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8/30/2012 22:05:55   
  Scakk
Beyond


Have you mastered a certain Class? Have you figured out the best Enhancements for taking down a Chaos Lord? Do you know something about AQWorlds that we don’t? Probably—so that’s why this thread is here!

Use this thread to post your comments on becoming a master of AQWorlds. You can write up the best Enhancements for each Class, make suggestions for improving the Player Handbook, and anything else you can think of. With your help, we can guide all players of all levels down the path of nonstop fantasy fun!


This thread is for Class Guides you can write for possible inclusion into the AQWorlds Lorepedia.

< Message edited by Eukara Vox -- 9/8/2012 14:58:59 >
AQW  Post #: 1
9/8/2012 20:41:17   
Albo g
Member

minebraker needs atleast one lucky enchanted item so the rest can be spellbraker works better for me!!!



Signatures aren't permitted in the AQWorlds Lorepedia Forum. Please refrain from using them when posting here. -Laos

< Message edited by Laos -- 9/9/2012 3:09:43 >
AQW  Post #: 2
9/8/2012 20:53:23   
Ryuyasha
Member

I'll try to help out a bit... I always give my Weapon the Lucky Enhancement, it's good for increasing your critical and it basically helps out in every class.

AQ DF MQ AQW Epic  Post #: 3
9/8/2012 21:05:36   
Albo g
Member

yeah me two luck best for those op weopons.
AQW  Post #: 4
9/8/2012 21:05:58   
Ahmed the Nublet
Member

Well...the Darkside's dark power skill is still typod :/
AQ DF AQW Epic  Post #: 5
9/8/2012 21:33:00   
Purple_axelwins2
Member

There's already have a Class Guide Thread.

Useful/Recommended Class Builds.

~Axel
DF AQW  Post #: 6
9/9/2012 3:14:23   
viesis2
Member

The Dark Caster isn't even listed there.
I hope you ad it soon(I don't have it, I just like to read).
DF AQW  Post #: 7
9/9/2012 7:32:37   
Xeltonick
Member

There is no place for class ideas/suggestions.O.o so I kill a wee bit o'time for these ideas.Download and open it using winrar :D Here clicky here!
AQW  Post #: 8
9/9/2012 7:42:01   
Vagaran
Member

Personally, Mindbreaker should have full Wizard.

I have tested it out, and Full Wizard is by far the best one i have tried. The Luck on wep works well to, but Wizard just seems to be what makes MB into a beast.



AQ DF MQ Epic  Post #: 9
9/9/2012 8:42:56   
Joerte
Friendly! Creative!


Dragonlord is best with 2 thief/fighter and 2 lucky. It can do major damage like that.
DF MQ Epic  Post #: 10
9/9/2012 8:50:50   
Spykid
Banned


I'm with viesis2 on this. The Dark Caster Class was released 3-4 weeks ago, and should've been added to the Lorepedia by the end of the War, at the very least.

Do not use signature in this forum. ~Hollow Knight

< Message edited by seventy two -- 9/9/2012 13:28:05 >
AQW  Post #: 11
9/9/2012 14:49:42   
teravor
Member

Might I suggest adding a bit to each class entry detailing what weapon damage range is best for a class (like unstable for chaos shaper and such) and how the classes regenrate mana
AQ MQ AQW Epic  Post #: 12
11/1/2012 16:14:20   
fiin14
Member

for pyro static is best for necro unstable is best
AQW  Post #: 13
2/9/2013 10:10:12   
Mapavoni
Banned


Playing three years with only two classes, I must have to know some stuff about them.

Mage:

- If you use Ice Shard and exactly after Fireball, you will get the "Great Crit" (My supposes it gives triple damage), however you must apply the first skill before the auto-attack blasts the target, else the crit might not happen or get small chances of doing so.

Rogue:

- Viper's Kiss does not last 10 seconds but somewhere from 12 - 14 secs. For instance I can do Opportunity's Strike three times before the poison fades away.
- If you can do the Op. Strike on the last second of Vip. Kiss you will get a double-damage crit. However, the chances of hitting in the correct time are slim, so it's just to rely on luck rather than calculating the exact time.
- Differently from most skills, Footwork can be used before the Skill-List Cooldown (when all skills have to cooldown). Check it out, if you press 5 or click on the skill exactly when it cooldown you will be able to use it before the whole list does Col. and that's awesome.
- Stiletto (I'm not sure if that's its current name) does not last 20 seconds or at least its effects doesn't. I can hit -extra damage- while its cooling down is on half (30 secs). So does Footwork's effects. It might fade away, but the character still dodges as a fly.
- If you press three skills before they cooldown, you will get that message three times. Result, you will get disconnected. That's it, if you press three skills before one second passes and then clicks before skills are ready for more four or so times. -sigh- Dracolich Head.

