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3/22/2013 18:26:47   
  Ianthe
 formerly In Media Res

 

quote:

Temporary Zardhunter armour from the war

MC "flat" armour.

The attack is one hit (against Zards) or two hits (against non-Zards). Both attacks have the same average damage.

MC effect: versus Zards, your resistance to the zard's element increases. You get -(PowLvl/10)%, rounded up. ... Err, as in, the Lv7 one gives you -1 resistance; round that way.
Level	7	27	47	67	87	107	127	147
Type	-	-	-	-	-	-	-	G
PowLvl	7	27	47	67	87	107	127	150
								
B/R	121	181	241	301	361	421	481	550
Stat	146.2	278.2	410.2	542.2	674.2	806.2	938.2	1090
BtH	0	3	5	8	10	13	15	18
								
Fire	96	89	84	78	74	72	68	65
Water	96	89	84	78	74	72	68	65
Ice	96	89	84	78	74	72	68	65
Wind	96	89	84	78	74	72	68	65
Earth	96	89	84	78	74	72	68	65
Energy	96	89	84	78	74	72	68	65
Light	96	89	84	78	74	72	68	65
Dark	96	89	84	78	74	72	68	65
								
Melee	26	29	33	36	39	43	46	50
Ranged	26	29	33	36	39	43	46	50
Magic	26	29	33	36	39	43	46	50
Added, thanks! ~Koree

< Message edited by Koree -- 6/10/2013 3:56:59 >
AQ  Post #: 101
3/22/2013 20:06:15   
Heroes of the Scape
Member

Do we still get the boost to Zard pet damage or was that taken out?

No for the new armor; the pet boost can still be found on older versions of the armor. ~Koree

< Message edited by Koree -- 6/10/2013 3:58:14 >
AQ  Post #: 102
3/23/2013 17:35:40   
big E
Member

quote:

Guardian Chocobunny is missing from the Armor Index.


Got this thanks - Dragoon23

< Message edited by Dragoon23 -- 4/18/2013 5:37:17 >
AQ  Post #: 103
3/31/2013 9:49:55   
Flamey123
Member

quote:

EDITS
The Encyclopedia page isn't updated for the Snide armors. According to the table, every armor has a power level 3 levels above the normal level, but what about the L134 version? Plvl shows 134
If no AK has quoted the related data posts by IMR/Blace, they are not being handled yet, hence not updated yet. We also need some time to create the formats, digits (and analysis, if any). ~whacky

EDIT : Okay, I didn't know that, sorry

< Message edited by Flamey123 -- 4/1/2013 4:25:08 >
AQ  Post #: 104
3/31/2013 11:14:56   
BlackAces
Member

I'm not sure what table you're looking at but the only armours with power level of +3 are the Guardian variants. As such the 134 is not Guardian therefore does not have a power level boost.

Also the entries will be updated when the AKs can do them. Posting about the fact an entry isn't updated isn't likely to speed up the process.
AQ DF AQW  Post #: 105
4/1/2013 7:59:22   
Silver Sky Magician
Member


Are the stated SP costs of Darkbolt accurate? On the pedia page: http://forums2.battleon.com/f/tm.asp?m=19236368, it states that the level 125 Antiguardian Plate's Darkbolt only costs a mere 53 SP. That's even lower than the level 5 version's! I also suspect that the level 105 version's SP cost is similarly a typo, as it is about 50 SP less than the level 65 version's cost.

There does seem to be a general trend of the SP cost peaking at the lower levels (level 52) and then declining. But if that was intentional, wouldn't that not only be counterintuitive, but also make the skill spammable and somewhat OP at level 125?

It is intentional. The skill receives Elemental Compensation, which is based on your defenses. At level 5, a "good" resistance is around 90-95% (including shield), so you are only taking about 24.2% damage more than assumed even against Light monsters. At level 125, a "good" resistance is about 21%, so you are taking 285.7% damage more than assumed when fighting Light monsters (note: the level 125 skill expects that you are fighting Darkness monsters, but you get the point). Hence the higher compensation in skill cost.

See this post for details. ~Koree


Ah, I see. Thanks, Koree!

