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6/26/2013 23:07:37   
TormentedDragon
Member

Since it's such a minor clarification, just edit the clarification into your bio.
AQ DF MQ  Post #: 51
6/26/2013 23:15:26   
Tdub
Member

I edited it to mention the "sudden appearance of another foe" for clarification. Although, in theory, Is'ira could hide behind something, and generate the image to appear as the only one, should she need to heal or something. She still wouldn't be invisible and the opponent wouldn't be fooled for too long, but it could happen.
Post #: 52
6/27/2013 1:25:40   
xaxtoo
Member

Where are the water and wind players?

Those are the elements that won lots of previous tourneys
AQ  Post #: 53
6/27/2013 3:16:05   
jerenda
Member

I hope the earth doesn't swallow me up for saying this, but I don't think the elements have anything to do with who wins. ^_^ Although I am hoping for some interesting wind players - there are always creative things to do with the intangible. (I suppose you can be creative in other elements, too, but wind is clearly the best because I like it most. ^_^)

((Gabriel is convinced I'm trying to make her loose favor with her Lord before the competition even begins.))

Edit: While reading over the bios of my opponents, I noticed this in Tdub's bio:
quote:

Lux: As a last resort, Is’ira can throw down her necklace, crying “Lux.” Lumine will shatter, and the resulting light explosions could be very dangerous to anyone in a ten-foot radius. This includes Is’ira, who will most likely be killed by the explosion.
Now, I realize it isn't always like this, but I think the majority of abilities (magical and otherwise) are discovered through experimentation. I am simply *dying* to know how she discovered this ability.

No, seriously. I think I may perish of laughter because I keep picturing Chibi!Is’ira accidentally exploding herself as a child.

In other news, I think I really like Is’ira.

< Message edited by jerenda -- 6/27/2013 3:31:23 >
AQ DF  Post #: 54
6/27/2013 3:50:37   
Arthur
How We Roll Winner
Dec14


Approved.

Name: Aethian Fatewind

Age: 37 in human years.

Gender: Male

Race: Nightfae(Arae'fae), The Arae folk were once humans before an Arae sorceress cursed a select few of them in order to teach the rest of them a lesson. The humans, in their anger shunned out the cursed ones when they should have treated them. Ironically enough, it was the Arae sorceress that took them in and looked after them like her own children and so it was these ones who grew up to be the first of the Arae'fae or the Nightfae. They were named after the night mainly because they are Spellcasters of Darkness and their powers are strongest by night. Their appearances however differ less from humans, humans as they were once. Their crimson hair and pitch black eyes are what set them apart from the rest of the human populace.

Element: Darkness

Appearance: Before I begin describing Aethian, let me tell you that he was one of the Sorceress' four personal guards each of whom was different in appearance than the rest of the Arae folk. Additionally, each of the four was granted one unique magical gift the importance of which shall be brought to the fore as I now begin.

Aethian Fatewind has a slightly tanned complexion on account of staying out in the scorching sun for a long time. He has a longish, slightly angular face with visible jawlines and a high set forehead. On his forehead is the black tattoo of a crescent moon with a blade piercing through it. He has snow white hair that are of medium length, falling slightly short of his vest collar. He keeps his hair parted at the middle and falling over his forehead. His lips are thin and a beautiful pink. However, setting apart all other features on his face, his eyes are his most prominent feature for they are covered. Aethian wears a crimson blindfold over his eyes that he ties at the back of his head letting the excess cloth fall all the way down to his feet in two parts. On this crimson blindfold is a black tattoo of a circle with two blades crossing each other in the center of it. This is Aethian's gift, unique only to him. He is blind, but all-seeing.

He is tall, standing at a height of 6'00". Being of a lean build, he can naturally gather a lot of speed in little time, this aspect of him further supported by his long legs.

His apparel consists of a white cloth vest with a high neck and full sleeves. On top of this vest, he wears a long midnight colored coat that he keeps buttoned at the front. At the back, it falls all the way down to the back of his knees. Furthermore, the coat is sleeveless allowing for the full sleeves of his white vest to be seen. At the sleeves, he wears gauntlets of black titanium extending all the way to his forearms. For lower apparel, he wears tight brown leather trousers over which he wears midnight colored baggy pants. Lastly, he wears a single black glove on his right hand and black high boots with steel soles on his feet.

