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2/3/2012 2:52:55   
Sir Niaq
Banned - Requested

 

Exp for Vartai Hunter (100, Wind version): 2473
Exp for Vartai Blade Master (100, Water version): 2473
Exp for Typhoon Wyvern Rider (105): 3596
Exp for Vartai Blade Master (120, Water version): 4662
Exp for Cyclone Wyvern Rider (65): 820
Exp for Vartai Hunter (120, Wind version): 4662
Exp for Half-Dragon Soldier (90): 1733
Exp for Vartai Hunter (100, Energy Version): 2473
Exp for Typhoon Wyvern Rider (85): 1768

back later, i'll continue editing this if I meet anything new

< Message edited by Sir Niaq -- 2/3/2012 3:59:21 >
Post #: 76
2/3/2012 4:47:39   
Kalanyr
Legendary Sidhe of Order


Uncle Wyvern would look pretty wordy on the specials no matter what you did, he's got 6 different attacks (Swoop,Peck, Tail Sting, Hover, Whirlwind & his Whirlwind/Reap the Storm spell), and everyone of those attacks does *something weird* (Poison,Paralyze,Changes Defence,Charge Up Attack or Healing him).
AQ DF  Post #: 77
2/4/2012 6:11:31   
infuturity
Member

quote:

New Image for Energy Esprey


Sorry, but the image seems to be a bit low in quality. Decided to go with Voodoo Master`s image. Thanks though. ~B

< Message edited by Balu -- 7/8/2012 3:07:19 >
AQ  Post #: 78
2/6/2012 3:40:04   
blex12345
Member
 

This might be useful to add to monster detail:

quote:

Kalanyr

Typhoon Wyvern Rider is predictable , while it has MP it spellcasts, after it stings you immediately change to a Wind armor (it *always* follows the sting with a Launch and then a Cyclone and you get 1 turn to prepare before the poison takes effect).
Post #: 79
2/6/2012 8:13:25   
Dragoon23
Legendary AK!!!


quote:

I already have that albeit with different wording:
If it has at least XXXMP, it'll use an energy spell.
The poison paralytic attack is a set up for Whirlwind*.
Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack.



Mr. Banjo Stiltsocks

Level: 130
XP: ??
Gold: 3516
Element: Darkness

COMBAT DEFENCE
Melee: 50
Ranged: 50
Magic: 50

ATTRIBUTES
Strength: 230
Dexterity: 220
Intellect: 0
Endurance: 200
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 120%
Water: 80%
Wind: 80%
Ice: 100%
Earth: 100%
Energy: 80%
Light: 130%
Darkness: 50%

DESCRIPTION
Banjo Stiltsocks seems to have some grudge against Blackhawke! You'll have to ask for an explanation after you're finished fending off a rabid dog that can summon powers of Darkness!

SPECIAL
When it reaches about half it's HP, it uses a darkness HP drain attack and heals itself from some of the damage.




Kyrie

Level: 130
XP: ??
Gold: 4555
Element: Earth

COMBAT DEFENCE
Melee: 50
Ranged: 50
Magic: 50

ATTRIBUTES
Strength: 230
Dexterity: 0
Intellect: 0
Endurance: 220
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 80%
Water: 80%
Wind: 80%
Ice: 80%
Earth: 80%
Energy: 80%
Light: 80%
Darkness: 80%

DESCRIPTION
Hell hath no furty like a woman scorned, and while you may not have been the one to scorn Kyrie, you've done a good job of making her angry. You won't like her when she's angry.

SPECIAL
Uses the following Berserker moves.
Ticking Clock*.
Roar of Courage**.

*Her love for Blackhawke is like a Ticking Clock!
**Roar of Courage





< Message edited by Balu -- 7/8/2012 3:07:38 >
Post #: 80
2/9/2012 17:19:48   
Windy
Constructively Helpful!


quote:

Hmm. It's been a while since I last did this...

Mr. Banjo Stiltsocks
Level: 50
XP: 693
Gold: 231
Element: Darkness

COMBAT DEFENCE
Melee: 28
Ranged: 28
Magic: 28

ATTRIBUTES
Strength: 120
Dexterity: 115
Intellect: 0
Endurance: 15
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 120%
Water: 80%
Wind: 80%
Ice: 100%
Earth: 100%
Energy: 80%
Light: 130%
Darkness: 50%

DESCRIPTION
Banjo Stiltsocks seems to have some grudge against Blackhawke! You'll have to ask for an explanation after you're finished fending off a rabid dog that can summon powers of Darkness!

SPECIAL
When it reaches about half it's HP, it uses a darkness HP drain attack and heals itself from some of the damage.



Special, description and elemental modifiers thanks to Dragoon23.





Mr. Banjo Stiltsocks
Level: 110
XP: 5874
Gold: 1958
Element: Darkness

COMBAT DEFENCE
Melee: 44
Ranged: 44
Magic: 44

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 150
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 120%
Water: 80%
Wind: 80%
Ice: 100%
Earth: 100%
Energy: 80%
Light: 130%
Darkness: 50%

DESCRIPTION
Banjo Stiltsocks seems to have some grudge against Blackhawke! You'll have to ask for an explanation after you're finished fending off a rabid dog that can summon powers of Darkness!

SPECIAL
When it reaches about half it's HP, it uses a darkness HP drain attack and heals itself from some of the damage.



Special, description and elemental modifiers thanks to Dragoon23.




I went looking for the Charr & Broil pedia entry and this is what I found: link . See arnulfinho's post below.
Edit @arnulfinho: I didn't say I don't agree with you there; I only posted the link above because 1)I knew about it, while the Archknights might have forgotten it existed 2)it should be deleted if the Archknights decide the two dragons should get a separate Pedia entry.
@Pedia guys: Once everything else gets updated, perhaps the Known Missing Images could be updated and the already filled-in entries cleared from it? Just a heads-up.


< Message edited by Balu -- 7/8/2012 3:07:56 >
AQ DF  Post #: 81
2/9/2012 23:43:29   
arnulfinho
Member

quote:

@Windy: u r right xP when i was looking for those in the pedia i used the search thingy and then manually looked for them but didnt see them Dx apparently they also have (kind of) an entry for Num & Skull linked to some low level undead. However, im going to leave the post as it is :o the reason is that they keep coming every year and people who want to contribute to the pedia might think those mobs dont exist (like i did XD) and they even have their own unique description ;o I DO think they need an entry of their own because of these reasons :o that's just me tho :o just the way i think :o not trying to mini-mod or trying to force anyone into doing something ><


Num & Skul (Undead)

Level: 5
XP: 266
Gold: 78
Element: Darkness

COMBAT DEFENCE
Melee: 14
Ranged: 24
Magic: 14

ATTRIBUTES
Strength: 13
Dexterity: 0
Intellect: 0
Endurance:
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 90%
Water: 100%
Wind: 100%
Ice: 90%
Earth: 100%
Energy: 120%
Light: 130%
Darkness: 50%

DESCRIPTION
These two undead brothers have been tearing up the cemetary for days trying to find their OTHER brother, Louis.



Num & Skul (Undead)

Level: 88
XP: 1289
Gold: 360
Element: Darkness

COMBAT DEFENCE
Melee: 23
Ranged: 33
Magic: 23

ATTRIBUTES
Strength: 213
Dexterity: 213
Intellect: 0
Endurance:13
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 90%
Water: 100%
Wind: 100%
Ice: 90%
Earth: 100%
Energy: 120%
Light: 130%
Darkness: 50%

DESCRIPTION
These two undead brothers have been tearing up the cemetary for days trying to find their OTHER brother, Louis.


yes, the cemetary is an ingame typo proof :o




Treasure Guard

DESCRIPTION
This Guard is watching over a rare item that Valencia needs for her collection!

as of right now seems like its just any mob from a desert o.o


Charr (Dragon)

Level: 13
XP: 108
Gold: 108
Element: Fire

COMBAT DEFENCE
Melee: 25
Ranged: 25
Magic: 25

ATTRIBUTES
Strength: 50
Dexterity: 13
Intellect: 0
Endurance:0
Charisma: 0
Luck:

ELEMENT MODIFIERS
Fire: 50%
Water: 110%
Wind: 110%
Ice: 130%
Earth: 75%
Energy: 75%
Light: 90%
Darkness: 90%

DESCRIPTION
This fire dragon has been munching on broiler villagers for far too long!





