Exploding Penguin
Moderator
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@angels holocaust: The Random # gen itself is following messed up guidelines anyways (although it could be lowered a little, 8% base block and 10% base deflection is pretty high), it's skills like shadow arts which boost block chance by a whopping 10% that totally mess up the luck system of the game. Even if you have a 2% chance of being blocked by all your opponents who you face (because you have a strong smoke, 150+ dex, etc) You're gonna end up being blocked atleast 1 time out of every 50 strikes statistically, or even less if some of your opponents have shadow arts. In my opinion, the stats scaling with block/defl/crit chance is pretty balanced, but the base of block/defl chance is set way too high, and the minimum is still a large amount. A 1% minimum for both and a base chance of half of their current would make the fights far more skill-based and less luck-based, although still keeping a somewhat prevalent luck factor. The RNG may cause problems, particularly with all those commanders who have done 15k+ fights, a "bad day" is definitely going to happen sometimes, even if their chance of occuring is less than 1/10 of a %. If you're playing multiple thousands of battles, or even tens of thousands for many players, then bad days are definitely going to happen. Even if the luck factor was severely brought down, they would still occur, although at a far less often rate. What I find is the worst problem is not my luck that makes me lose, it's those other players who are bad sports and call you "noob" or degrade you whenever they win based off of severe luck that gets me really annoyed.
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