Legendium -> RE: =EC 2013= Applications are open! (6/20/2013 11:27:30)
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This character meets all EC standards and in a normal case I would approve it, however, since you've stated that you will be absent for most of the duration of the tournament, I can't in all good conscience actually allow this character in. I hope that you'll understand and that we'll see you back next year, since I'd very much like to see you compete, with this character or another one. Given the mis-communication of information that occurred, I'm going to retroactively Approve this bio. Have fun in the Dropoffs, Legendium! Name: Eyra Waters Element: Water Age Range: 26 Gender: Female Race: Human Appearance: Eyra is a woman grown, hardened by the waves and storms of the sea. Her face seems to be chiseled like stone, with grey eyes that seem to swirl like a brewing storm. Her mouth is usually a hard set line. Her hair is shoulder-length, mousy brown and usually kept up in a pony-tail to keep her hair out of her face during a gale. She is neither tall nor short. She has three scars on either side of her neck, the remainder of an old gift. When clothing comes into play, she never strives for fashion, but for practicality. Grey wool, seal skin cloaks, hardened leather. She wears no metal save the iron pauldrons on her shoulders, for it is dangerous to wear anything too heavy to swim in on a boat. She dons her whale bone helmet only when she goes into battle. It is a pretty thing, in its own weathered way. It’s a barbute style helm, only along the open sides are the tusks of walruses. Weaponry: Eyra carries few weapons with her at all times, so as not to slow her down. All of their sheaths and holsters are organized in the right directions so as not to hinder her swimming speed. Her sword, Eel, is her primary weapon, a thin blade meant for stabbing rather than hacking. The hilt is made of whalebone, with a pommel of steel weighted to balance the blade perfectly in her hand. The hilt stone depicts a sea dragon. The crossguard is made of steel. The blade itself is steel as well, but is notched and scratched from lots of use. She also has a thick iron dagger that is used as a means of defense most of the time. The handle is driftwood covered in seal hide with an iron crossguard and pommel. The thickness of the dagger makes for a very good way to block an incoming sword, and it can be used to slit a throat if she gets her opponent into the right position to do so. Her final weapon is her throwing harpoon. What with its wooden haft and iron head, it is a simple weapon, but effective. She only ever uses this if she can hit her opponent with it and then retrieve it. Even if she loses it though, she can easily replace it. Personality: An unforgiving commander, yet nice enough as a person. If you are a member of her crew, prepare for backbreaking rowing with few hours of sleep. But if you get to know her as a person as opposed to a leader, she will be kind. She will be honest though, and at times it can seem like an insult, but is always meant to help. She always keeps her promises, and always pays her debts, whatever they may be. She is merciless with her enemies, often taunting them into spending all their energy. History: Eyra Waters was the bastard (base-born if you prefer) daughter of a rich sea merchant. That was how she earned her last name “Waters,” for she had no name of her own. Her father liked her well enough, but the same could not be said for her father’s wife and true-born daughter. She received nothing but scornful looks from her half-mother, and her half-sister had always hated her, for the two of them were simply too different to get along. Where Eyra was interested in the sea, swordplay and tales of monsters, her half-sister was oh so lady-like, caring for naught but silks, fancy food and gossip. As such, Eyra stayed above deck or in the cargo rooms of her father’s ship so as to avoid the two of them, and managed to avoid conflict. From time spent on deck, she learned a lot about the sailor’s trade, and learned a bit about sword fighting from some of the different sailors. She often explored and slept below deck, among the crates of spices and tapestries, leaving her with good understanding of the inside of most ships. She also played games of tag with the cabin boys in the cargo rooms, and eventually became better than any of them at running, jumping over crates and avoiding sight. By four and ten years of age, she would’ve performed wonderfully as a first mate. But alas, it was not to be so. For a while at least. Half a year away from her fifteenth birthday, pirates attacked her father’s vessel, and sunk it. They killed Eyra’s father and all of his men who resisted, and planned to sell the women as slaves in a pirate bay. Eyra’s half-sister died exhausted by rowing, and her half-mother not long after. She was left alone on the