Charr (Dragon)

Level: 88
XP: 277
Gold: 278
Element: Fire

COMBAT DEFENCE
Melee: 33
Ranged: 33
Magic: 33

ATTRIBUTES
Strength: 213
Dexterity: 213
Intellect: 0
Endurance:0
Charisma: 0
Luck: 13

ELEMENT MODIFIERS
Fire: 50%
Water: 110%
Wind: 110%
Ice: 130%
Earth: 75%
Energy: 75%
Light: 90%
Darkness: 90%

DESCRIPTION
This fire dragon has been munching on broiler villagers for far too long!




Broyl (Dragon)
lvl 88

exactly the same as charr, just the name changes. . .



Broyl (Dragon)
lvl 13

exactly the same as charr, just the name changes. . .



Werewolf Warrior

Level: 13
XP: 171
Gold: 55
Element: Earth

COMBAT DEFENCE
Melee: 15
Ranged: 15
Magic: 15

ATTRIBUTES
Strength: 50
Dexterity: 13
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIER
Fire: 130%
Water: 90%
Wind: 110%
Ice: 100%
Earth: 50%
Energy: 100%
Light: 100%
Darkness: 75%

DESCRIPTION
A loyal fighter for a pack's Alpha Wolf.





This werewolf warrior from the snuggles fest chain of favors quest is kinda rly different than the werewolf warrior lvl 50 from the pedia :o so in case is an adepted mob for the quest ima post the info o.o

Weerewolf Warrior

Level: 50
XP: 342
Gold: 114
Element: Earth

COMBAT DEFENCE
Melee: 19
Ranged: 19
Magic: 19

ATTRIBUTES
Strength: 139
Dexterity: 113
Intellect: 0
Endurance:0
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 130%
Water: 90%
Wind: 110%
Ice: 100%
Earth: 50%
Energy: 100%
Light: 100%
Darkness: 75%

DESCRIPTION
A loyal fighter for a pack's Alpha Wolf.



There is a lvl 16 braken missing from pedia x)
Braken

Level: 16
XP: 84
Gold: 37
Element: Water

COMBAT DEFENCE
Melee: 25
Ranged: 20
Magic: 20

ATTRIBUTES
Strength: 40
Dexterity:10
Intellect: 0
Endurance: 20
Charisma: 0
Luck: 10

ELEMENT MODIFIER
Fire: 50%
Water: 50%
Wind: 100%
Ice: 50%
Earth: 100%
Energy: 150%
Light: 120%
Darkness: 80%

DESCRIPTION
A powerful sea creature, many of which are tamed by the Mermazons and used as beasts of war. Watch out! This thing can drain your magic points!





there is a higher version of hungry braken in the snuggle fest chain of favors quest *-*

Hungry Braken

Level: 107
XP: 1050
Gold: 338
Element: Water

COMBAT DEFENCE
Melee: 25
Ranged: 25
Magic: 25

ATTRIBUTES
Strength: 184
Dexterity: 184
Intellect: 0
Endurance: 184
Charisma: 0
Luck: 18

ELEMENT DEFENCE
Fire: 140%
Water: 30%
Wind: 100%
Ice: 30%
Earth: 100%
Energy: 160%
Light: 100%
Darkness: 80%

DESCRIPTION
This Braken hasn't eaten in months so she's more agressive than usual. Watch out! This one drains your magic points too!


this one is huge so yeah ;o i didnt know which would work better for the pedia XD


Sickly CarnZard is missing a pic :o



Piconax is missing a pic :o

also gold and exp changed new exp:120 new gold:105 proof *-*


Rookie Naxtrooper entry is a lil off x) new exp is 60 and new gold is 52. Light and darkness modifiers are 110% instead of just 100% proof *-*
also a pic is needed for it :o



Fountainax is missing a pic o.o



CarnZard Defender 's exp and gold changed :o new exp is 1780 and new gold is 637 proof *-*



Minax's gold and exp changed. new exp:1760 new gold:660 and here is the proof *-*


the entry for Veteran Naxtrooper is missing the combat defence section XD melee/ranged/magic all are 45 and the attributes section is labeled as combat defence xD



the entry for Maelstronax needs a pic :o so here x)


also the new gold and exp are : exp:862 and gold: 431 and the proof *-*


Mr. Banjo Stiltsocks

Level: 10
XP: 276
Gold: 92
Element: Darkness

COMBAT DEFENCE
Melee: 16
Ranged: 16
Magic: 16

ATTRIBUTES
Strength: 30
Dexterity: 20
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 120%
Water: 80%
Wind: 80%
Ice: 100%
Earth: 100%
Energy: 80%
Light: 130%
Darkness: 50%

DESCRIPTION
Banjo Stiltsocks seems to have some grudge against Blackhawke! You'll have to ask for an explanation after you're finished fending off a rabid dog that can summon powers of Darkness!

SPECIAL
When it reaches about half it's HP, it uses a darkness HP drain attack and heals itself from some of the damage.

Special, description, and elemental modifiers thanks to Dragoon23<3


Mr. Banjo Stiltsocks

Level: 90
XP: 2963
Gold: 987
Element: Darkness

COMBAT DEFENCE
Melee: 39
Ranged: 39
Magic: 39

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 50
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 120%
Water: 80%
Wind: 80%
Ice: 100%
Earth: 100%
Energy: 80%
Light: 130%
Darkness: 50%

DESCRIPTION
Banjo Stiltsocks seems to have some grudge against Blackhawke! You'll have to ask for an explanation after you're finished fending off a rabid dog that can summon powers of Darkness!

SPECIAL
When it reaches about half it's HP, it uses a darkness HP drain attack and heals itself from some of the damage.


Special, description, and elemental modifiers thanks to Dragoon23<3



Kyrie

Level: 90
XP: 3937
Gold: 1279
Element: Earth

COMBAT DEFENCE
Melee: 39
Ranged: 39
Magic: 39

ATTRIBUTES
Strength: 200
Dexterity: 0
Intellect: 0
Endurance: 200
Charisma: 0
Luck: 50

ELEMENT MODIFIERS
Fire: 80%
Water: 80%
Wind: 80%
Ice: 80%
Earth: 80%
Energy: 80%
Light: 80%
Darkness: 80%

DESCRIPTION
Hell hath no furty like a woman scorned, and while you may not have been the one to scorn Kyrie, you've done a good job of making her angry. You won't like her when she's angry.

SPECIAL
Uses the following Berserker moves.
Ticking Clock*.
Roar of Courage**.

*Her love for Blackhawke is like a Ticking Clock!
**Roar of Courage


Special, description, and elemental modifiers thanks to Dragoon23<3


Altidont

Level: 119
XP: 3514
Gold: 1172
Element: Wind

COMBAT DEFENCE
Melee: 47
Ranged: 47
Magic: 52

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 195

ELEMENT MODIFIER
Fire: 110%
Water: 80%
Wind: 20%
Ice: 110%
Earth: 130%
Energy: 80%
Light: 80%
Darkness: 80%

DESCRIPTION
Massive creatures that live at high altitudes, Altidonts are loners. If they hunted in groups there would soon be no other living things in their mountain environments, for they are among the most voracious eaters in existence.




Angel of Darkness

Level: 96
XP: 3968
Gold: 441
Element: Darkness

COMBAT DEFENCE
Melee: 46
Ranged: 41
Magic: 36

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 80

ELEMENT MODIFIERS
Fire: 120%
Water: 100%
Wind: 50%
Ice: 50%
Earth: 100%
Energy: 120%
Light: 140%
Darkness: -20%

DESCRIPTION
As the elemental counterparts of Light Demons, Darkness Angels follow their lord's most sincere wishes. Said wishes may or may not include raiding of tombs.




