ArchMagus Orodalf
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Note that I used Black Chancery for the "Yon Ill Wind" quest title because it is as such in-game. Deren: City of Enlightenment Travel Map > Sail East x2 > Deren > City of Deren The City of Deren has several sub-Locations/Quests. They are: [link=]Deren Castle[/link]: Home to the Deren Royals Port of Deren: At these docks the majority of trade in Deren occurs. Noble Dwellings: Here live the most noble and educated citizens. [link=]Opera House[/link]: They say this opera house is haunted... [link=]Art Gallery:[/link] Here one may find many works of art. [link=]Museum:[/link] The Deren Museum is home to relics of history. [link=]Deren Inn:[/link] Find rest, shops, and gossip here! Shops: The House Shop and [link=]Memorial Shop[/link]. ???: Building site of a new Temple of Hope. Shanty Town: Commoners live here. Shanty Town - Clickies! The smell of fresh bread can be smelled wafting through the air! A cabin seems to be what a lot of commoners prefer! Ewwww, some other kind of smell is wafting out of this shack! Clicking on a tree will provoke it. "Probably should not have shaken these trees!" 1 BATTLE: Blighted Deathwood Full Heal Noble Dwellings - Clickies! No one appears to be home! A massive Drakel manor standing stoically against the sky! Servants quarters! You are just all over these trees today! The docks can be seen peeking out in the distance!
Deren Castle You may return to Deren proper by clicking the "MAP" icon in the upper right-hand corner of the Scene. «You»: Wow! I can't believe the size of this place! «You»: Temples, palaces, gardens-- those Derenians really know how to build a city! Map! In the Throne Room: Clickies! A beautiful dragon painting fit for a king! Upon closer inspection you see the artist signed it Wyrm. Tralin: Hail, traveler, and welcome to Deren. Curious about the city! Tralin: Desire to hear about the city, do you? The Kingdom of Deren had long lived in conflict with more militant neighbors. Draynor, the previous king, however, had led it into an era of peace. Tralin: Although Deren had long been a center for learning and progress, such progressive ideals were not always well liked. Tralin: In fact, our histories record conflicts very early with the lost nation of Inilar and their capital of T'jeli. «You»: T'jeli? Isn't that the ice wastes to the distant south? Tralin: It is. They are the same. «You»: But? How... Tralin: It is an example of one instance where The'Galin was not kind. One might ask Xilar the Silari about what occurred to T'jeli. He was involved. Tralin: I am also working with the Loremaster, Falerin, to have our histories opened within the Hall of Memories. So that you may live them, as we did. «You»: How long has this city been here? Tralin: This seaport has been the kingdom's stronghold and capital for many years. Indeed the School of Thought has ties that go back to before The'Galin's first return. «You»: Tell me about Draynor. What disrupted Draynor's peace; What happened to your father? He must have been a great Drakel. Tralin: The kingdom of Deren is a human one. The Drakel of K'eld Ner have had a long relationship with the kingdom but until not long ago they lived in isolation. Tralin: My father was a brave and honest man. He worked to unify the kingdom. Tralin: I was the T'Palo from K'eld Ner. The word means something like ambassador and outcast all at once. Tralin: What ended the peace is what killed my Father, the coming of the war with the nation of Vandar to the north. «You»: War? Tralin: Unfortunately, Vandar became a bitter enemy. Tralin: Theirs was a Militant Democracy, founded on the notion that those should have the right to rule by their form of government. «You»: Sounds... strangely familiar. Tralin: Worse, they felt that anyone that elected for any other form of leadership was clearly doing so under duress and so had to be freed by force. Tralin: This applied to even good king Draynor's rule. Tralin: When the Vandarians attacked our allies at N'eld, we were forced by treaty obligations to respond. As a long-term ally and friend I was sent by Draynor to N'eld to intervene. Tralin: In order to give me the authority of the crown the king adopted me as his heir. «You»: That must have caused quite a stir. Tralin: In