rayniedays56
Member
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quote:
How does the Rage Meter fill up? As an attacker, rage is gained at a rate of 110% of damage blocked (by the opponents defense/resistance) + 1% per 4 support you have over the defender, up to a maximum rate of 125%. If at a support disadvantage, the minimum rate is 95%. As a defender, rage is gained at a rate of 25% of the damage taken, +0.25% per 4 support you have over the attacker, up to a maximum rate of 29%. If at a support disadvantage, the minimum rate is 21%. Here are a few examples: Example 1 (DEFENDER): A player is attacked for 20 damage. The defender's Rage Meter will increase by 5 points. Example 2 (ATTACKER): As an attacker, you deal 40 damage and they block 20 of it with their resistance or defense. Your Rage Meter will increase by 22 points. Example 3 (ATTACKER): As an attacker you use Plasma Bolt for 34 base damage. The defender blocks 10 of it, bringing it down to 24 damage. Your Rage Meter will increase by 11 points. Notice that the Rage Meter will fill more rapidly against an enemy that is heavily defended or well-buffed. Additionally, notice that the Rage Meter will only fill when a player is attacking or taking damage ... actions like Healing, using packs, or casting a buff will have no effect on the Rage Meter. Taken from Epicduel Wiki Battle Mechanics-Rage Meter So support does have it's advantages in rage gain, but having only a 16 support advantage over the BM will give you only a 1% support advantage rage gain. As a defender (which is likely considering mercenaries are excellent defenders, then you can see how it is justifiable. So, a defender with 52+65 support will probably still gain rage slower than an attacker with 30 support.
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