NOTE: I don’t have the slightest idea on how to calculate sp ._.
Specials, element modifiers and description thanks to Dragoon23 <3




Cyclone Wyvern Rider

Level: 65
XP: 820
Gold: 274
Element: Wind

COMBAT DEFENCE
Melee: 45
Ranged: 35
Magic: 40

ATTRIBUTES
Strength: 150
Dexterity: 150
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 25

ELEMENT MODIFIERS
Fire: 85%
Water: 75%
Wind: 50%
Ice: 100%
Earth: 120%
Energy: 90%
Light: 80%
Darkness: 95%


DESCRIPTION
A Dracomancer partnered with a powerful Cyclone Wyvern! The armour they wear reduces their agility, and leaves them unable to perform their powerful whirlwinds; but they are more resistant to damage and still retain their lethal poison!

SPECIAL
Regenerates ???SP per turn.
Has two types of wind attacks: a wind attack and a SP poison attack.

If it has at least ???SP, it'll use its SP Poison attack. The attack is a two hit attack. If the last hit lands, it'll poison you*. It can be resisted**. If you are already Poisoned, it'll make the poison stronger***. Poison last 10 rounds.

*The potent poison of the Wyvern takes effect!
**You have resisted the poison.
***The Wyvern's toxin enhances the virulence of the poison in your system!



Typhoon Wyvern Rider

Level: 65
XP: 820
Gold: 274
Element: Water

COMBAT DEFENCE
Melee: 52
Ranged: 37
Magic: 52

ATTRIBUTES
Strength: 0
Dexterity: 150
Intellect: 150
Endurance: 0
Charisma: 0
Luck: 25

ELEMENT MODIFIERS
Fire: 95%
Water: 60%
Wind: 60%
Ice: 100%
Earth: 110%
Energy: 130%
Light: 90%
Darkness: 105%

DESCRIPTION
A Typhoon Wyvern with a powerful Vartai Mage on its back. This pair doesn't sacrifice any mobility, and gains powerful spells from the Mage while retaining the paralytic toxin and powerful whirlwinds of the Wyvern!

SPECIAL
If it has at least ??? MP, it'll use an energy spell.

It has two types of water attacks: a regular attack and a poison paralytic attack. The poison paralytic attack is a set up for Whirlwind*.

Whirlwind attack: A wind attack that takes two turns; one turn to set up and the next to attack. During its first turn, it hovers and increases it's MRM to:
Melee: 112
Ranged: 52
Magic: 112
Because you've been poisoned, you might get a turn@ or not@@. Your pets and guests will still be able to attack even if you are paralyzed.
If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground.
If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack.

*You have been injected with delayed action paralytic toxin!
@The poison takes effect and you find it hard to move!
@@The poison takes effect and you cannot move!



Nightmare Wyvern

Level: 50
XP: 693
Gold: 231
Element: Darkness

COMBAT DEFENCE
Melee: 53
Ranged: 33
Magic: 43

ATTRIBUTES
Strength: 120
Dexterity: 115
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 15

ELEMENT MODIFIERS
Fire: 110%
Water: 95%
Wind: 85%
Ice: 105%
Earth: 90%
Energy: 100%
Light: 130%
Darkness: 60%


DESCRIPTION
A powerful and rare breed of Wyvern resulting from generations of living in the harsh land of Darkovia! The venom from this species is special; in addition to damaging the afflicted, it also mystically heals the one that injected the toxin!

SPECIAL
Regenerates ??? SP per turn.

Has 2 types of darkness attacks: a regular attack and a poison paralytic attack
The poison paralytic attack poisons you for 10 rounds*. If you are already Poisoned, it'll make the Poison stronger**. It heals itself from some of the damage caused by the poison.
*The potent poison of the Wyvern takes effect!
**The Wyvern's toxin enhances the virulence of the poison in your system!

If it has ???SP, it'll use its Wind Whirlwind attack.
Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During its first turn, it hovers and increases its MRM to:
Melee : 128
Ranged: 48
Magic : 88
If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground.
If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack.



Nightmare Wyvern

Level: 90
XP: 2963
Gold: 987
Element: Darkness

COMBAT DEFENCE
Melee: 64
Ranged: 44
Magic: 54

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 50

ELEMENT MODIFIERS
Fire: 110%
Water: 95%
Wind: 85%
Ice: 105%
Earth: 90%
Energy: 100%
Light: 130%
Darkness: 60%


DESCRIPTION
A powerful and rare breed of Wyvern resulting from generations of living in the harsh land of Darkovia! The venom from this species is special; in addition to damaging the afflicted, it also mystically heals the one that injected the toxin!

SPECIAL
Regenerates ??? SP per turn.

Has 2 types of darkness attacks: a regular attack and a poison paralytic attack
The poison paralytic attack poisons you for 10 rounds*. If you are already Poisoned, it'll make the Poison stronger**. It heals itself from some of the damage caused by the poison.
*The potent poison of the Wyvern takes effect!
**The Wyvern's toxin enhances the virulence of the poison in your system!

If it has ???SP, it'll use it's Wind Whirlwind attack.
Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During its first turn, it hovers and increases its MRM to:
Melee : 139
Ranged: 59
Magic : 99
If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground.
If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack.



Duke Daestis

Level: 90
XP: 4756
Gold: 1586
Element: Darkness

COMBAT DEFENCE
Melee: 52
Ranged: 42
Magic: 57

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 50

ELEMENT MODIFIERS
Fire: 100%
Water: 85%
Wind: 75%
Ice: 95%
Earth: 80%
Energy: 90%
Light: 120%
Darkness: 50%


DESCRIPTION
Leader of the rebellion against Dragonslayers. To destroy the alliance he has kidnapped Galanoth!

SPECIAL
Regenerates 75SP per turn.
Has a regular wind attack and a SP Darkness poison attack.

If it has at least ???SP, it'll use its SP Poison attack. The attack is a two hit attack. If the last hit lands, it'll poison you*. It can be resisted**. If you are already Poisoned, it'll make the poison stronger***. Poison last 10 rounds. It'll heal itself from some of the damage from the pOison.

*The potent poison of the Wyvern takes effect!
**You have resisted the poison.
***The Wyvern's toxin enhances the virulence of the poison in your system!




Qubak

Level: 94
XP: 2180
Gold: 311
Element: Wind

COMBAT DEFENCE
Melee: 35
Ranged: 35
Magic: 35

ATTRIBUTES
Strength: 200
Dexterity: 70
Intellect: 200
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 110%
Water: 80%
Wind: -10%
Ice: 50%
Earth: 130%
Energy: 80%
Light: 50%
Darkness: 110%

DESCRIPTION
A Qubak is a wind elemental that protects woodland birds. They often make their home in nearby hills and are generally peaceful, but are very dangerous when angry!

SPECIAL
If it has at least 357MP, it'll use a wind spell.
Has an earth mana drain attack.



Used pedia entry as template :P

Drakel Swordmistress

Level: 112
XP: 4500
Gold: 1501
Element: Ice

COMBAT DEFENCE
Melee: 50
Ranged: 50
Magic: 50

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 160
Charisma: 0
Luck: 0

ELEMENT MODIFIER
Fire: 95%
Water: 95%
Wind: 95%
Ice: 95%
Earth: 95%
Energy: 95%
Light: 95%
Darkness: 95%

DESCRIPTION
The Drakel Swordmasters are an elite part of the Drakel Enforcer squad. Highly skilled in Melee combat, and armed with a variety of deadly weapons.