Weaponry:


Jaegarfrei: Jaegarfrei is the name of Aethian's right-handed scimitar. It has the length similar to that of a shortsword with a curve in the blade. The blade changes color depending on the wielder's mood, shifting from blue when calm and in-control to orange when agitated and finally to a glaring crimson when aroused and angry. When in its sheath, it attains a normal steel silver color.

Arverfrei: Arverfrei is the name of Aethian's left-handed scimitar. Being of a similar length and shape as its right-handed counterpart, Arverfrei was a gift from the Arae sorceress and it has a unique ability where nightfall, shadows or darkness trigger a cloaking effect on its blade effectively making the blade invisible to the naked eye. This in turn works to Aethian's advantage as the opponent, if he has not observed the blade's length cannot judge its reach.

Farlainas: Aethian's white whip that has a maximum range of 3 metres and a minimum of 3 feet depending on Aethian's will. Aethian is adept at using his whip but he seldom uses it.



Skills and Talents:

Stealth: In environments that facilitate stealth, Aethian will not hesitate to use it. He is after all, a Nightfae.

Expert Strategist: Aethian is an expert at quickly taking note of his surroundings and forming strategies on the go. This skill however, works to a lesser extent when his field is empty(without obstacles). He attained this skill as he was training to be his mistress' personal guard.

Heightened Senses: As a result of being blind, Aethian has heightened hearing and smelling senses.

Above-Average Acrobat: Most of the times, this Nightfae knows when and how to get his feet under him, tossed around as he gets frequently.

Master Darkness User: His strength amongst all his skills, Aethian is a First Class Darkness User and can manipulate shadows and other dark magic at will. He has received extensive training in this field as it is essentially the basic foundation of who he is as an Arae. Being in dark places and hiding in shadows etc. naturally heightens most of his Fae skills. Come night, he gains much in his agility(he can dodge twice as fast, but blurred attacks are still tough to dodge), his endurance(He can survive upto 3 direct, strong attacks) and his speed(He can run twice as fast) Basically, everything increases twofold. Raw strength is something he never could come to terms with so he never rams at things. Naturally darker areas don't increase his skills but give him an advantage. Some of his spells include:

1. Nocturnus: Aethian solidifies the shadows around him and morphs them into shields or spikes in order to defend or attack respectively. The deeper the shadows, the stronger grows Nocturnus. The shallower the shadows are, the weaker will be the shields.

2. All-Seeing: Aethian removes his blindfold and opens his eyes. He can then see his opponent. It is said that one look at Aethian's eyes is enough to slowly leech a person of his magical energy. This in turn exhausts Aethian and he must close his eyes soon.

3. Nightfighter: Aethian casts a temporary illusion on himself where he thinks it's night. While the enemy remains unaffected by this illusion, Aethian gains the usual increase in his battle skills(as when what happens during nightfall.. This spell lasts for around 5 minutes. If there is light in the sky, this spell will work. Subterranean areas are naturally darker so the spell won't work there. It massively depends on whether he can see the night sky or not.

4.Shadowshift: Aethian melds with the shadows around him and can then appear anywhere around the foe thus ensnaring him into a deadly trap. Only sudden flashes of light or fire will force him to revert back to his normal state

Weaknesses:

-Cannot stand a pure aura anywhere too close to him.
-Not very strong.
-Vulnerable to strong light magic.
-Vulnerable to excessive heat-inducing magic.
-Weak against fire magic.
-Lacks proper battle armor.


Personality: Aethian, even though he has become a Nightfae has retained most of his human nature. He is a proud hunter who will never let a prey out of his sight. He fiercely defends his mistress and will let no harm come to her. He does display shreds of complacency here and there but otherwise, he is very accommodating and friendly. One thing that has made itself known as his inherent Arae nature is that he generally displays a bit of hostility towards creatures or wielders of the light element. He respects women and females in general as he used to when he was human. He treats equals with dignity and respects his elders while showing affection towards those younger to him. He feels that thatis all that matters and all that he must show during his time in this Tournament.


< Message edited by TormentedDragon -- 6/27/2013 15:51:30 >
DF MQ AQW  Post #: 55
6/27/2013 8:18:16   
Tdub
Member

Thanks, jerenda! I've never used a Light character before, and definitely not one with no non-magical attacks, so I'm looking forward to seeing where this goes.

