl - 0.00133*PowLvl^2 + 0.0000107*PowLvl^3%
    Earth: 98.3 - 0.479*PowLvl - 0.0000953*PowLvl^2 + 0.00000533*PowLvl^3%
    Everything else: 100 - 0.486*PowLvl + 0.00427*PowLvl^2 - 0.0000142*PowLvl^3%

    ATTACK
    Base/Rand: (100 + 3*PowLvl)%
    Stats: (100 + 6.6*PowLvl)%
    BTH: round(PowLvl/8 - 0.5)
    Level	0	10	20	30	40	50	60	70
    PowLvl	0	5	15	25	35	45	55	65
    								
    Base	100	115	145	175	205	235	265	295
    Random	100	115	145	175	205	235	265	295
    Stat	100	133	199	265	331	397	463	529
    BTH	0	0	1	3	4	5	6	8
    								
    Fire	110	110	110	110	110	110	110	110
    Water	105	104	101	99	97	95	94	93
    Ice	95	93	89	84	80	75	71	66
    Wind	100	98	94	90	88	85	84	83
    Earth 	98	96	91	86	82	77	73	68
    Energy	100	98	94	90	88	85	84	83
    Light 	100	98	94	90	88	85	84	83
    Dark	100	98	94	90	88	85	84	83
    								
    Melee	25	26	27	29	31	32	34	36
    Ranged	25	26	27	29	31	32	34	36
    Magic	25	26	27	29	31	32	34	36
    								
    EleComp	0.96	0.97	0.99	1	1.02	1.02	1.04	1.03
    

    Level	80	90	100	110	120	130	140	150
    PowLvl	75	85	95	105	115	125	135	145
    								
    Base	325	355	385	415	445	475	505	535
    Random	325	355	385	415	445	475	505	535
    Stat	595	661	727	793	859	925	991	1057
    BTH	9	10	11	13	14	15	16	18
    								
    Fire	110	110	110	110	110	110	110	110
    Water	92	91	91	90	90	90	90	89
    Ice	62	58	54	50	47	45	42	41
    Wind	82	81	80	80	79	78	77	76
    Earth 	64	60	57	53	50	47	45	43
    Energy	82	81	80	80	79	78	77	76
    Light 	82	81	80	80	79	78	77	76
    Dark	82	81	80	80	79	78	77	76
    								
    Melee	37	39	41	42	44	46	47	49
    Ranged	37	39	41	42	44	46	47	49
    Magic	37	39	41	42	44	46	47	49
    								
    EleComp	1.04	1.04	1.03	1.01	1.01	1.04	1.01	1.09
    
  • Added, thanks! ~Koree

    < Message edited by Koree -- 1/15/2012 3:25:00 >
    AQ  Post #: 38
    12/23/2011 1:50:50   
    UltraGuy
    Member

    quote:

    I'm confused, how many times does Ice Salamander Rider attack with attack 1 and attack 2? And what is its element? I'm going to assume its element to be Ice...



    Ice Salamander Rider

    Level: 0
    Power Level: CharacterLevel-5 (with a minimum of 0)
    Price: N/A
    Sellback: N/A
    Location: Today's Events » Frostval War 2011
    Element: Ice

    COMBAT DEFENCE
    Melee: 25
    Ranged: 25
    Magic: 25

    ELEMENTAL MODIFIERS
    Fire: 110%
    Water: 105%
    Wind: 100%
    Ice: 95%
    Earth: 98%
    Energy: 100%
    Light: 100%
    Darkness: 100%

    ATTACK #1
    Hits: 2
    Type: «Melee converts to Ranged; otherwise As Weapon»; «As Weapon»
    Element: «Fire»; «As Weapon»
    Damage: round(100 + 3*PowLvl)*(85/80)*(2/3)% Base and Random, and round(100 + 6.6*PowLvl)*(85/80)*(2/3)% Stats; round(100 + 3*PowLvl)*(80/85)*(1/3)% Base and Random, and round(100 + 6.6*PowLvl)*(80/85)*(1/3)% Stats
    BTH: +round(PowLvl/8 -0.5) -5, plus Stats; +round(PowLvl/8 -0.5) +5, plus Stats;