SPECIAL
Her attacks element seek, and are either Melee or Magic (whichever you are least resistant to). You can tell her element by her sword


Just a suggestion :o but hmmmm the pic showing the different swords looks like if it was taken in low graphics :o if u wanna u can use this one :o only if u wanna >< i added a lil sumthin' sumthin' :B



http://i263.photobucket.com/albums/ii136/Arnulfinho/drakelswordmistresselementalweaponsv2.png


Also :o
quote:

SPECIAL
Her attacks element seek, and are either Melee or Magic (whichever you are least resistant to). You can tell her element by her sword

She is not limited to melee and magic o.o she uses ranged attacks too o-o
Proof 1 o.o
Proff 2 o.o
i can get more screenshots if needed o.o



I just happened to find these pics of Dragon emperor o-o seems like the old ones are broken XD



Dragon Emperor (rare)
I never fought the lvl 7 one so obv i dont have a pic of it XD these are the 25, 43, 61, and 79 (in order)







i unno if the terracota warriors and himalayan yetis are rare :o pics are missing and quest is long gone :o and i havent found any in RA so i re-uploaded those too XD


Himalayan Yeti




Terracotta Warrior






Malgru’s exp and gold changed a bit :o New exp is 2600 and new gold is 990 :o proof *-*


Usterik

Level: 15
XP: 267
Gold: 209
Element: Energy

COMBAT DEFENCE
Melee: 18
Ranged: 18
Magic: 18

ATTRIBUTES
Strength: 45
Dexterity: 30
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 130%
Water: 80%
Wind: 120%
Ice: 80%
Earth: 80%
Energy: 50%
Light: 100%
Darkness:100%

DESCRIPTION
Known as one of Deren's most infamous mercenaries, Usterik was born in Krovesport and brought his own brand of intimidation to Deren. He stands out as a man of violence in this enlightened city.



Usterik

Level: 40
XP: 427
Gold: 333
Element: Energy

COMBAT DEFENCE
Melee: 25
Ranged: 25
Magic: 25

ATTRIBUTES
Strength: 95
Dexterity: 95
Intellect: 0
Endurance: 10
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 130%
Water: 80%
Wind: 120%
Ice: 80%
Earth: 80%
Energy: 50%
Light: 100%
Darkness:100%

DESCRIPTION
Known as one of Deren's most infamous mercenaries, Usterik was born in Krovesport and brought his own brand of intimidation to Deren. He stands out as a man of violence in this enlightened city.



Usterik

Level: 65
XP: 886
Gold: 690
Element: Energy

COMBAT DEFENCE
Melee: 32
Ranged: 32
Magic: 32

ATTRIBUTES
Strength: 150
Dexterity: 150
Intellect: 0
Endurance: 25
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 130%
Water: 80%
Wind: 120%
Ice: 80%
Earth: 80%
Energy: 50%
Light: 100%
Darkness:100%

DESCRIPTION
Known as one of Deren's most infamous mercenaries, Usterik was born in Krovesport and brought his own brand of intimidation to Deren. He stands out as a man of violence in this enlightened city.

*link says its lvl 50, that was a huge mistake on my part while saving it :o (my bad XD)



Usterik

Level: 85
XP: 1910
Gold: 1487
Element: Energy

COMBAT DEFENCE
Melee: 37
Ranged: 37
Magic: 37

ATTRIBUTES
Strength: 195
Dexterity: 190
Intellect: 0
Endurance: 40
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 130%
Water: 80%
Wind: 120%
Ice: 80%
Earth: 80%
Energy: 50%
Light: 100%
Darkness:100%

DESCRIPTION
Known as one of Deren's most infamous mercenaries, Usterik was born in Krovesport and brought his own brand of intimidation to Deren. He stands out as a man of violence in this enlightened city.



Blighted Deathwood

Level: 10
XP: 414
Gold: 46
Element: Earth

COMBAT DEFENCE
Melee: 6
Ranged: 6
Magic: 6

ATTRIBUTES
Strength: 0
Dexterity: 20
Intellect: 30
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 130%
Water: -130%
Wind: 80%
Ice: 80%
Earth: 50%
Energy: 110%
Light: 100%
Darkness: 80%

DESCRIPTION
A race conjured by the Geomancer Juring in order to defeat his enemies, the Deathwoods killed their master and spread far and wide, Blighted variants are more vicious and powerful than normal ones. This particular tree imitator isn't bothered by watering cans in the slightest!



Blighted Deathwood

Level: 30
XP: 705
Gold: 78
Element: Earth

COMBAT DEFENCE
Melee: 12
Ranged: 12
Magic: 12

ATTRIBUTES
Strength: 0
Dexterity: 75
Intellect: 75
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 130%
Water: -130%
Wind: 80%
Ice: 80%
Earth: 50%
Energy: 110%
Light: 100%
Darkness: 80%

DESCRIPTION
A race conjured by the Geomancer Juring in order to defeat his enemies, the Deathwoods killed their master and spread far and wide, Blighted variants are more vicious and powerful than normal ones. This particular tree imitator isn't bothered by watering cans in the slightest!



Blighted Deathwood

Level: 50
XP: 1041
Gold: 115
Element: Earth

COMBAT DEFENCE
Melee: 18
Ranged: 18
Magic: 18

ATTRIBUTES
Strength: 0
Dexterity: 115
Intellect: 120
Endurance: 15
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 130%
Water: -130%
Wind: 80%
Ice: 80%
Earth: 50%
Energy: 110%
Light: 100%
Darkness: 80%

DESCRIPTION
A race conjured by the Geomancer Juring in order to defeat his enemies, the Deathwoods killed their master and spread far and wide, Blighted variants are more vicious and powerful than normal ones. This particular tree imitator isn't bothered by watering cans in the slightest!



Blighted Deathwood

Level: 90
XP: 4442
Gold: 494
Element: Earth

COMBAT DEFENCE
Melee: 29
Ranged: 29
Magic: 29

ATTRIBUTES
Strength: 0
Dexterity: 200
Intellect: 200
Endurance: 50
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 130%
Water: -130%
Wind: 80%
Ice: 80%
Earth: 50%
Energy: 110%
Light: 100%
Darkness: 80%

DESCRIPTION
A race conjured by the Geomancer Juring in order to defeat his enemies, the Deathwoods killed their master and spread far and wide, Blighted variants are more vicious and powerful than normal ones. This particular tree imitator isn't bothered by watering cans in the slightest!

It uses 340mp to use the “rain dance” spells which heals it a lil :o


Giant Treasure Hoard
Level: 105
XP: 225
Gold: 1439
Element: Earth

COMBAT DEFENCE
Melee: 25
Ranged: 25
Magic: 25

ATTRIBUTES
Strength: 0
Dexterity: 0
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 2000

ELEMENT MODIFIERS
Fire: 100%
Water: 100%
Wind: 100%
Ice: 100%
Earth: 100%
Energy: 100%
Light: 100%
Darkness: 100%

DESCRIPTION
A very lager treasure chest with a very large amount of gold.




The versions of Num & Skul, Charr and Broyl, along with whatever monsters you fought in the Snugglefest quests are scaled versions of monsters already in the pedia. Got the rest of the info and used the images. Thank you. ~B

< Message edited by Balu -- 7/8/2012 4:54:53 >
AQ  Post #: 82
2/11/2012 0:50:00   
Desmodus
Member

On the Half Dragon Soldiers; when they attack with their weapon a message pops up that reads "The Dragosector glows with anti-draconic power!" So, what appears to be happening is the monster is triggering against those with Dracopyre for their sub-race.

On Kyrie; based on my experience with the berserker class, it appears that instead of using Roar of Courage, she is in fact activating Ancestral Spirits of which the animation for activating AS and RoC's animation is practically the same. Note the attack she uses right after the roar; 5 hits with apparenty awful BtH, and she continues to use said attack for 5 turns, just like Ancestral Spirits.

< Message edited by Desmodus -- 2/13/2012 20:06:52 >
AQ AQW  Post #: 83
2/11/2012 2:00:03   
Dragoon23
Legendary AK!!!


quote:

@desmodus: Another anti Dracopyre monster? yikes. Did you notice any change in damage?

