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2/23/2012 16:09:07   
Phlox Lover
Member

Really? Didn't find it in the encyclopedia. There isn't the 140 void version with the status condition and whatnot. so :P
Post #: 101
2/23/2012 18:33:03   
Dragoon23
Legendary AK!!!


@phlox lover: James Lu already wrote a monster sub for granny. Linky
Post #: 102
2/24/2012 2:08:56   
Z
Fiat Lux

 

The Ancient Imp seems to only take 100% damage from Light attacks, although the displayed damage is what one would expect from a 150% modifier.

@Below: I'm not quite sure about that. It would be best to have a game staff confirm this.

< Message edited by Z -- 2/24/2012 3:41:12 >
Post #: 103
2/24/2012 2:22:06   
Dragoon23
Legendary AK!!!


@Z: is that a bug or is that how the imp's suppose to work? Because nothing in the description (unlike Archdemon) hinted at another special effect.

@below: fixed it. thanks for the info.

< Message edited by Dragoon23 -- 2/24/2012 2:35:42 >
Post #: 104
2/24/2012 2:27:35   
BlackAces
Member

As an added note the level 132 Necromant has been fixed. It now has 225 DEX and 235 INT.
AQ DF AQW  Post #: 105
2/24/2012 10:13:19   
Phlox Lover
Member

The Level 140 granny drains 15 levels, and that's not the popup message for her attack.


< Message edited by Phlox Lover -- 2/24/2012 15:55:24 >
Post #: 106
2/24/2012 10:56:11   
arcanum37
Member

^ Same as before--already done on page 4.
AQ DF  Post #: 107
2/24/2012 12:56:25   
  Ianthe
 formerly In Media Res

 

quote:

The Ancient Imp seems to only take 100% damage from Light attacks, although the displayed damage is what one would expect from a 150% modifier.

@Below: I'm not quite sure about that. It would be best to have a game staff confirm this.

quote:

@Z: is that a bug or is that how the imp's suppose to work? Because nothing in the description (unlike Archdemon) hinted at another special effect.

@below: fixed it. thanks for the info.

It's a bug. I'll poke Ael about fixing it tonight.
AQ  Post #: 108
2/24/2012 15:50:16   
Phlox Lover
Member

Ugh I keep getting all happy that I'll get one :/ oh well.


But the Granny entry is wrong.
______________________________________________________________________________________________________________________________________

Hadal Dweller

Level: 85
XP: 3687
Gold: 410
Element: Water

COMBAT DEFENCE
Melee: 47
Ranged: 47
Magic: 47

ATTRIBUTES
Strength: 195
Dexterity: 190
Intellect: 0
Endurance: 40
Charisma: 0
Luck: 0

ELEMENT MODIFIER
Fire: 90%
Water: 50%
Wind: 80%
Ice: 70%
Earth: 70%
Energy: 120%
Light: 50%
Darkness: 110%

DESCRIPTION
The terrifying Dweller lures deepwater prey into its gaping jaws using its magical glow.
[link=][image][/image][/link]
SPECIAL
Its special attack can blind you and reduce your BTH*. You can dodge this**.

*The blinding flash renders you unable to see!
**You managed to close your eyes quickly enough to avoid the blinding flash!




Thank you so much :D!


< Message edited by Phlox Lover -- 2/25/2012 4:00:44 >
Post #: 109
2/25/2012 14:44:17   
Shadow Genesis
Member

idk if this is new but i just got 742 gold from lord ceiline the supremely great while the writeup says i should only get 600 gold. also he got a little easier
http://forums2.battleon.com/f/tm.asp?m=18545691
AQ  Post #: 110
2/27/2012 17:44:04   
1stClassGenesis
Member

quote:

Can anyone confirm if its supposed to be 13 or 15? It was 13 for me.
Sorry, it should be 15. ~In Media Res

< Message edited by In Media Res -- 2/27/2012 19:07:58 >
Post #: 111
2/29/2012 12:47:49   
Retruyo
Member

Updated Treasure Hoard:

quote:

Treasure Hoard

Level: 75
XP: 75
Gold: 482
Element: Fire

DEFENCES
Melee: 25
Ranged: 25
Magic: 25

ATTRIBUTES
Strength: 0
Dexterity: 0
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 2000

DEFENCE MODIFIERS
Fire: 100%
Water: 100%
Wind: 100%
Ice: 100%
Earth: 100%
Energy: 100%
Light: 100%
Darkness: 100%

DESCRIPTION
Words fail to describe this loot.

NOTE
The size of the chest is based on the amount of Gold it gives. If there's a gold boost, then the chest will be bigger. If you've hit your caps (so that the chest gives no gold), then the chest will be itsy-bitsy.


IMG
AQ DF MQ  Post #: 112
2/29/2012 14:42:48   
Dragoon23
Legendary AK!!!


quote:

Wrong Gold in Lvl 135 DarkZard: Should be 3945 Gold, not 3946 Gold.
Proof

Fixed. Thank you. ~B
No, it's 3946. There's a weird off-by-one bug that sometimes happens with monster rewards. ~In Media Res





quote:

Updated Hellhound

Hellhound

Level: 135
XP: 5472
Gold: 1825
Element: Fire

COMBAT DEFENCE
Melee: 52
Ranged: 52
Magic: 57

ATTRIBUTES
Strength: 245
Dexterity: 230
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIERS
Fire: -10%
Water: 110%
Wind: 80%
Ice: 130%
Earth: 60%
Energy: 80%
Light: 130%
Darkness: -10%

DESCRIPTION
They love chewing on bones...charred ones

SPECIAL
Has the ability to inflict Burn* on the player for 5 rounds. Can be resisted**.
*You are set ablaze by the Fire Hound's breath!
**You put out the Fire Hound's flames before you catch on fire!



Got it. Thank you. ~B

< Message edited by Balu -- 4/12/2012 8:32:58 >
Post #: 113
3/2/2012 9:44:49   
Desmodus
Member

Found a new beastie in Artistic Ruins! I checked the 'pedia and this guy wasn't there.



Doon Worm

Level: 43
XP: 226
Gold: 90
Element: Earth

COMBAT DEFENSE
Melee: 30
Range: 35
Magic: 35

ATTRIBUTES
Strength: 0
Dexterity: 80
Intellect: 100
Endurance: 0
Charisma: 0
Luck: 40

ELEMENT MODIFIERS
Fire: 120%
Water: 80%
Wind: 150%
Ice: 90%
Earth: 50%
Energy: 120%
Light: 100%
Darkness: 100%

DESCRIPTION
The fabled Spyse of Doon is actually a byproduct of the giant Doon Worm's digestive system.



Sorry about the status bars and loading thing in the picture; I did what I could to get the entire monster visible.

NOTE: I think there may be something wrong. The monster has INT yet only attack with melee and ranged attacks. Can anyone provide enlightenment on what's going on?

That's a WF monster. It shouldn't be here. *files bug report* ~In Media Res

< Message edited by In Media Res -- 3/2/2012 11:52:22 >
AQ AQW  Post #: 114
3/2/2012 18:25:51   
battlesiege15
Member

just want to make sure, but is the new hellhound supposed to do a darkness bite attack?
AQ AQW  Post #: 115
3/2/2012 18:28:27   
Karmakas
Member

^ Yes, I'm certain it's supposed to be darkness.
Post #: 116
3/4/2012 0:50:59   
battlesiege15
Member

ummm I'm not sure if this is the right place to put this, but the Pied Burper tiering is really off in the Mostly Harmless Quest... I sorta can't get the shield I want because of the impossibility of beating Pied Burper TWICE... so ummm is there anything that can be done about him? if not, I guess it's ok... :(
AQ AQW  Post #: 117
3/4/2012 4:43:38   
Karmakas
Member

^ The staff are aware of it. Although, it's been quite a while and it hasn't been fixed yet.

