Raw Bonus Skill Core Passives (Full Version)

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RageSoul -> Raw Bonus Skill Core Passives (2/24/2013 4:18:13)

Can the future Skill Core passives be like Baby Yeti Charge , where you know , aren't luck-based but give a slight aid that is 100% working? The RNG is already as wonky as it is , and adding more "stickers" ( read : luck-based Skill Core passives ) don't really help .




Giras Wolfe -> RE: Raw Bonus Skill Core Passives (2/24/2013 11:01:00)

Agreed. I was dissapointed very much in the new azrael scythe's passive cores. MORE crit chance boosters? There are so many things a passive skill core could do!

Lets just take a few suggestions from the official skill core thread, which our devs pretty much ignored btw:

- Dialysis: Grants partial protection against poison
- Blood for Blood: Scales strike damage output with hp, from +25% (1hp) to -20% (Full HP)
- Lifeblood: A small amount of energy is converted to hp every turn
- Inversion: Energy draining skills can take enemies into negative EP amounts.
- Medic: Greatly Increases the effectiveness of your first heal
- Necromancer's Bane: Vastly reduces crit, block and deflection in exchange for a small HP and EP regen.
- Research: Allows the viewing of hidden skill cores
- Reveal: View enemy's cooldown/warmup timers

Hopefully, once interesting, creative, and strategic skill cores like these are implemented people will stop using simple crit cores.




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