I'm not too sure about Kyrie though. The pop up at the top says Roar of Courage, not Ancestral Spirits. Proof
When you do Ancestral Spirits, does a pop up for roar of courage also shows?
Or is she just activating Ancestral Spirits after she uses Roar of Courage?




Nightmare Wyvern

Level: 130
XP: ??
Gold: 3516
Element: Darkness

COMBAT DEFENCE
Melee: 75
Ranged: 55
Magic: 65

ATTRIBUTES
Strength: 230
Dexterity: 220
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 110%
Water: 95%
Wind: 85%
Ice: 105%
Earth: 90%
Energy: 100%
Light: 130%
Darkness: 60%


DESCRIPTION
A powerful and rare breed of Wyvern resulting from generations of living in the harsh land of Darkovia! The venom from this species is special; in addition to damaging the afflicted, it also mystically heals the one that injected the toxin!

SPECIAL
Regenerates 75SP per turn.

Has 2 types of darkness attacks: a regular attack and a poison paralytic attack
The poison paralytic attack poisons you for 10 rounds*. If you are already Poisoned, it'll make the Poison stronger**. It heals it self from some of the damage caused by the poison.
*The potent poison of the Wyvern takes effect!
**The Wyvern's toxin enhances the virulence of the poison in your system!

If it has 230SP, it'll use it's Wind Whirlwind attack.
Whirlwind attack: A wind attack that takes two turns, one turn to set up and the next to attack. During it's first turn, it hovers and increases it's MRM to:
Melee 150
Ranged 70
Magic 110
If you, your pets, or guests are able to hit it during your turn, you will disrupt it's whirlwind attack making it fall to the ground.
If you, your pets, or guests cannot hit it, it'll use its Whirlwind attack.






Duke Daestis

Level: 130
XP: ??
Gold: 5647
Element: Darkness

COMBAT DEFENCE
Melee: 63
Ranged: 53
Magic: 58

ATTRIBUTES
Strength: 230
Dexterity: 220
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 100%
Water: 85%
Wind: 75%
Ice: 95%
Earth: 80%
Energy: 90%
Light: 120%
Darkness: 50%


DESCRIPTION
Leader of the rebellion against Dragonslayers. To destroy the alliance he has kidnapped Galanoth!

SPECIAL
Regenerates 75SP per turn.
Has a regular wind attack and a SP Darkness poison attack.

If it has at least 296SP, it'll use its SP Poison attack. The attack is a two hit attack. If the last hit lands, it'll poison you*. It can be resisted**. If you are already Poisoned, it'll make the poison stronger***. Poison last 10 rounds. It'll heal itself from some of the damage from the pOison.

*The potent poison of the Wyvern takes effect!
**You have resisted the poison.
***The Wyvern's toxin enhances the virulence of the poison in your system!







< Message edited by Balu -- 7/8/2012 3:44:38 >
Post #: 84
2/12/2012 13:41:40   
Desmodus
Member

After further testing, it seems that Kyrie's using Ancestral Spirits after Roar of Courage. There doesn't seem to be a pop up for it though. At least none I've noticed.


As for the Half Dragon Soldiers, although I've only been seeing the lvl 60 version, they do appear to be doing more damage than would be anticipated for their level and the resistence they're attacking (for me it was light, I had my lvl 90 FMS with StarBlaze shield equipped).


Ok, I've battled Kyrie one more time to be sure. She is only using the Ancestral Spirits' animation as a normal attack (she's not doing the part where the spirits empower the armor as it floats in the air). The attack does share the innaccurate nature of AS.

< Message edited by Desmodus -- 2/13/2012 12:10:58 >
AQ AQW  Post #: 85
2/14/2012 12:02:51   
chadrizard
Member

The VorpalZard changed somehow. It now says that it cuts through armor like paper whenever it attacks. What does that mean? o_O
AQ  Post #: 86
2/14/2012 13:15:06   
Karmakas
Member

^ It means they can't miss on their attacks. They have been like this since Frostval, so it's not so new.
Post #: 87
2/16/2012 0:22:18   
ShadowScythe Valen
Member

We need the new chest rewards info. Are they even in the game yet?
AQ  Post #: 88
2/16/2012 4:58:45   
zippy2010
Member

just to make people know what qtwre(above post) is talking about, here's a post from Kalanyr

quote:

Original: Kalanyr
We've updated the treasure chests to have more appropriate rewards for their levels and added some new ones (with higher rewards) but older quests don't have access to the new ones.

at first I wasnt getting what qtwre was talking about thats the only reason I quoted the post.No offence anyone

here's a bit info:
lvl75
exp:76
gold:482
^^I got this chest at my lvl109 char and another one

quote:

Original: afterlifex
and just to put it out there the lvl 90 chest gives 853 gold


< Message edited by zippy2010 -- 2/18/2012 3:14:26 >
AQ DF MQ  Post #: 89
2/16/2012 14:32:02   
Dragoon23
Legendary AK!!!


quote:

Updated Drakel Swordmistress

Drakel Swordmistress

Level: 132
XP: 8007
Gold: 2670
Element: Ice

COMBAT DEFENCE
Melee: 56
Ranged: 56
Magic: 56

ATTRIBUTES
Strength: 235
Dexterity: 225
Intellect: 0
Endurance: 200
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 95%
Water: 95%
Wind: 95%
Ice: 95%
Earth: 95%
Energy: 95%
Light: 95%
Darkness: 95%

DESCRIPTION
The Drakel Swordmasters are an elite part of the Drakel Enforcer squad. Highly skilled in Melee combat, and armed with a variety of deadly weapons.

SPECIAL
Her attacks element seek, and are either Melee or Magic (whichever you are least resistant to). You can tell her element by her weapon.





Updated Altidont

Altidont

Level: 134
XP: 5331
Gold: 1778
Element: Wind

COMBAT DEFENCE
Melee: 51
Ranged: 51
Magic: 56

ATTRIBUTES
Strength: 230
Dexterity: 240
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 110%
Water: 80%
Wind: 20%
Ice: 110%
Earth: 130%
Energy: 80%
Light: 80%
Darkness: 80%

DESCRIPTION
Massive creatures that live at high altitudes, Altidonts are loners. If they hunted in groups there would soon be no other living things in their mountain environments, for they are among the most voracious eaters in existence.






quote:

Usterik

Level: 135
XP: 9360
Gold: 7280
Element: Energy

COMBAT DEFENCE
Melee: 52
Ranged: 52
Magic: 52

ATTRIBUTES
Strength: 245
Dexterity: 230
Intellect: 0
Endurance: 200
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 130%
Water: 80%
Wind: 120%
Ice: 80%
Earth: 80%
Energy: 50%
Light: 100%
Darkness:100%

DESCRIPTION
Known as one of Deren's most infamous mercenaries, Usterik was born in Krovesport and brought his own brand of intimidation to Deren. He stands out as a man of violence in this enlightened city.

Got this one, thanks! ~Koree




Updated Deathwood

Deathwood

Level: 135
XP: 8211
Gold: 912
Element: Earth

COMBAT DEFENCE
Melee: 42
Ranged: 42
Magic: 42

ATTRIBUTES
Strength: 0
Dexterity: 230
Intellect: 245
Endurance: 200
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 130%
Water: -130%
Wind: 80%
Ice: 80%
Earth: 50%
Energy: 110%
Light: 100%
Darkness: 80%

DESCRIPTION
A race conjured by the Geomancer Juring in order to defeat his enemies, the Deathwoods killed their master and spread far and wide.

SPECIAL
When hit by a Fire attack, it catches on fire. This deals fire damage to it every turn.
When it loses at least half its health and has at least 559MP, it will use a Raindance water spell to heals itself and/or puts out the fire.