Removed off-topic response.

~Aces


< Message edited by BlackAces -- 3/4/2012 4:46:16 >
Post #: 118
3/8/2012 21:23:50   
arnulfinho
Member

quote:

Sneevil Arca is missing a pic O.O here is one :o



Thanks for the pic - Dragoon23
quote:



Ku <- Ice Version

Level: 36
XP: 233
Gold: 78
Element: Ice

COMBAT DEFENCE
Melee: 24
Ranged: 24
Magic: 24

ATTRIBUTES
Strength: 85
Dexterity: 5
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 90

ELEMENT MODIFIER
Fire: 200%
Water: 25%
Wind: 25%
Ice: -50%
Earth: 120%
Energy: 120%
Light: 75%
Darkness: 75%

DESCRIPTION
An oddly chaotic creature. Strange, why haven't you heard of them before?



Ku <- Ice Version

Level: 56
XP: 377
Gold: 126
Element: Ice

COMBAT DEFENCE
Melee: 29
Ranged: 29
Magic: 29

ATTRIBUTES
Strength: 130
Dexterity: 20
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 130

ELEMENT MODIFIER
Fire: 200%
Water: 25%
Wind: 25%
Ice: -50%
Earth: 120%
Energy: 120%
Light: 75%
Darkness: 75%

DESCRIPTION
An oddly chaotic creature. Strange, why haven't you heard of them before?



Ku <- Ice Version

Level: 96
XP: 1671
Gold: 557
Element: Ice

COMBAT DEFENCE
Melee: 41
Ranged: 41
Magic: 41

ATTRIBUTES
Strength: 200
Dexterity: 80
Intellect: 0
Endurance: 0
Charisma: 0
Luck: 200

ELEMENT MODIFIER
Fire: 200%
Water: 25%
Wind: 25%
Ice: -50%
Earth: 120%
Energy: 120%
Light: 75%
Darkness: 75%

DESCRIPTION
An oddly chaotic creature. Strange, why haven't you heard of them before?



Ku <- Wind Version


ELEMENT MODIFIER
Fire: 120%
Water: 75%
Wind: -50%
Ice: 25%
Earth: 200%
Energy: 75%
Light: 25%
Darkness: 120%


Ku <- Fire Version


ELEMENT MODIFIER
Fire: -200%
Water: 120%
Wind: 120%
Ice: 200%
Earth: 25%
Energy: 25%
Light: 75%
Darkness: 75%


Ku <- Energy Version


ELEMENT MODIFIER
Fire: 25%
Water: 200%
Wind: 75%
Ice: 120%
Earth: 75%
Energy: -50%
Light: 25%
Darkness: 120%


Ku <- Light Version


ELEMENT MODIFIER
Fire: 75%
Water: 120%
Wind: 25%
Ice: 75%
Earth: 120%
Energy: 25%
Light: -50%
Darkness: 200%


Ku <- Earth Version


ELEMENT MODIFIER
Fire: 25%
Water: 75%
Wind: 200%
Ice: 120%
Earth: -50%
Energy: 75%
Light: 120%
Darkness: 25%


Ku <- Darkness Version


ELEMENT MODIFIER
Fire: 75%
Water: 25%
Wind: 120%
Ice: 75%
Earth: 25%
Energy: 120%
Light: 200%
Darkness: -50%


Ku <- Water Version


ELEMENT MODIFIER
Fire: 120%
Water: -50%
Wind: 75%
Ice: 25%
Earth: 75%
Energy: 200%
Light: 120%
Darkness: 25%


Ku D'envoi

Level: 36
XP: 514
Gold: 171
Element: ?

COMBAT DEFENCE
Melee: 24
Ranged: 24
Magic: 24

ATTRIBUTES
Strength: 85
Dexterity: 0
Intellect: 0
Endurance: 5
Charisma: 0
Luck: 90

ELEMENT MODIFIER
Fire: 75%
Water: 120%
Wind: 25%
Ice: 75%
Earth: 120%
Energy: 25%
Light: -50%
Darkness: 200%

DESCRIPTION
An oddly chaotic creature. Strange, why haven't yo-Is that a paintbrush??

EFFECT:
  • At the beginning of his turn, he may or may not change his elemental resistances. If he does, his -50% resistance is randomly set at one of the 8 standard elements, and the other resistances change as follows:
    • Selected element: -50%
    • Allied elements: 25%
    • Neutral elements: 75%
    • Poorly related elements: 120%
    • Opposing element: 200%

  • He attacks with the same element as his -50% resistance.


Effect thanks to Big E (he put it together so nicely that i couldn't help but to add it to the post xD)


Ku D'envoi

Level: 56
XP: 830
Gold: 277
Element: ?

COMBAT DEFENCE
Melee: 29
Ranged: 29
Magic: 29

ATTRIBUTES
Strength: 130
Dexterity: 0
Intellect: 0
Endurance: 20
Charisma: 0
Luck: 130

ELEMENT MODIFIER
Fire: 75%
Water: 120%
Wind: 25%
Ice: 75%
Earth: 120%
Energy: 25%
Light: -50%
Darkness: 200%

DESCRIPTION
An oddly chaotic creature. Strange, why haven't yo-Is that a paintbrush??

EFFECT:
  • At the beginning of his turn, he may or may not change his elemental resistances. If he does, his -50% resistance is randomly set at one of the 8 standard elements, and the other resistances change as follows:
    • Selected element: -50%
    • Allied elements: 25%
    • Neutral elements: 75%
    • Poorly related elements: 120%
    • Opposing element: 200%

  • He attacks with the same element as his -50% resistance.


Effect thanks to Big E


Ku D'envoi

Level: 96
XP: 3677
Gold: 1225
Element: ?

COMBAT DEFENCE
Melee: 41
Ranged: 41
Magic: 41

ATTRIBUTES
Strength: 200
Dexterity: 0
Intellect: 0
Endurance: 80
Charisma: 0
Luck: 200

ELEMENT MODIFIER
Fire: 75%
Water: 120%
Wind: 25%
Ice: 75%
Earth: 120%
Energy: 25%
Light: -50%
Darkness: 200%

DESCRIPTION
An oddly chaotic creature. Strange, why haven't yo-Is that a paintbrush??

EFFECT:
  • At the beginning of his turn, he may or may not change his elemental resistances. If he does, his -50% resistance is randomly set at one of the 8 standard elements, and the other resistances change as follows:
    • Selected element: -50%
    • Allied elements: 25%
    • Neutral elements: 75%
    • Poorly related elements: 120%
    • Opposing element: 200%

  • He attacks with the same element as his -50% resistance.


