codenamespartan117
Member
|
Alright now everyone is always complaining about how off balance classes are, but has ED ever looked at each tier, and making every ability up to par with other classes abilities, i think not, sometimes it seems like a random uber conveneient assortment, in which a few classes are always dominant over each other, because there's always advantages, weapon damage with high stength soars over tank build since a weapon damage for higher level can be anywhere from 32-35, it aleady topples the enemies defenses that way, wherever your strength is at either it b 17-27, that how much damage there will be on a normal strike, not to mention the healing abilities, s i think to make blood lust better, would be for it to only work durng normal strikes, and when its with deadly aim, to choose to use blood lust or the deadly ai, that could even things out, so when a merc normal strikes he will get energy back from hits, normal guns or normal auxes, reroute will work, same with blood lust, whereas when its used with another ability you choose that ability, do you guys understand what im saying, like you can choose a normal hit, and add one of your abilities into the ix either it being the passive( always useable) or the other skills which have cooldowns, do you guys understand what i,m saying, this is strictly balance.
|