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Buff all Solid Figure Moves

 
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4/13/2013 0:00:27   
arthropleura
Member

The percentage increase skills are fine as they are, (zerker dubble strike, blah)
Right now the most op solid figure skill is plasma bolt, i suggest we BUFF all other solid damage skills to be on par with plasma. (plasma cannon, rain, blah)
Theres not really enough build variety and every skill is dead :|
Thoughts?
DF AQW Epic  Post #: 1
4/13/2013 0:17:35   
edwardvulture
Member

idk every skill is useful in context. (except plasma and stun grenade and arguably the multis
)
AQ DF MQ  Post #: 2
4/13/2013 0:19:39   
Dual Thrusters
Member

Not ALL should be on par.

Plasma cannon needs a slight buff to be more appealing, but not too much for it has a 25% crit chance

Multis also need a buff, but also not too much for they can attack multiple opponents

Stuns, except for maul, need like a +10 damage buff

fireball DEFINETLY needs a buff, for ever since strength got nerfed, it is now very weak.
MQ AQW Epic  Post #: 3
4/13/2013 9:23:31   
Mother1
Member

The reason they nerfed these in the first place was because strength itself was OP. Plus plasma bolt doesn't even scale like percent based moves because none of those are melee moves. Only melee skills scale like that.

@ noobernaut

Fireball while it works with strength doesn't scale like all other strength moves. It is the only strength move that doesn't scale like a melee attack.

< Message edited by Mother1 -- 4/13/2013 9:26:18 >
Epic  Post #: 4
4/13/2013 15:14:53   
Warmaker04
Member
 

noobernaught lmao 10 damage?
If we do 25 damage normal he do like 35 with grenade and 50 with crit?
+ 10 damage is more than 20% ignore defense, pretty much.

that means nerf to maul. = Not supported
multi*S* = u mean all multis? Buff to support mercs and with this promo with growth serum... = Not supported

Fireball should get buff? Really havent you played BM or just posting to fill the blank in this posting massage?

Bm can already easy kill person
Lets have like
lvl 7 fire bolt
lvl 9 bludge on
lvl 8 heal
lvl 6 deadly aim

Mhmph Lets start the sarcasm.
First turn = Bludge on
Second turn = Gun.
Third turn = heal
Four turn = Raging Firebolt or meteor shower
Fifth turn = Gun.
Sixth turn = ( Meteor or Firebolt ).

Four turn is enough to kill him too.
Mercs are DISABLED To use creative builds. Cause BMs always ask us * Copying copying and copying 5 focus and support haha *
Well we cant do creative builds cause first * they cant win against OP Bh or that str bm * So no point. * cause i dont want to list here 100 sentences story, just with few sentences above





< Message edited by Warmaker04 -- 4/13/2013 15:16:38 >
AQW Epic  Post #: 5
4/13/2013 16:42:01   
kittycat
Member

Fireball should be buffed, but not too much to undo the previous nerf during the Strength Blood Mage period. Maybe a +2 to +3 damage increase would be nice?

Plasma Cannon needs to be buffed, since nobody even attempts to use it. maximum buff should undo the previous nerf (-4 to all levels previously, add +4 or a bit lower) would be nice

All Melee Moves should have a slightly higher chance to be blocked if weapon damage exceeds (25+(Level*1.4)) maximum with no resistance.




AQ MQ  Post #: 6
4/13/2013 16:50:32   
Dual Thrusters
Member

@ Warmaker

WOOPS! I meant plasma grenade should get a 10 damage buff or something

maul is fine
MQ AQW Epic  Post #: 7
4/14/2013 0:05:03   
arthropleura
Member

Well, i think the buffing is all very problematic. They buff separate things tiny bit by tiny bit, until it all adds up and is completely unusable....
DF AQW Epic  Post #: 8
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