As for Lux, I never really thought about it. I guess it's just well known on her planet that that's how the gems work. (I added in the word "Lux" because both it and "Lumine" are different Latin words for "Light.")

Gabriel looks very interesting, too! I caught her in the last EC you used her in, and I've never seen that style of attacks before.
Post #: 56
6/27/2013 8:33:23   
Antithesis
Member

Rolek is even more excited to see you guys in the arena than I am.

And that's saying something...
AQ DF MQ AQW Epic  Post #: 57
6/27/2013 11:29:29   
Chesset
Member

Not Approved - You've managed to clarify some of what his abilities do, but there are still two fairly major details that are preventing me from approving this. Firstly, in Fade's description it states that the darkness is almost impenetrable - do you mean just by sight or by touch as well? Since while the former is fine, the latter quite clearly is not. Secondly, in the case of Shadow Leap, I have to ask: does John actually vanish from the real world and travel to another dimension, and then return to the real world after he's moved? Since if so, this isn't okay. It's not only quick travel; it becomes temporary invulnerability as well. However, if the ability was something more along the lines of "half-stepping" into the shadows and just seeming to move faster in the real world as a result (while still being tangible) then that would be okay.

Alright, i made the abilities more specific, hopefully specific enough. Also, i added a fighting style section.

Name: John Sol
Element: Dark
Gender: Male
Race: Human
abilities:
Fade he can bend the shadows to his will, allowing himself to be cloaked in a darkness almost impenetrable. It cannot be bent too far away from it's source how-ever. This leaves the opponent staring at a wall of shadow, having to guess where he is in the thick darkness.
Energy leech: Whenever he makes contact with his gromlin dagger, he can drain mana from his opponent to fuel his shadow attacks. This basically allows for him to have more mana than most casters, making his abilities be able to be used longer at a higher level.
Materialize: He can bend the shadows into solid objects, like swords, shields, and spears. He also can make natural things, like rocks, or dust. He can only focus on making one thing at a time however, and when he loses focus they dissipate.
shadow leap: He uses his motion and shadow magic to go through a darker dimension where distances are shorter relative to our world. This allows his movement over large spaces to be un-naturally fast.
Characteristics:
agility: He is simply very agile and quick.
Underdog: He is short, about 5' even. He also has a low amount of fortitude to match.
Appearance:
John sol has dark black hair, long in front and short in back. His pale blue eyes stand out on his face, characterized with pale skin, thin lips, and a never changing frown. He wears a simple long sleeve shirt, with the collar slightly un-buttoned, and long, baggy pants. His entire outfit is black, letting his pale skin and bare feet stick out.
Weaknesses:
His entire body hates the direct sunlight. Merely being out in the sun bothers him slightly, but a full on blast could traumatize him. He also has low health and fortitude.
Inventory:
gromlin dagger:
one of his only solid objects, this dagger has an un-natural sting.
Aloe:
the origional sunscreen/sun-burn repair, never leave home without it!
Fighting Style:
He uses deception as his greatest ally, usually starting out by cloaking himself in shadow, then when they attack a spot on it, darting out and hitting them, using his shadow leap to get away. After that, he basically does whatever he can to keep his opponent off balance and stay out of the way. If it comes to a ranged duel he merely makes shadow daggers and launches them in a volley at his opponent. His favorite part of the battle though, is merely making his opponents angry. He throws insults almost as sharp as his knife, and uses their irrational moves in anger against them.


edit:

is dying like, dying? how does the match end? Also, can you put up the old thread? or send me a link, i want to read the old championships.

< Message edited by Chesset -- 6/27/2013 18:58:25 >
Post #: 58
6/27/2013 13:25:20   
Tdub
Member

@Chesset - If you want to view old ECs, just come to this section and switch from "30 days" to "all topics." All ECs since 2006 are here.
Post #: 59
6/27/2013 13:36:56   
Legendium
Member

quote:

is dying like, dying? how does the match end?


Dying in the prelimiaries doesn't count, in all other scenarios you're dead. Like, real dead. The match ends when the hosts say it does, I believe, since last year, Talon Goldwing got away without dying.

Although, I think you have to win or die in the finals.
DF MQ Epic  Post #: 60
6/27/2013 13:42:38   
Geddesmck
Member
 

Nope, if your character dies at any point they are dead. Death at any point still counts. However in some cases characters are revived for the finals, if they were their Lord's most worthy Champion. This is not guaranteed to happen though, so if your character dies, be prepared for them to be gone for good.

