Giras Wolfe
Member
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I actually think the skill functions nicely. If you have a low offense-high defense build, you do damage to bloodlust players slower, but they do less damage to you and thus its possible to keep chipping away at their hp. If you have a high offense-low defense build, you damage the bloodlust player faster, but they also damage you faster and bloodlust helps them keep up but you're still easily taking away from their HP. What I would do is compare bloodlust directly to Hybrid Armor, Mineral Armor, or Plasma Armor. Effectively, these armors save you from 10 damage every turn minus considerations of rage, criticals, and % defense ignoring skills. Bloodlust generally returns you 7-10 HP every turn, but significantly more on rage. BUT bloodlust provides no benefit at all on turns when they EMP grenade, Heal, or put up a defensive buff. So bloodlust classes rely on consistently attacking to stay afloat, but defensive classes have much more flexibility to not attack. So in that sense, it is not always the best skill. Really the only class that is suffering now because of bloodlust's buff is tech mages because they lack the defensive capabilities to keep bloodlust in check. However, malfunction messes up bounty hunters pretty nicely and mages have serious advantages over blood mages in their bigger energy pools.
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