RabbleFroth
Member
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The major problem with Dead Battery wasn't showing *who* got the energy, though that is a cool visual idea! The problem was this: between Dead Battery, Reroute, Static Charge, Reflex Boost, using a skill that cost energy, etc, it was incredibly difficult to guess exactly how much energy you would gain when you finished off the target. Technically it was working perfectly, but it *felt* extremely buggy since you wouldn't get back the amount of energy you expected in a large number of situations. If you looked deep into it, you could figure out why exactly you got back the amount that you did, but that initial confusion could be rather frustrating.
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