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7/1/2013 0:05:28   
Legendium
Member

Moogle's bio is undoubtedly the best. Funny how all the water characters have started spouting from nowhere though.
DF MQ Epic  Post #: 101
7/1/2013 0:17:59   
jerenda
Member

No pun intended.

To be on-topic: So many people! This is going to be a very full year. Awesome!
AQ DF  Post #: 102
7/1/2013 0:41:30   
Tdub
Member

I'm looking foward to it - only one solo element. (Last year there were like, three.) Happy Championshipping (totally did no just make up a word) to all and good luck tomorrow!
Post #: 103
7/1/2013 0:49:27   
Eukara Vox
Legendary AdventureGuide!


Approved - Interesting race coupled with an interesting backstory. This is a character I want to see in action.

Element: ICE

Name: Snjór Hlýju

Gender: Female

Age Range: mid-20s

Race: Kaltköttur

Appearance: Snjór Hlýju stands at about 5'10, weighing in at about 130 lbs. She is very fit, her muscle mass lean and wiry. Since she needs strength more for climbing, pulling herself through windows and tight spaces, etc, she doesn't rely on heavy muscle. Her colouring is completely in line with the snow leopards of earth, though, the spots are of a softer grey-black than black. Her body is covered with thick, soft fur, obscuring her form to a degree, but she is still discernibly female. Her legs are feline, feet are paws, and she does not wear shoes of any kind. Her hands are humanoid and furless except right past the wrist on top of the hand. She does have a tail, and as with snow leopards, it is long, thick and extremely strong.

Her ears are tufted, which helps with sensing air movement and sound.

As the only clothing her people wear is either fighting armour, or on the long cold nights of midwinter, she doesn't wear any. But, again, her fur is thick enough to allow most modesty.

Background: Snjór Hlýju is the middle child of a military family. Her father is a commander, her mother a physical trainer. Her older sister and brother (twins) are military geniuses. Her young brother is also military, not a genius, but still a very effective combat fighter. She is the only one who was born with magic and the least love for military. Magic is considered a lower form of fighting, almost cowardly, by the Kaltköttur . She spent much of her childhood developing the ability to not be seen and heard, as she hated the regimented, militaristic life her family loved. If she could avoid them, she could avoid "training".

As she became better and better at avoidance, she got better at sneaking around, stealth and such activity, which led her to experimentation in how far she could go before getting caught. She's been in trouble a few times for petty theft, breaking and entering, to see how far she could go before getting caught, mostly just to get better.

Personality:Snjór Hlýju is an introvert, self-reliant, and keeps people at a distance. This outlook is completely in contradiction to her family and race indoctrination. Reliance is a big deal. As one, the people are strong, as individuals they are weak. She hates having to rely on people. They are not reliable, they are not trustworthy and they let you down. She hates to be disappointed. She is a perfectionist, which is why she is constantly trying to refine her abilities. The EC is a challenge, one that she learned of by chance and is keen on entering. Part of it is because she knows she can do it alone and is going to prove why she knows that. And, it will be a learning opportunity that will only make her that much greater.

Belongings: Snjór Hlýju carries a set of matched daggers. Using her own magic, she has imbued them with the element of ice, so that they are always freezing to the touch. If she causes an injury, a break in the skin, they can cause either a type of freezer burn or frostbite, making healing difficult or making the wound aggravated. She has a necklace of silver, with a tear drop amulet of pale blue crystal. The crystal is her focus.

Skills and abilities: Snjór Hlýju is one of few with magical abilities among her people. There is very little training in this area and most spells come either by learning the hard way, experience or the few "oldspells" (veterans of magic) that exist outside the settled areas of the city-states.
Magic Spells-
~ Ice Burst: This is a magically laid trap, much like a mine, that is set to trigger only for whoever it is designed to hit. Once it is triggered, a burst of icy shards spray into the target.
~ Freeze: Layering of ice cover a foe to weaken or stop, depending on how much energy she uses to cast it.
~ Protect: This is a persistent effect in which she strengthens her fur through a combination of magic and Ice to fortify her fur with dense ice crystals, effectively turning her hide into armour until dismissed.
~ Speed: Integrating with her high natural agility, she turns magic into an even greater burst of speed for an assault. However, with such a taxing spell, there is a great danger in using it more than once without a solid breather.
~ Whiteout: This spell creates a flurry of fine snow, much like a fog, that conceals her movements. This spell covers an area sized to the effort expended, but usually a limited one.
~ Snatch: The use of this spell can range from merely distraction (pantsing) to the theft of something important to the enemy to hinder combat.


