Home  | Login  | Register  | Help  | Play 

Cores inflicting debuffs on strike are unfairly strong

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Cores inflicting debuffs on strike are unfairly strong
Forum Login
Message << Older Topic   Newer Topic >>
3/10/2013 5:06:20   
Drianx
Member

FrostBite is ridiculously unfair. Strikes for full damage and cripples classes that do not regain energy.

Also Chairman's Fury is too strong: 100% damage, unblockable and stealing Rage.

I suggest that every active core than inflicts a debuff upon striking - like Azrael's Will, FrostBite, Chairman's Fury - to deal 85% damage.

< Message edited by Drianx -- 3/11/2013 0:32:06 >
AQW Epic  Post #: 1
3/10/2013 5:21:41   
Silver Sky Magician
Member


I'm not entirely certain about this, but isn't FrostBite a passive core?
Post #: 2
3/10/2013 5:31:03   
Drianx
Member

It's only passive for the armors. For the weapons it is active. They strike for 100% damage and inflict -5 energy per turn.
AQW Epic  Post #: 3
3/10/2013 5:31:41   
Remorse
Member

^ Above the weapon primary skill core is an activateable.


On topic I have the core and I agree it is very useful, giving it 85% damage is definitely an acceptable nerf.


Epic  Post #: 4
3/10/2013 8:55:37   
theholyfighter
Member

Agree. It's 100% occurable, as well as dealing 100% strike damage.

85% damage doesn't seem bad.
AQW Epic  Post #: 5
3/11/2013 0:04:57   
Bloodpact
Member

It's not it's 15 energy is over 3 turns.

If a reduction of dmg was to be at 85% the energy it reduced should be increased.
Another core counters this one which can regain your 15 energy while also regaining 15 hp.

Not supported.
Epic  Post #: 6
3/11/2013 0:29:16   
Mother1
Member

Even though I don't own this weapon I don't support it. While this can do 100% damage and remove up to 15 energy the generator core is a perfect counter to this.
Epic  Post #: 7
3/11/2013 0:29:59   
Drianx
Member

@above

Still you mentioned no reason why it shouldn't be nerfed (because you have it?). Besides, it's not a matter of only 15 energy, 1-2 energy is often enough to ruin your whole strategy.

I have added Chairman's Fury to the nerfing list in first post because it is also a strike which inflicts a debuff.

< Message edited by Drianx -- 3/11/2013 0:32:39 >
AQW Epic  Post #: 8
3/11/2013 0:31:53   
Rayman
Banned


Supported.
And blood: that core doesn't regains 15hp and 15 Ep all the time, if your armor defences are all allocated into def, you will gain +25 hp and 5 ep

< Message edited by Rayman -- 3/11/2013 0:32:12 >
AQW Epic  Post #: 9
3/11/2013 0:35:04   
Drianx
Member

Generator is not a perfect counter. Apart from the fact that it may be allocated differently, it's a matter of timing.

Let's say you have full energy and FrostBite is cast. If you use Generator right away, you will only regain 5 EP, but you will still leak 10 EP over the next two rounds.

So you're forced to use generator on the third round.

It is a big disadvantage.
AQW Epic  Post #: 10
3/11/2013 0:38:00   
Rayman
Banned


Drianx:
azraels will got nerfed already, it doesn't deal 100% DmG, I think it's 80 or 85% now
AQW Epic  Post #: 11
3/11/2013 0:55:36   
Mother1
Member

@ drianx

Unlike most of the core Frostbite's damage is blockable. Most of the cores that have been nerfed in damage weren't blockable but frostbite and curse are a few of the exceptions. Also as for the so call cripping effect of frostbite for classes that don't have energy while you said generator isn't a perfect counter, it is still a counter that can be used to this.
Epic  Post #: 12
3/11/2013 1:12:19   
Remorse
Member

I completely agree with drianx,

Every strike based effect core, should be nerfed to 85% regardless of its block ability.


Making it 85% is NOT crippling the core at all.

I have the core, I find it extremely useful and would definitely use it still with 85% damage.


What I find annoying is when people use cores like this for damage purposes simply because their other attacks are in cool down so they use this since its 100% instead of striking.


Cores should be used for their strategical purposes not because they won't to fill the gaps.




Also stating generator is a complete counter is ridiculous.


If the person used frostbite and you were then forced to generate.

You lose a MASSIVE 2 turn rage advanatge.

Making your opponent likely to rage 2 turns earlier then you.

Not only that but they can still deal decent damage especially when inflicted with malfunction using frostbite.




Generator is a nice skill sure but it is NOTHING compared to the rage benefit from frostbite.



As most of you should no keeping up rage when playing defensively is very tricky frostbite and assimilation are 2 of the very few skill that can keep up the rage while trying to stop powerful energy based attacks a powerful effect on its own.









I am one of the few player that would actually admit something of their own that is not balanced.


