Tdub
Member
|
Only one sticky wicket: for her Illusion spell, it's not clear whether the illusion hides her as part of it, or if it simple creates an illusory duplicate. That needs to be made clear. If she is also made invisible as part of it, that will still be fine, though to avoid problems that have cropped up with illusionists in the past you would need to let us, the hosts, know about character location while she's invisible. With the clarification you're Approved. Have fun! Here's my bio for the Championship! Name: Is’ira Beliard Gender: Female Race: Human (Called a Syaldian) Age: 23 Element: Light Link to first post: Enter Is'ira, Stage Left! Appearance: Is’ira, at first glance, is nothing special. She wears a plain white shirt that covers her shoulders and plain brown pants that go down just below her knees. She wears light brown sandals that do not restrict movement. No armor, weapon of any kind, or non-human trait makes her stand out in a crowd. Her blonde hair is straight and cut just above her shoulders. Due to her perfect lips and nose, and her bright blue eyes, she might be called attractive or even beautiful, but so can a lot of people. She stands at five feet and six inches tall, and weighs around one hundred thirty pounds. The only thing about her that could stand out at all is the small yellow gem that she wears around her neck on a necklace. At first glance, one would know that is not a common stone, such as a diamond, ruby, or sapphire. A second look might cause a person to realize that the yellow gem isn’t anything they’ve seen before. An expert examining the stone would most likely realize that it is not from this world at all. Belongings: Her pockets carry nothing but money for food and inns, when necessary. The yellow gem on her necklace is what grants her magic, explained later. Explanation: Is’ira comes from a world that, in size and shape, is very similar to our own. This planet’s name is Syald. The people there are considered to be more advanced than those here due to the fact that there is no violence whatsoever between human peoples. One from this world might find it strange, but to them it is just the way they live. The only weapons on the planet are in museums or used for hunting. Each person has a gem that grants him or her magic, but that is only used to defend from some of the more aggressive animals on the planet. Natural Skills: Each gem grants different abilities to Syaldians. Is’ira’s gem allows her to run a bit faster than most humans, and jump higher. She cannot fight with her hands, and relies on her acrobatics to dodge physical and magical attacks. Magical Abilities: Is’ira’s gem, named Lumine, allows her to use certain light magic spells. This gem glows when magic is being used. Light Shot: This is a blast of light magic that takes around half a second to charge. When fired from her hand, it flies at high speeds toward an opponent. Easy to dodge, it does not kill, but can knock a foe of his or her feet, providing a crucial yet short-lasting advantage. It takes very little time to cool down, and can be used as often as she wishes, as long as she hasn’t used any more draining spells recently. Light Orb: This is an attack that takes around two seconds to form in her hand. Is’ira throws this orb, and when it comes in contact with a foe, it explodes, causing pain and, should it hit a throat, could be deadly. This can’t be used often, and takes three or four minutes to cool down. Illusion: By bending the light around her, she can create an image of herself that moves around. The sudden appearance of another foe is usually enough to startle a foe, and can be frightening when charging at high speeds, even though it can do no damage to anything. This is not a perfect image, as it flickers occasionally. This does not require time to charge, but, realistically, could only be used once. Healing Magic: Exactly as it sounds. The usual – Small scratches healed almost instantly, deeper cuts take several seconds, limbs lost could take days, blah, blah, blah. It would take a very secluded spot in an arena for her to be able to heal a deep cut and not be attacked, and no other magic can be performed while healing. Light Shields: In certain circumstances, it may be necessary to block instead of dodge. Shields of pure light can be created. These cannot be held for very long, and strong hits could shorten their lifespan. A full-body shield, almost like a dome, could be used once in the tournament, but smaller shields, (Like one would use to block small projectiles) can be created and dissipated with very little effort and a three to four second cool down time. (Note: Most magical attacks will be reflected from this, but physical attacks will begin cracking the shield and shortening the time that Is’ira can hold it. Very strong physical attacks could outright shatter the shield.) Lux: As a last resort, Is’ira can throw down her necklace, crying “Lux.” Lumine will shatter, and the resulting light explosions could be very dangerous to anyone in a ten-foot radius. This includes Is’ira, who will most likely be killed by the explosion. Weaknesses: Is’ira has no armor or physical protection whatsoever. This leaves her very vulnerable to any attack thrown her way, especially a non-magical attack. She is especially vulnerable while waiting for her energy to recharge after using a lot of magic. And, of course, should she be separated from Lumine, she will be nothing more than an ordinary person, unable to perform magic. Personality and History: Her planet discovered Lore over fifty years ago. It was deemed that none should travel to it due to the danger posed by violence. Hover, not long ago, it was decided that one individual should travel to the other world, in order to learn as much as possible. Is’ira, as the head of the Exploration division, was the one chosen. Is’ira is curious by nature, and is especially intrigued by violence, having none where she came from. In order to learn as much as possible, she decided to enter the Elemental Championship, although the decision is probably not one the High Council of Syald would approve of. Syald is a world completely dedicated to Lady Light, and Is’ira considers any other servant of an Elemental Lord unworthy, but not below being a danger to her. She knows better than to underestimate her foes, and looks forward to seeing what another servant of Light can do on Lore. I'm sure there's something wrong with this, but I really hope not because I like this character.
< Message edited by Tdub -- 7/2/2013 11:50:09 >
|