Effect thanks to Big E


If im correct there has to versions of these mobs in the following lvl's: 16, 76, and probly higher ones like 126 or so i just cant get these ones XD Just saying in case a forum member reads this and wants to add the entry XD Remember to add credit to Big E for this:
EFFECT:
[ul][*]At the beginning of his turn, he may or may not change his elemental resistances. If he does, his -50% resistance is randomly set at one of the 8 standard elements, and the other resistances change as follows:
[ul] [*]Selected element: -50%
[*]Allied elements: 25%
[*]Neutral elements: 75%
[*]Poorly related elements: 120%
[*]Opposing element: 200%[/ul]
[*]He attacks with the same element as his -50% resistance.[/ul]

Got it thanks, we used a much simpler method but I appreciate the effort. ~Aces

< Message edited by BlackAces -- 6/20/2012 4:25:28 >
AQ  Post #: 119
3/9/2012 0:17:07   
big E
Member

Ku D'Envoi

EFFECT
  • At the beginning of his turn, he may or may not change his elemental resistances. If he does, his -50% resistance is randomly set at one of the 8 standard elements, and the other resistances change as follows:
    Selected element: -50%
    Allied elements: 25%
    Neutral elements: 75%
    Poorly related elements: 120%
    Opposing element: 200%
  • He attacks with the same element as his -50% resistance.
  • AQ  Post #: 120
    3/13/2012 13:48:09   
    Phlox Lover
    Member

    Hirroo:


    EFFECT
    His wind attack uses some mp.
    If he does not have enough MP to use his wind attack, he does his earth attack that damages MP.
    His earth attack damages HP as well if it connects.

    < Message edited by Phlox Lover -- 3/14/2012 1:58:33 >
    Post #: 121
    3/15/2012 1:49:49   
    Dragoon23
    Legendary AK!!!


    quote:

    Wasn't sure how to do the Kus so I did it two ways: One monster with a resistance appendix and 8 monsters using the usual monster template.

    Ku

    Level: 136
    XP: 5617
    Gold: 1872
    Element: See Special

    COMBAT DEFENCE
    Melee: 52
    Ranged: 52
    Magic:52

    ATTRIBUTES
    Strength: 235
    Dexterity: 200
    Intellect: 0
    Endurance: 0
    Charisma: 0
    Luck: 245

    ELEMENT MODIFIERS
    Fire: X%
    Water: X%
    Wind: X%
    Ice: X%
    Earth: X%
    Energy: X%
    Light: X%
    Darkness: X%

    DESCRIPTION
    An oddly chaotic creature. Strange, why haven't you heard of them before?

    SPECIAL
    Ku randomly chooses an Element from the Element Wheel (which it keeps to the end of the battle) and modifies its resistances to the following:
    Chosen element: -50%.
    Allied elements: 25%.
    Neutral elements: 75%.
    Poorly related elements: 120%.
    Opposite element: 200%.

    It attacks with its chosen element.

    See Appendix for more details.





    Resistance Appendix:
    FIRE VERSION:
    ELEMENT MODIFIERS
    Fire: -50%
    Water: 120%
    Wind: 120%
    Ice: 200%
    Earth: 25%
    Energy: 25%
    Light: 75%
    Darkness: 75%

    WATER VERSION:
    ELEMENT MODIFIERS
    Fire: 120%
    Water: -50%
    Wind: 75%
    Ice: 25%
    Earth: 75%
    Energy: 200%
    Light: 120%
    Darkness: 25%

    WIND VERSION:
    ELEMENT MODIFIERS
    Fire: 120%
    Water: 75%
    Wind: -50%
    Ice: 25%
    Earth: 200%
    Energy: 75%
    Light: 25%
    Darkness: 120%

    ICE VERSION:
    ELEMENT MODIFIERS
    Fire: 200%
    Water: 25%
    Wind: 25%
    Ice: -50%
    Earth: 120%
    Energy: 120%
    Light: 75%
    Darkness: 75%

    Earth VERSION:
    ELEMENT MODIFIERS
    Fire: 25%
    Water: 75%
    Wind: 200%
    Ice: 120%
    Earth: -50%
    Energy: 75%
    Light: 120%
    Darkness: 25%

    ENERGY VERSION:
    ELEMENT MODIFIERS
    Fire: 25%
    Water: 200%
    Wind: 75%
    Ice: 120%
    Earth: 75%
    Energy: -50%
    Light: 25%
    Darkness: 120%

    LIGHT VERSION:
    ELEMENT MODIFIERS
    Fire: 75%
    Water: 120%
    Wind: 25%
    Ice: 75%
    Earth: 120%
    Energy: 25%
    Light: -50%
    Darkness: 200%

    DARKNESS VERSION:
    ELEMENT MODIFIERS
    Fire: 75%
    Water: 25%
    Wind: 120%
    Ice: 75%
    Earth: 25%
    Energy: 120%
    Light: 200%
    Darkness: -50%





    Ku

    Level: 136
    XP: 5617
    Gold: 1872
    Element: Darkness

    COMBAT DEFENCE
    Melee: 52
    Ranged: 52
    Magic:52

    ATTRIBUTES
    Strength: 235
    Dexterity: 200
    Intellect: 0
    Endurance: 0
    Charisma: 0
    Luck: 245

    ELEMENT MODIFIERS
    Fire: 75%
    Water: 25%
    Wind: 120%
    Ice: 75%
    Earth: 25%
    Energy: 120%
    Light: 200%
    Darkness: -50%

    DESCRIPTION
    An oddly chaotic creature. Strange, why haven't you heard of them before?





    Ku

    Level: 136
    XP: 5617
    Gold: 1872
    Element: Energy

    COMBAT DEFENCE
    Melee: 52
    Ranged: 52
    Magic:52

    ATTRIBUTES
    Strength: 235
    Dexterity: 200
    Intellect: 0
    Endurance: 0
    Charisma: 0
    Luck: 245

    ELEMENT MODIFIERS
    Fire: 25%
    Water: 200%
    Wind: 75%
    Ice: 120%
    Earth: 75%
    Energy: -50%
    Light: 25%
    Darkness: 120%

    DESCRIPTION
    An oddly chaotic creature. Strange, why haven't you heard of them before?





    Ku

    Level: 136
    XP: 5617
    Gold: 1872
    Element: Light

    COMBAT DEFENCE
    Melee: 52
    Ranged: 52
    Magic:52

    ATTRIBUTES
    Strength: 235
    Dexterity: 200
    Intellect: 0
    Endurance: 0
    Charisma: 0
    Luck: 245

    ELEMENT MODIFIERS
    Fire: 75%
    Water: 120%
    Wind: 25%
    Ice: 75%
    Earth: 120%
    Energy: 25%
    Light: -50%
    Darkness: 200%

    DESCRIPTION
    An oddly chaotic creature. Strange, why haven't you heard of them before?





    Ku

    Level: 136
    XP: 5617
    Gold: 1872
    Element: Water

    COMBAT DEFENCE
    Melee: 52
    Ranged: 52
    Magic:52

    ATTRIBUTES
    Strength: 235
    Dexterity: 200
    Intellect: 0
    Endurance: 0
    Charisma: 0
    Luck: 245

    ELEMENT MODIFIERS
    Fire: 120%
    Water: -50%
    Wind: 75%
    Ice: 25%
    Earth: 75%
    Energy: 200%
    Light: 120%
    Darkness: 25%

    DESCRIPTION
    An oddly chaotic creature. Strange, why haven't you heard of them before?