Weaknesses:
Her tendency to avoid working with others can be a hindrance.
If combat leads to hand to hand combat, close proximity to the enemy actually causes her to be more aggressive. Being that close to someone is not ideal.

< Message edited by Ryu Viranesh -- 7/1/2013 0:59:56 >
AQ DF MQ AQW Epic  Post #: 104
7/1/2013 0:56:18   
Legendium
Member

@Eukara

...... Can I just call your character Snore? 'Cause it sounds kinda like that and I can pronounce snore....
DF MQ Epic  Post #: 105
7/1/2013 1:09:18   
unknown2215
Member

Oh I am going to get myself beaten so badly. All of the new characters seem so strong!
AQ  Post #: 106
7/1/2013 1:16:19   
Eukara Vox
Legendary AdventureGuide!


NO you may not call me Snore. That insinuates I am boring. I am far from that!

It is pronounced: Snyor Heelyoo, the y is barely pronounced in the last name
AQ DF MQ AQW Epic  Post #: 107
7/1/2013 1:21:08   
Legendium
Member

@Eukara

I was joking. But thanks for the pronunciation guide.
DF MQ Epic  Post #: 108
7/1/2013 2:46:11   
Ultrapowerpie

Mail Moogle of AdventureQuest


Too late l'Legend, Euky already noted that on THE LIST!

Fweee, fun times ahead! Also, glad you liked the bio :D

AQ DF MQ  Post #: 109
7/1/2013 3:12:29   
Legendium
Member

..... What list? *is afraid*
DF MQ Epic  Post #: 110
7/1/2013 4:08:22   
nield
Creative!


Approved.

Removed the bunny potential skills and cleaned things up a little.

Name: Matthew Isaacson
Race: Llcktrkvixxees (Glack-tork-vixh-seas) The Llcktrkvixxees is a wind race that belongs to the natural element cycle of superiority, that is; fire>wind>earth>water>fire
First post: * http://forums2.battleon.com/f/fb.asp?m=21356639*
Element: Wind

Appearance: Matthew is extremely androgynous in appearance, owing to the fact that his race is bi-gendered. Matthew himself is sex-caste as a male, so his features do lean slightly more to the masculine. He stands at 6 feet and 4 inches. His eyes, were they still visible, would be a radiant blue, but one must make do with the sight of seemingly empty eye-sockets. His skin is very pale and fair. He has a medium build, with well-toned muscles. His hair is very light and fine, a soft black which runs down to his mid-back. His left arm appears to be missing from the elbow down. in actuality, Matthew is neither blind, nor crippled in his left arm, despite the appearances that neither are there. His race are able to consume detached body parts and grow phantasmic replacements in their stead that act as the original part did. Matthew's hands end in clawed fingers, the three middle of which are missing from his right hand and have NOT been replaced with phantasmic prosthetics. Matthew wears a very simple outfit; white robes with a simple blue patterning.

Weapon: Matthew wields a unique piece named the Devil's Fee. It is a tri-clawed gauntlet with spools of high-strength, light-weight wiring 15 feet in length, which allow the claws on the end of the gauntlet to be launched at a foe and pulled back to the gauntlet. The weapon earns its name in that in order to wield it, one must sacrifice the three middle fingers of their right hand in order to be able put it on.

Skills/abilities: 'Back off!' Matthew erects a mini-tornado in a radius of five metres around himself that repels anything it touches away from him, anything within the radius is unaffected, only things attempting to get in from without are repelled.

