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Thoughts on the Mercenary class

 
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1/19/2013 3:24:49   
rayniedays56
Member

Some say Mercenaries are UP. Here are some thoughts for helping them.

First off, their EP draining move. My idea?

REWORK it :)

I suggest allowing them to use it with a sword also.

**UPDATE**
Added -2 to starting value
Added +3+2+1 steps
Thinking about **Merc Exclusive??? Calling it Atom Demolisher**



ORIGINAL
Energy Required:
Level 1: 6
Level 2: 7
Level 3: 8
Level 4: 9
Level 5: 10
Level 6: 11
Level 7: 12
Level 8: 13
Level 9: 14
Level 10: 15
Conversion:
Level 1: 48%
Level 2: 52%
Level 3: 56%
Level 4: 60%
Level 5: 63%
Level 6: 66%
Level 7: 69%
Level 8: 72%
Level 9: 75%
Level 10: 78%



NEW
Energy Required:
Level 1: 6
Level 2: 9
Level 3: 12
Level 4: 14
Level 5: 16
Level 6: 18
Level 7: 20
Level 8: 21
Level 9: 22
Level 10: 23
Conversion:
Level 1: 25%
Level 2: 36%
Level 3: 47%
Level 4: 58%
Level 5: 69%
Level 6: 80%
Level 7: 91%
Level 8: 97%
Level 9: 103%
Level 10: 106%

This new rework of Atom Smasher significantly improves it, in my opinion, as it will help nerf the Mercs and TLMS who use it at Level 1 over and over, while the buff, which shows at the Sword Ability and heightened percentage will help out the Mercs and Tlms who use it gain an edge.

Here is the way it will work.


A Merc fights a Bounty Hunter. The Merc has a damage of 20-24+35. 55-59 RAW damage. The merc has a level 7 Atom Smasher, able to minus 91% of 55-59 damage which costs 17 Energy to use.

They can take away 51 to 54 energy at the cost of 17 energy.


The conversions from level 1 to level 10?

14-15 EP
20-22 EP
26-28 EP
32-35 EP
38-41 EP
44-48 EP
51-54 EP
54-58 EP
57-61 EP
59-63 EP


Very high, I know, but you have to remember it is high after level 4, giving mercs and TLMS incentive to use it, while the EP cost is increased, also, the attack IS blockable, making it balanced.


***WILL EDIT MORE THOUGHTS LATER. I AM ONLY HUMAN :P*** *eVentus and tanky...come at me brah :D*

These are just some thoughts. Please do not flame, just consider some of these options. I thank you for your time.

< Message edited by rayniedays56 -- 1/19/2013 7:29:51 >


_____________________________

AQ DF MQ AQW Epic  Post #: 1
1/19/2013 4:15:08   
Blitzex/Sr. Zeph
Banned


I think this would more be a Nerf then a Buff for them.
Everyone uses it on lvl 1 because they dont want to waste any skill points in it.
And now they have to because it then wont be good anymore.

Make it unblockable and i agree
Epic  Post #: 2
1/19/2013 4:45:11   
rayniedays56
Member

^
^
In my post, I explained why it was low from 1-4. It has a small EP usage for so much EP damage, and it can be used indefinitely coupled with Reroute. Also, this provides more of an incentive for players to stack up EP drain moves. As much a EMP is abused, it is abused in high levels, usually 4-7.

I know the power of a merc with high atom. Maybe this would provide more of a viable excuse to add skill points to it.


AQ DF MQ AQW Epic  Post #: 3
1/19/2013 5:06:26   
Blitzex/Sr. Zeph
Banned


The thing is, no smart player will invest more then 4 skill points in such a move because it is blockable.
quote:

and it can be used indefinitely coupled with Reroute

Only counts for TLMs not Mercs.

And i also know the power of it once it is a high lvl, but no one will invst so much points in it.
Simply because it is blockable

Epic  Post #: 4
1/19/2013 5:19:12   
Dimentic
Member

I'm somewhat frightened by the idea of a str merc draining my whole EP in one turn. Moreover, it'd give me nightmares if it was unblockable.

_____________________________

"Whatever the mind can conceive and believe, the mind can achieve."
Dimentica!
Epic  Post #: 5
1/19/2013 5:28:27   
rayniedays56
Member

@Blistex

Smart player? What makes a player smart? By not investing in viable and powerful skill options whilst using the same builds out there?


Also...this:



quote:

quote:

and it can be used indefinitely coupled with Reroute


Only counts for TLMs not Mercs.


The reason why I said coupled with REROUTE, a TM and TLM exclusive skill, not one for mercs.

If it were unblockable, it would be FAR to powerful.




@Dimentic

Reason why I am still with Atom being blockable ;)
AQ DF MQ AQW Epic  Post #: 6
1/19/2013 6:12:32   
Blitzex/Sr. Zeph
Banned


quote:

@Bliztex

Smart player? What makes a player smart? By not investing in viable and powerful skill options whilst using the same builds out there?

