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RE: =ED= March 20th Design Notes

 
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3/24/2012 10:48:33   
Ranloth
Banned


@Sage
Lvl 1 skill obviously won't help if you hoped for a big change.
I got almost full rage bar on 2nd turn, barely off so on 3rd turn it was full but if I fought a bigger tank then I'd have rage on 2nd turn. Mind me, it's at Lvl 6 Adrenaline which is 15%. And if you hoped for much quicker rage then stop dreaming as it's not happening. If you fought people with low defences then no wonder your rage was gaining slowly as it's meant to be a counter against tanks, not anyone + there was a change to rage which further shows it's to counter tankiness, not kill anyone.
AQ Epic  Post #: 151
3/24/2012 23:33:36   
Goony
Constructive!


@Trans, in case you didn't realise mercenaries are tanks, we have hybrid armor (and not much else). The changes to rage are counterproductive to mercenaries and the adrenaline skill. Even with a support advantage of over 30 and a level 6 adrenaline I was continually beaten to rage by the power builds and in fact they are getting rage faster than before the update. While mercenaries rage build rate remains the more or less the same.

Why are they penalising defensive builds so much, after all agility compounds the build options. All this has done, the changes to rage, is to further advantage the high attack builds....
Epic  Post #: 152
3/24/2012 23:42:48   
Luna_moonraider
Member

merc new skill is kinda useless for 1v1 but it helps mercs in 2v2 but merc are doing ok in 2v2 so why buff their 2v2ing power when they need to be buffed in 1v1.

< Message edited by Luna_moonraider -- 3/24/2012 23:43:47 >


_____________________________


AQW Epic  Post #: 153
3/25/2012 2:55:51   
Minus123
Member

Really enjoyed this release, lot's of running around and fighting, and the bunnies look awesome in their armor


< Message edited by Minus123 -- 3/25/2012 2:56:02 >
Post #: 154
3/25/2012 13:54:30   
Lord Areswe
Member

I guess mercenary's who had max blood shield JUST GOT *puts on sunglasses* 20% ragier
lol
AQ MQ Epic  Post #: 155
3/25/2012 14:29:42   
AQWPlayer
Member

@Sage
quote:

it looks like goony is the only one who understand how wrong this update was they give a broken skill

Orlynao. I said it before him D:
AQW  Post #: 156
3/25/2012 14:37:23   
Ranloth
Banned


I think I'm the only one who heard a Balance Team member say that if skill will be doing poorly, other words UP'ed, then they'll buff it. ;o
AQ Epic  Post #: 157
3/25/2012 16:53:30   
XxKirachanXx
Member

Isn't that embarrassing....
At level 33, I lost to Brachylagus...
I was blocked once, critted three times...
with 70 dex and 65 support ;w;
I am hoping that was an isolated case of extremely bad luck >.>

He critted a berserker, a cheapshot, and a double strike btw

< Message edited by XxKirachanXx -- 3/25/2012 17:02:57 >
AQW Epic  Post #: 158
3/25/2012 16:59:26   
Joe10112
Member

@^: Capensis is harder than Brachy IMO. Capensis has more SUP because each time I fight him he always crits once >.>

I must say, I lost to Capensis twice. Was embarassing.

AQ DF MQ AQW Epic  Post #: 159
3/25/2012 23:18:25   
The Joker X
Member

Lovin the mission releases. Anyone else thought the bunny was George Lowe? XD
AQW Epic  Post #: 160
3/25/2012 23:46:14   
Stabilis
Member

^

YES.

I was freaking out (well not really), saying "Georgey, what are DOING in Central Station? Are you THAT unpopular in the Legion Arena? At least you are using that tungsten brain of yours. ".
AQ Epic  Post #: 161
3/26/2012 1:01:37   
JohnMenzies
Member

Make Assimilation take 14 energy?

_____________________________

- John
Epic  Post #: 162
3/26/2012 1:27:15   
Darkeroid
Member

I lost toboth brachy and capensis once as a lvl 34 lol.


_____________________________

Epic  Post #: 163
3/26/2012 23:52:19   
Goony
Constructive!


Ok, played a bit more, changed my build and have noticed adrenaline working as well as the rage changes... It's actually made some difference vs other tank classes (Tactical Mercs and Cyber Hunters)

The mix of battles and build variations is possibly the best it's ever been in the game. Perhaps, it would be a good time to tigthen up 1st strike and drop the support modifier for crits from 7 to 5. I think the change from 3 to 4 on rage was a bit high, as there is no buff for support, so getting the 100 support difference to gain the 25% increase to rage is almost impossible and if you do try it is well and truely offset by the lack of defences...

Anyway, I'll see you on the battlefield. Beware of the Green and Gold mercenary out for blood!

_____________________________

In Epic Duel,
success is not final,
failure is not fatal
and it is the courage to continue that counts!
Epic  Post #: 164
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