    Ku

    Level: 136
    XP: 5617
    Gold: 1872
    Element: Wind

    COMBAT DEFENCE
    Melee: 52
    Ranged: 52
    Magic:52

    ATTRIBUTES
    Strength: 235
    Dexterity: 200
    Intellect: 0
    Endurance: 0
    Charisma: 0
    Luck: 245

    ELEMENT MODIFIERS
    Fire: 120%
    Water: 75%
    Wind: -50%
    Ice: 25%
    Earth: 200%
    Energy: 75%
    Light: 25%
    Darkness: 120%

    DESCRIPTION
    An oddly chaotic creature. Strange, why haven't you heard of them before?





    Ku

    Level: 136
    XP: 5617
    Gold: 1872
    Element: Fire

    COMBAT DEFENCE
    Melee: 52
    Ranged: 52
    Magic:52

    ATTRIBUTES
    Strength: 235
    Dexterity: 200
    Intellect: 0
    Endurance: 0
    Charisma: 0
    Luck: 245

    ELEMENT MODIFIERS
    Fire: -50%
    Water: 120%
    Wind: 120%
    Ice: 200%
    Earth: 25%
    Energy: 25%
    Light: 75%
    Darkness: 75%

    DESCRIPTION
    An oddly chaotic creature. Strange, why haven't you heard of them before?





    Ku

    Level: 136
    XP: 5617
    Gold: 1872
    Element: Ice

    COMBAT DEFENCE
    Melee: 52
    Ranged: 52
    Magic:52

    ATTRIBUTES
    Strength: 235
    Dexterity: 200
    Intellect: 0
    Endurance: 0
    Charisma: 0
    Luck: 245

    ELEMENT MODIFIERS
    Fire: 200%
    Water: 25%
    Wind: 25%
    Ice: -50%
    Earth: 120%
    Energy: 120%
    Light: 75%
    Darkness: 75%

    DESCRIPTION
    An oddly chaotic creature. Strange, why haven't you heard of them before?





    Ku

    Level: 136
    XP: 5617
    Gold: 1872
    Element: Earth

    COMBAT DEFENCE
    Melee: 52
    Ranged: 52
    Magic:52

    ATTRIBUTES
    Strength: 235
    Dexterity: 200
    Intellect: 0
    Endurance: 0
    Charisma: 0
    Luck: 245

    ELEMENT MODIFIERS
    Fire: 25%
    Water: 75%
    Wind: 200%
    Ice: 120%
    Earth: -50%
    Energy: 75%
    Light: 120%
    Darkness: 25%

    DESCRIPTION
    An oddly chaotic creature. Strange, why haven't you heard of them before?





    Ku D'envoi

    Level: 136
    XP: 12358
    Gold: 4119
    Element: See Special

    COMBAT DEFENCE
    Melee: 52
    Ranged: 52
    Magic:52

    ATTRIBUTES
    Strength: 235
    Dexterity: 0
    Intellect: 0
    Endurance: 200
    Charisma: 0
    Luck: 245

    ELEMENT MODIFIERS
    Fire: X%
    Water: X%
    Wind: X%
    Ice: X%
    Earth: X%
    Energy: X%
    Light: X%
    Darkness: X%

    DESCRIPTION
    An oddly chaotic creature. Strange, why haven't yo-Is that a paintbrush??

    SPECIAL
    At the beginning of his turn, he might change his elemental resistances. If he does, he randomly chooses one from the Elemental Wheel making the other resistances change as follows:
    Chosen element: -50%
    Allied elements: 25%
    Neutral elements: 75%
    Poorly related elements: 120%
    Opposing element: 200%

    He attacks with the same element as his -50% resistance.


    Special thanks to big E







    Updated Cyberchaun

    Cyberchaun

    Level: 85
    XP: 222
    Gold: 671
    Element: Energy

    COMBAT DEFENCE
    Melee: 37
    Ranged: 37
    Magic: 42

    ATTRIBUTES
    Strength: 190
    Dexterity: 40
    Intellect: 0
    Endurance: 0
    Charisma: 0
    Luck: 195

    ELEMENT MODIFIERS
    Fire: 75%
    Water: 100%
    Wind: 110%
    Ice: 75%
    Earth: 40%
    Energy: 90%
    Light: 40%
    Darkness: 110%

    DESCRIPTION
    Powered by almagiscichemically-converted gold, this Leprechaun works for a rogue Drakel general!

    SPECIAL
  • Regenerates 40SP per turn.
  • If he has at least 133SP, he'll element seek for light or fire. If light resistance is weaker or both light and fire resistance are the same, he'll use a 1 hit light ranged attack. If fire is weaker, he'll use a 2 hit fire ranged attack.
  • If he doesn't have enough SP, he'll use a 3 hit energy melee attack.



    Corrections thanks to RedEyedDrake.




    Updated Cyberchaun

    Cyberchaun

    Level: 100
    XP: 385
    Gold: 1152
    Element: Energy

    COMBAT DEFENCE
    Melee: 42
    Ranged: 42
    Magic: 47

    ATTRIBUTES
    Strength: 200
    Dexterity: 100
    Intellect: 0
    Endurance: 0
    Charisma: 0
    Luck: 200

    ELEMENT MODIFIERS
    Fire: 75%
    Water: 100%
    Wind: 110%
    Ice: 75%
    Earth: 40%
    Energy: 90%
    Light: 40%
    Darkness: 110%

    DESCRIPTION
    Powered by almagiscichemically-converted gold, this Leprechaun works for a rogue Drakel general!

    SPECIAL
  • Regenerates 45SP per turn.
  • If he has at least 164SP, he'll element seek for light or fire. If light resistance is weaker or both light and fire resistance are the same, he'll use a 1 hit light ranged attack. If fire is weaker, he'll use a 2 hit fire ranged attack.
  • If he doesn't have enough SP, he'll use a 3 hit energy melee attack.


    Corrections thanks to RedEyedDrake.



    Updated Cyberchaun

    Cyberchaun

    Level: 115
    XP: 624
    Gold: 1871
    Element: Energy

    COMBAT DEFENCE
    Melee: 46
    Ranged: 46
    Magic: 51

    ATTRIBUTES
    Strength: 200
    Dexterity: 175
    Intellect: 0
    Endurance: 0
    Charisma: 0
    Luck: 200

    ELEMENT MODIFIERS
    Fire: 75%
    Water: 100%
    Wind: 110%
    Ice: 75%
    Earth: 40%
    Energy: 90%
    Light: 40%
    Darkness: 110%

    DESCRIPTION
    Powered by almagiscichemically-converted gold, this Leprechaun works for a rogue Drakel general!

    SPECIAL
  • Regenerates 51 SP per turn.
  • If he has at least 198 SP, he'll element seek for light or fire. If light resistance is weaker or both light and fire resistance are the same, he'll use a 1 hit light ranged attack. If fire is weaker, he'll use a 2 hit fire ranged attack.
  • If he doesn't have enough SP, he'll use a 3 hit energy melee attack.


    Corrections thanks to RedEyedDrake.



    Updated Cyberchaun

    Cyberchaun

    Level: 130
    XP: 957
    Gold: 2877
    Element: Energy

    COMBAT DEFENCE
    Melee: 50
    Ranged: 50
    Magic: 55

    ATTRIBUTES
    Strength: 220
    Dexterity: 200
    Intellect: 0
    Endurance: 0
    Charisma: 0
    Luck: 230

    ELEMENT MODIFIERS
    Fire: 75%
    Water: 100%
    Wind: 110%
    Ice: 75%
    Earth: 40%
    Energy: 90%
    Light: 40%
    Darkness: 110%

    DESCRIPTION
    Powered by almagiscichemically-converted gold, this Leprechaun works for a rogue Drakel general!