the city of Deren itself it caused little. Though among the School of Thought it was quite the "scandal." Tralin: I was well loved in the kingdom, and the humans were quite willing to take me as their prince. Tralin: Within the Drakel strongholds it was, however, an apostasy. I had been adopted by a human as heir apparent to rule a human kingdom. Tralin: I never hesitated. I loved and honored my father long before it was my privilege to call him such. Tralin: It was a joy and a privilege to be called his son; even if he was many hundreds of years younger than I. «You»: I can imagine. He sounds like a great man. What happened to your father? Tralin: Unfortunately, when Vandar rose as a threat, the first signs of The'Galin's return were also seen. Tralin: An undead menace led by the Brilhado under General Diviara attacked first N'eld and then Vandar itself near Delkirk. Tralin: Where Myr fell, so fell Draynor. He was killed in a great battle when Diviara opened the portal to the extra-Lorian undead. His own death nearly cost me my own life as well. «You»: How? Tralin: To increase my magical potential in an attempt to get vengeance for my father's death, I took a potion... Tralin: An ancient poison, called Metanoia, that converts the very forces of life into those of mana and magic. Tralin: The potion nearly killed me utterly. It did leave me incapacitated for a long time. «You»: Tell me about Deren today. Tralin: Time brings wisdom, my young friend. Although my brethren long lived in isolation, the time for such hiding is gone. Tralin: I unified the human and Drakel kingdoms following on Draynor's model. Tralin: Today no Derenian, Human or Drakel, will hesitate to draw a blade or sling a spell if the need is felt. «You»: What more can you tell me about the history of Deren and K'eld Ner? Tralin: When the time comes, the Hall of Memories shall be opened to much. In the interim the palace Library may have more information. Tralin: You may visit if you desire to further your learning. Nel, who serves as my court historian, can usually be found there. Tralin: Or, if what you want to now concerns the war with Vandar and its aftermath, you might seek out Governor Darin or Jano. Tralin: They are Vandarian by birth and Darin once led Lord Feldrin of Vandar's armies. Rumors! Tralin: You desire some dirt? I take it you mean other than the soil beneath your feet? Tralin: It is a rich and fertile ground from which anything might spring forth. Tralin: Ask the Loremaster about Farmer Hugh of Ranjford. «You»: I meant gossip... Tralin: I know what you meant. This is your desire for idle talk? I fear I am too old for such endeavors. «You»: You do not seem that old. Tralin: My body is older than appears and my soul is as old as the earth of the land, which was not the "Dirt" that you were seeking. Tralin: I normally don't indulge in such meanderings, but I hear rumors that the wharf is abuzz with romance. Apparently one of the old fishermen has been seeing a new lady.
Yon Ill Wind Deren > Deren Castle > Up x3 > Library > Visit Nel! «Nel enters.» Nel: Good day, «You». What can I do for you? Train as a Scholar! You look disturbed... Nel: I have been collecting information for a new central Library for the School of Thought here in Deren-- «Scene zooms out.» Nel: -- but a massive stormed caused by a horde of wind monsters caught me as I was transporting a large batch of papers and blew them all over the landscape! «You»: Oh no! I'm sorry to hear that. Nel: Can you help me find the papers? They are nearly all one-of-a-kind documents. Part of my project was going to be copying them... Nel: ... but now, without them, much of history might be lost forever! Nel: I'm not sure, but the timing of this was VERY coincidental... There may be a wind monster that planned it. So be careful! Search! «Scene: A beach. You begin with 5 Healing Kits, which you may use at any time for a Full Heal.» Map Note: Traveling through a "Monster" screen that you have already cleared will result in another battle. Hint: Taking the shortest routes through this Quest means that you may using a Healing Kit after each battle without fear of running out. Nel: I don't know how I can ever repay you fully for retrieving these documents for me! I do have something to offer you in thanks, however! Welcome!