Viable and powerfull skill options?
It only drains Energy and does not do any dmg.
And when they want to make this powerfull they cant use the same build simple because they lose alot of skill points to make Atom high.

quote:

If it were unblockable, it would be FAR to powerful.

Not when it stays how it is now.
EMP grenade from BH is OP
Epic  Post #: 7
1/19/2013 6:19:49   
Xendran
Member

quote:

The thing is, no smart player will invest more then 4 skill points in such a move because it is blockable.


A skill shouldn't be intentionally balanced in a way where levelling it up past a certain point is stupid
AQ DF Epic  Post #: 8
1/19/2013 6:26:04   
Blitzex/Sr. Zeph
Banned


quote:

A skill shouldn't be intentionally balanced in a way where levelling it up past a certain point is stupid

Tell that to the devs.
Alot of skills grow less with a certain amount of lvl.
Like Energy shield:
lvl 1-3 it grows with 3
lvl 4-7 it grows with 2
lvl 8-M it grows with 1

They did this to prevent skill abusing so it will still be balanced.
Epic  Post #: 9
1/19/2013 6:28:54   
Xendran
Member

quote:

Tell that to the devs.


Skills are being redone later in omega. The current skill system is incomprehensibly unbalanced.
AQ DF Epic  Post #: 10
1/19/2013 6:33:43   
Blitzex/Sr. Zeph
Banned


quote:

Skills are being redone later in omega. The current skill system is incomprehensibly unbalanced.

Then it is already too late.

Skill system isnt unbalanced. Classes itself are unbalanced, so the placement of the skills.
Only real skill that is unbalanced is Massacre.
Epic  Post #: 11
1/19/2013 6:36:17   
Remorse
Member

Supported excpet add more of an energy cost from level one so it would be something like.



energy cost:

10
12
14
16
18
20
22
23
24
25


6 is just too low for a skill especially since with many skill cores energy regain methods will increase.
and the energy cost was originally designed for the mercs only with no method of gaining back energy without boosting or a friendly reflex boost.

< Message edited by Remorse -- 1/19/2013 6:38:40 >
Epic  Post #: 12
1/19/2013 6:52:24   
rayniedays56
Member

quote:

quote:

quote:

@Blitzex

Smart player? What makes a player smart? By not investing in viable and powerful skill options whilst using the same builds out there?


Viable and powerfull skill options?
It only drains Energy and does not do any dmg.
And when they want to make this powerfull they cant use the same build simple because they lose alot of skill points to make Atom high.




Having a high Atom would be able to wreck any build. Say this was added pre Omega...


Here is a very powerful build with it...
Mercenary 5 Focus Assault Bot/Extreme technology build

Weapons:

Infernal Interdictor 35 damage 10 slots
Strength: +5
Dexterity: +9
Technology:+8
Support: +5
+10 to tech

Dark Varium Blaster 35 Damage 9 slots
Strength: 0
Dexterity: +4
Technology:+10
Support: +4
+9 to tech

Wraith Destroyer 39 Damage 9 Slots
Dexterity: +8
Technology:+6
Support: +2
+9 to tech

Delta Knight 5def,5res 10 slots
Strength: +4
Dexterity: +8
Technology:+6
+10 to tech


You need:
Strength required: 45
Dexterity required: 45
Technology required: 45
Support required: 45

You get (from weapons and stats):
Strength: +17
Dexterity: +27
Technology +68 (after +38 enh)
Support +17



Stats
Health: 47+23(x2)=93
Energy: 43
Strength: 23+22=45 +17
Dexterity: 19+36=55 +27
Technology: 18+30=48 +68
Support: 20+25=45 +17


Skill Tree:

5-1-10
x-1-x
x-x-1
x-9-10

My attack is 15-18+35


With the NEW Atom Smasher, I can use 106% of damage (costing 20EP)

This NOW gives
57-60 EP drain.


@ Remorse

I was thinking of increasing the EP cost a bit. Keep in mind that mercs dont have any EP regain and the skill IS blockable.

I was thinking maybe a starting value of 8 step 2, skip 1 level 5?


Like this...


8
10
12
14
16
17
18
19
20
21

< Message edited by rayniedays56 -- 1/19/2013 6:56:22 >
AQ DF MQ AQW Epic  Post #: 13
1/19/2013 6:55:12   
RageSoul
Member

This one's quite devastating . But anyway , this idea looks great .
AQW Epic  Post #: 14
1/19/2013 7:03:11   
Blitzex/Sr. Zeph
Banned


@ Raynie
quote:

Stats
Health: 47+23(x2)=93
Energy: 43
Strength: 23+22=45 +17
Dexterity: 19+36=55 +27
Technology: 18+30=48 +68
Support: 20+25=45 +17


Skill Tree:

5-1-10
x-1-x
x-x-1
x-9-10

My attack is 15-18+35


With the NEW Atom Smasher, I can use 106% of damage (costing 20EP)

This NOW gives
57-60 EP drain.


