Stabilis
Member
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Drinde, Might you be suggesting Sidearm with 3 turns in cooldown plus Auxiliary with 2 turns in cooldown? That would lightly nerf Strength and lightly buff Support which is good and all, although, Strength is probably more important than health right now. Strength is calculated in 29 out of 72 skills (40%) [should be 25%], 6 out of 12 skill cores (50%) [should be 25%], it is the fastest producer of rage, fastest weapons (Strike with infinite usability), "element-seeking" with 2 weapons. What we need to do is reduce Strength's monopoly in EpicDuel as a whole, and the damage and anything else overpowered from having to calculate Strength will naturally fall. I believe that removing the "element-seeking" is a more prevalent choice than ever right now. We can see that the problem is also due to an imbalance between Strength and Support: Strength: 2 weapons, unlimited uses Support: 1 weapon, 3 turns cooldown What would be more balanced is: Strength: 1 weapon, unlimited uses Support: 2 weapons, 2 and 3 turns cooldown And Strength will still have more damage potential than Support, but it would be more balanced than it is today.
< Message edited by Depressed Void -- 2/6/2013 8:57:47 >
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