'Let it blow' Matthew's sole healing skill, he summons up air to blow on himself, as this heals him. However, he must be careful, as while more air flowing on and around him increases his powers, too much airflow on their body causes his race to fall into what is known as the Stupor, a state of mindlessness, where they are completely vulnerable. In this state, this skill would continue to cycle endlessly between getting stronger from the Stupor, and sending Matthew further into it, until he is hit by fire.

Air-blade: Matthew summons up small edged sections of air which he throws at his foe.

Devil's exactment: Matthew launches the claws of the Devil's Fee at his foe.

Hand-to-hand combat: Matthew is quite skilled in close combat, and between the natural claws of his phantasmic arm, and the claws of the Devil's Fee, lightly armoured foes are in jeopardy from him.

History: Matthew's history (Which I don't have time to properly write out, sorry, pushed for time as is) is not a happy one. When he was young, his arm got trapped beneath a burning building, and Matthew had to sever it to save himself. Later, he would cook it up into a stew and eat it in order to 'regrow' a new one. Later he was enslaved and his eyes gouged out. Not wanting a future of blindness, he ate those too.

Personality: Matthew is more than a little insane, and he enjoys playing 'games' of the slightly macabre variety.

< Message edited by nield -- 7/3/2013 21:11:25 >
AQ DF MQ AQW Epic  Post #: 111
7/1/2013 5:10:15   
Antithesis
Member

Well color me terrified. These new people, oh lawd
AQ DF MQ AQW Epic  Post #: 112
7/1/2013 8:18:35   
unknown2215
Member

I'm pretty terrified of your character as well. Berserkers are always a pain to take down.
AQ  Post #: 113
7/1/2013 10:30:15   
fire _eagle
Member

No. Go read the forum rules and the first post before you try to apply again.

name : Magician of black chose
age : 999 years
gender : male
race : darkcaster/darkmagician
appearance : hes shape/look is unkown all we know about him that he is an forbidden monster with a bluedark body and thick hair with colour eye red hes tall is 267 Cm he is wearing a vest coloured in darkblue and have red marks on his face
weakens : he is strong in all the elements but week in the light and pure alghout he is strong on dark and fire elemental

he can cast many forbidden skills and it is so rare to see him and ultra rare to see him and stay alive

< Message edited by TormentedDragon -- 7/1/2013 12:01:27 >
AQW  Post #: 114
7/1/2013 10:33:13   
Antithesis
Member

Well hopefully Rolek won't be too spooky! ;D


Also...
^dat application... maximum overcringe
AQ DF MQ AQW Epic  Post #: 115
7/1/2013 10:40:06   
raddude62896
Member
 

No. Go read the forum rules and the first post before you try to apply again.

name: Rex Wagger
age: 28
race: golden receiver
powers: mighty tail wag sweep(able to knock even the mightiest enemy off their feet), bark of doom(able to break thru any substance)
weakness: cats and bones

< Message edited by TormentedDragon -- 7/1/2013 12:01:37 >
Post #: 116
7/1/2013 12:36:05   
Uskius
Creative!


Approved.

*nods* Here's my second shot.

Hello there, friends! I'll be applying for this year's Elemental Championships.

Name: First name: Ever. Last name: Greatest; like an Elemental Lord, I ain't nothin' to- ahem. My name's Uskius Landarine. To those in Darkovia and around my house in the forest, I am known as MoonBiter.

Nicknames: Uski(Ooh-ski, not rhyming with husky), The Frogzard Guy, That Thrice-Darned Bucket of Zard Spit, Stormageddon the Dark Lord of All. (That last one hasn't caught on yet, no one but me uses it.)

Element: Light

Appearance/Physical Info: I'm tall and lean, with wiry, corded muscles from years of adventuring. I have long, deep red hair, artfully tossed about almost as if the Lord of Wind blew me a kiss, and skin as pale as a Darkovian moon. My eyes are green like the leaves of a silent forest. All in all, I look pretty average. No one ever comments on my looks.

Strength: The "wiry, corded muscles from years of adventuring" bit was serious.

Stamina: The years of adventuring has given me a good amount of it, and in a lot of cases it's been all that's gotten me through some quests.