Ill Wind Shop Weapons: Aqua Pen Hydro Pen Z Hydro Pen Wave Pen Tidal Pen Torrential Pen Tsunami Pen Play again! Guardian Tower! Leave
Phantom of the Opera Deren > Opera House > Up «There is a note on the first Scene that says:» REWARD OFFERED Clear the phantoms from the Opera House so that it can be used again. I have a reward for you if you are successful. ~ Leroux, Manager of the Opera House Phantoms?!? There must be SOMETHING here causing phantoms to appear! «You begin with 8 Full Heals.» Map! «In the room with the diary:» The journalist doesn't write very much. Ah! The last performance. Perhaps that will say what happened here. Opening Night: We opened tonight. The house was PACKED. Mary injured her foot - she swears she will be able to dance on it tomorrow. Day Two: Mary won't be dancing tonight. Tomorrow, for sure. Day Three: Brittain wore part of his costume to the market today - and was asked which opera he is from! There is no other opera house in Deren. Day Four: No performance tonight - Mary is allowed to practice with us again. Day Seven: There are ads for a new opera house in town - also performing Le Fantôme de l'Opéra! It is much cheaper - they can't possibly be paying their performers well, and they haven't tried to hire anyone - how can they do it? And why the SAME opera? We will be much better than they will. They open in two days. I will go... I wonder if Camille will be busy? Day Eight: Disaster! During the performance, ghosts of ourselves appeared. The audience ran - the tickets had to be refunded! Day Ten: The other opera manager was a hoax! The "manager" took the prepaid money and left town. I must find somewhere else to take Camille. Day Fourteen: The clerics and paladins say there is no ghost. The mages say there is no magic. But there are ghosts, the stolen spirits of my friends. We are all fine, even the ones whose ghosts now walk the stage - we must all leave this haunted place before worse happens. A blank page... Another blank page... This must be all he wrote. «On the Stage, a Revenant swings its sword.» «In the room with the AV Recording and Display Device:» Prototype Audio-Visual Recording and Display Device (with holographic attachment) Model 2 The Record/Display switch appears to be stuck on Display, but the On/Off buttons seem to work. On Off «After turning the Device off:» The "ghost" is no longer visible on the stage. This must be what you needed to do! Now, where is Leroux? He offered a reward... Go outside! «Scene: Outside the Opera House» You have cleared the Opera House of its haunting! You have earned a reward from the manager LeRoux. Congratulations! 1 BATTLE: Treasure Full Heal Play again! Guardian Tower! Leave
Museum «In the background, an image of Zephyros is constantly taking up an image of Father Time.» Zephyros: Welcome to the Museum of Lorian Natural and Cultural History! I'm happy we're finally open to the public, though we're still setting up a few exhibits. What's you interested in? What is this museum? Zephyros: This museum, and my work, is dedicated to unearthing and preserving the history of Lore. There's so much that's been lost and forgotten, just like the Azamay Ruins. Zephyros: I find these lost treasures-- and I don't just mean gold, but history and knowledge-- and bring them here, where everyone in Lore can learn from them. Zephyros: These aren't baubles to be sold to the highest bidder, they are part of our heritage, and here at the Museum of Lorian Natural and Cultural History, I try to share it with the world. Zephyros: Not all lost ancient civilizations were friendly, though, and some of their leftovers are very powerful, very dangerous items. Zephyros: I keep an ear to the ground for anything like that and try to make sure no ancient horrors are reborn, war machines reactivated, plagues unleashed, and so on. Zephyros: It's not easy, but I try to either dispose of them safely, or at least neutralize their threat. What is a Treasure Hunter? Zephyros: While pirates simply sail because they love the seas, treasure hunters are driven by curiosity to uncover the truth of legends and myths. Zephyros: We're always sailing to the next 'X' on our map. ... Well, actually, we sail, fly, run, dodge, fight, and dig. Not all at the same time, of course, but we do what we must. Zephyros: We travel to the ends of Lore to find relics of past ages. Sometimes they're objets d'art, sometimes they're objets d'puissance. Zephyros: Some of us hunt for the thrill, some of us hunt for the money, some of us hunt for the power. We're all unique, with our own motivations. Can you train me? Zephyros: Unfortunately, since we just finished construction here, getting the museum set up is taking most of my time. However, I do hope to offer archaeology lessons to aspiring treasure hunters soon. If you click on Father Time: «You»: ... What's going on there? Zephyros: Let's just say I really, REALLY hate time travel and leave it at that. You may also enter the back storage room, where you will find other items: Description: This is the Jewel of Denial. It once graced the crown of a boy king in a desert kingdom. It is said to foil magical attacks, but has the side effect of making you very disagreeable. Description: This box is nailed, chained, locked, and magically warded. What could be in here that needs this kind of protection?
Art Gallery «Scene pans across works of art and then reveals Cricket.» Cricket: Hello and welcome to my gallery! Home needs some art! Cricket: You should talk to Bulbug, in the House Shop, if you want to buy Art for your house. - To Bulbug's!
- No Thanks
I'd like to look around! Clickies! A lady shielding her face with an umbrella in the hopes she doesn't give away her p-p-p-poker face! A scene of a once-magnificent tree, tossed to the elements by an evil witch A powerful scene of a dragon battling its' refusal to bend to the sun's will An excellent piece titled 'Man In Contemplation' Ask anything of interest! «You»: You have a great gallery! Anything interesting been going on? Cricket: Why, thank you. Well, I was trying to help poor Nel with some papers. The wind caught them and scattered them everywhere! Cricket: I was struck by inspiration so I couldn't search for long. He was left hunting alone. Maybe you could help him?