So I think you should listen to my unbiased opinion.

< Message edited by Remorse -- 3/11/2013 1:15:00 >
Epic  Post #: 13
3/11/2013 3:37:34   
Ranloth
Banned


quote:

I am one of the few player that would actually admit something of their own that is not balanced.


So I think you should listen to my unbiased opinion.

Anyone can do that..? Biased opinion can also count, it's still an opinion and it's up to you how you understand it and whether you'll take it as a good feedback.

Also whether you lose 2 turn advantage due to Generator is irrelevant. It's your choice whether you wanna counter the EP leak or not. I don't see how it's a massive difference. Back when Str builds were a bit stronger, I used to Shield and Heal usually in space of 2 turns thus no attack was made yet I still managed to win. Likewise on these Support builds even now which is Aux + Multi (Mercs), then I just fight as normal with special caution to Aux (and drain EP if needed). 2 turns isn't massive, what's massive is the exaggeration. Perhaps you gotta learn how to overcome the 2 turn loss without taking in too much damage and catch up with your damage? It works fine, and it's your choice whether to counter or keep fighting.
AQ Epic  Post #: 14
3/11/2013 6:05:09   
Remorse
Member

^ I dont see whats wrong in making strike dubuff effects only inflict 85%.


Since what they should be used for is the effect, not because it just filling in cool downs for a strike alternative.


Plus its not that much of a big deal.


Its just a nice balance and strategy improving (since they will be used more for the strategic effect) balance change.
Epic  Post #: 15
3/11/2013 14:23:54   
Giras Wolfe
Member

Remorse has a good point. I like Azrael's will much more now. Most players used it on their first sidearm shot because they "might as well." With reduced damage, you have to weigh if it's worth using. So a small nerf to their % damage would make players think harder about what situation to use it in.

However I would leave chairman's fury alone, because having that core sacrifices the ability to use Regenerate, which is a critically important core to have.

Also, the Omega sword debuffs should be unchanged.

< Message edited by Giras Wolfe -- 3/11/2013 14:28:02 >
AQ AQW Epic  Post #: 16
3/11/2013 14:32:20   
Mother1
Member

@ giras

I personally think chairman's fury should be changed but in a different way. I still think it shouldn't be useable with rage since the purpose of this attack is to be an unblockable hit that steal 25% of the target's rage and gives it to you. However when using it with rage you don't take rage since the bar is already full so it is being used a free unblockable hit which is like Remorse and Drianx said being used to fill in the holes.
Epic  Post #: 17
3/11/2013 14:37:09   
Giras Wolfe
Member

I agree that making it incompatible with rage would be a very acceptable nerf.

But I firmly hold that, like malfunction, smokescreen, and intimidate, omega debuff and Curse should both do 100% damage because that's the way the skills were intended to function and their relatively low reductions (10-20) make them far from being an issue.

< Message edited by Giras Wolfe -- 3/11/2013 14:44:01 >
AQ AQW Epic  Post #: 18
3/11/2013 14:56:29   
STRUT MY MUTT
Member

Not supported on frostbite core.

It's a highly blockable strike that does a measely little -15 energy reduction over three additional turns.

Leave it as is...



l
Post #: 19
3/11/2013 15:16:41   
ScarletReaper
Member

^What this guy said.
DF AQW Epic  Post #: 20
3/11/2013 15:24:59   
  Exploding Penguin
Moderator


For now, I think it should be left, mainly just because the only weapons with frostbite have their passive slot consumed by something useless. If that slot ever gets unlocked, then frostbite could stand to be reduced to 90% damage instead.
Epic  Post #: 21
3/12/2013 6:01:44   
Remorse
Member

@ Giras,

Exactly, I also think the nerf to azreal has had a great impact because some thought is now required on when to use it, since it deal less damage is some situations you could be worse off using it.



Currently I see many people using frostbite simple because they were gonna strike anyway and the energy drain becomes an added bonus.

This tarnishes the strategy behind the core when with 85% damage only, people will at least have some thought into whether they need to drain the energy in the first place.


Since armor activate-ables seem to have a better standard then the rest then I am fine with the fact of PP's chairman's fury stays at 100%.
Epic  Post #: 22
3/12/2013 6:26:35   
JariTheMighty
Member

You can't draw a line between cores which you think deserve reduced attack power and which don't. The logic "well this effect isn't as powerful as that one so it's okay for it to have 100% attack power" doesn't work here because the effectiveness and usefulness of the ability depends purely on the situation in which they are used.

Using the same logic Concussive Shot should be buffed from 80% to 100% because "it isn't that powerful", or "can't see the harm in it".

Of course this excludes skills (Malf, Smoke etc.) because using them costs energy. ^^

100% attack + effect shouldn't happen.
AQ DF Epic  Post #: 23
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Cores inflicting debuffs on strike are unfairly strong
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition