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RE: Armor/Weapon/Shield/Spell/Misc/Title Bugs

 
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8/28/2012 17:00:43   
VSepulchre
Member

Type Of Glitch: Game 'Freeze'. Sila's Staff? Ancient Water Dragon Form?

I am not sure what causes the problem, but when I have been fighting the Essence Of Water Dragon in 'Ancient Water Dragon Form' and have used 'Sila's Staff' to heal, after I have healed about twice the art for 'Sila's Staff' becomes that of 'Longsword', and when I attack to try and draw mana options don't appear, everything just stops as if it is loading, but I have waited for about 10 minutes and it doesn't work. The game doesn't actually freeze, because in the background of 'Dragonstone' (where I was fighting) there is a dragon flying over in the sky, and that continues to do so.

Did You Log Back In: Yes
Did The Problem Happen Again: Yes
Did You Clear Cache: No
Browser: Internet Explorer
Flash Version: 11.3.300.271

< Message edited by VSepulchre -- 8/28/2012 17:06:58 >
Post #: 926
8/28/2012 17:02:18   
kim346
Member

@Highgordon This is Adventure Quest, not AQWorlds.
AQ DF MQ AQW  Post #: 927
8/30/2012 15:48:42   
Ghostclaw
Member

Emperor's Sovereignty is still doing Flames of the Vassal: Power Undefined. Two bugs there. One is the power, which makes the weapon burn deal 2 damage. The other would be the typo of it being Flames of the Vassal, and it increasing the damage dealt by 'Vassal's Influence'.


Chrome, Latest Flash Player, have cleared my cache multiple times. The times it actually does the undefined burn is random, but more common when the full set is used.
AQ DF MQ  Post #: 928
8/30/2012 18:00:56   
Hisagomaru
Member

Has this bug been reported before? no

Type of bug: Wrong element seeked

When wearing the Commicant Zeal, and sila's staff, powershard doom, and DST on dark . The element that embraced the shadow does on the player is dark, when light is higher.

Its not much a crash, so changing browser and clearing cache would be useless
Post #: 929
8/31/2012 3:52:54   
CH4OT1C!
Member

armor: falrein's bedspoke bedizen

problem: the armors attack animation creates a red version of you behind you as you move. This is normal, but the head seems to be the default, not your specific head
AQ  Post #: 930
8/31/2012 4:38:42   
Biae
Member

When wearing the Dragon Leathers, there's no way to toggle the weapons due to them being hidden, and there's no icon like with other armours that hide weapon and shield. I assume this is not meant to be?
AQ DF MQ  Post #: 931
9/3/2012 18:38:04   
afterlifex
Legend-X


Well I didn't see this in any recent posts so....& not sure if it should go in here or monster bugs.

Bug details: Vs Phlox the UltraGuardian Shield will not restore SP. Rather a white "?" appears. The same thing that happens when phlox is hit with a none spell.
Before bug occurred:

During Bug:

After bug:


Item Bugged : UltraGuardian Shield
Other Equipment:
Screenshot link: http://i269.photobucket.com/albums/jj80/afterlifex/phlox2.jpg
Character page link:

Did you log out and log back in?
Did you clear cache?
Did the bug happen again?
Browser Info:
Flash version:

The Phlox is really weird, so I have no idea if this is a bug or not XD ~In Media Res

< Message edited by In Media Res -- 9/3/2012 19:19:29 >
AQ DF MQ AQW Epic  Post #: 932
9/3/2012 19:20:11   
Shadow Genesis
Member

@Crossfyre the circle with the line through it (the no symbol) is the symbol for fear; however, the twilight sets weapon, when it inflicts fear, only has it last for 1 turn. which is why when the turn is up the symbol goes away, because the fear status goes away
AQ  Post #: 933
9/9/2012 2:29:54   
MidnightAQ
Member

Has this bug been reported before? Unless providing new info please do not duplicate reports.

Type of bug (Game crash/blackscreen, glitch, graphical error, typo, etc.): Trigger bug

Bug details: Silverspike Dagger's Trigger was changing in Dracovamps

Before bug occurred: Everything was normal.

During Bug: At the 1st turn it was triggered then the 2nd turn it wasn't and etc. Point is it triggers when the turn # is odd. But if you equip it again it will trigger back.

After bug: It became normal again.


Item Bugged: Silverspike Dagger
Other Equipment: Leather Armor, UltraGuardian Shield
Screenshot link:
~Triggered: http://imageshack.us/photo/my-images/708/13790751.jpg/
~Untriggered: http://imageshack.us/photo/my-images/856/41179209.jpg/
Character page link: http://guardian.battleon.com/Build30/charview.asp?temp=75757520

Did you log out and log back in? Yes
Did you clear cache? Yes
Did the bug happen again? Yes
Browser Info: Google Chrome
Flash version: Built-in (Latest)

Fixed. Thanks! ~In Media Res

< Message edited by In Media Res -- 9/9/2012 7:22:19 >
Post #: 934
9/15/2012 10:54:23   
whydoiownu
Member
 

Eye of naab shield bug

This coused my game to crash

I had low health and i just did some mana restoration and i accidently used the shield so that my hp went back up but my mana went back down again so i didnt have enough mana to cast the spell. However becouse i restored mana in that turn before i used the shield the spell buttons were availabe and i used a spell cousing my game to freeze since i didnt have enough mana to do that.

if you do this the other way around say you have 500mp and you use a spell getting 100 mp and than use the shield going back to 500 mp than the quick spell icons are all crosses and you have to select the spells tab to use a spell.

First thing is more of an issue couse it freezes up ur game second one is just a bit annoying.

PS i can keep doing this over and over again this is not one time i can do this in every battle
Post #: 935
9/15/2012 16:03:20   
Sqwall
Member

Type of bug (Game crash/blackscreen, glitch, graphical error, typo, etc.): SP usage

Bug details: Omelyhis' Rule - rather than taking 50 SP when boosted and then you recover SP during your turn, it looks like it disables your SP regen and only takes 12 SP to power itself up.Result is that under 50 SP you will see that you can have it powered up if you have LESS than 50 SP, then you can have it powered up for a couple of turns more than you should.
Example - after regen you end up with 48 SP and that would normally mean if it was any other SP item it wont function next turn but since it only takes 12 SP that means it will be active for 4 whole turns after it was supposed to stop.

Before bug occurred: Everything was normal.

During Bug: Everything was normal

After bug: Everything was normal.

That's how it works. You pay at the beginning of your turn immediately after regenning SP. So your SP increases by (whatever), and then you pay 50 SP. It just happens so quickly, that you only see the final outcome.

I tested it myself with my own Lv137 character, and (1) I regen 37 SP per turn and (2) the weapon costs 13 SP at the beginning of my turn, for a total of 50. Not the 48 that you posted. ~In Media Res


But this way the item can function in it's powered up state for several turns longer than it should if it used the normal SP mechanic.Doesn't that make it stronger that it should be?The normal way SP items function is to first pay the cost and then regen afterward not the other way around right?

< Message edited by Sqwall -- 9/16/2012 12:34:13 >
AQ DF MQ  Post #: 936
9/17/2012 8:27:35   
Rafiq von den Vielen
Member

Type of bug: Likely a Glitch - for both effects.

Bug details: Onroth's Zealous Rage special seems to interact oddly with Algern's Carapace.
Effect 1: After Onroth's Zealous Rage special has gone off one time, I used Life Drain skill on a (2) pack of Firezards. One of the Firezards died by this attack (he only had ~50 HP left), and the other one was drained ~550 HP. I was on ~300 HP, so I should have had only ~900 HP after the Drain. However, I was completely healed back up to my max HP which is 1600.
EDIT: Was able to reproduce this scenery on a BlizZard (4) pack - used Life Drain after an OZR special and killed a BlizZard with one hit - my HP were back to full again when they shouldn't!