world. Soon after, she tried to avenge her half family’s death by killing the pirate captain with a stolen sword, even if her father was the only one who had ever been kind to her. She failed to, and was made to walk the plank with bags of stone attached to her feet. And so she sunk to the bottom of the ocean, twenty thousand leagues under the sea. But she didn’t die. A servant of the elemental Lord of Water saved her life by giving her gills. He told her that if she killed a certain group of whalers, she would be freed from the ocean which was her watery prison. And so she did. For five years she sought those whalers out, until she finally found them, and throttled them all. She was freed from her gills, left only with scars, and armed with the sword and helm she stole from the whaler’s captain and his ship. She became the captain of the whaler’s ship, found a crew, and took vengeance on the pirate who killed her father. Now she finds herself on the mainland, and headed to the arena to champion the Lord of Water, whose servant saved her life. In her mind, she is still indebted to that servant who saved her, for she believes that when someone saves a person's life, that person must put their life on the line to pay off the debt. And that's why she is here, at the tournament. Talents, Magic and Fighting Tactics: Eyra has many talents of note, such as her skill with the sword, her water magic and her skills as a seafarer. Swordplay: Eyra uses a self-made style of sword fighting. Her fighting consists mainly of poking the enemy full of holes to bleed them to death, while dodging is her main defense. If a particularly heavy hit heads her way, she will most likely parry it with her dagger, while moving out of the way. When fighting magic users, she will try to get in close as quick as possible to riddle them with holes and end them quickly. Same method is used for bowmen. She also uses her gender to help her in a fight with men. Arrogant men will often try to kill her quickly, so as not to have their ego damaged. She uses this as a weapon to exhaust them while taunting them to enrage them more. Seaworthy: Eyra was born and raised on ships, and has never stood on land more often than she wanted. Where most men would be off-balance on a ship, she moves perfectly on one, never missing a beat. Additionally, she knows exactly how ships work, and how to use this knowledge in a fight on a deck. Watery Agility: Eyra is very agile, and during a fight she can dodge away from the enemy. Some who've seen her fight say that she seems to flow around her opponents like water. Water Magic: Eyra knows a few spells of water magic, from her time under the sea. A short list is here: Bleed: Due to the amount of water in blood, she has learned to have a bit of control over it. When she wounds an enemy, she can make their blood rush faster to the wound, making them lose extra blood. Drown: Eyra can shoot a bit of water from her hands, which is useless unless used to drown someone in three inches of water. If Eyra can grapple her opponent into a position with their jaw open, she can drown them. With barely any water at all. Become Water: With a great deal of effort, Eyra can liquidate a part of her body, so that most magic, swords and arrows pass through her. It takes a huge amount of effort if she is out of water. When completely submerged, she can completely turn into water and breath water as well with hardly much effort. Water is without a doubt her home ground. This does, however, have extreme drawbacks as well. When faced with electricity, this only shocks her more. When completely liquid, she will cease to exist if electrocuted. Also, above land, all areas that become water will be fully healed once restored to their firm state. Weaknesses: -Lack of defensive magic: She has no magical defenses other than her become water spell, which is highly vulnerable to electricity. Most spells can be dodged, but some can't, and those are her weaknesses. -Electricity: In general, electricity does more damage to her than normal, even without being liquid. -Ice: Ice spells will slow her down for a bit and make her slightly clumsier. In general, electricity will kill her outright in terms of magic, but ice will slow her down enough to be kill-able with a blade. -Lack of Armor: Armor would only slow her down more, so any attacks that do reach through her dodges and parries harm her. A lot. Especially hammers. She also has no healing spells except her become water spell, which means once she is wounded, she often stays wounded. First Post: Baboom! Phew! Glad that's done with. Oh, and TD; This might be a bit late, but congratulations on your win of the last EC. :P EDIT: Oh, I so need to check my calender more often. I have only one week in which to RP as Eyra until I go to French camp. I'll have to make sure she dies, if accepted. Anyone want to kill her?
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