    SPECIAL
  • Regenerates 56 SP per turn.
  • If he has at least 233 SP, he'll element seek for light or fire. If light resistance is weaker or both light and fire resistance are the same, he'll use a 1 hit light ranged attack. If fire is weaker, he'll use a 2 hit fire ranged attack.
  • If he doesn't have enough SP, he'll use a 3 hit energy melee attack.

    Corrections thanks to RedEyedDrake.



    Updated Cyberchaun

    Cyberchaun

    Level: 145
    XP: 1405
    Gold: 4218
    Element: Energy

    COMBAT DEFENCE
    Melee: 41
    Ranged: 41
    Magic: 46

    ATTRIBUTES
    Strength: 260
    Dexterity: 200
    Intellect: 0
    Endurance: 0
    Charisma: 0
    Luck: 265

    ELEMENT MODIFIERS
    Fire: 75%
    Water: 100%
    Wind: 110%
    Ice: 75%
    Earth: 40%
    Energy: 90%
    Light: 40%
    Darkness: 110%

    DESCRIPTION
    Powered by almagiscichemically-converted gold, this Leprechaun works for a rogue Drakel general!

    SPECIAL
  • Regenerates 62SP per turn.
  • If he has at least 272SP, he'll element seek for light or fire. If light resistance is weaker or both light and fire resistance are the same, he'll use a 1 hit light ranged attack. If fire is weaker, he'll use a 2 hit fire ranged attack.
  • If he doesn't have enough SP, he'll use a 3 hit energy melee attack.


    Corrections thanks to RedEyedDrake.



    Updated Dragonchaun

    Dragonchaun

    Level: 90
    XP: 346
    Gold: 1040
    Element: Fire

    COMBAT DEFENCE
    Melee: 49
    Ranged: 49
    Magic: 54

    ATTRIBUTES
    Strength: 0
    Dexterity: 50
    Intellect: 200
    Endurance: 0
    Charisma: 0
    Luck: 200

    ELEMENT MODIFIERS
    Fire: 50%
    Water: 70%
    Wind: 120%
    Ice: 90%
    Earth: 70%
    Energy: 90%
    Light: 50%
    Darkness: 120%

    DESCRIPTION
    Half gold dragon and half Leprechaun, this new secret weapon of Uncle Sham's may just tilt the balance in the Blarney War!

    SPECIAL
    Regenerates 55SP per turn.
    If he has at least 190 SP, he'll use a 1 hit magic light attack for increased damage.


    proof




    Updated Dragonchaun

    Dragonchaun

    Level: 110
    XP: 685
    Gold: 2063
    Element: Fire

    COMBAT DEFENCE
    Melee: 54
    Ranged: 54
    Magic: 59

    ATTRIBUTES
    Strength: 0
    Dexterity: 150
    Intellect: 200
    Endurance: 0
    Charisma: 0
    Luck: 200

    ELEMENT MODIFIERS
    Fire: 50%
    Water: 70%
    Wind: 120%
    Ice: 90%
    Earth: 70%
    Energy: 90%
    Light: 50%
    Darkness: 120%

    DESCRIPTION
    Half gold dragon and half Leprechaun, this new secret weapon of Uncle Sham's may just tilt the balance in the Blarney War!

    SPECIAL
    Regenerates 65 SP per turn.
    If he has at least 246 SP, he'll use a 1 hit magic light attack for increased damage.






    Updated Dragonchaun

    Dragonchaun

    Level: 130
    XP: 1233
    Gold: 3704
    Element: Fire

    COMBAT DEFENCE
    Melee: 60
    Ranged: 60
    Magic: 65

    ATTRIBUTES
    Strength: 0
    Dexterity: 200
    Intellect: 230
    Endurance: 0
    Charisma: 0
    Luck: 220

    ELEMENT MODIFIERS
    Fire: 50%
    Water: 70%
    Wind: 120%
    Ice: 90%
    Earth: 70%
    Energy: 90%
    Light: 50%
    Darkness: 120%

    DESCRIPTION
    Half gold dragon and half Leprechaun, this new secret weapon of Uncle Sham's may just tilt the balance in the Blarney War!

    SPECIAL
    Regenerates 75 SP per turn.
    If he has at least 308 SP, he'll use a 1 hit magic light attack for increased damage.





    Updated Dragonchaun

    Dragonchaun

    Level: 150
    XP: 2040
    Gold: 6115
    Element: Fire

    COMBAT DEFENCE
    Melee: 66
    Ranged: 66
    Magic: 71

    ATTRIBUTES
    Strength: 0
    Dexterity: 200
    Intellect: 275
    Endurance: 0
    Charisma: 0
    Luck: 275

    ELEMENT MODIFIERS
    Fire: 50%
    Water: 70%
    Wind: 120%
    Ice: 90%
    Earth: 70%
    Energy: 90%
    Light: 50%
    Darkness: 120%

    DESCRIPTION
    Half gold dragon and half Leprechaun, this new secret weapon of Uncle Sham's may just tilt the balance in the Blarney War!

    SPECIAL
    Regenerates 85 SP per turn.
    If he has at least 377 SP, he'll use a 1 hit magic light attack for increased damage.





    Updated O'Teeny

    O'Teeny

    Level: 85
    XP: 222
    Gold: 671
    Element: Earth

    COMBAT DEFENCE
    Melee: 67
    Ranged: 67
    Magic: 72

    ATTRIBUTES
    Strength: 0
    Dexterity: 190
    Intellect: 40
    Endurance: 0
    Charisma: 0
    Luck: 195

    ELEMENT MODIFIERS
    Fire: 100%
    Water: 75%
    Wind: 130%
    Ice: 100%
    Earth: 50%
    Energy: 120%
    Light: 50%
    Darkness: 130%

    DESCRIPTION
    This tiny leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has alot of gold on him!

    SPECIAL
    Regenerates 80 SP per turn.
    If he has at least 235 SP, he'll use a magic light attack for increased damage.





    Updated O'Teeny

    O'Teeny

    Level: 105
    XP: 454
    Gold: 1363
    Element: Earth

    COMBAT DEFENCE
    Melee: 73
    Ranged: 73
    Magic: 78

    ATTRIBUTES
    Strength: 0
    Dexterity: 200
    Intellect: 125
    Endurance: 0
    Charisma: 0
    Luck: 200

    ELEMENT MODIFIERS
    Fire: 100%
    Water: 75%
    Wind: 130%
    Ice: 100%
    Earth: 50%
    Energy: 120%
    Light: 50%
    Darkness: 130%

    DESCRIPTION
    This tiny leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has alot of gold on him!

    SPECIAL
    Regenerates 95 SP per turn.
    If he has at least 308 SP, he'll use a magic light attack for increased damage.





    Updated O'Teeny

    O'Teeny

    Level: 125
    XP: 836
    Gold: 2506
    Element: Earth

    COMBAT DEFENCE
    Melee: 79
    Ranged: 79
    Magic: 84

    ATTRIBUTES
    Strength: 0
    Dexterity: 205
    Intellect: 200
    Endurance: 0
    Charisma: 0
    Luck: 220

    ELEMENT MODIFIERS
    Fire: 100%
    Water: 75%
    Wind: 130%
    Ice: 100%
    Earth: 50%
    Energy: 120%
    Light: 50%
    Darkness: 130%

    DESCRIPTION
    This tiny leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has alot of gold on him!