Age: My parents always got quiet and dodged the question when I asked them about when/how I was born, so I don't know. I'd say I'm somewhere in my mid to late twenties, though.

Gear: When not adventuring, I wear a plain brown tunic and trousers. On top of the tunic and trousers I'll probably be wearing:

Armor: My replica of the Mighty Armor of Awe, with a dashing blue cape. It offers some healing: it can completely regenerate/heal minor hits(stubbed toe, paper cut), and can take a little bit of the edge off heavier hits; i.e. going from "AH, I'm gonna die!" to "Akriloth's beard, I probably can't take another hit like that!" Not the most mobile armor I have but it's definitely not the heaviest or slowest, either; I've gotten to be very comfortable maneuvering in it.

Shield: I own a Seraph shield, a pretty thing of white wings attached to a grill of golden curlicues. It's light, and while that makes moving around easier it doesn't do much for melee protection.

Items: In a couple belt pouches I have a Sword Master Emblem, which when worn provides an occasionally noticeable boost to my sword wielding skills; and a fragment of the infamous Blood Orb, which slightly boosts the damage, accuracy, and area of effect of my spells. The Blood Orb does require a bit of my blood in return, though, enough so that I don't make a habit of having it equipped.

Weapons: Fred's really happy I'm not bringing my whole stash with me to register. On my person I will have: the Shimmering Guandao, a.k.a. the Really Pretty Blade on a Stick. A gift from a distant and ruined world, its attacks have the elegant light of a candle, and it can summon a luminous orb that shoots streaks of light at the target. Its masterful crafting can actually be poisonous to enemies of creativity.

Slung across my back will be Omelyhis'(I call him Ommy) Reign, a very ornate and almost triangular short sword. With a bit of focus it can be empowered, becoming marginally more accurate and powerful.

Spells: I have a great love for Light spells, and have focused on memorizing a few for this tournament.

Snap, Crackle and Pop: A simple flash of light ignited with a snap of my fingers. Should I so choose, the burst will be sustained with a crackling sound, and then flare up with a pop. This is the most flexible of my spells: the whole thing may take just a few moments, or several seconds if I concentrate to put enough power into it. At the base power the pop is, well, bright, and leaves heavy afterimages for a few moments. At max power the snap is like the aforementioned pop, with a radius of about 5 yards; at the same distance the pop is nearly blinding and loud enough to cause a bit of discomfort. Farther away, to about 15 yards the pop is still bright enough to leave afterimages, and anyone farther away than that just gets a pretty light show. I can generate the Snap while on the move, but if I'm going to put any effectual amount of power into the Crackle and Pop I either can't be moving very fast or need to stand still.

Celestial Forge: Like calling a small star into being, this spell's light is intense enough to actually do some damage at close to almost long range. This thing takes a good chunk of mana, and I can usually only cast it a few times a battle.

Radiant Blast: This sends a quick and focused stream of light out, intense enough to do damage at close to almost medium range. More mana efficient than the above spell, I usually have no problem bringing this one out several times a battle.

Abilities: Some of the non equipment and magic related talents I have are:

Seed Spitting: It's a lost art, really; seems like no one else is into it. Up to about 5 yards I'm pretty accurate.

Hand-to-Hand Combat: I trained under Rayf Drayson and O-Ebi Sama, so I have a basic grasp of some of the more defensive martial arts styles. However, I VASTLY prefer having something sharp and pointy between me and an enemy.

Weaknesses: Freshly baked chocolate chip cookies, my pet fuzlee named Alura, Cenara, indecision, and no healing spells. I mainly rely on my stamina to get me through a lot of battles, and I often find myself in situations wishing I knew healing magic. I also have a fixation on and fear of dying/death. Something that also works against me sometimes is sticking with a plan even when it's failing miserably. Also, the previously mentioned taking few things seriously, this can on occasion extend to battles. It doesn't happen as often as it did in my early adventuring career, but when it does...

Personality: On the whole, I'd say I'm an easygoing fellow. I've become an expert at playing the fool, such that some people probably don't know I'm playing one. I value loyalty and honesty, freshly baked chocolate chip cookies, creativity, and small acts of kindness. On bad days I can violently overreact to trivial things, and can also do the opposite and retreat inside and underreact to some important things.

