Riffus Maximus
Member
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In fact, I had three characters in that RP. They were introduced as some of us began introducing more characters half-way in the RP. Example, Soran Angel was playing Renton, a air-element Death Knight, then introduced Jed'ra and the physical manifestation of Renton's sword, who was a air demon. My character was a Raven Tower's captain, Aaron Blacklight, a Death Knight. Afterwards, in the middle of the RP, I introduced his brother and sister, Adrian and Arianna. They eventually die in the first RP in order for Aaron to become some sort of hybrid Death Knight/Paladin with a touch of Shadowmancer (a mage using shadows). Previously, in my beginning on the forums, I was known as Necrodan. Then, I change my name to Dread_Shadow_Max, a name that would be most fitting for my own name and my occupation in Nocturu (the Darkness clan in Paxia). Afterwards, I realized that name was no longer fitting me, as my personality changed quite a lot over the time, so I've decided to change my name to Rifffus Maximus, something that was really fitting for my personality and myself. Hmm... how could I describe D&D's gameplay? Well, I could say there's some sort of freedom during your character creation as to what kind of person you want to be (your physical traits, your personality, your alignement, etc.). But there's a more... statistical(?) gameplay to this. You see, in RP boards, we play while being reasonable in our abilities and the rules set here (godmodding, metagaming). In D&D, you have statistics, numbers that determines if you are successful in combat or performing challenging tasks. The roleplay basically remains the same, you can interact with people, but the way we play the game is more like video games. Also, since it is a game you play when you are meeting with others, the role-playing aspect is more spontaneous, less likely to have a lot of thought put into the plot between two character. Basically, when you are making character development, it is rather slow-paced, much like the way you would develop yourself in real-life.
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