    EFFECT
    All of your combat defences increase by round((0.5*PowLvl-0.5)/3).
    Your elemental modifiers decrease as follows:
    • Fire: - 0%
    • Water: (+ 0.4 - 0.332*PowLvl + 0.00255*PowLvl^2 - 0.00000711*PowLvl^3)%
    • Ice: (+ 0.3 - 0.407*PowLvl - 0.00133*PowLvl^2 + 0.0000107*PowLvl^3)%
    • Earth: (+ 0.3 - 0.479*PowLvl - 0.0000953*PowLvl^2 + 0.00000533*PowLvl^3)%
    • Anything Else: (- 0.486*PowLvl + 0.00427*PowLvl^2 - 0.0000142*PowLvl^3)%
    DESCRIPTION
    A small salamander that was magically cold-adapted by Warlic the Wizard!



    Numbers thanks to In Media Res. Write-up thanks to UltraGuy. Appendix thanks to In Media Res and UltraGuy. Clarification thanks to ArchMagus Orodalf.



    Appendix

    Attacks

    Combat Defenses
    Level	Plvl	Melee	Ranged	Magic
    0	0	25	25	25
    5	0	25	25	25
    10	5	26	26	26
    15	10	27	27	27
    20	15	27	27	27
    25	20	28	28	28
    30	25	29	29	29
    35	30	30	30	30
    40	35	31	31	31
    45	40	32	32	32
    50	45	32	32	32
    55	50	33	33	33
    60	55	34	34	34
    65	60	35	35	35
    70	65	36	36	36
    75	70	37	37	37
    80	75	37	37	37
    85	80	38	38	38
    90	85	39	39	39
    95	90	40	40	40
    100	95	41	41	41
    105	100	42	42	42
    110	105	42	42	42
    115	110	43	43	43
    120	115	44	44	44
    125	120	45	45	45
    130	125	46	46	46
    135	130	47	47	47
    140	135	47	47	47
    145	140	48	48	48
    150	145	49	49	49
    
    Elemental Modifiers
    Level	PowLvl	Fire	Water	Wind	Ice	Earth	Energy	Light	Darkness
    0	0	110	105	100	95	98	100	100	100
    5	0	110	105	100	95	98	100	100	100
    10	5	110	104	98	93	96	98	98	98
    15	10	110	102	96	91	94	96	96	96
    20	15	110	101	94	89	91	94	94	94
    25	20	110	100	92	87	89	92	92	92
    30	25	110	99	90	84	86	90	90	90
    35	30	110	98	89	82	84	89	89	89
    40	35	110	97	88	80	82	88	88	88
    45	40	110	96	86	78	79	86	86	86
    50	45	110	95	85	75	77	85	85	85
    55	50	110	94	85	73	75	85	85	85
    60	55	110	94	84	71	73	84	84	84
    65	60	110	93	83	68	70	83	83	83
    70	65	110	93	83	66	68	83	83	83
    75	70	110	92	82	64	66	82	82	82
    80	75	110	92	82	62	64	82	82	82
    85	80	110	92	81	60	62	81	81	81
    90	85	110	91	81	58	60	81	81	81
    95	90	110	91	80	56	58	80	80	80
    100	95	110	91	80	54	57	80	80	80
    105	100	110	91	80	52	55	80	80	80
    110	105	110	90	80	50	53	80	80	80
    115	110	110	90	79	49	52	79	79	79
    120	115	110	90	79	47	50	79	79	79
    125	120	110	90	79	46	49	79	79	79
    130	125	110	90	78	45	47	78	78	78
    135	130	110	90	78	43	46	78	78	78
    140	135	110	90	77	42	45	77	77	77
    145	140	110	89	77	42	44	77	77	77
    150	145	110	89	76	41	43	76	76	76
    ]Added, thanks! ~Koree

    < Message edited by Koree -- 1/15/2012 3:26:10 >
    AQ DF Epic  Post #: 39
    12/23/2011 6:41:09   
    ArchMagus Orodalf
    Member

    quote:

    UG: You misunderstand. There is ONLY one ATTACK. The first hit of the attack is one breath hit by the Salamander. The second is a weapon hit by you.
    Taken care of. ~Koree

    < Message edited by Koree -- 1/15/2012 3:27:22 >
    AQ DF MQ AQW Epic  Post #: 40
    12/23/2011 6:57:52   
    UltraGuy
    Member

    quote:

    Ahh. So, in other words, the attack has 2 hits, am I correct?

