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new skill for mercenary

 
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1/29/2013 13:52:17   
metok
Member

I suggest replacing Adrenaline with new skill similar to Deadly aim but instead of gun dmg it increase aux dmg. But will have little more percentage, because aux have more cooldown.For example:
Level 1 (12%)
Level 2 (16%)
Level 3 (19%)
Level 4 (22%)
Level 5 (25%)
Level 6 (27%)
Level 7 (29%)
Level 8 (30%)
Level 9 (31%)
Level 10 (32%)

< Message edited by metok -- 1/29/2013 13:53:55 >
Epic  Post #: 1
1/29/2013 13:59:30   
metok
Member

Sorry my fault.. it should be on balance.
Epic  Post #: 2
1/29/2013 14:02:01   
Blaze The Aion Ender
Member

I think I've agree'd to this before, supported
AQ DF MQ AQW Epic  Post #: 3
1/29/2013 14:41:19   
classifiedname
Member

techniqully it is a suggestion,
providing that the percentage isn't any higher than deadly aim, that it requires strength to use, and that it would be added as a completely new skill adding onto the skill tree, i'd support this idea
MQ AQW Epic  Post #: 4
1/29/2013 14:52:28   
J.U.S.T.I.C.E.
Member

Not supported - Str to use? + Gun = OP Merc Tank/str build. Which would unbalance the game.
AQW Epic  Post #: 5
1/29/2013 14:55:04   
ND Mallet
Legendary AK!!!


They tested a Passive just like this that was supposed to go into the Merc tree but the cooldown on auxes made it pointless to invest points into. They eventually scrapped it for Adrenaline because they couldn't get the balance between the damage increase and the cooldown right.
AQ DF MQ AQW Epic  Post #: 6
1/29/2013 15:14:28   
  Exploding Penguin
Moderator


Maybe other added effects like a boosted chance of going first to go with the current effects of adrenaline might buff the currently underpowered passive...
Epic  Post #: 7
1/29/2013 15:24:37   
metok
Member

I think it should require dex or tech to use not str, and in my opinion it worth investing skill points, at least more than Adrenaline.
Epic  Post #: 8
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