< Message edited by Silver Sky Magician -- 4/1/2013 9:09:03 >
Post #: 106
4/5/2013 3:33:58   
Dragoon23
Legendary AK!!!


quote:

Frogzilla
Neutral Earth Armor.
1 hit melee earth damage.

Comes with a Skill:
Nuclear Zarbreath!
2 hits, ranged, earth. can cause earth burn.

Frogzard Blade is required to use Frogzilla. Frogzard Blade will be automatically equipped if you're in Frogzilla armor.

*A powerful built-in Earth attack that can elementally burn the monster! «SP Cost»SP!
**You need «SP Cost»SP to call forth that power!
***The nuclear breath leaves your opponent with a nasty radiation burn!
****The Frogzard Blade is fused to your hand!

Added, thanks! ~Koree

< Message edited by Koree -- 8/2/2013 2:57:09 >
Post #: 107
4/5/2013 23:20:20   
BlackAces
Member

quote:

Frogzilla

Standard armor

Locks you into using the Frogzard Blade. Because of this, you get eleComp to damage.

Has a skill - Nuclear Zardbreath. It does an Earth Burn. This gets eleComp to damage too.
Burn - happens if at least one hit connects. Inflict with STR/LUK; resist with END/LUK. Burn is for 5 turns of power [# of hits connected]*eleComp damage. Earth element.
Level	7	27	47	67	87	107	127	137	147
Type	-	-	-	-	-	-	-	G	G
PowLvl	7	27	47	67	87	107	127	140	150
MPLvl	7	27	47	67	87	107	127	139	149
									
BR%	121	181	241	301	361	421	481	520	550
Stat%	146	278	410	542	674	806	938	1024	1090
BTH	0	3	5	8	10	13	15	17	18
									
Fire	96	86	80	76	72	69	66	63	61
Water	97	90	85	81	78	75	73	71	70
Ice	98	93	90	86	84	81	79	77	76
Wind	99	97	94	93	91	90	89	89	88
Earth 	96	84	74	65	57	50	45	41	40
Energy	97	90	85	81	78	75	73	71	70
Light 	98	93	90	86	84	81	79	77	76
Dark	96	86	80	76	72	69	66	63	61
									
Melee	26	29	33	36	39	43	46	48	50
Ranged	26	29	33	36	39	43	46	48	50
Magic	26	29	33	36	39	43	46	48	50
									
SKILL									
Base	9	23	40	60	83	108	137	158	174
Rand	19	47	80	119	164	217	275	314	348
Stat	146	278	410	542	674	806	938	1024	1090
BtH	1	6	11	16	21	26	31	35	37
SPCost	33	66	104	147	196	250	310	348	382
									
EleComp	1.02128	1.11060	1.20262	1.33218	1.44444	1.44444	1.44444	1.44444	1.44444
Added, thanks! ~Koree

< Message edited by Koree -- 8/2/2013 2:57:33 >
AQ DF AQW  Post #: 108
4/6/2013 13:42:43   
Dragoon23
Legendary AK!!!


From the very first post of this thread:

quote:

These threads are not meant for discussion in regards to any item. If you feel an item is imbalanced please make a thread about it in Game Balance Issues.

These threads are not meant for asking questions. Please use Questions/Answers for that. Only questions pertaining to crucial information that is missing or hasn`t been posted by the AQ staff by accident are allowed. For example missing SP costs for a misc or missing BtH numbers regarding a weapon etc.


Any more questions/comments concerning Frogzilla on why it got the stats it did will be deleted as they do not belong here. Info Sub threads are for submitting information or corrections, not to ask why an item has X Stats.

Dragoon23
Post #: 109
4/8/2013 15:45:52   
Doomsday
Member

quote:



Due to the sheer size of the armor, there are some extra bits (like the top of my character's head) in the picture.
Added, thanks! ~Koree

< Message edited by Koree -- 6/8/2013 5:24:37 >
AQ DF AQW  Post #: 110
4/8/2013 19:29:07   
Bu Kek Siansu
Member
 

quote:



Tinkerer

Location: Comes with the 6,000 Z-Token Package
Element: Energy

The above image is fine as it is. ~Scakk
DESCRIPTION
This awesome steam-punk armour gives you great Fire and Energy resistance as well as crushing attack power. It also gives you two special mecha attacks, one Fire-element, the other Energy-element!
Added, thanks! ~Koree

< Message edited by Koree -- 6/8/2013 5:24:50 >
Post #: 111
4/8/2013 22:32:03   
BlackAces
Member

quote:

Tinkerer. Double Mastercraft.

