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Angel Guard

 
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5/31/2012 15:41:27   
Balu
Legendary AK!!!



Angel Guard
Guest

«Summoned light guest that transforms into a stronger darkness one when the player is close to dying»

Level: 15
Power Level: 23
Location: Summon Angel Guard (15)
Upkeep: 17 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then she leaves**.

ATTACK #1
Hits: 1
Type: Magic
Element: Light
Damage: 4.5-13.5 plus 212.25% Stats
BTH: 5 plus Stats
Rate: 100% before guest transformation

ATTACK #2
Hits: 1
Type: Magic
Element: Darkness
Damage: 8.4-25.2 plus 396.2% Stats
BTH: 5 plus Stats
Rate: 100% after guest transformation

EFFECT:
  • Saves 1/3 of the light damage dealt per every turn in a healing pool, pool which is multiplied by 1.01 whenever the guest takes her turn.
  • If you die while the guest is active, this healing pool is emptied in an effort to revive you***. Your HP is considered negative when this occurs, so the healing must restore all the damage you have just taken and still bring you to at least +1 HP or it will not work****.

    *The Angel Guard flickers, requiring Mana. (17 MP required or it will vanish next turn).
    **The Angel Guard flutters weakly and disappears. (Not enough MP)
    ***The Angel Guard sacrifices its own life force to heal you! ## damage healed.
    ****The Angel Guard sacrifices its own life force to heal you! ## damage healed... but it isn't enough.

    Note: The healing pool resets on new encounters, but doesn't reset if you unsummon the guest and resummon her in the same battle.



    Images and basic stats thanks to Dragoon23. Numbers thanks to BlackAces. Additional thanks to Chii and In Media Res.
  • AQ DF MQ AQW Epic  Post #: 1
    5/31/2012 15:41:51   
    Balu
    Legendary AK!!!



    Angel Guard
    Guest

    «Summoned light guest that transforms into a stronger darkness one when the player is close to dying»

    Level: 35
    Power Level: 41
    Location: Summon Angel Guard (35)
    Upkeep: 27 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then she leaves**.

    ATTACK #1
    Hits: 1
    Type: Magic
    Element: Light
    Damage: 7.5-23.25 plus 312.75% Stats
    BTH: 10 plus Stats
    Rate: 100% before guest transformation

    ATTACK #2
    Hits: 1
    Type: Magic
    Element: Darkness
    Damage: 14-43.4 plus 583.8% Stats
    BTH: 10 plus Stats
    Rate: 100% after guest transformation

    EFFECT:
  • Saves 1/3 of the light damage dealt per every turn in a healing pool, pool which is multiplied by 1.01 whenever the guest takes her turn.
  • If you die while the guest is active, this healing pool is emptied in an effort to revive you***. Your HP is considered negative when this occurs, so the healing must restore all the damage you have just taken and still bring you to at least +1 HP or it will not work****.

    *The Angel Guard flickers, requiring Mana. (27 MP required or it will vanish next turn).
    **The Angel Guard flutters weakly and disappears. (Not enough MP)
    ***The Angel Guard sacrifices its own life force to heal you! ## damage healed.
    ****The Angel Guard sacrifices its own life force to heal you! ## damage healed... but it isn't enough.

    Note: The healing pool resets on new encounters, but doesn't reset if you unsummon the guest and resummon her in the same battle.



    Images and basic stats thanks to Dragoon23. Numbers thanks to BlackAces. Additional thanks to Chii and In Media Res.
  • AQ DF MQ AQW Epic  Post #: 2
    5/31/2012 15:42:06   
    Balu
    Legendary AK!!!



    Angel Guard
    Guest

    «Summoned light guest that transforms into a stronger darkness one when the player is close to dying»

    Level: 55
    Power Level: 59
    Location: Summon Angel Guard (55)
    Upkeep: 38 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then she leaves**.