Blighted Deathwood

Level: 130
XP: 15821
Gold: 1758
Element: Earth

COMBAT DEFENCE
Melee: 40
Ranged: 40
Magic: 40

ATTRIBUTES
Strength: 0
Dexterity: 220
Intellect: 230
Endurance: 200
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 130%
Water: -130%
Wind: 80%
Ice: 80%
Earth: 50%
Energy: 110%
Light: 100%
Darkness: 80%

DESCRIPTION
A race conjured by the Geomancer Juring in order to defeat his enemies, the Deathwoods killed their master and spread far and wide, Blighted variants are more vicious and powerful than normal ones. This particular tree imitator isn't bothered by watering cans in the slightest!

SPECIAL
When hit by a Fire attack, it catches on fire. This deals fire damage to it every turn.
When it loses at least half its health and has at least 532MP, it will use a Raindance water spell to heals itself and/or puts out the fire.





Updated Assassin

Assassin

Level: 132
XP: 5058
Gold: 1686
Element: Darkness

COMBAT DEFENCE
Melee: 61
Ranged: 61
Magic: 61

ATTRIBUTES
Strength: 235
Dexterity: 220
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 120%
Water: 100%
Wind: 65%
Ice: 65%
Earth: 50%
Energy: 110%
Light: 130%
Darkness: 50%

DESCRIPTION
This Assassin is fairly well trained. Is he your competition?


Corrections thanks to Watashig.



Updated Anchorhand

Anchorhand

Level: 132
XP: 3034
Gold: 2361
Element: Earth

COMBAT DEFENCE
Melee: 46
Ranged: 46
Magic: 46

ATTRIBUTES
Strength: 235
Dexterity: 200
Intellect: 0
Endurance: 225
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 120%
Water: 65%
Wind: 130%
Ice: 100%
Earth: 50%
Energy: 110%
Light: 90%
Darkness: 110%

DESCRIPTION
Anchorhand grew up in Krovesport, and was employed as a human tugboat for a while, before becoming a Pirate and losing his hand to a braken. Big, dumb and mean!





Updated Ratliver

Ratliver

Level: 132
XP: 2023
Gold: 2698
Element: Darkness

COMBAT DEFENCE
Melee: 56
Ranged: 56
Magic: 56

ATTRIBUTES
Strength: 235
Dexterity: 225
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 100%
Water: 65%
Wind: 80%
Ice: 80%
Earth: 90%
Energy: 120%
Light: 120%
Darkness: 50%

DESCRIPTION
Ratliver is a pirate who cares only about one thing: himself! He'll do whatever it takes, including stabbing a fellow pirate in the back!






Deep-Sea Braken

Level: 132
XP: 8904
Gold: 4451
Element: Water

COMBAT DEFENCE
Melee: 56
Ranged: 51
Magic: 46

ATTRIBUTES
Strength: 235
Dexterity: 225
Intellect: 0
Endurance: 200
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 120%
Water: 50%
Wind: 100%
Ice: 75%
Earth: 100%
Energy: 130%
Light: 110%
Darkness: 75%

DESCRIPTION
A powerful sea creature, many of which are tamed by the Mermazons and used as beasts-of-war; this one is far stronger due to living in the darkest depths of the briny deep. Watch out! This thing can drain your magic points!

SPECIAL
Has a Water mana draining attack.





Updated Vagaran

Vagaran

Level: 132
XP: 5058
Gold: 1686
Element: Water

COMBAT DEFENCE
Melee: 51
Ranged: 51
Magic: 51

ATTRIBUTES
Strength: 235
Dexterity: 225
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 120%
Water: 50%
Wind: 90%
Ice: 80%
Earth: 80%
Energy: 130%
Light: 110%
Darkness: 80%

DESCRIPTION
The Vagarans are a sea-dwelling, shapeshifting race. Few remain, and it is believed that the Mermazons are descendants of ancient Vagarans who lost their ability to manipulate their forms.





Updated Hyperactive Selkie

Hyperactive Selkie

Level: 127
XP: 4417
Gold: 1472
Element: Water

COMBAT DEFENCE
Melee: 54
Ranged: 49
Magic: 49

ATTRIBUTES
Strength: 225
Dexterity: 200
Intellect: 0
Endurance: 0
Charisma: 210
Luck: 0

ELEMENT MODIFIERS
Fire: 130%
Water: 80%
Wind: 80%
Ice: 60%
Earth: 120%
Energy: 120%
Light: 100%
Darkness: 100%

DESCRIPTION
Sailors and pirates alike thought the Selkie,or were-seal, was only a legend--until this weird, playful but deadly creature suddenly appeared in great numbers off the coast of Deren.



proof



Humongous Treasure Hoard

Level: 135
XP: 545
Gold: 3467
Element: Earth

COMBAT DEFENCE
Melee: 25
Ranged: 25
Magic: 25

ATTRIBUTES
Strength: 0
Dexterity: 0
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 2000

ELEMENT MODIFIERS
Fire: 100%
Water: 100%
Wind: 100%
Ice: 100%
Earth: 100%
Energy: 100%
Light: 100%
Darkness: 100%

DESCRIPTION
A very large treasure chest with a very large amount of gold.





Updated Hirroo

Hirroo

Level: 133
XP: 16000
Gold: 2285
Element: Wind

COMBAT DEFENCE
Melee: 46
Ranged: 46
Magic: 46

ATTRIBUTES
Strength: 225
Dexterity: 200
Intellect: 240
Endurance: 0
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 110%
Water: 80%
Wind: -10%
Ice: 50%
Earth: 130%
Energy: 80%
Light: 50%
Darkness: 110%

DESCRIPTION
Hirroo is a Great Qubak, a wind elemental who protects woodland birds. Hirroo has decided to try and drive all civilization from the Eastern Hills using his powers over fellow wind creatures!

SPECIAL
If it has at least 548MP, it'll use a wind spell.
Has an earth mana drain attack.




Updated Ice Golem

Ice Golem

Level: 145
XP: ??
Gold: ??
Element: Ice

COMBAT DEFENCE
Melee: 54
Ranged: 54
Magic: 54

ATTRIBUTES
Strength: 200
Dexterity: 200
Intellect: 0
Endurance: 200
Charisma: 0
Luck: 125

ELEMENT MODIFIERS
Fire: 130%
Water: 75%
Wind: 75%
Ice: 50%
Earth: 120%
Energy: 120%
Light: 100%
Darkness: 100%

DESCRIPTION
A dangerous foe of animated ice and snow.




Updated Benthic Dweller

Benthic Dweller

Level: 130
XP: 15821
Gold: 1758
Element: Water

COMBAT DEFENCE
Melee: 60
Ranged: 60
Magic: 60

ATTRIBUTES
Strength: 230
Dexterity: 220
Intellect: 0
Endurance: 200
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 90%
Water: 50%
Wind: 80%
Ice: 70%
Earth: 70%
Energy: 120%
Light: 50%
Darkness: 110%

DESCRIPTION
The terrifying Dweller lures deepwater prey into its gaping jaws using its magical glow.

SPECIAL
Has a light attack can blind you for one turn*.

*You are blinded by the overwheling brightness!
That's an ingame typo.






*


< Message edited by Balu -- 7/8/2012 3:48:42 >
Post #: 90
2/16/2012 22:02:33   
Watashig
Member

@Dragoon23: Your assassin's description: "This Assassin is fairly well trianed. Is he your competition?" Typo ingame or yours?
Post #: 91
2/17/2012 14:40:09   
Hisagomaru
Member

Don't know if this is a glitch, but um...the Drakel Swordmistress can't be nerfed
Post #: 92
2/17/2012 15:13:30   
arnulfinho
Member

^ if u r using nerfkitten it wont get nerfed since she is in the category of ice monsters x) wut pet u using x)?
AQ  Post #: 93
2/17/2012 15:36:58   
Hisagomaru
Member

oh, i forgot.
Does she changes her element too? i know that she change her sword but does she change she character's element?
Post #: 94
2/17/2012 15:45:11   
arnulfinho
Member

nope x) only the attack x)
AQ  Post #: 95
2/22/2012 12:44:16   
Voodoo Master
Member

quote:

Energy Esprey got an art update:



Just noticed the same submission a few posts above me...

