RE: Thoughts on the Mercenary class (Full Version)

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theholyfighter -> RE: Thoughts on the Mercenary class (1/19/2013 7:37:53)

^Well, that MAY be true till Omega.
But for now, Full-Enhanced Vars can use it as a god of war.




rayniedays56 -> RE: Thoughts on the Mercenary class (1/19/2013 7:38:42)

You mean:


(%(raw damage)-opponent defenses)=EP drain?


Like...


(1.06(55-58)-30-35)=x

(59-62)-(30-35)


So 24-32 EP drain on max for 21 EP at 15-18+35 damage? Seems a bit weak IMO...I was thinking of a formula though, give me a few minutes :)


quote:

The powerful build is the 5 focus extreme technology mercenary.

quote:

Thats not powerfull, thats garbage.
Of all focus builds, Mercs is the worst.

Mercs with extreme tech are only good when they have bunker or surgical.


You sir haven't fought this build then.
I can see you are a BM, and judging by weaponry, 5 focus.
Of course it sounds and looks garbage with your class and build. Try this build ONE time with IA and tell me it is garbage.




theholyfighter -> RE: Thoughts on the Mercenary class (1/19/2013 7:41:45)

Sure. Btw perhaps not 100% Def/Resis. Maybe 80%?5%?70%?




rayniedays56 -> RE: Thoughts on the Mercenary class (1/19/2013 7:43:52)

I was thinking more of 50%, which would make the EP drain become 36-48 EP drainage.

However, I am still working out kinks.


I want this skill to be powerful but right now, it is a bit much with it's current formula.


Formula #1

(raw damage(scaled%)-15%OpponentsEP)

(50-53(1.06))-0.15(65)

53-57-(10)

43-47 drainage.




theholyfighter -> RE: Thoughts on the Mercenary class (1/19/2013 8:01:10)

quote:


(raw damage(scaled%)-15%OpponentsEP)


What's "EP"?

Btw, if it's 43-47 energy reduction at MAX level, then it's fine.




rayniedays56 -> RE: Thoughts on the Mercenary class (1/19/2013 8:02:43)

Ep is Energy Pool, meaning it is COMPLETELY based off of their EP range.


It could change DRASTICALLY




zer00x -> RE: Thoughts on the Mercenary class (1/19/2013 10:55:04)

I have one idea. It is just an idea so dont be mad or something with it, just give your opinion

Make atom smasher unblockable but need the same energy as emp to use it, also instead of working with %, it have a fixed energy drain (Works exactly like emp, with the difference that atom improves with strenght instead of Tech)

Its fair in my opinion, because as a merc my atom smasher its blocked waaaaaaay to many times especially with hunters


EDIT: Fixed some typos




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