Giras Wolfe
Member
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Agreed. I was dissapointed very much in the new azrael scythe's passive cores. MORE crit chance boosters? There are so many things a passive skill core could do! Lets just take a few suggestions from the official skill core thread, which our devs pretty much ignored btw: - Dialysis: Grants partial protection against poison - Blood for Blood: Scales strike damage output with hp, from +25% (1hp) to -20% (Full HP) - Lifeblood: A small amount of energy is converted to hp every turn - Inversion: Energy draining skills can take enemies into negative EP amounts. - Medic: Greatly Increases the effectiveness of your first heal - Necromancer's Bane: Vastly reduces crit, block and deflection in exchange for a small HP and EP regen. - Research: Allows the viewing of hidden skill cores - Reveal: View enemy's cooldown/warmup timers Hopefully, once interesting, creative, and strategic skill cores like these are implemented people will stop using simple crit cores.
< Message edited by Giras Wolfe -- 2/24/2013 11:03:27 >
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