Vypie
Member
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Hello, everyone! I have been thinking about this for a long time, and I'm ready to share it! We are Getting close to Omega, and if something were to change, now it's the right time to suggest stuff! Something that could be interesting, original and fun for our builds! The SPEED stat! Or haste, or quickness! This stat would serve for two purposes: -FIRST TURN: The player with more SPEED would take his turn first, followed by the other players. Fastest to slowest! A Window would display the order of the player's turns, Top to bottom. Players with same speed would have their turn assigned by luck, they would have 50% chance of either being first or behind the other player. (Support would lose this bonus, and would of course be balanced, to not become underpowered.) -Frequency of turn: The real twist! Players with more Speed would make turns with more frequency than Slower players. This means a player, over the course of the battle, could end up doing more turns (making more attacks) than others, and outpace them! Lets see if i can explain: Imagine a scenario, with two players, each one with a speed bar that fills each turn. One player is significantly quicker than the other. First turn is decided by what player fills his bar first: [||||||||||||||___]-Bounty Hunter [|||||||||||_____]-Mercenary Bounty Hunter Fills his bar First, because he has more Speed points, So he takes his turn! Notice how the Mercenary bar filled up a bit too: [||||||||||||||||||]-Bounty Hunter (Attack!) [||||||||||||||___]-Mercenary Now, it's time for Mercenary to attack! The Bounty Hunter bar has already started growing for his next turn! [|||||_________]-Bounty Hunter [||||||||||||||||||]-Mercenary (Attack!) Bounty hunter attacks, And between the first turn and the next, we can already see the Bounty hunter's bar getting further ahead of the Mercenary's. [||||||||||||||||||]-Bounty Hunter (Attack!) [|||||||||______]-Mercenary See where this is going? The Mercenary is ending up behind, and eventually the Bounty hunter will be able to take two turns in a row! ABABABABAABABABABAABABAB.....etc The Speed stat allows is an offensive stat that allows a player to play more turns than the opponent over the course of the battle. During a Short battle, I don't think there should be enough turns for an extra turn (And being the one attacking first is already a good bonus!) But in medium to long battles we should see one more turn, two... or EVENTUALLY three if the opponent is really sluggish! Alone, this could sound overpowered, but you have to account for the sacrifice to other stats. Cooldowns would come faster, as well as warm ups. Remember that energy costs for skills would stay the same. You may attack more, but maybe not so efficiently! Some skills could even benefit from this stat, or increase it passively! Well, this could now be considered a double edged sword... Not! Every other stat is! You sacrifice one strenght for the other. Its always up to the Epicduel team to balance it all out! :) Im sure this can be a worthy stat! ____ Finally, I would like to say this feature can really work well. There are many turn based games that have made use of this, and it is really FUN! "Final fantasy" is the one of my most memorable example. There are various others, of course. It Functions, and it is dynamic. :D If you think you can help improving this idea, post it here! [UPDATE Below!]
< Message edited by Vypie -- 11/25/2012 13:31:13 >
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