Deren Inn Room 1: Jhan: Hello! Welcome to the fabulous Drakel Inn! Jhan: I'm your concierge, Jhan! Let me know if there's anything I can do to make your stay even more fabulous! I'm weary from travel! Jhan: Fabulous! I have a room just waiting for you. I will tuck you in free of charge! Ummm... thanks? «Scene: The starry night sky. Snores come from below. After receiving a Full Heal, Scene returns to Jhan.» Jhan: You look refreshed! Enjoy the rest of your stay in Deren! Room 2: «You»: Hello! How is the mogberry juice? Duke: *Hiccup* Goo... rgel... blrrrrr «Duke drops his mug and slumps over.» «You»: ... That good, huh? Room 3: Bartender: Hey bub, what'll it be? Mogberry juice, please! Bartender: Sure, it's said to cure any ailment. Have a fresh glass right here. «Full Heal» What's that guy's deal? Bartender: Ugh, Duke wasn't dancing on the table again, was he? «You»: No, but it looks like he might have a headache when he comes around. Bartender: While the juice is known for its healing properties, too much will cause some adverse side effects. Any good gossip! Bartender: Sure I hear things from time to time. Mogberry juice seems to loosen lips around here. Bartender: Heard some fellas talking about strange spooks being spotted in the opera house. Been gettin' so a guy couldn't enjoy a show without chandeliers falling on someone. Bartender: Hear they even started offering a reward for anyone brave enough to clean house.
Memorial Shop Clickies! A skull with strange markings! Nightmare castle in a snowglobe?! An acorn! No doubt pried from the hands of a hungry chipmunk! Scaramouche scaramouche, why can't I buy this fandango? The treasure chest is locked! Helm of a knight! Wonder where the rest of the armor is. An inactive Stone Doll! Polearm of the fallen Absolix! Some kind of crazy time wand! Thorne Lorin: Hello, traveler, and welcome to my shop of oddities and antiquities. «You»: Good to see you, Thorne. Finally settling down? Thorne: I will never settle down. It is important, however, that we remember. The only way for the work of my order to succeed is that we do. Any new treasures? Thorne: If what you are seeking is treasure, the man to see is my friend Zephyros. He and I studied Archaeology together. «You»: Where is this Zephyros? Thorne: He runs the Museum here in Deren City. It always seems to have some new trinket he's dug up. What is this shop about? Thorne: What is it about? Somewhere around nineteen thousand three hundred thirty-three square feet. «You»: No, I mean-- What is this shop all about? What is its purpose? Thorne: Things are still in the early stages of planning and implementation. The gathering of the spoils of history is a time-consuming process. All I have at the moment are some items from The'Galin's last visit. Devourer Saga Items
Devourer Saga Items Shop Weapons: Edge of Unity Salvation Blade Salvation Scepter Salvation Bow Brilhado Spear Hollow's Weather Remote Duality Dagger First Silari Bardiche Golden Wing Gauntlet of The'Galin Blackbones The Exterminator The Exterminator Ninja Star Captain's Hook Grave Tongue Brilhado Blade Protector Rod Edge of Unity Silari Electron Blaster Purity Blade Whammer Gauntlet of The'Galin Disorder Flux Flail Disorder Flux Staff Disorder Flux Glaive Salvation Blade Salvation Scepter Sword of Deren Bronze Edge Grave Fleshrender Flaxen Wing Brilhado Spear Duality Protector Rod Edge of Unity Sword of Over 3000 Truths Golden Wing Z Ninja Star Captain's Hook Blackbones The Exterminator The Exterminator Capable Silari Bardiche Charnel Tongue Turmoil Flux Flail Turmoil Flux Staff Turmoil Flux Glaive Edge of Unity Silari Proton Blaster Protector Rod Charnel Fleshrender Purity Blade Gilded Guardian Wing Bedlam Flux Flail Bedlam Flux Staff Bedlam Flux Glaive Expert Silari Bardiche Shop Armors: AssaultMecha Souvenir Boy's T-Shirt Souvenir Girl's T-Shirt Protector Armor Winged Guardian Protector Armor Souvenir Boy's T-Shirt Souvenir Girl's T-Shirt Shop Shields: Chaos/Unity Shield Protector Shield Shield of Corruption Kindheart Mirror Protector Shield Shield of Corruption Agony Shield Trueheart Mirror Braveheart Mirror Shop Spells: Summon Galrick Wicked Shadow Arrows of Integrity Nightbane's Howl Nightbane's Baby Teeth Nightbane's