new skill for mercenary (Full Version)

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metok -> new skill for mercenary (1/29/2013 13:52:17)

I suggest replacing Adrenaline with new skill similar to Deadly aim but instead of gun dmg it increase aux dmg. But will have little more percentage, because aux have more cooldown.For example:
Level 1 (12%)
Level 2 (16%)
Level 3 (19%)
Level 4 (22%)
Level 5 (25%)
Level 6 (27%)
Level 7 (29%)
Level 8 (30%)
Level 9 (31%)
Level 10 (32%)




metok -> RE: new skill for mercenary (1/29/2013 13:59:30)

Sorry my fault.. it should be on balance.




Blaze The Aion Ender -> RE: new skill for mercenary (1/29/2013 14:02:01)

I think I've agree'd to this before, supported




classifiedname -> RE: new skill for mercenary (1/29/2013 14:41:19)

techniqully it is a suggestion,
providing that the percentage isn't any higher than deadly aim, that it requires strength to use, and that it would be added as a completely new skill adding onto the skill tree, i'd support this idea




J.U.S.T.I.C.E. -> RE: new skill for mercenary (1/29/2013 14:52:28)

Not supported - Str to use? + Gun = OP Merc Tank/str build. Which would unbalance the game.




ND Mallet -> RE: new skill for mercenary (1/29/2013 14:55:04)

They tested a Passive just like this that was supposed to go into the Merc tree but the cooldown on auxes made it pointless to invest points into. They eventually scrapped it for Adrenaline because they couldn't get the balance between the damage increase and the cooldown right.




Exploding Penguin -> RE: new skill for mercenary (1/29/2013 15:14:28)

Maybe other added effects like a boosted chance of going first to go with the current effects of adrenaline might buff the currently underpowered passive...




metok -> RE: new skill for mercenary (1/29/2013 15:24:37)

I think it should require dex or tech to use not str, and in my opinion it worth investing skill points, at least more than Adrenaline.




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