    ATTACK #1
    Hits: 1
    Type: Magic
    Element: Light
    Damage: 11.25-34.5 plus 413.25% Stats
    BTH: 14 plus Stats
    Rate: 100% before guest transformation

    ATTACK #2
    Hits: 1
    Type: Magic
    Element: Darkness
    Damage: 21-64.4 plus 771.4% Stats
    BTH: 14 plus Stats
    Rate: 100% after guest transformation

    EFFECT:
  • Saves 1/3 of the light damage dealt per every turn in a healing pool, pool which is multiplied by 1.01 whenever the guest takes her turn.
  • If you die while the guest is active, this healing pool is emptied in an effort to revive you***. Your HP is considered negative when this occurs, so the healing must restore all the damage you have just taken and still bring you to at least +1 HP or it will not work****.

    *The Angel Guard flickers, requiring Mana. (38 MP required or it will vanish next turn).
    **The Angel Guard flutters weakly and disappears. (Not enough MP)
    ***The Angel Guard sacrifices its own life force to heal you! ## damage healed.
    ****The Angel Guard sacrifices its own life force to heal you! ## damage healed... but it isn't enough.

    Note: The healing pool resets on new encounters, but doesn't reset if you unsummon the guest and resummon her in the same battle.



    Images and basic stats thanks to Dragoon23. Numbers thanks to BlackAces. Additional thanks to Chii and In Media Res.
  • AQ DF MQ AQW Epic  Post #: 3
    5/31/2012 15:42:23   
    Balu
    Legendary AK!!!



    Angel Guard
    Guest

    «Summoned light guest that transforms into a stronger darkness one when the player is close to dying»

    Level: 75
    Power Level: 78
    Location: Summon Angel Guard (75)
    Upkeep: 51 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then she leaves**.

    ATTACK #1
    Hits: 1
    Type: Magic
    Element: Light
    Damage: 16.5-48.75 plus 519% Stats
    BTH: 19 plus Stats
    Rate: 100% before guest transformation

    ATTACK #2
    Hits: 1
    Type: Magic
    Element: Darkness
    Damage: 30.8-91 plus 968.8% Stats
    BTH: 19 plus Stats
    Rate: 100% after guest transformation

    EFFECT:
  • Saves 1/3 of the light damage dealt per every turn in a healing pool, pool which is multiplied by 1.01 whenever the guest takes her turn.
  • If you die while the guest is active, this healing pool is emptied in an effort to revive you***. Your HP is considered negative when this occurs, so the healing must restore all the damage you have just taken and still bring you to at least +1 HP or it will not work****.

    *The Angel Guard flickers, requiring Mana. (51 MP required or it will vanish next turn).
    **The Angel Guard flutters weakly and disappears. (Not enough MP)
    ***The Angel Guard sacrifices its own life force to heal you! ## damage healed.
    ****The Angel Guard sacrifices its own life force to heal you! ## damage healed... but it isn't enough.

    Note: The healing pool resets on new encounters, but doesn't reset if you unsummon the guest and resummon her in the same battle.



    Images and basic stats thanks to Dragoon23. Numbers thanks to BlackAces. Additional thanks to Chii and In Media Res.
  • AQ DF MQ AQW Epic  Post #: 4
    5/31/2012 15:42:46   
    Balu
    Legendary AK!!!



    Angel Guard
    Guest

    «Summoned light guest that transforms into a stronger darkness one when the player is close to dying»

    Level: 95
    Power Level: 98
    Location: Summon Angel Guard (95)
    Upkeep: 66 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then she leaves**.

    ATTACK #1
    Hits: 1
    Type: Magic
    Element: Light
    Damage: 21.75-65.25 plus 630% Stats
    BTH: 24 plus Stats
    Rate: 100% before guest transformation

    ATTACK #2
    Hits: 1
    Type: Magic
    Element: Darkness
    Damage: 40.6-121.8 plus 1176% Stats
    BTH: 24 plus Stats
    Rate: 100% after guest transformation

    EFFECT:
  • Saves 1/3 of the light damage dealt per every turn in a healing pool, pool which is multiplied by 1.01 whenever the guest takes her turn.
  • If you die while the guest is active, this healing pool is emptied in an effort to revive you***. Your HP is considered negative when this occurs, so the healing must restore all the damage you have just taken and still bring you to at least +1 HP or it will not work****.

    *The Angel Guard flickers, requiring Mana. (66 MP required or it will vanish next turn).
    **The Angel Guard flutters weakly and disappears. (Not enough MP)
    ***The Angel Guard sacrifices its own life force to heal you! ## damage healed.
    ****The Angel Guard sacrifices its own life force to heal you! ## damage healed... but it isn't enough.