Effect 2: While having Algern's Carapace equipped as armor, multiple consecutive specials of OZR seem to be resetting each other's boost. With one boost, on a 100% mob, I can hit ~900-1200 dmg per hit regularly. However, after getting two OZR specials, the damage appears normal - as in similar to the unboosted damage. With three consecutive specials, the boost appears to be working as usual again - my hits skyrocketed up to ~3k dmg each (No LS involved).

After bug: Defeated the monsters normally and continued on warring.

Item bugged: Algern's Carapace 131G or maybe Onroth's Zealous Rage 139Z
Equipment used: Algern's Carapace 131G, Onroth's Zealous Rage 139Z, Chieftain's Ironthorn
Screenshot links: N/A
Character page link: Below Avatar

I did log out and back in, cleared cache, but the second (suspected) OZR glitch happened again. I haven't been yet in a situation that allowed me to reproduce the first one.
Browser Info: Firefox 14
Flash version: latest

Can someone please check into this?

Confirmed the first one: it looks like it's a bug with pack monsters. AC recovers HP based on the "real damage" dealt, so (for example) (against non-pack monsters) if a monster has 50 HP left and AC deals 100 damage, then the "real damage" is only 50, so you heal only 50. Pack monsters don't adjust "real damage" when a pack member dies, so you use 100, not 50.

It's not really Onroth's Rage nor Algern's Carapace that's causing it, but it just makes it more apparent, since you're dealing 900-1200 damage and healing that much instead of the ~100 I said before.

I'll try and reproduce the second bug.

EDIT: Against the Practice Trainer:
1 special: ~700-800 damage
2 specials ~1700-1800 damage
3 specials: ~2600-2800 damage

I had 0 STR, so of course my numbers are lower than yours. It looks like it's working. I guess that the RNG was just mean to you? ~In Media Res


Thanks for your confirmation IMR - second one apparently needs blaming indeed >_>;
Thanks!

< Message edited by Komou -- 9/17/2012 13:03:57 >
Post #: 937
9/24/2012 15:52:58   
VSepulchre
Member

Type of bug: glitch probably..
Equipment: Mighty Ultraguardian Plate, Eye Of Naab, The Igniting Liquefactor, Power Shard Hogg: VI
Monster: Wasp Zards
Details: I was in the 'Mighty Ultraguardian Plate', and attacked with 'The Igniting Liquefactor', and got the special. It did damage. On the turns that I attacked afterwards the attacks did '0' fire damage. I switched weapons afterwards, and when I went back to the Liquefactor, it was doing normal damage again.

Browser: Google Chrome
Flash: Latest

Character In Question: Here

< Message edited by VSepulchre -- 9/24/2012 15:54:13 >
Post #: 938
9/27/2012 15:43:42   
Red Dragon Archfiend
Member
 

Type of bug: glitch with trigger
Equipment: Shapechanger's Dragon Leathers
Monster: dragon-kin

Details: Equip Shapechanger's Dragon Leathers and fight a battle. Leave the armor equipped. When you later encounter a dragon-kin monster, the armor trigger does not seem to boost the M/R/M defenses (at least, the "Combat Defense" area on screen does not reflect the boost).

I can workaround this by changing into another armor and then re-equipping Shapechanger's Dragon Leathers.

Browser: Internet Explorer 9
Flash: 11.4.x (latest version); have also seen the issue on 10.x versions

Character In Question: Here
AQ  Post #: 939
9/28/2012 5:58:36   
Skillervamp
Member
 

Type of bug: Glitch
Equipment: Trench Axe
Monster: Sea Fiend, maybe all water monsters

Details: Trench Axe deals water damage against water monsters, despite its trigger. (level 7) IE9 and latest Flash.
Level 27 Adventurer.

Click on the weapon to switch between Energy and Water. ~In Media Res

< Message edited by In Media Res -- 9/28/2012 9:58:09 >
Post #: 940
9/28/2012 6:49:39   
arcangelgabrel
Member
 

quote:

The times it actually does the undefined burn is random, but more common when the full set is used.