    EDIT: Thanks. :D
    Taken care of. ~Koree

    < Message edited by Koree -- 1/15/2012 3:27:36 >
    AQ DF Epic  Post #: 41
    12/23/2011 7:02:51   
    ArchMagus Orodalf
    Member

    Yes.
    AQ DF MQ AQW Epic  Post #: 42
    12/24/2011 13:12:19   
    UltraGuy
    Member

    IMR, for the sake of us, math nerds, do you mid giving us the formula for the Elemental Compensation?
    Even if it takes a whole page, we'll do our best to, well, understand them. Thanks.
    AQ DF Epic  Post #: 43
    12/25/2011 3:11:55   
      Ianthe
     formerly In Media Res

     

    For each element, compute the following:

    (Damage_Taken_Mod / Damage_Dealt_Mod) * Blocking_Mod

    Where:
    Damage_Taken_Mod = ( [Your current $element resistance, with an expected shield] / [Expected resistance, with an expected shield] )

    Expected shield resistance is -0.00000948*PowLvl^3 + 0.003356*PowLvl^2 - 0.426364*PowLvl -4*PowLvl/150
    Expected armour resistance is 99 + 0.0015*PowLvl*PowLvl -0.6*PowLvl -4*PowLvl/150

    ~

    Damage_Dealt_Mod = ( [an $element monster's expected resistance to Fire] / [monster's top expected resistance] )

    Expected resistances are:
    Fire: 70
    Earth/Energy: 85
    Light/Darkness: 100
    Wind/Water: 115
    Ice: 130
    ( This should look familiar.)

    The monster's top expected resistance is always 130.

    ~

    Blocking_Mod = [The average of the armour's Defences]/[Expected armour defence]

    Expected armour defences is round((0.5*PowLvl - 0.5) / 3) + 25

    ~

    Take all of them, and use whatever one is lowest.

    For example, for the PowLvl 145 armour, the compensation is 1.085. This is because:
    #It has 41 Ice resistance
    #Expected ice resistance on an armour is 39.67
    #Expected shield resistance is 24.03
    ##Damage_Taken_Mod equals (41 - 24.03) / (39.67-24.03) = 1.085

    #Expected Fire resistance on an Ice monster is 130
    #Expected top resistance on an Ice monster is 130
    ##Damage_Dealt_Mod = 130/130 = 1

    #Your average defences are (49 + 49 + 49)/3 = 49
    #Your expected defences are 49
    ##Blocking_Mod = 1

    In total, that's 1.085/1*1 = 1.085

    All of the other resistances produce higher results:
    Fire	10.21
    Water	4.7
    Ice	1.08
    Wind	3.76
    Earth	1.85
    Energy	5.08
    Light	4.32
    Darkness	4.32
    
    So you use the lowest, which is 1.085

    < Message edited by In Media Res -- 7/10/2013 14:49:54 >
    AQ  Post #: 44
    12/25/2011 4:00:41   
    UltraGuy
    Member

    I see, thanks. :)
    AQ DF Epic  Post #: 45
    12/25/2011 6:28:53   
    Bu Kek Siansu
    Member
     

    ^^ Noted in case I need it for the future. You never know. :) Thanks IMR for the formula. :D
    Post #: 46
    12/29/2011 16:21:31   
      Ianthe
     formerly In Media Res

     

    Err, sorry, I got the Blocking_Mod wrong in the elemental compensation. It's (85 + expected - average)/85. It still works out to 1 on the Ice Salamander.

    quote:

    ReignDragon Mount

    Fully-defensive Ice armour. Also good against Wind.

    PowLvl = YourLevel-5 for Guardians, or YourLevel-20 for Adventurers.