Fully offensive Fire/Energy armour. Uses the new lean system. Has 2 skills one fire and one energy, both are spell types. Both are straight damage skills that deal 4 hits.

The skills do get elemental compensation but it's a pain so IMR can edit it in. :D

Level	50	70	90	110	130	150
Type	B	B	B	B	B	B
PowLvl	54	73	93	113	133	153
MPLvl	53	72	92	112	132	152
						
B/R	327.5	398.75	473.75	548.75	623.75	698.75
Stat	570.5	727.25	892.25	1057.25	1222.25	1387.25
BtH	6	9	11	14	16	19

Skill
Base	46.56	66.3	90	116.7	146.4	179.1
Rand	93.12	132.59	179.99	233.39	292.79	358.19
Stat	4.56	5.82	7.14	8.46	9.78	11.1
Bth	13	18	23	28	33	38

SPCost	116	159	209	265	326	392
						
Fire	73	64	58	50	44	40
Water	98	97	94	92	88	85
Ice	98	97	94	92	88	85
Wind	79	76	72	70	67	64
Earth	79	76	72	70	67	64
Energy	73	64	58	50	44	40
Light	79	76	72	70	67	64
Dark	79	76	72	70	67	64
						
Melee	33	34	37	39	42	45
Ranged	33	34	37	39	42	45
Magic	33	34	37	39	42	45
						
Price	1613	12564	100838	812532	6550445	52811273
Sell	806	6282	50419	406266	3275222	26405636
Added, thanks! ~Koree

< Message edited by Koree -- 6/8/2013 5:25:00 >
AQ DF AQW  Post #: 112
4/10/2013 0:40:41   
  Ianthe
 formerly In Media Res

 

quote:

Wabbit

Fully defensive Ice/Earth armour. Attack is two hits, +5 BTH ~ *85/90 damage.
Level	40	70	110	140
Type	-	Z	Z	Z
PLvl	40	81	120	150
				
BR%	176	274.4	368	440
Stat%	291.2	507.68	713.6	872
BTH	5	10	15	18
				
Fire	105	105	100	94
Water	92	92	88	84
Ice	80	62	49	41
Wind	92	92	88	84
Earth	80	62	49	41
Energy	100	100	95	90
Light 	100	100	95	90
Dark	105	105	100	94
				
Melee	35	43	48	53
Ranged	35	43	48	53
Magic	35	43	48	53

Price	1016	4200	9050	12250
Sell	508	Z	Z	Z

When hit by Fire or Darkness, it turns into its demonic form. You stay in this form until you're hit by an Earth or Ice attack (or you log out).

This is a fully offensive Fire/Darkness armour. Attack is four hits, -5 BTH ~ *85/80 damage.
Level	40	70	110	140
Type	-	Z	Z	Z
PLvl	40	81	120	150
				
BR%	275	428.75	575	687.5
Stat%	455	793.25	1115	1362.5
BTH	5	10	15	18
				
Fire	80	62	49	41
Water	85	77	75	72
Ice	87	84	85	80
Wind	85	77	75	72
Earth 	84	72	65	60
Energy	84	72	65	60
Light 	87	84	85	80
Dark	80	62	49	41
				
Melee	27	33	40	45
Ranged	27	33	40	45
Magic	27	33	40	45



Wabbit
Wascawy Wabbit
Vewy Wascawy Wabbit
Weawwy Wascawy Wabbit

Neutral Element

New description:
Inspired by Tanzlee on the forums, we decided to make an armor from his freaky monster idea! This form turns you into a cute wittle bunny, and if you are attacked with certain elements, then you transform into a big demon wabbit!

Merged Image


Got this thanks - Dragoon23

< Message edited by Dragoon23 -- 4/25/2013 2:40:10 >
AQ  Post #: 113
4/10/2013 0:47:51   
battlesiege15
Member

Are the earth resistances correct for the Wabbit form?

They are now! Thanks! ~IMR

< Message edited by In Media Res -- 4/10/2013 0:53:59 >
AQ AQW  Post #: 114
4/14/2013 3:22:46   
BlackAces
Member

quote:

Gatekeeper series of entries is slightly inaccurate.