Try it, im sure you will do great....
Epic  Post #: 15
1/19/2013 7:06:25   
rayniedays56
Member

I would love to, however, this skill is not available.

However, looking at the numbers, it should be able to be an all right build.

Have problem with strength bh? Atom them and destroy.

5 focus BM? Atom, assim, and destroy.
AQ DF MQ AQW Epic  Post #: 16
1/19/2013 7:09:34   
Blitzex/Sr. Zeph
Banned


quote:

Have problem with strength bh? Atom them and destroy.

''Energy booster''
Chance of winning 5%

''Block''
Change of winning 0,1%
Youre dead.

quote:

5 focus BM? Atom, assim, and destroy.

''Energy booster''
Chance of winning 1,5%

or
''Block''
Chance of winning 0,01%

< Message edited by Blitzex/Sr. Zeph -- 1/19/2013 7:11:16 >
Epic  Post #: 17
1/19/2013 7:11:12   
theholyfighter
Member

What about if the Merc adds on Blood Commander/Field Commander? Then their Atomic Smash would be Oped. 60+ energy taken with the cost below 20 ep... Wow it destroys almost all builds. Just to mention that although not every1 would make it lvl 7 doesn't mean it's not oped. If someone do so, then it's Oped, which ppl would start using the build and Mercs rule.
AQW Epic  Post #: 18
1/19/2013 7:11:18   
rayniedays56
Member

You cannot rely on one skill to win, Blitzex.

Which is why I put the level 10 Atom on a very powerful build.


@holy
Which is another reason I increased the EP range a bit.


Say a merc has 22-27+35 damage.
They use a VERY high Blood Commander and manage to obtain

30-36+35 damage.

With a maxed (new) atom, it will give 69-76 EP drain.

While I agree this IS high, I would also like to point out the skill is STILL blockable and requires 21 EP to activate.


30-36+35 at 1.06 damage is roughly equal to a CH with a resistance of 32-39+5+1 and a technican boost giving them 40+ resistance emp.


It's is far easier to gain the EMP advantage of 70+ EP drain than the Atom (new) 70+ EP drain.

EMP is unblockable, Atom is not.

< Message edited by rayniedays56 -- 1/19/2013 7:17:49 >
AQ DF MQ AQW Epic  Post #: 19
1/19/2013 7:17:46   
Blitzex/Sr. Zeph
Banned


quote:

You cannot rely on one skill to win, Blitzex.

Thats exactly my point.
You put everthing in one skill (Atom) and you think you can win by using the mercs passives.
only thing i can say: ''Hah, i like to see you try''.

Epic  Post #: 20
1/19/2013 7:19:55   
rayniedays56
Member

quote:

Thats exactly my point.
You put everthing in one skill (Atom) and you think you can win by using the mercs passives.
only thing i can say: ''Hah, i like to see you try''.


Again, this is why I put the maxed skill on a very powerful build. And Atom doesn't need maxed, by the way. It can be level 5 and still be VERY powerful.


Also, consider that my version allows the use of a sword with Atom Smasher.

**UPDATE**

Increasing EP cost by 2. Adding step values to EP cost (3-2-1 etc etc)

< Message edited by rayniedays56 -- 1/19/2013 7:25:20 >
AQ DF MQ AQW Epic  Post #: 21
1/19/2013 7:26:26   
Blitzex/Sr. Zeph
Banned


quote:

Again, this is why I put the maxed skill on a very powerful build.

Which one?
Something behind that merc build?

quote:

Also, consider that my version allows the use of a sword with Atom Smasher.

Rather not..
Epic  Post #: 22
1/19/2013 7:32:17   
rayniedays56
Member

The powerful build is the 5 focus extreme technology mercenary. Fight one of these with the Infernal Android. I bet someone who knows how to use will wipe the floor with any 5 focus BM. :)





**UPDATE**

Fixed errors (look in big text at top :P)

Also...


How would you guys like it if it was a Mercenary Exclusive skill? Something like what the Blood Commander and Field Commander have become?

< Message edited by rayniedays56 -- 1/19/2013 7:33:39 >
AQ DF MQ AQW Epic  Post #: 23
1/19/2013 7:32:43   
theholyfighter
Member

Then again, raynie, IF it doesn't gets blocked, it's most likely that the Merc's opponent gets 0 energy left. How about this:

Atomic calculations(% x Raw damage)-Opponent's Def/Resis(Depends on the Merc's primary weapon. The Def/Resis does NOT stack with shields)=Energy taken by the Merc's Atomic Smash.
AQW Epic  Post #: 24
1/19/2013 7:35:48   
Blitzex/Sr. Zeph
Banned


quote:

The powerful build is the 5 focus extreme technology mercenary.

Thats not powerfull, thats garbage.
Of all focus builds, Mercs is the worst.

Mercs with extreme tech are only good when they have bunker or surgical.
Epic  Post #: 25
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