    SPECIAL
    Regenerates 110 SP per turn.
    If he has at least 391SP, he'll use a magic light attack for increased damage.





    Updated O'Teeny

    O'Teeny

    Level: 145
    XP: 1405
    Gold: 4219
    Element: Earth

    COMBAT DEFENCE
    Melee: 84
    Ranged: 84
    Magic: 89

    ATTRIBUTES
    Strength: 0
    Dexterity: 260
    Intellect: 200
    Endurance: 0
    Charisma: 0
    Luck: 265

    ELEMENT MODIFIERS
    Fire: 100%
    Water: 75%
    Wind: 130%
    Ice: 100%
    Earth: 50%
    Energy: 120%
    Light: 50%
    Darkness: 130%

    DESCRIPTION
    This tiny leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has alot of gold on him!

    SPECIAL
    Regenerates 125 SP per turn.
    If he has at least 482 SP, he'll use a magic light attack for increased damage.





    Updated O'Meany

    O'Meany

    Level: 85
    XP: 222
    Gold: 671
    Element: Earth

    COMBAT DEFENCE
    Melee: 37
    Ranged: 37
    Magic: 42

    ATTRIBUTES
    Strength: 0
    Dexterity: 40
    Intellect: 190
    Endurance: 0
    Charisma: 0
    Luck: 195

    ELEMENT MODIFIERS
    Fire: 100%
    Water: 75%
    Wind: 130%
    Ice: 100%
    Earth: 50%
    Energy: 120%
    Light: 50%
    Darkness: 130%

    DESCRIPTION
    This leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has a lot of gold on him!


    SPECIAL
    Regenerates 80 SP per turn.
    If he has at least 235 SP, he'll use a magic light attack for increased damage.






    Updated O'Meany

    O'Meany

    Level: 100
    XP: 385
    Gold: 1152
    Element: Earth

    COMBAT DEFENCE
    Melee: 42
    Ranged: 42
    Magic: 47

    ATTRIBUTES
    Strength: 0
    Dexterity: 100
    Intellect: 200
    Endurance: 0
    Charisma: 0
    Luck: 200

    ELEMENT MODIFIERS
    Fire: 100%
    Water: 75%
    Wind: 130%
    Ice: 100%
    Earth: 50%
    Energy: 120%
    Light: 50%
    Darkness: 130%

    DESCRIPTION
    This leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has a lot of gold on him!


    SPECIAL
    Regenerates 90 SP per turn.
    If he has at least 291 SP, he'll use a magic light attack for increased damage.





    Updated O'Meany

    O'Meany

    Level: 115
    XP: 624
    Gold: 1871
    Element: Earth

    COMBAT DEFENCE
    Melee: 46
    Ranged: 46
    Magic: 51

    ATTRIBUTES
    Strength: 0
    Dexterity: 175
    Intellect: 200
    Endurance: 0
    Charisma: 0
    Luck: 200

    ELEMENT MODIFIERS
    Fire: 100%
    Water: 75%
    Wind: 130%
    Ice: 100%
    Earth: 50%
    Energy: 120%
    Light: 50%
    Darkness: 130%

    DESCRIPTION
    This leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has a lot of gold on him!


    SPECIAL
    Regenerates 102SP per turn.
    If he has at least 349SP, he'll use a magic light attack for increased damage.





    Updated O'Meany

    O'Meany

    Level: 130
    XP: 957
    Gold: 2877
    Element: Earth

    COMBAT DEFENCE
    Melee: 50
    Ranged: 50
    Magic: 55

    ATTRIBUTES
    Strength: 0
    Dexterity: 200
    Intellect: 220
    Endurance: 0
    Charisma: 0
    Luck: 230

    ELEMENT MODIFIERS
    Fire: 100%
    Water: 75%
    Wind: 130%
    Ice: 100%
    Earth: 50%
    Energy: 120%
    Light: 50%
    Darkness: 130%

    DESCRIPTION
    This leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has a lot of gold on him!


    SPECIAL
    Regenerates 113 SP per turn.
    If he has at least 452SP, he'll use a magic light attack for increased damage.





    Updated O'Meany

    O'Meany

    Level: 145
    XP: 1405
    Gold: 4219
    Element: Earth

    COMBAT DEFENCE
    Melee: 54
    Ranged: 54
    Magic: 59

    ATTRIBUTES
    Strength: 0
    Dexterity: 200
    Intellect: 260
    Endurance: 0
    Charisma: 0
    Luck: 265

    ELEMENT MODIFIERS
    Fire: 100%
    Water: 75%
    Wind: 130%
    Ice: 100%
    Earth: 50%
    Energy: 120%
    Light: 50%
    Darkness: 130%

    DESCRIPTION
    This leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has a lot of gold on him!


    SPECIAL
    Regenerates 125 SP per turn.
    If he has at least 482 SP, he'll use a magic light attack for increased damage.





    Updated O'Greeny

    O'Greeny

    Level: 95
    XP: 322
    Gold: 968
    Element: Earth

    COMBAT DEFENCE
    Melee: 30
    Ranged: 30
    Magic: 35

    ATTRIBUTES
    Strength: 0
    Dexterity: 0
    Intellect: 75
    Endurance: 200
    Charisma: 0
    Luck: 200

    ELEMENT MODIFIERS
    Fire: 100%
    Water: 75%
    Wind: 130%
    Ice: 100%
    Earth: 50%
    Energy: 120%
    Light: 50%
    Darkness: 130%

    DESCRIPTION
    This giant leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has a lot of gold on him!

    SPECIAL
    Regenerates 87 SP per turn.
    If he has at least 271 SP, he'll use a 1 hit magic light attack for increased damage.





    Updated O'Greeny

    O'Greeny

    Level: 110
    XP: 534
    Gold: 1602
    Element: Earth

    COMBAT DEFENCE
    Melee: 34
    Ranged: 34
    Magic: 39

    ATTRIBUTES
    Strength: 0
    Dexterity: 0
    Intellect: 150
    Endurance: 200
    Charisma: 0
    Luck: 200

    ELEMENT MODIFIERS
    Fire: 100%
    Water: 75%
    Wind: 130%
    Ice: 100%
    Earth: 50%
    Energy: 120%
    Light: 50%
    Darkness: 130%

    DESCRIPTION
    This giant leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has a lot of gold on him!

    SPECIAL
    Regenerates 98SP per turn.
    If he has at least 329SP, he'll use a 1 hit magic light attack for increased damage.





    Updated O'Greeny

    O'Greeny

    Level: 125
    XP: 836
    Gold: 2506
    Element: Earth

    COMBAT DEFENCE
    Melee: 39
    Ranged: 39
    Magic: 44

    ATTRIBUTES
    Strength: 0
    Dexterity: 0
    Intellect: 200
    Endurance: 205
    Charisma: 0
    Luck: 220

    ELEMENT MODIFIERS
    Fire: 100%
    Water: 75%
    Wind: 130%
    Ice: 100%
    Earth: 50%
    Energy: 120%
    Light: 50%
    Darkness: 130%

    DESCRIPTION
    This giant leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has a lot of gold on him!

    SPECIAL
    Regenerates 110SP per turn.
    If he has at least 391SP, he'll use a 1 hit magic light attack for increased damage.