Attack 1 is 2 hits with -2 Bth
Attack 2 is 1 hit with no lean
Attack 3 is 1 hit with +2 Bth.
Fixed, thanks! ~Koree

< Message edited by Koree -- 5/5/2013 12:01:48 >
AQ DF AQW  Post #: 115
4/14/2013 3:49:49   
  Ianthe
 formerly In Media Res

 

quote:

Elemental Compensation for Tinkerererer:
Level	50	70	90	110	130	150
						
Energy	1.23396	1.39657	1.50472	1.51813	1.49192	1.51123
Fire	1.23396	1.39657	1.50472	1.51813	1.49192	1.51123
Yes, they're the same. I blame how symmetrical the armour is.
Added, thanks! ~Koree

< Message edited by Koree -- 6/8/2013 5:25:12 >
AQ  Post #: 116
4/21/2013 19:19:54   
  Ianthe
 formerly In Media Res

 

quote:

EggSlayer

Neutral Water/Light armour. (Yes, I changed it from Water/Earth.)

It comes with two skills: Poacher (the Egg Staff one), and Scrambler (the Egg Gun one). Both skills cost the same. On both skills, Melee converts to Ranged. Ranged attacks deal *1.25 damage, and Magic attacks deal *4/3 damage; this doesn't boost LS damage (so you use LUK/2.5 for Ranged and LUK*3/8 on Magic). Both use your weapon stats, and both respect your weapon's Special.

Poacher has +5 BTH and deals *85/90 damage; Scrambler has *85/80 damage and -5 BTH.
Level	10	35	65	95	125	140
Type	Z	Z	Z	Z	Z	Z
PowLvl	44	57	77	105	135	150
MPLvl	35	51	74	102	132	147
						
BR%	232	271	331	415	505	550
Stat%	390	476	608	793	991	1090
BTH	5	7	9	13	16	18
						
Fire	84	79	78	77	75	73
Water	75	70	64	53	43	41
Ice	100	95	90	89	87	85
Wind	90	85	83	82	80	79
Earth 	84	79	78	77	75	73
Energy	90	85	83	82	80	79
Light 	75	70	64	53	43	41
Dark	100	95	90	89	87	85
						
Melee	32	34	38	42	47	50
Ranged	32	34	38	42	47	50
Magic	32	34	38	42	47	50
						
SKILL						
SP	20	28	41	59	81	94
						
MCPrice	660	1320	3740	8525	11550	13475
MCSell	Z	Z	Z	Z	Z	Z

Old versions kept their names, and had their levels increased to match the new scheme.

Image (Image died. Retrieved from .*. .*. .*. old post.)


Got this thanks - Dragoon23

< Message edited by Dragoon23 -- 8/4/2013 4:47:51 >
AQ  Post #: 117
4/25/2013 15:45:32   
Bisser777
Member

quote:

Numbers for BRS for the new W W Wabbit seems to be false.

quote:

ATTACK
Hits: 4
Element: «As Weapon»
Type: «As Weapon»
Damage: 116.88% Base, 116.88% Random, and 231.63% Stats each
BTH: 13 plus Stats each
Rate: 100%


Whereas it's stated below that...
Demonic Form starts off with 687.5% B/R, 1362.5% Stats, and 18 BTH.
Demonic Form: It takes -5 BTH and deals *85/80 damage. With four equally powerful hits, each hit does 25% damage.


Ack, wrong reference in my spreadsheet. Fixed thanks - Dragoon23

< Message edited by Dragoon23 -- 4/25/2013 20:32:53 >
AQ MQ  Post #: 118
5/17/2013 22:06:29   
Bu Kek Siansu
Member
 

Shouldn't be mentioned "Fully-offensive WATER armours" and listed "Element: Water" as well in the Zetta(Snide Transformation) series?