This happens on my Kings Authority. The Undefined burn appears from when you succeed with a NORMAL attack, after the first round of burn, the undefined burn turns to a level 0 burn. It works properly on the specials.

< Message edited by arcangelgabrel -- 9/28/2012 6:51:21 >
AQ  Post #: 941
10/6/2012 17:06:35   
so0meone
Member

I know this isn't formatted properly but I was fighting Mentana and barely doing anything. Against a Chimera immediately after, I was doing the expected amount of damage.

Items used:
Prophet's Taladosian Robes
Prophet's Taladosian Ward
Blade of Awe (Water)

I was doing between 20 and 50 damage to Mentana. I was hitting the Chimera for 400+ each turn. Same equipment, so I'm guessing the bug is with Mentana since the monster is the only variable.

I know Mentana's Water modifier is 129% and Chimera's is 150% but I shouldn't be doing 10 times more damage to the Chimera.

I think that this is intended - the Wizard Games basically only allows Magic attacks. ~In Media Res

< Message edited by In Media Res -- 10/8/2012 15:50:37 >
AQ DF MQ  Post #: 942
10/8/2012 2:04:55   
Rivale
Member

Type of Bug:Glitch
Equipment:Algern's Carapace

Details:I can't seem to use the Life Drain special attack

Level 56 Adventurer

There's now a "skills" button benath "spells". More on that here. ~In Media Res

< Message edited by In Media Res -- 10/8/2012 15:51:40 >
AQ DF MQ  Post #: 943
10/13/2012 12:16:44   
afterlifex
Legend-X


Bug details: I am regaining SP from a Chi shield from over flow dmg. When the monsters dmg exceeds the chi shields dmg reduction I am regaining SP.
This is before the normal SP regain at the start of my turn.

Item Bugged:FlameStop Warhammer
Other Equipment:White Knight Z & Conflagration Shield
Character page link: below avatar

Note: this is vs EbilCorp Firing Supervisor
AQ DF MQ AQW Epic  Post #: 944
10/13/2012 22:52:04   
Y2k1211
Member
 

none of my armor skills work anymore? I'm not aware if they updated this or not, I just came back recently.
Post #: 945
10/13/2012 22:52:49   
Mystical Warrior
Helpful!


@above There is a separate button for skills now in the Battle Menu which is named "Skills"
AQ DF AQW  Post #: 946
10/13/2012 22:56:00   
Y2k1211
Member
 

wow thank you lmao, i never even noticed it :d
Post #: 947
10/19/2012 13:48:16   
dr jo
Member

Misc EbilCorp logo

When you equip and unequip the logo the magic defence does not reset the boost to it keeps on getting added.

Should be fixed. Clear your cache. ~In Media Res

< Message edited by In Media Res -- 10/19/2012 15:09:01 >
AQ  Post #: 948
10/19/2012 14:01:48   
Skillervamp
Member
 

The misc item Firing Toupee doesn't load and leaves the character headless - in all armers.

Fixed. Thanks! ~In Media Res

< Message edited by In Media Res -- 10/20/2012 0:17:57 >
Post #: 949
10/20/2012 0:00:21   
Tep Itaki
Friendly!


quote:

ORIGINAL:kolosthedragon

So i was testing my brand new Amulet when i noticed something interesting.
There seems to be a bug with either the draconan helm or the draconan pendant.
If you use amulet then helm right after, the magic resist stacks. 9 points of magic defense increase per turn at the cost of 25 mana. Which of course makes Draconan very easy.
There dosnt seem to be a limit since at 200+ magic defense draconan misses every turn.
http://imgur.com/tlpiS


Forwarding

Kam is fixing it. Thanks, Kam! ~In Media Res

< Message edited by In Media Res -- 10/20/2012 0:30:43 >
AQ DF MQ AQW  Post #: 950
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