=AQW= Lorepedia Class Guides (Full Version)

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Scakk -> =AQW= Lorepedia Class Guides (8/30/2012 22:05:55)

Have you mastered a certain Class? Have you figured out the best Enhancements for taking down a Chaos Lord? Do you know something about AQWorlds that we don’t? Probably—so that’s why this thread is here!

Use this thread to post your comments on becoming a master of AQWorlds. You can write up the best Enhancements for each Class, make suggestions for improving the Player Handbook, and anything else you can think of. With your help, we can guide all players of all levels down the path of nonstop fantasy fun!


This thread is for Class Guides you can write for possible inclusion into the AQWorlds Lorepedia.




Albo g -> RE: =AQW= Lorepedia Class Guides (9/8/2012 20:41:17)

minebraker needs atleast one lucky enchanted item so the rest can be spellbraker works better for me!!!



Signatures aren't permitted in the AQWorlds Lorepedia Forum. Please refrain from using them when posting here. -Laos




Ryuyasha -> RE: =AQW= Lorepedia Class Guides (9/8/2012 20:53:23)

I'll try to help out a bit... I always give my Weapon the Lucky Enhancement, it's good for increasing your critical and it basically helps out in every class.





Albo g -> RE: =AQW= Lorepedia Class Guides (9/8/2012 21:05:36)

yeah me two luck best for those op weopons.




Ahmed the Nublet -> RE: =AQW= Lorepedia Class Guides (9/8/2012 21:05:58)

Well...the Darkside's dark power skill is still typod :/




Purple_axelwins2 -> RE: =AQW= Lorepedia Class Guides (9/8/2012 21:33:00)

There's already have a Class Guide Thread.

Useful/Recommended Class Builds.

~Axel




viesis2 -> RE: =AQW= Lorepedia Class Guides (9/9/2012 3:14:23)

The Dark Caster isn't even listed there.
I hope you ad it soon(I don't have it, I just like to read).




Xeltonick -> RE: =AQW= Lorepedia Class Guides (9/9/2012 7:32:37)

There is no place for class ideas/suggestions.O.o so I kill a wee bit o'time for these ideas.Download and open it using winrar :D Here clicky here!




Vagaran -> RE: =AQW= Lorepedia Class Guides (9/9/2012 7:42:01)

Personally, Mindbreaker should have full Wizard.

I have tested it out, and Full Wizard is by far the best one i have tried. The Luck on wep works well to, but Wizard just seems to be what makes MB into a beast.







Joerte -> RE: =AQW= Lorepedia Class Guides (9/9/2012 8:42:56)

Dragonlord is best with 2 thief/fighter and 2 lucky. It can do major damage like that.




Spykid -> RE: =AQW= Lorepedia Class Guides (9/9/2012 8:50:50)

I'm with viesis2 on this. The Dark Caster Class was released 3-4 weeks ago, and should've been added to the Lorepedia by the end of the War, at the very least.

Do not use signature in this forum. ~Hollow Knight




teravor -> RE: =AQW= Lorepedia Class Guides (9/9/2012 14:49:42)

Might I suggest adding a bit to each class entry detailing what weapon damage range is best for a class (like unstable for chaos shaper and such) and how the classes regenrate mana




fiin14 -> RE: =AQW= Lorepedia Class Guides (11/1/2012 16:14:20)

for pyro static is best for necro unstable is best




Mapavoni -> RE: =AQW= Lorepedia Class Guides (2/9/2013 10:10:12)

Playing three years with only two classes, I must have to know some stuff about them.

Mage:

- If you use Ice Shard and exactly after Fireball, you will get the "Great Crit" (My supposes it gives triple damage), however you must apply the first skill before the auto-attack blasts the target, else the crit might not happen or get small chances of doing so.

Rogue:

- Viper's Kiss does not last 10 seconds but somewhere from 12 - 14 secs. For instance I can do Opportunity's Strike three times before the poison fades away.
- If you can do the Op. Strike on the last second of Vip. Kiss you will get a double-damage crit. However, the chances of hitting in the correct time are slim, so it's just to rely on luck rather than calculating the exact time.
- Differently from most skills, Footwork can be used before the Skill-List Cooldown (when all skills have to cooldown). Check it out, if you press 5 or click on the skill exactly when it cooldown you will be able to use it before the whole list does Col. and that's awesome.
- Stiletto (I'm not sure if that's its current name) does not last 20 seconds or at least its effects doesn't. I can hit -extra damage- while its cooling down is on half (30 secs). So does Footwork's effects. It might fade away, but the character still dodges as a fly.
- If you press three skills before they cooldown, you will get that message three times. Result, you will get disconnected. That's it, if you press three skills before one second passes and then clicks before skills are ready for more four or so times. -sigh- Dracolich Head.