    Defences: ROUND(((0.5*PowLvl-0.5)/3) + MIN(5*PowLvl/100;5)) +25

    Fire: 120-ROUND(15*PowLvl/150)
    Energy/Earth: 105-ROUND(10*$A$7/150)
    Ice: round(95 - 0.597*PowLvl + 0.00149*PowLvl^2)
    Wind: round(97.43 - 0.606*PowLvl + 0.00314*PowLvl^2 - 0.0000107*PowLvl^3)
    Everything else: round(99.02 - 0.314*PowLvl + 0.000685*PowLvl^2 + 0.0000241*PowLvl^3 - 0.000000145*PowLvl^4)

    Attack:
    BR: 0.8*round(100+3*PowLvl)%
    Stat: 0.8*round(100+6.6*PowLvl)%
    BTH: round(PowLvl/8-0.5)

    ~

    The breath weapon is a spell:
    Base: 0.75*(0.00375*PowLvl^2 + 0.5625*PowLvl + 5.25)
    Rand: 0.75*(0.0075*PowLvl^2 + 1.125*PowLvl + 10.5)
    Stat: 0.75*round(100+6.6*PowerLevel) %
    BTH: (PowLvl/4), rounded down
    Cost: 0.75*(38.1 + 2.3375*MPLvl + 0.01125*MPLvl^2), rounded normally

    It uses your equipped weapon type to determine its attack type: if you have a Melee or Ranged weapon equipped, then the spell is Ranged. If you have a Magic weapon equipped, then the spell is Magic. Stat bonus to damage is either INT/4 or STR/5 + DEX/20, depending on weapon type (possibly +LUK/2). Stat bonus to BTH is either INT/16 + DEX/16 + LUK/20 or DEX/8 + LUK/20.

    If the hit connects, then you attempt to Burn the monster (4 rounds). The monster takes a -20 penalty to its save:
      Level: PowLvl vs MonsterLevel
      Major: YourEND vs MonsterDEX
      Minor: YourLUK vs MonsterLUK
    The burn lasts for 4 rounds and has power 5/2.8, which means that in the formula for calculating Burn, you replace the 0.2 with 5/28. Fire-element monsters are immune to the burn.

    (There's no elemental compensation on the spell, since you're using a Fire spell in a defensive Ice armour, which is exactly what you're expected to be doing.)
    Added, thanks! ~Koree

    < Message edited by Koree -- 1/8/2012 8:00:59 >
    AQ  Post #: 47
    12/31/2011 2:31:12   
      Ianthe
     formerly In Media Res

     

    quote:

    ReignDragon Z

    As above (fully defensive Ice armour with a Fire spell), but:
    Level	45	90
    Type	Z	Z
    PowLvl	63	100
    MPLvl	58	97
    		
    Base	231.2	320
    Random	231.2	320
    Stat	412.8	608
    BTH	7	12
    		
    Fire	114	110
    Water	86	85
    Ice	63	50
    Wind	67	58
    Earth 	101	98
    Energy	101	98
    Light 	86	85
    Dark	86	85
    		
    Melee	39	46
    Ranged	39	46
    Magic	39	46
    		
    Price	1650	8150
    Sell	Z	Z
    		
    Breath		
    This already includes the *0.75		
    Base	42	74
    Rand	83	149
    Stat%	387	570
    BTH	15	25
    		
    Cost	159	278
    
    Added, thanks! ~Koree

    < Message edited by Koree -- 1/8/2012 8:01:13 >
    AQ  Post #: 48
    1/1/2012 23:43:37   
    BlackAces
    Member

    As with when the giftboxes were released we spent time deciding on a method on how to approach them and we ended up using appendices for the gold versions. We will again be using the same approach for these items and I would like to ask you to not worry yourself with attempting it as we will be doing it. Feel free to do the Z-Token version write-ups as per usual.
    AQ DF AQW  Post #: 49
    1/2/2012 0:04:03   
    UltraGuy
    Member

    quote:

    Image:
    Your image appeared to be taken on medium graphics quality. Remember to take all screenshots on high graphics. Thanks anyway. ~Koree

    I have not realized that I was playing on Medium. I thought I was using high graphics since that what I use for taking screenshots. Okay, will do. Thanks :)

    < Message edited by UltraGuy -- 1/3/2012 5:40:19 >
    AQ DF Epic  Post #: 50
    Page:   <<   < prev  1 [2] 3 4 5   next >   >>
    All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Info Submission >> RE: Armors
    Page 2 of 10«<12345>»
    Jump to:






    Icon Legend
    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts




    Forum Content Copyright © 2018 Artix Entertainment, LLC.

    "AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
    and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
    PRIVACY POLICY


    Forum Software © ASPPlayground.NET Advanced Edition