rayniedays56 -> Thoughts on the Mercenary class (1/19/2013 3:24:49)
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Some say Mercenaries are UP. Here are some thoughts for helping them. First off, their EP draining move. My idea? REWORK it :) I suggest allowing them to use it with a sword also. **UPDATE** Added -2 to starting value Added +3+2+1 steps Thinking about **Merc Exclusive??? Calling it Atom Demolisher** ORIGINAL Energy Required: Level 1: 6 Level 2: 7 Level 3: 8 Level 4: 9 Level 5: 10 Level 6: 11 Level 7: 12 Level 8: 13 Level 9: 14 Level 10: 15 Conversion: Level 1: 48% Level 2: 52% Level 3: 56% Level 4: 60% Level 5: 63% Level 6: 66% Level 7: 69% Level 8: 72% Level 9: 75% Level 10: 78% NEW Energy Required: Level 1: 6 Level 2: 9 Level 3: 12 Level 4: 14 Level 5: 16 Level 6: 18 Level 7: 20 Level 8: 21 Level 9: 22 Level 10: 23 Conversion: Level 1: 25% Level 2: 36% Level 3: 47% Level 4: 58% Level 5: 69% Level 6: 80% Level 7: 91% Level 8: 97% Level 9: 103% Level 10: 106% This new rework of Atom Smasher significantly improves it, in my opinion, as it will help nerf the Mercs and TLMS who use it at Level 1 over and over, while the buff, which shows at the Sword Ability and heightened percentage will help out the Mercs and Tlms who use it gain an edge. Here is the way it will work. A Merc fights a Bounty Hunter. The Merc has a damage of 20-24+35. 55-59 RAW damage. The merc has a level 7 Atom Smasher, able to minus 91% of 55-59 damage which costs 17 Energy to use. They can take away 51 to 54 energy at the cost of 17 energy. The conversions from level 1 to level 10? 14-15 EP 20-22 EP 26-28 EP 32-35 EP 38-41 EP 44-48 EP 51-54 EP 54-58 EP 57-61 EP 59-63 EP Very high, I know, but you have to remember it is high after level 4, giving mercs and TLMS incentive to use it, while the EP cost is increased, also, the attack IS blockable, making it balanced. ***WILL EDIT MORE THOUGHTS LATER. I AM ONLY HUMAN :P*** *eVentus and tanky...come at me brah :D* These are just some thoughts. Please do not flame, just consider some of these options. I thank you for your time.
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