Used the image. Thank you. ~B

< Message edited by Balu -- 7/8/2012 3:45:37 >
AQ DF MQ  Post #: 96
2/23/2012 7:32:32   
Phlox Lover
Member

quote:

NEW VOID MONSTER!

Granny

Level: 140
XP: 6883
Gold: 6838
Element: Earth

COMBAT DEFENCE
Melee: 38
Ranged: 38
Magic: 68

ATTRIBUTES
Strength: 0
Dexterity: 0
Intellect: 275
Endurance: -50
Charisma: 275
Luck: 200

ELEMENT MODIFIER
Fire: 130%
Water: 100%
Wind: 100%
Ice: 100%
Earth: 30%
Energy: 100%
Light: 50%
Darkness: 100%

DESCRIPTION
This Grandma got run over by a reindeer... and she's not happy about it!

EFFECT
When hit by her attack, you lose 15 levels, 75 Stat points (all from the same Stat, to a minimum of 0), and an appropriate amount of HP & MP. Granny gains the Stats, HP, and MP drained*.

* ... You feel like a kid (15) levels younger!

I killed her too fast and missed some facts.

NEW STATUS CONDITION:


Lack of awareness and reduced movement reduces odds to get the drop on the enemy
-100 initiative


< Message edited by Balu -- 7/8/2012 3:46:01 >
Post #: 97
2/23/2012 8:15:25   
arcanum37
Member

@Phlox Lover Already been done.
AQ DF  Post #: 98
2/23/2012 15:28:11   
Dragoon23
Legendary AK!!!


quote:

Updated Chimera

Chimera

Level: 135
XP: 5472
Gold: 1825
Element: Earth

COMBAT DEFENCE
Melee: 55
Ranged: 52
Magic: 52

ATTRIBUTES
Strength: 245
Dexterity: 230
Intellect: 0
Endurance: 200
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 75%
Water: 150%
Wind: 125%
Ice: 150%
Earth: 25%
Energy: 100%
Light: 25%
Darkness: 125%

DESCRIPTION
A true abomination created by a deranged sorcerer, the Chimera is an amalgamation of numerous beasts...see if you can tell which ones while you evade its deadly strikes.

SPECIAL
If you are not already poisoned, then it performs an attack that can Poison you* (10 rounds; level 135), subject to a save**.

*The chimera's venomous bite poisons you!
**You resist the chimera's venomous bite.





Updated Fire Mantik

Fire Mantik

Level: 132
XP: 3793
Gold: 2108
Element: Fire

COMBAT DEFENCE
Melee: 56
Ranged: 56
Magic: 46

ATTRIBUTES
Strength: 235
Dexterity: 225
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 50%
Water: 110%
Wind: 110%
Ice: 130%
Earth: 90%
Energy: 100%
Light: 100%
Darkness: 100%

DESCRIPTION
Normal Mantiks are famous for eating their mates while breeding. Fortunately, these HOT Mantiks are far too spicy.



Updated Harpy Queen

Harpy Queen

Level: 134
XP: 5331
Gold: 1778
Element: Light

COMBAT DEFENCE
Melee: 51
Ranged: 51
Magic: 51

ATTRIBUTES
Strength: 240
Dexterity: 230
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 100%
Water: 100%
Wind: 55%
Ice: 75%
Earth: 120
Energy: 75%
Light: 55%
Darkness: 120%

DESCRIPTION
Harpies are rare creatures. Once human, their ancient quest to control the skies angered both the Elemental Lords of Light and Wind, and they were cursed with an inhuman form and a taste for blood.

SPECIAL
Regenerates 77SP per turn.
If it has at least 288SP, it'll use a wind attack.




Ancient Imp

Level: 132
XP: 6512
Gold: 2172
Element: Darkness

COMBAT DEFENCE
Melee: 61
Ranged: 51
Magic: 61

ATTRIBUTES
Strength: 0
Dexterity: 225
Intellect: 235
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: 80%
Water: 30%
Wind: 130%
Ice: 80%
Earth: 30%
Energy: 130%
Light: 150%
Darkness: -150%

DESCRIPTION
An ancient, small, flying Demon of Darkness capable of unleashing hte mystical powers of Heck to attck its foes!

SPECIAL
If it has at least 868MP, it'll use a fire spell.




Ancient Archdemon

Level: 132
XP: 6512
Gold: 2171
Element: Darkness

COMBAT DEFENCE
Melee: 51
Ranged: 51
Magic: 51

ATTRIBUTES
Strength: 235
Dexterity: 225
Intellect: 0
Endurance: 200
Charisma: 0
Luck: 0

ELEMENT MODIFIERS
Fire: 70%
Water: 70%
Wind: 130%
Ice: 100%
Earth: 100%
Energy: 130%
Light: 150%
Darkness: 200%

DESCRIPTION
An Archdemon from a time long forgotten, this powerful Demon possesses a deadly trick.

SPECIAL
  • Regenerates 91SP per turn.
  • If it has at least 378SP, it'll use a ranged laser eye attack for increased damage. The element is is the same as it's weapon.
  • If attacked with Darkness, it'll element seek your highest resistance. It'll use this element until the end of the battle or until you attack with Darkness again in which it'll element seek again. Its weapon changes colors accordingly.




    quote:

    Necromant

    Level: 132
    XP: 14417
    Gold: 4805
    Element: Darkness

    COMBAT DEFENCE
    Melee: 51
    Ranged: 61
    Magic: 61

    ATTRIBUTES
    Strength: 0
    Dexterity: 225
    Intellect: 235
    Endurance: 0
    Charisma: 0
    Luck: 200

    ELEMENT MODIFIERS
    Fire: 120%
    Water: 100%
    Wind: 80%
    Ice: 80%
    Earth: 80%
    Energy: 110%
    Light: 130%
    Darkness: 50%

    DESCRIPTION
    A powerful Necromancer of the ancient world. Not satisfied with just the powers of Necromancy, it has also learned to call forth Demons at will!

    SPECIAL
    If it has at least 543MP, it'll use a darkness spell. If it doesn't have enough MP, it'll use a darkness attack that heals some of its MP.


    Corrections thanks to BlackAces
    Added, thanks! ~Koree



    *
  • Got it thanks. ~Aces

    < Message edited by BlackAces -- 6/20/2012 4:24:05 >
    Post #: 99
    2/23/2012 15:43:27   
    arnulfinho
    Member

    quote:

    Im just gonna go ahead and post here cuz last post is overwhelmingly long .-.


    Ancien Imp


    Level: 27
    XP: 261
    Gold: 88
    Element: Drakness

    COMBAT DEFENCE
    Melee: 31
    Ranged: 21
    Magic: 31

    ATTRIBUTES
    Strength: 0
    Dexterity: 65
    Intellect: 70
    Endurance: 0
    Charisma: 0
    Luck: 0

    ELEMENT MODIFIERS
    Fire: 80%
    Water: 30%
    Wind: 130%
    Ice: 80%
    Earth: 30%
    Energy: 130%
    Light: 150%
    Darkness: -50%

    DESCRIPTION
    An ancient, small, flying Demon of Darkness capable of unleashing the mystical powers of Heck to attack its foes!


    uses 175MP to cast a fire dame spell


    Ancien Imp


    Level: 52
    XP: 430
    Gold: 143
    Element: Drakness

    COMBAT DEFENCE
    Melee: 38
    Ranged: 28
    Magic: 38

    ATTRIBUTES
    Strength: 0
    Dexterity: 120
    Intellect: 120
    Endurance: 0
    Charisma: 0
    Luck: 20

    ELEMENT MODIFIERS
    Fire: 80%
    Water: 30%
    Wind: 130%
    Ice: 80%
    Earth: 30%
    Energy: 130%
    Light: 150%
    Darkness: -50%

    DESCRIPTION
    An ancient, small, flying Demon of Darkness capable of unleashing the mystical powers of Heck to attack its foes!


    uses 304MP to cast a fire dame spell


    Ancien Imp


    Level: 97
    XP: 2227
    Gold: 743
    Element: Drakness

    COMBAT DEFENCE
    Melee: 51
    Ranged: 41
    Magic: 51

    ATTRIBUTES
    Strength: 0
    Dexterity: 200
    Intellect: 200
    Endurance: 0
    Charisma: 0
    Luck: 85

    ELEMENT MODIFIERS
    Fire: 80%
    Water: 30%
    Wind: 130%
    Ice: 80%
    Earth: 30%
    Energy: 130%
    Light: 150%
    Darkness: -50%

    DESCRIPTION
    An ancient, small, flying Demon of Darkness capable of unleashing the mystical powers of Heck to attack its foes!