    Updated O'Greeny

    O'Greeny

    Level: 140
    XP: 1244
    Gold: 3731
    Element: Earth

    COMBAT DEFENCE
    Melee: 43
    Ranged: 43
    Magic: 48

    ATTRIBUTES
    Strength: 0
    Dexterity: 0
    Intellect: 200
    Endurance: 245
    Charisma: 0
    Luck: 255

    ELEMENT MODIFIERS
    Fire: 100%
    Water: 75%
    Wind: 130%
    Ice: 100%
    Earth: 50%
    Energy: 120%
    Light: 50%
    Darkness: 130%

    DESCRIPTION
    This giant leprechaun is looking for his pot of gold. He seems to have lost it...but if you beat him you'll find he still has a lot of gold on him!

    SPECIAL
    Regenerates 120 SP per turn.
    If he has at least 460 SP, he'll use a 1 hit magic light attack for increased damage.





    Updated Giant Cyberchaun

    Giant Cyberchaun

    Level: 87
    XP: 241
    Gold: 723
    Element: Energy

    COMBAT DEFENCE
    Melee: 28
    Ranged: 28
    Magic: 33

    ATTRIBUTES
    Strength: 45
    Dexterity: 0
    Intellect: 0
    Endurance: 195
    Charisma: 0
    Luck: 195

    ELEMENT MODIFIERS
    Fire: 75%
    Water: 100%
    Wind: 110%
    Ice: 75%
    Earth: 40%
    Energy: 90%
    Light: 40%
    Darkness: 110%

    DESCRIPTION
    Powered by almagiscichemically-converted gold, this Leprechaun works for a rogue Drakel general!

    SPECIAL
  • Regenerates 41SP per turn.
  • If he has at least 137SP, he'll element seek for light or fire. If light resistance is weaker or both light and fire resistance are the same, he'll use a 1 hit light ranged attack. If fire is weaker, he'll use a 2 hit fire ranged attack.
  • If he doesn't have enough SP, he'll use a 3 hit energy melee attack.


    Corrections thanks to RedEyedDrake.



    Updated Giant Cyberchaun

    Giant Cyberchaun

    Level: 102
    XP: 412
    Gold: 1233
    Element: Energy

    COMBAT DEFENCE
    Melee: 32
    Ranged: 32
    Magic: 37

    ATTRIBUTES
    Strength: 100
    Dexterity: 0
    Intellect: 0
    Endurance: 200
    Charisma: 0
    Luck: 200

    ELEMENT MODIFIERS
    Fire: 75%
    Water: 100%
    Wind: 110%
    Ice: 75%
    Earth: 40%
    Energy: 90%
    Light: 40%
    Darkness: 110%

    DESCRIPTION
    Powered by almagiscichemically-converted gold, this Leprechaun works for a rogue Drakel general!

    SPECIAL
  • Regenerates 46SP per turn.
  • If he has at least 169SP, he'll element seek for light or fire. If light resistance is weaker or both light and fire resistance are the same, he'll use a 1 hit light ranged attack. If fire is weaker, he'll use a 2 hit fire ranged attack.
  • If he doesn't have enough SP, he'll use a 3 hit energy melee attack.



    Corrections thanks to RedEyedDrake.



    Updated Giant Cyberchaun

    Giant Cyberchaun

    Level: 117
    XP: 664
    Gold: 1987
    Element: Energy

    COMBAT DEFENCE
    Melee: 36
    Ranged: 36
    Magic: 41

    ATTRIBUTES
    Strength: 185
    Dexterity: 0
    Intellect: 0
    Endurance: 200
    Charisma: 0
    Luck: 200

    ELEMENT MODIFIERS
    Fire: 75%
    Water: 100%
    Wind: 110%
    Ice: 75%
    Earth: 40%
    Energy: 90%
    Light: 40%
    Darkness: 110%

    DESCRIPTION
    Powered by almagiscichemically-converted gold, this Leprechaun works for a rogue Drakel general!

    SPECIAL
  • Regenerates 52SP per turn.
  • If he has at least 201SP, he'll element seek for light or fire. If light resistance is weaker or both light and fire resistance are the same, he'll use a 1 hit light ranged attack. If fire is weaker, he'll use a 2 hit fire ranged attack.
  • If he doesn't have enough SP, he'll use a 3 hit energy melee attack.


    Corrections thanks to RedEyedDrake.



    Updated Giant Cyberchaun

    Giant Cyberchaun

    Level: 132
    XP: 1012
    Gold: 3035
    Element: Energy

    COMBAT DEFENCE
    Melee: 41
    Ranged: 41
    Magic: 46

    ATTRIBUTES
    Strength: 200
    Dexterity: 0
    Intellect: 0
    Endurance: 225
    Charisma: 0
    Luck: 235

    ELEMENT MODIFIERS
    Fire: 75%
    Water: 100%
    Wind: 110%
    Ice: 75%
    Earth: 40%
    Energy: 90%
    Light: 40%
    Darkness: 110%

    DESCRIPTION
    Powered by almagiscichemically-converted gold, this Leprechaun works for a rogue Drakel general!

    SPECIAL
  • Regenerates 57SP per turn.
  • If he has at least 239SP, he'll element seek for light or fire. If light resistance is weaker or both light and fire resistance are the same, he'll use a 1 hit light ranged attack. If fire is weaker, he'll use a 2 hit fire ranged attack.
  • If he doesn't have enough SP, he'll use a 3 hit energy melee attack.


    Corrections thanks to RedEyedDrake.



    Updated Giant Cyberchaun

    Giant Cyberchaun

    Level: 147
    XP: 1475
    Gold: 4426
    Element: Energy

    COMBAT DEFENCE
    Melee: 45
    Ranged: 45
    Magic: 50

    ATTRIBUTES
    Strength: 200
    Dexterity: 0
    Intellect: 0
    Endurance: 265
    Charisma: 0
    Luck: 270

    ELEMENT MODIFIERS
    Fire: 75%
    Water: 100%
    Wind: 110%
    Ice: 75%
    Earth: 40%
    Energy: 90%
    Light: 40%
    Darkness: 110%

    DESCRIPTION
    Powered by almagiscichemically-converted gold, this Leprechaun works for a rogue Drakel general!

    SPECIAL
  • Regenerates 63 SP per turn.
  • If he has at least 277 SP, he'll element seek for light or fire. If light resistance is weaker or both light and fire resistance are the same, he'll use a 1 hit light ranged attack. If fire is weaker, he'll use a 2 hit fire ranged attack.
  • If he doesn't have enough SP, he'll use a 3 hit energy melee attack.


    Corrections thanks to RedEyedDrake.




    Updated Leprechaun Power Armor

    Leprechaun Power Armor

    Level: 89
    XP: 258
    Gold: 779
    Element: Energy

    COMBAT DEFENCE
    Melee: 39
    Ranged: 39
    Magic: 44

    ATTRIBUTES
    Strength: 200
    Dexterity: 45
    Intellect: 0
    Endurance: 0
    Charisma: 0
    Luck: 200

    ELEMENT MODIFIERS
    Fire: 80%
    Water: 120%
    Wind: 100%
    Ice: 80%
    Earth: 70%
    Energy: 50%
    Light: 50%
    Darkness: 120%

    DESCRIPTION
    Powered by almagiscichemically-converted gold, this converted Drakel Power Armor is now under the command of Leprechauns!