< Message edited by Mapavoni -- 2/9/2013 10:12:12 >
AQW  Post #: 14
3/3/2013 12:13:12   
Retro The Watcher
Member

Leprechaun has a decent fighting change with the classic Thief enchantments and is pretty powerful with full lucky, but it really shines with a lucky/thief hybrid.
The power of the Leprechaun is revealed when you give it this hybrid build of half lucky (class and cape) with half thief (weapon and head item) as it critical hits most of the time, and also dodges more than each of the two pure builds. Attack sets are as followed:

1) Use Ceili,
2) Use Irish Blessing,
3) Either; A) Use opportunity's strike 6 seconds after applying Irish Blessing, B) Wait the full just-under twelve seconds for the highest damage. (I personally use A).
4) Rinse and repeat, apply Ceili when needed, and apply Sgian Dearg when the enemy has less than 40% HP.

Now this class can solo some pretty hard enemies, but is even better in a large group. It has the ability to heal HP when it dodges (and it dodges a lot) meaning it can be decent for both soloing and/or power farming. However, due to that fact it needs to be built up and has no 'Super Attack', it falls short for a powerful PVP class.

~Retro~
Post #: 15
3/17/2013 13:47:08   
eyephone
Member

ultimately, all luck works best with guardian. I have tried using hybrid, and only the non-crit damage increased slightly, but overall, I've defeated players and monsters much quicker using high crit damage. Guardian blast should only be used for attacking multiple monsters or as an emergency if either guardian shield/keen miss, it's a terribly weak skill.
Post #: 16
3/24/2013 21:24:21   
velocity
Member

Alpha Omega Class; great enchances would be Lucky, Spellbreaker, or Hybrid enchancement a great choice to mix your skills on what's right or so.

Not A Mod Class; Is about Lucky, Healer, or a Hybrid enchancement that helps in battle whenever you take the "Store Brand Pain Killer" skill.
AQW  Post #: 17
4/9/2013 20:07:19   
bardpado
Member

Rogue, Pirate and its variants:

Give them your best Thief enhancements. Before entering a battle, make sure you buff up with Footwork. If you have enough haste, you can use up to 5 Opportunity Strikes in a row before Viper's Kiss wears off. At a high enough level, you can do this twice before Footwork wears off. You should also be evading about 75% of all attacks dealt, healing you for more damage than you take. Speed and timing are the key to mastering Rogue/Pirate/variants!

Pyromancer:

At level 35 and up, have 2 Lucky enhancements on either your weapon and cape or your weapon and helm and have Wizard on your class and the other blank slot. Make sure your enemies are always Scorched before anything else. Time your attacks and maximize cooldown; use your skills in the order of longest cooldown to shortest cooldown. Don't go trigger happy, though. Make sure you always have enough mana for Flame Orb; a single crit from a well-timed Flame Orb can get ALL your mana back in 1 hit!

Chunin:
Give your weapon a Lucky enhancement. You can play Chunin 2 ways: Offensive or Evasive. Give it Warrior enhancements on its helm, cape and class to deal the most amount of damage, hitting for crits 1/3 times. Or you can opt to give them Thief enhancements and have really high evasion making you practically untouchable with Paralyzing Wind in action.

Get Chunin to rank 10 ASAP. You won't be able to solo without its rank 10 passive, Ancestor's Favor. Forget Chi Blast and focus instead on Tsunami Strike and Paralyzing Wind. In case Paralyzing Wind fails to hit, take a chance and hit enemies with Spinning Dragon. Take note of your mana and whether you miss or not; this can turn the tides of the battle. Bringing health potions is highly suggested, if not, pair it up with an Evolve Shaman or Paladin.
AQ DF MQ AQW  Post #: 18
6/21/2013 11:17:23   
301st Legion
Member

The Class Guide in Lorepedia should be updated.
Darkblood StormKing and Blood Titan have to be added.

Suggested Enhancements:

Darkblood StormKing > Wizard and Lucky enhancements
Blood Titan > Fighter, Thief, and Lucky enhancements


< Message edited by 301st Legion -- 8/10/2013 6:17:39 >
Post #: 19
6/26/2013 13:07:16   
nightmare_reaper
Member

the best enchantment of necromancer class is lucky all,it can give you high crit on necro
my best record is 6k damage,hope it help
AQW  Post #: 20
7/16/2013 17:40:36   
teravor
Member

For healer, Wizard Enhancements are best, because it boosts the power of your heals.

For bard, Healer and Spellbreaker are better options, because your heal and damage over time skills are pretty well unaffected by spell power- and so it is better to have extra survivability from those enhancements.
AQ MQ AQW Epic  Post #: 21
8/9/2013 0:44:18   
DarkLore
Member

Memet confirmed Dark Legendary Hero was going to be added but the staff never added it.
AQ DF MQ AQW Epic  Post #: 22
6/5/2014 15:16:31   
pox_1101
Member
 

anyone know what is best to use for Arachnomancer.
i usually stick with all luck, but i know there's better.

edit: random post is a success. do not reply

< Message edited by pox_1101 -- 6/5/2014 15:19:50 >
AQW  Post #: 23
7/28/2014 18:51:20   
Chickens 3000
Member

Skyguard Grenadier, obviously, does not gain Spirit Power when attacking undead. However, the Lorepedia says it does.

Just an accident that should probably be fixed up.

~Chicken
AQW Epic  Post #: 24
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