A quote taken from IMR's post:

quote:

Updated Snide armours

Fully-offensive WATER armours. (Yes, I changed the element.)
Post #: 119
5/31/2013 21:18:37   
kittycat
Member

quote:

Level Unsure - New Asgardian - Asgardian's Thunderbolt Might
MRM: ALL 45

Modifiers
Fire: 90
Water: 80
Wind: 80
Ice: 58
Earth: 80
Energy: 47
Light: 80
Darkness: 70

-Based on the stats, Energy main defense, Ice secondary, Darkness tertiary.
Got it, thanks! ~Koree

< Message edited by Koree -- 6/7/2013 4:08:15 >
AQ MQ  Post #: 120
5/31/2013 22:37:44   
Avalonmerlin
Member

quote:

This armour has been imbued with the might of Thunder Mountain and all the past rulers of that sacred peak. It grants incredible Energy resistance and great Ice resistance, and by clicking the belt you can boost your damage for an SP cost!
Got it, thanks! ~Koree

< Message edited by Koree -- 6/7/2013 4:08:24 >
AQ  Post #: 121
5/31/2013 23:17:54   
BlackAces
Member

quote:

Asgardian Armour.

Neutral lean armour. Has built in damage booster, boosts its damage by *1.25 (the 0.25 is adjusted by /2 for spells and /0.75 for Magic weapons) for the listed SP cost per turn.
Level	45	60	75	90	105	120	135	150
Type	-	-	-	-	-	-	-	G
PowLvl	45	60	75	90	105	120	135	153

MPLvl	45	60	75	90	105	120	135	152
SPCost	25	33	42	51	61	72	84	98

B/R	235	280	325	370	415	460	505	559
Stat	397	496	595	694	793	892	991	1109.8
BtH	5	7	9	11	13	15	16	19
								
Fire	98	95	93	92	91	90	88	88
Water	90	86	85	83	81	80	77	76
Ice	79	71	67	63	60	58	55	51
Wind	90	86	85	83	81	80	77	76
Earth	90	86	85	83	81	80	77	76
Energy	75	67	61	56	51	47	42	39
Light	90	86	85	83	81	80	77	76
Dark	85	82	78	74	71	70	65	62
								
Fire	-2	-5	-7	-8	-9	-10	-12	-12
Water	-10	-14	-15	-17	-19	-20	-23	-24
Ice	-21	-29	-33	-37	-40	-42	-45	-49
Wind	-10	-14	-15	-17	-19	-20	-23	-24
Earth	-10	-14	-15	-17	-19	-20	-23	-24
Energy	-25	-33	-39	-44	-49	-53	-58	-61
Light	-10	-14	-15	-17	-19	-20	-23	-24
Dark	-15	-18	-22	-26	-29	-30	-35	-38
								
Melee	34	36	38	40	42	45	47	50
Ranged	34	36	38	40	42	45	47	50
Magic	34	36	38	40	42	45	47	50
								
A-MCP	902	4094	19364	92435	442039	2114754	10118016	48410333
A-MCS	451	2047	9682	46217	221019	1057377	5059008	24205166

Gold version SP costs
MPLvlZ	36	55	71	87	102	117	132	150
SPCostZ	21	30	39	49	59	70	81	96
Added, thanks! ~Koree

< Message edited by Koree -- 6/7/2013 4:08:05 >
AQ DF AQW  Post #: 122
5/31/2013 23:32:20   
Bisser777
Member

quote:

Top Tier Armor Names
Megingold (ZToken Variant - Level 143)
Megingjord Level 150
Got it, thanks! ~Koree

< Message edited by Koree -- 6/7/2013 4:08:43 >
AQ MQ  Post #: 123
6/1/2013 3:18:50   
Koree
Legendary AK!!!


quote:

Asgardian has a 3-hit attack when using a Melee or Magic weapon, and a 2-hit attack when using a Ranged weapon.

Pop-ups for the damage booster:
Megingjörð fills you with might!
The might of Megingjörð fades.
The might of Megingjörð fades. Not enough SP! (__ SP required)
Done. ~Koree

< Message edited by Koree -- 6/7/2013 4:08:56 >
AQ  Post #: 124
6/1/2013 6:04:25   
DarkDevil
Member

quote:

can u write the modifiers instead of the resistance in the asgardian just like any other.
When the entry is created, chances are it'll follow the usual formats that we post armor entries in, stating the resistances instead of the modifiers.

And both versions have already been listed above, should you need reference. ~whacky


< Message edited by whackybeanz -- 6/1/2013 6:31:00 >
AQ Epic  Post #: 125
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