    This monster uses 593MP to cast a powerful fire spell x.o


    Ancien Archdemon


    Level: 27
    XP: 261
    Gold: 88
    Element: Drakness

    COMBAT DEFENCE
    Melee: 21
    Ranged: 21
    Magic: 21

    ATTRIBUTES
    Strength: 70
    Dexterity: 60
    Intellect: 0
    Endurance: 0
    Charisma: 0
    Luck: 0

    ELEMENT MODIFIERS
    Fire: 70%
    Water: 70%
    Wind: 130%
    Ice: 100%
    Earth: 100%
    Energy: 130%
    Light: 150%
    Darkness: 200%

    DESCRIPTION
    An Archdemon from a time long forgotten, this powerful Demon possesses a deadly trick.

    *Apparently same effect as an archdemon o-o


    Ancien Archdemon


    Level: 52
    XP: 430
    Gold: 143
    Element: Drakness

    COMBAT DEFENCE
    Melee: 28
    Ranged: 28
    Magic: 28

    ATTRIBUTES
    Strength:120
    Dexterity: 120
    Intellect: 0
    Endurance: 20
    Charisma: 0
    Luck: 0

    ELEMENT MODIFIERS
    Fire: 70%
    Water: 70%
    Wind: 130%
    Ice: 100%
    Earth: 100%
    Energy: 130%
    Light: 150%
    Darkness: 200%

    DESCRIPTION
    An Archdemon from a time long forgotten, this powerful Demon possesses a deadly trick.

    *Apparently same effect as an archdemon o-o


    Ancien Archdemon


    Level: 97
    XP: 2227
    Gold: 743
    Element: Drakness

    COMBAT DEFENCE
    Melee: 41
    Ranged: 41
    Magic: 41

    ATTRIBUTES
    Strength: 200
    Dexterity: 200
    Intellect: 0
    Endurance: 85
    Charisma: 0
    Luck: 0

    ELEMENT MODIFIERS
    Fire: 70%
    Water: 70%
    Wind: 130%
    Ice: 100%
    Earth: 100%
    Energy: 130%
    Light: 150%
    Darkness: 200%

    DESCRIPTION
    An Archdemon from a time long forgotten, this powerful Demon possesses a deadly trick.


    *using darkness against it will trigger its weakness seeking ability o-o also, it seem like he regenerates a percentage of the ur darkness attack o.o so probably another archdemon with different looks :o


    a lil offtopic but BEST MOB EVER :o!!!! thumbs up to whoever created this one *-* love ya<3
    /gives cookie


    quote:

    Necromant


    Level: 27
    XP: 581
    Gold: 194
    Element: Drakness

    COMBAT DEFENCE
    Melee: 21
    Ranged: 31
    Magic: 31

    ATTRIBUTES
    Strength: 0
    Dexterity: 65
    Intellect: 70
    Endurance: 0
    Charisma: 0
    Luck: 0

    ELEMENT MODIFIERS
    Fire: 120%
    Water: 100%
    Wind: 80%
    Ice: 80%
    Earth: 80%
    Energy: 110%
    Light: 130%
    Darkness: 50%

    DESCRIPTION
    A powerful Necromancer of the ancient world. Not satisfied with just the powers of Necromancy, it has also learned to call forth Demons at will!


    *uses 109mp to cast a darkness spell ("summons undeads to attack you)
    **when it runs out of mp, this mob will cast a second darkness spells. This spells consists of 3 hits and each hit will heal some of it MP.


    Necromant


    Level: 52
    XP: 950
    Gold: 317
    Element: Drakness

    COMBAT DEFENCE
    Melee: 28
    Ranged: 38
    Magic: 38

    ATTRIBUTES
    Strength: 0
    Dexterity: 120
    Intellect: 120
    Endurance: 0
    Charisma: 0
    Luck: 20

    ELEMENT MODIFIERS
    Fire: 120%
    Water: 100%
    Wind: 80%
    Ice: 80%
    Earth: 80%
    Energy: 110%
    Light: 130%
    Darkness: 50%

    DESCRIPTION
    A powerful Necromancer of the ancient world. Not satisfied with just the powers of Necromancy, it has also learned to call forth Demons at will!


    *uses 190mp to cast a darkness spell ("summons undeads to attack you)
    **when it runs out of mp, this mob will cast a second darkness spells. This spells consists of 3 hits and each hit will heal some of it MP.


    Necromant


    Level: 97
    XP: 4934
    Gold: 1644
    Element: Drakness

    COMBAT DEFENCE
    Melee: 41
    Ranged: 51
    Magic: 51

    ATTRIBUTES
    Strength: 0
    Dexterity: 200
    Intellect: 200
    Endurance: 0
    Charisma: 0
    Luck: 85

    ELEMENT MODIFIERS
    Fire: 120%
    Water: 100%
    Wind: 80%
    Ice: 80%
    Earth: 80%
    Energy: 110%
    Light: 130%
    Darkness: 50%

    DESCRIPTION
    A powerful Necromancer of the ancient world. Not satisfied with just the powers of Necromancy, it has also learned to call forth Demons at will!


    *uses 371mp to cast a darkness spell ("summons undeads to attack you)
    **when it runs out of mp, this mob will cast a second darkness spells. This spells consists of 3 hits and each hit will heal some of it MP. (this one was healing around 14mp per hit that connected and he was doing like 6ish damage so probly 2x the damage he deals o.O?)
    Added, thanks! ~Koree


    Drakel Swordmistress

    Level: 37
    XP: 376
    Gold: 125
    Element: Ice

    COMBAT DEFENCE
    Melee: 29
    Ranged: 29
    Magic: 29

    ATTRIBUTES
    Strength: 90
    Dexterity: 90
    Intellect: 0
    Endurance: 5
    Charisma: 0
    Luck: 0

    ELEMENT MODIFIER
    Fire: 95%
    Water: 95%
    Wind: 95%
    Ice: 95%
    Earth: 95%
    Energy: 95%
    Light: 95%
    Darkness: 95%

    DESCRIPTION
    The Drakel Swordmasters are an elite part of the Drakel Enforcer squad. Highly skilled in Melee combat, and armed with a variety of deadly weapons.


    EFFECT
    *She changes her weapons, so that she will always use the element to which you are the weakest.
    *She attacks with Magic attacks if your Magic Defence is less than your Melee Defence. Otherwise, she attacks with Melee attacks.

    i used the pedia entry as template so yeah :o


    here is a pic of the Hadal Dweller o.o



    For the Big Treasure Chest the new exp is 27 and the new gold is 176 :o proof

    Just out of curiosity o.o How is this gonna work since i remember someone saying that the rewards got updated but old quests do not have access to these new rewards o-o? anyways :o


    Just saying but, since Edan the Fire Dragon is a lil dim-witted (description says it :o) he kinda chokes himself o-o i thought i did it but yeah i looked up the pedia entry and nope i dont have the wind robes thingies o-o proof coming right up :o (as soon as i find another one ._.) gonna cross that out till i can prove it o-o
    Got it thanks. ~Aces

    < Message edited by BlackAces -- 6/20/2012 4:24:25 >
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