Redemption Brilhado Quills Lesser Charm Summon Giliara Summon Brain Spider Imago Least Elemental Unity Evil Shadow Arrows of Honour Summon Jumping Brain Spider Nightbane's Salvation Nightbane's Teeth Summon Diviara Nightbane's Piercing Howl Lesser Elemental Unity Charm Summon Tarantula Brain Spider Elemental Unity Nightbane's Purification Shop Pets: Keeshish-Kin Protector Pet Ninjat Octopirate Keeshish-Kin Broadkil Cydaver 292 Protector Pet Octopirate Ninjat Broadkil Cadaborg Z Broadkil Cadaborg Shop Miscellaneous Items: Mark of Hope Evil Eyeglasses Ring of the Twilight Copse Mark of Hope Evil Eyeglasses Ring of the Shaded Grove Mark of Hope Evil Eyeglasses Shop House Items: Nightraider Nightraider Jumping Brain Spider Tarantula Brain Spider Nightraider
Port of Deren Clickies! A large ship, seems to be seaworthy. Home of the mercenary Usterik! Crusty Joe's Bait Shop! Bait Shop: Crusty Joe: Welcome to me fish shack! What's biting, Joe? Crusty Joe: Not much today, but there be a fresh load of bait-fish I'm waiting on. Going to go after some really big floppers when it does. «You»: I've never been fishing, fallen in the water a few times though. Why do they call you Crusty Joe? Crusty Joe: Got that name when I was a younger man. We were nettin' rayfish n the salt brines of Lolosia. Had me a really big un and the blasted thing drug me overboard! «You»: Whoa, guess that one got away. Crusty Joe: Well, it wasn't getting away that easy! As I fought the creature, the salt was crusting on me an inch thick. I finally got me hands on that fish and choked it out with me bare hands. Crusty Joe: When I hauled it in, it was quite a sight. With one manly flex I knocked all the salt crusty off, and the boys have been calling me Crusty Joe ever since. Just looking around! «Scene zooms out.» Crusty Joe: Sure, have ye look around. You think about stealing from ole Joe, though, and you be swimmin' with Davy Jones-- in me aquarium. Clickies! Chum barrels. Fish tested, mother approved! Nets! For that fish shanty ambiance! Uh oh! You caught the dreaded Timbre's Aquatic Shivering Pox, better go sleep it off at the Inn. - Causes damage This is where Crusty Joe keeps the really good worms and chum! This rope smells a little fishy. Clicking on the fish tank will provoke the fish. "Don't tap on the tank! Fish hate that!" 1 BATTLE: Dweller Full Heal Fish Shop!
Crusty Joe's Fish Shop Shop Weapons: Static Eel Eel Z-apper Electrifying Eel Dynamic Guardian Eel Sparking Eel BlitZing Eel Voltaic Guardian Eel 1.21 Giga-Eel Shop Pets: Sea Squirt Bloodworm Angry Tortoise Flyrtle Usterik: Avast! What business you have? Any good catches? Usterik: Yar! Landed me a beast of a Braken this mornin'! «You»: Sounds like a tough challenge! They aren't easily landed. Usterik: Well, I'm a tough guy. A whelp like you could never hope to catch one with scrawny arms like those! «You»: Well... - I'm drinking milk!
Usterik: Well, you keep drinking and one day you might have muscles like me. We mercenaries know all about keeping our strength up. «You»: Mercenary, huh? I might need me one of those someday! Usterik: Bwahaha! Save your pennies, lad. I don't come cheap! Usterik: 3 billion be my goin' rate if you want me to swing my blade for your cause! «You»: What?! 3 billion? Who has that kind of money? Usterik: Yar, well you can see why I've taken to fishing. Won't lower me rate, though, we mercs have standards. - You don't look that tough!
Usterik: I'll show ye tough, you little whelp! C'MON! 1 BATTLE: Usterik Full Heal Usterik: Not as scrawny as ye look! Be a different story if I had my REALLY big sword. Still, you fought well, I may have something interesting to show you... I need that ship! "Warned you that dock is slippery!" Mercenary Shop! (accessible only after defeating Usterik above)
Usterik's Mercenary Shop Shop Weapons: Usterik's Sword Usterik's Dagger Usterik's Sword Z Usterik's Dagger Z Usterik's Sword Usterik's Dagger Usterik's Sword G Usterik's Dagger G Usterik's Sword Usterik's Dagger Usterik's Sword Usterik's Dagger Usterik's Sword G Usterik's Dagger G Thanks to Xrai for Mercenary Shop requirements.
< Message edited by ArchMagus Orodalf -- 2/17/2012 11:11:31 >
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