goldslayer1
Member
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i noticed Infernal Overload (Infernal Android robot special) has a 3 turn warm up. that kind of defeats the purpose of having it start at 85% doesn't it? since ur not allowing the players to use it when the robot is in a weaker state (100% or below). its also only usable once per battle, a disadvantage in jugger and team since u have multiple enemies. so why not change it? usable only once per enemy, with a 4 turn warm up. and a 3 turn cooldown. but, it doesn't increase the damage by 5% each turn. it would be a flat 130% damage every single time in the 4th turn and beyond. at best, this would only be used twice in a battle if its team mode or juggernaut. any thoughts?
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