History: I was born to a Guardian and a priestess of the Light Lord, to be a living sacrifice, a servant to the Light Lord. I had an unforgettably generic childhood for an adventurer; learning swordplay with my dad, home getting destroyed(I hate Windzards!), going on small adventures on my own, earning a sword as I matured, and so on.

The last several years... are almost indescribable. A source of unrest for me this last year or so is this duality I have, being caught between light and darkness. I am a dracopyre, yet have also been a paladin; fought undead, and commanded them in battle. I have read the Scrolls of Faith, and have also read the dark and ancient The Dark Waltz. It's those things that have lead me here to Bren this year. I've watched the Elemental Championships in previous years, and have decided this is the year to do it, declare and solidify my allegiance once and for all.

------------------------------------
Link to First Post!

< Message edited by Uskius -- 7/2/2013 20:13:23 >
AQ Epic  Post #: 117
7/1/2013 13:15:18   
dethhollow
Member

quote:

name: Rex Wagger
age: 28
race: golden receiver
powers: mighty tail wag sweep(able to knock even the mightiest enemy off their feet), bark of doom(able to break thru any substance)
weakness: cats and bones


I know it's not much of a bio, but I would KILL to see a Golden Reciever (Retriever?) fighting in a magical tournament against armed men who can shoot lightning from thier fists and crap. There's no denying how awesome that would be, lol! Also... something I feel I have to point out.

quote:

name : Magician of black chose
age : 999 years
gender : male
race : darkcaster/darkmagician
appearance : hes shape/look is unkown all we know about him that he is an forbidden monster with a bluedark body and thick hair with colour eye red hes tall is 267 Cm he is wearing a vest coloured in darkblue and have red marks on his face
weakens : he is strong in all the elements but week in the light and pure alghout he is strong on dark and fire elemental

he can cast many forbidden skills and it is so rare to see him and ultra rare to see him and stay alive


999 years old, has mastered every element, and few people have ever seen him. Not trying to be mean or anything, but it's like.... Why is it rare to see him again? I mean, he's a 1,000 year old wizard who wields every element. Isn't that type of person who would be really highly respected or something? I mean, why does he kill people? And if his race is a Darkcaster/ Darkmagician, then how come people think he's a monster? Or is it like all Darkmagicians are monsters? I mean, if he's in a tournament people would see what he looks like in the first post anyways, so... why even bother with the vague appearence?

IDK, just felt like I had to make that point.
AQ DF MQ  Post #: 118
7/1/2013 13:20:16   
Tdub
Member

@dethhollow - You should read 2008 with the electric cat.
Post #: 119
7/1/2013 13:29:06   
xaxtoo
Member

who lost btw ;p
AQ  Post #: 120
7/1/2013 13:47:53   
dethhollow
Member

@ Tdub

Is it bad that the first thing that comes to mind with that phrase is Pikachu fighting against Link? I actually joined in 2011, I think? Maybe 2012? Yeah, it was 2012. And then I wasn't going to join the normal RP Boards until I had a year of experience so I never got to participate in the EC tournaments and never read them. Crazy that I somehow missed a lightning cat fighting, lol!
AQ DF MQ  Post #: 121
7/1/2013 13:54:55   
Arthur
How We Roll Winner
Dec14


I hope there's a lot of shadows for Aethian to play with.

This should be really epic.
DF MQ AQW  Post #: 122
7/1/2013 13:58:26   
Chesset
Member

will aethian play with the shadows, or will the shadows, play with him?

(sorry, trying to get my mystical banter on)
Post #: 123
7/1/2013 14:19:39   
raddude62896
Member
 

how does this tournament thing work anyways? i mean is it just random who competes
Post #: 124
7/1/2013 14:21:07   
Arthur
How We Roll Winner
Dec14


They're inter-dependent. So yeah, playing too much with shadows could drive him mad or lose him. That's their way of playing.
DF MQ AQW  Post #: 125
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