    SPECIAL
  • Regenerates 55 SP per turn.
  • If he has at least 188 SP, he'll element seek for light or energy. If light resistance is weaker or light and energy resistances are the same, he'll use a 1 hit light ranged attack. If energy resistance is weaker, he'll use a 2 hit energy ranged attack.
  • If he doesn't have enough SP, he'll use a 1 hit earth ranged attack.
  • You can click on the light behind the armor's head to take a Power Supply.*

    *You grabbed a Power Armor Power Supply.





    Updated Leprechaun Power Armor

    Leprechaun Power Armor

    Level: 109
    XP: 516
    Gold: 1552
    Element: Energy

    COMBAT DEFENCE
    Melee: 44
    Ranged: 44
    Magic: 49

    ATTRIBUTES
    Strength: 200
    Dexterity: 145
    Intellect: 0
    Endurance: 0
    Charisma: 0
    Luck: 200

    ELEMENT MODIFIERS
    Fire: 80%
    Water: 120%
    Wind: 100%
    Ice: 80%
    Earth: 70%
    Energy: 50%
    Light: 50%
    Darkness: 120%

    DESCRIPTION
    Powered by almagiscichemically-converted gold, this converted Drakel Power Armor is now under the command of Leprechauns!

    SPECIAL
  • Regenerates 65 SP per turn.
  • If he has at least 245 SP, he'll element seek for light or energy. If light resistance is weaker or light and energy resistances are the same, he'll use a 1 hit light ranged attack. If energy resistance is weaker, he'll use a 2 hit energy ranged attack.
  • If he doesn't have enough SP, he'll use a 1 hit earth ranged attack.
  • You can click on the light behind the armor's head to take a Power Supply.*

    *You grabbed a Power Armor Power Supply.




    Updated Leprechaun Power Armor

    Leprechaun Power Armor

    Level: 124
    XP: 811
    Gold: 2437
    Element: Energy

    COMBAT DEFENCE
    Melee: 48
    Ranged: 48
    Magic: 53

    ATTRIBUTES
    Strength: 200
    Dexterity: 200
    Intellect: 0
    Endurance: 0
    Charisma: 0
    Luck: 220

    ELEMENT MODIFIERS
    Fire: 80%
    Water: 120%
    Wind: 100%
    Ice: 80%
    Earth: 70%
    Energy: 50%
    Light: 50%
    Darkness: 120%

    DESCRIPTION
    Powered by almagiscichemically-converted gold, this converted Drakel Power Armor is now under the command of Leprechauns!

    SPECIAL
  • Regenerates 72 SP per turn.
  • If he has at least 272 SP, he'll element seek for light or energy. If light resistance is weaker or light and energy resistances are the same, he'll use a 1 hit light ranged attack. If energy resistance is weaker, he'll use a 2 hit energy ranged attack.
  • If he doesn't have enough SP, he'll use a 1 hit earth ranged attack.
  • You can click on the light behind the armor's head to take a Power Supply.*

    *You grabbed a Power Armor Power Supply.





    Updated Leprechaun Power Armor

    Leprechaun Power Armor

    Level: 144
    XP: 1373
    Gold: 4118
    Element: Energy

    COMBAT DEFENCE
    Melee: 54
    Ranged: 54
    Magic: 59

    ATTRIBUTES
    Strength: 260
    Dexterity: 200
    Intellect: 0
    Endurance: 0
    Charisma: 0
    Luck: 260

    ELEMENT MODIFIERS
    Fire: 80%
    Water: 120%
    Wind: 100%
    Ice: 80%
    Earth: 70%
    Energy: 50%
    Light: 50%
    Darkness: 120%

    DESCRIPTION
    Powered by almagiscichemically-converted gold, this converted Drakel Power Armor is now under the command of Leprechauns!

    SPECIAL
  • Regenerates 82 SP per turn.
  • If he has at least 359 SP, he'll element seek for light or energy. If light resistance is weaker or light and energy resistances are the same, he'll use a 1 hit light ranged attack. If energy resistance is weaker, he'll use a 2 hit energy ranged attack.
  • If he doesn't have enough SP, he'll use a 1 hit earth ranged attack.
  • You can click on the light behind the armor's head to take a Power Supply.*

    *You grabbed a Power Armor Power Supply.




    Updated GO-LD Walker

    GO-LD Walker

    Level: 95
    XP: 322
    Gold: 968
    Element: Energy

    COMBAT DEFENCE
    Melee: 40
    Ranged: 40
    Magic: 45

    ATTRIBUTES
    Strength: 200
    Dexterity: 0
    Intellect: 0
    Endurance: 75
    Charisma: 0
    Luck: 200

    ELEMENT MODIFIERS
    Fire: 80%
    Water: 120%
    Wind: 100%
    Ice: 80%
    Earth: 80%
    Energy: 50%
    Light: 50%
    Darkness: 120%

    DESCRIPTION
    Combining some Drakel tech along with the gold-powered weaponry of the Leprechaun Nation, this machine was meant for walking, and it'll walk all over you!





    Updated GO-LD Walker

    GO-LD Walker

    Level: 135
    XP: 1095
    Gold: 3284
    Element: Energy

    COMBAT DEFENCE
    Melee: 52
    Ranged: 52
    Magic: 57

    ATTRIBUTES
    Strength: 230
    Dexterity: 0
    Intellect: 0
    Endurance: 200
    Charisma: 0
    Luck: 245

    ELEMENT MODIFIERS
    Fire: 80%
    Water: 120%
    Wind: 100%
    Ice: 80%
    Earth: 80%
    Energy: 50%
    Light: 50%
    Darkness: 120%

    DESCRIPTION
    Combining some Drakel tech along with the gold-powered weaponry of the Leprechaun Nation, this machine was meant for walking, and it'll walk all over you!




    Updated GO-LD Walker

    GO-LD Walker

    Level: 150
    XP: 1583
    Gold: 4750
    Element: Energy

    COMBAT DEFENCE
    Melee: 56
    Ranged: 56
    Magic: 61

    ATTRIBUTES
    Strength: 275
    Dexterity: 0
    Intellect: 0
    Endurance: 200
    Charisma: 0
    Luck: 275

    ELEMENT MODIFIERS
    Fire: 80%
    Water: 120%
    Wind: 100%
    Ice: 80%
    Earth: 80%
    Energy: 50%
    Light: 50%
    Darkness: 120%

    DESCRIPTION
    Combining some Drakel tech along with the gold-powered weaponry of the Leprechaun Nation, this machine was meant for walking, and it'll walk all over you!


  • Got it thanks. ~Aces

    < Message edited by BlackAces -- 6/20/2012 4:26:04 >
    Post #: 122
    3/18/2012 12:33:27   
    battlesiege15
    Member

    ummm idk if this has been posted already but the razorclaw got a good buff. It's defenses are something like

    Fire: 200%
    Light: 110%
    Dark: 50%
    and others are like 70%.

    And it attacks twice now per turn if you hit it with a fire attack. A majorly powerful fire hit and then a decent darkness hit.
    AQ AQW  Post #: 123
    3/19/2012 13:33:39   
    RedEyedDrake
    Member

    quote:

    The cyberchauns and giant cyberchauns now have a two hit ranged fire attack, as they were supposed to have.


    Got this Thanks - Dragoon23

    < Message edited by Dragoon23 -- 6/20/2012 16:31:23 >
    AQ  Post #: 124
    3/22/2012 5:28:10   
    lh47
    Member

    Not sure if this is new:
    Energy Esprey has a new look
    AQ  Post #: 125
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