Retro The Watcher -> RE: =AQW= Lorepedia Class Guides (3/3/2013 12:13:12)

Leprechaun has a decent fighting change with the classic Thief enchantments and is pretty powerful with full lucky, but it really shines with a lucky/thief hybrid.
The power of the Leprechaun is revealed when you give it this hybrid build of half lucky (class and cape) with half thief (weapon and head item) as it critical hits most of the time, and also dodges more than each of the two pure builds. Attack sets are as followed:

1) Use Ceili,
2) Use Irish Blessing,
3) Either; A) Use opportunity's strike 6 seconds after applying Irish Blessing, B) Wait the full just-under twelve seconds for the highest damage. (I personally use A).
4) Rinse and repeat, apply Ceili when needed, and apply Sgian Dearg when the enemy has less than 40% HP.

Now this class can solo some pretty hard enemies, but is even better in a large group. It has the ability to heal HP when it dodges (and it dodges a lot) meaning it can be decent for both soloing and/or power farming. However, due to that fact it needs to be built up and has no 'Super Attack', it falls short for a powerful PVP class.

~Retro~




eyephone -> RE: =AQW= Lorepedia Class Guides (3/17/2013 13:47:08)

ultimately, all luck works best with guardian. I have tried using hybrid, and only the non-crit damage increased slightly, but overall, I've defeated players and monsters much quicker using high crit damage. Guardian blast should only be used for attacking multiple monsters or as an emergency if either guardian shield/keen miss, it's a terribly weak skill.




velocity -> RE: =AQW= Lorepedia Class Guides (3/24/2013 21:24:21)

Alpha Omega Class; great enchances would be Lucky, Spellbreaker, or Hybrid enchancement a great choice to mix your skills on what's right or so.

Not A Mod Class; Is about Lucky, Healer, or a Hybrid enchancement that helps in battle whenever you take the "Store Brand Pain Killer" skill.




bardpado -> RE: =AQW= Lorepedia Class Guides (4/9/2013 20:07:19)

Rogue, Pirate and its variants:

Give them your best Thief enhancements. Before entering a battle, make sure you buff up with Footwork. If you have enough haste, you can use up to 5 Opportunity Strikes in a row before Viper's Kiss wears off. At a high enough level, you can do this twice before Footwork wears off. You should also be evading about 75% of all attacks dealt, healing you for more damage than you take. Speed and timing are the key to mastering Rogue/Pirate/variants!

Pyromancer:

At level 35 and up, have 2 Lucky enhancements on either your weapon and cape or your weapon and helm and have Wizard on your class and the other blank slot. Make sure your enemies are always Scorched before anything else. Time your attacks and maximize cooldown; use your skills in the order of longest cooldown to shortest cooldown. Don't go trigger happy, though. Make sure you always have enough mana for Flame Orb; a single crit from a well-timed Flame Orb can get ALL your mana back in 1 hit!

Chunin:
Give your weapon a Lucky enhancement. You can play Chunin 2 ways: Offensive or Evasive. Give it Warrior enhancements on its helm, cape and class to deal the most amount of damage, hitting for crits 1/3 times. Or you can opt to give them Thief enhancements and have really high evasion making you practically untouchable with Paralyzing Wind in action.

Get Chunin to rank 10 ASAP. You won't be able to solo without its rank 10 passive, Ancestor's Favor. Forget Chi Blast and focus instead on Tsunami Strike and Paralyzing Wind. In case Paralyzing Wind fails to hit, take a chance and hit enemies with Spinning Dragon. Take note of your mana and whether you miss or not; this can turn the tides of the battle. Bringing health potions is highly suggested, if not, pair it up with an Evolve Shaman or Paladin.




301st Legion -> RE: =AQW= Lorepedia Class Guides (6/21/2013 11:17:23)

The Class Guide in Lorepedia should be updated.
Darkblood StormKing and Blood Titan have to be added.

Suggested Enhancements:

Darkblood StormKing > Wizard and Lucky enhancements
Blood Titan > Fighter, Thief, and Lucky enhancements




nightmare_reaper -> RE: =AQW= Lorepedia Class Guides (6/26/2013 13:07:16)

the best enchantment of necromancer class is lucky all,it can give you high crit on necro
my best record is 6k damage,hope it help




teravor -> RE: =AQW= Lorepedia Class Guides (7/16/2013 17:40:36)

For healer, Wizard Enhancements are best, because it boosts the power of your heals.

For bard, Healer and Spellbreaker are better options, because your heal and damage over time skills are pretty well unaffected by spell power- and so it is better to have extra survivability from those enhancements.




DarkLore -> RE: =AQW= Lorepedia Class Guides (8/9/2013 0:44:18)

Memet confirmed Dark Legendary Hero was going to be added but the staff never added it.




pox_1101 -> RE: =AQW= Lorepedia Class Guides (6/5/2014 15:16:31)

anyone know what is best to use for Arachnomancer.
i usually stick with all luck, but i know there's better.

edit: random post is a success. do not reply




Chickens 3000 -> RE: =AQW= Lorepedia Class Guides (7/28/2014 18:51:20)

Skyguard Grenadier, obviously, does not gain Spirit Power when attacking undead. However, the Lorepedia says it does.

Just an accident that should probably be fixed up.

~Chicken




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