    Note: The healing pool resets on new encounters, but doesn't reset if you unsummon the guest and resummon her in the same battle.



    Images and basic stats thanks to Dragoon23. Numbers thanks to BlackAces. Additional thanks to Chii and In Media Res.
  • AQ DF MQ AQW Epic  Post #: 5
    5/31/2012 15:46:18   
    Balu
    Legendary AK!!!



    Angel Guard
    Guest

    «Summoned light guest that transforms into a stronger darkness one when the player is close to dying»

    Level: 115
    Power Level: 118
    Location: Summon Angel Guard (115)
    Upkeep: 81 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then she leaves**.

    ATTACK #1
    Hits: 1
    Type: Magic
    Element: Light
    Damage: 27.75-83.25 plus 741.75% Stats
    BTH: 29 plus Stats
    Rate: 100% before guest transformation

    ATTACK #2
    Hits: 1
    Type: Magic
    Element: Darkness
    Damage: 51.8-155.4 plus 1384.6% Stats
    BTH: 29 plus Stats
    Rate: 100% after guest transformation

    EFFECT:
  • Saves 1/3 of the light damage dealt per every turn in a healing pool, pool which is multiplied by 1.01 whenever the guest takes her turn.
  • If you die while the guest is active, this healing pool is emptied in an effort to revive you***. Your HP is considered negative when this occurs, so the healing must restore all the damage you have just taken and still bring you to at least +1 HP or it will not work****.

    *The Angel Guard flickers, requiring Mana. (81 MP required or it will vanish next turn).
    **The Angel Guard flutters weakly and disappears. (Not enough MP)
    ***The Angel Guard sacrifices its own life force to heal you! ## damage healed.
    ****The Angel Guard sacrifices its own life force to heal you! ## damage healed... but it isn't enough.

    Note: The healing pool resets on new encounters, but doesn't reset if you unsummon the guest and resummon her in the same battle.



    Images and basic stats thanks to Dragoon23. Numbers thanks to BlackAces. Additional thanks to Chii and In Media Res.
  • AQ DF MQ AQW Epic  Post #: 6
    5/31/2012 15:46:31   
    Balu
    Legendary AK!!!



    Angel Guard
    Guest

    «Summoned light guest that transforms into a stronger darkness one when the player is close to dying»

    Level: 135
    Power Level: 138
    Location: Summon Angel Guard (135)
    Upkeep: 100 MP. If you do not have enough MP on the first combat round after you obtain this guest, then she does nothing for one turn* (without costing MP). On every other round, if you do not have enough MP, then she leaves**.

    ATTACK #1
    Hits: 1
    Type: Magic
    Element: Light
    Damage: 34.5-104.25 plus 852.75% Stats
    BTH: 34 plus Stats
    Rate: 100% before guest transformation

    ATTACK #2
    Hits: 1
    Type: Magic
    Element: Darkness
    Damage: 64.4-194.6 plus 1591.8% Stats
    BTH: 34 plus Stats
    Rate: 100% after guest transformation

    EFFECT:
  • Saves 1/3 of the light damage dealt per every turn in a healing pool, pool which is multiplied by 1.01 whenever the guest takes her turn.
  • If you die while the guest is active, this healing pool is emptied in an effort to revive you***. Your HP is considered negative when this occurs, so the healing must restore all the damage you have just taken and still bring you to at least +1 HP or it will not work****.

    *The Angel Guard flickers, requiring Mana. (100 MP required or it will vanish next turn).
    **The Angel Guard flutters weakly and disappears. (Not enough MP)
    ***The Angel Guard sacrifices its own life force to heal you! ## damage healed.
    ****The Angel Guard sacrifices its own life force to heal you! ## damage healed... but it isn't enough.

    Note: The healing pool resets on new encounters, but doesn't reset if you unsummon the guest and resummon her in the same battle.



    Images and basic stats thanks to Dragoon23. Numbers thanks to BlackAces. Additional thanks to Chii and In Media Res.
  • AQ DF MQ AQW Epic  Post #: 7
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