And you don't have to die in the finals if you don't win, you have a multitude of choices, victory just isn't one of them.
AQ DF  Post #: 61
6/27/2013 13:53:05   
Tdub
Member

It was kind of funny, really. I had a big, long post typed up describing the horrible burning death of Talon at the hands of (Brandon, was it?) In between the time I clicked post, pasted it in, formatted it to fit the forum, and clicked submit, the post had been locked for final review. So , Goldwing lives, for now.

An example would be Starstruck's character last year, who died in the preliminaries and was revived for the finals. In the finals, you can have them leave the arena if you choose to do so.
Post #: 62
6/27/2013 14:04:20   
Legendium
Member

@Geddesmck

Oh. Thanks for correcting me.

@Tdub

And The Extinguisher's character, Alexis.
DF MQ Epic  Post #: 63
6/27/2013 15:24:44   
Starstruck
Member

Last year, I was told that the only way to save my character was to write an epic death post and PROVE that I should go into the finals.

Evidently it was good enough :P

I'll be posting my character here soon. :3
DF MQ  Post #: 64
6/27/2013 15:43:47   
TormentedDragon
Member

To clarify the question of death in the EC:

If your character dies, they are dead. This is true for both the preliminaries and the finals.

Where people are getting confused is that character death in the preliminaries does not preclude you from being a finalist. In the event that your character dies during the elimination round, but is chosen as a finalist, you get resurrected by the power of your Elemental Lord so as to properly be their Chosen.

However, if your character dies in the preliminaries and is not Chosen, then s/he's dead. Characters that die in the Finals can only die once they are cut from the competition - they, too, are dead.

Using a character who died in the EC on these boards will result in bad juju. There are some cases where EC participants have RPed the resurrection of their character, in the company of the tournament hosts, but this is very rare.

Death has consequences here. Be aware.
AQ DF MQ  Post #: 65
6/27/2013 15:57:52   
Arthur
How We Roll Winner
Dec14


Ah. Approved at last.

This should be good.
DF MQ AQW  Post #: 66
6/27/2013 18:59:52   
Chesset
Member

Approved - All looks good now, so welcome aboard!

Name: John Sol
Element: Dark
Gender: Male
Race: Human
abilities:
Fade he can bend the shadows to his will, allowing himself to be cloaked in a darkness almost impenetrable to the naked eye. It cannot be bent too far away from it's source how-ever. This leaves the opponent staring at a wall of shadow, having to guess where he is in the thick darkness.
Energy leech: Whenever he makes contact with his gromlin dagger, he can drain mana from his opponent to fuel his shadow attacks. This basically allows for him to have more mana than most casters, making his abilities be able to be used longer at a higher level.
Materialize: He can bend the shadows into solid objects, like swords, shields, and spears. He also can make natural things, like rocks, or dust. He can only focus on making one thing at a time however, and when he loses focus they dissipate.
shadow leap: He uses his motion and shadow magic to go through a darker dimension where distances are shorter relative to our world. This allows his movement over large spaces to be un-naturally fast. He is still exposed and vulnerable when doing this, existing in both dimensions simultaneously.
Characteristics:
agility: He is simply very agile and quick.
Underdog: He is short, about 5' even. He also has a low amount of fortitude to match.
Appearance:
John sol has dark black hair, long in front and short in back. His pale blue eyes stand out on his face, characterized with pale skin, thin lips, and a never changing frown. He wears a simple long sleeve shirt, with the collar slightly un-buttoned, and long, baggy pants. His entire outfit is black, letting his pale skin and bare feet stick out.
Weaknesses:
His entire body hates the direct sunlight. Merely being out in the sun bothers him slightly, but a full on blast could traumatize him. He also has low health and fortitude.
Inventory:
gromlin dagger:
one of his only solid objects, this dagger has an un-natural sting.
Aloe:
the origional sunscreen/sun-burn repair, never leave home without it!
Fighting Style:
He uses deception as his greatest ally, usually starting out by cloaking himself in shadow, then when they attack a spot on it, darting out and hitting them, using his shadow leap to get away. After that, he basically does whatever he can to keep his opponent off balance and stay out of the way. If it comes to a ranged duel he merely makes shadow daggers and launches them in a volley at his opponent. His favorite part of the battle though, is merely making his opponents angry. He throws insults almost as sharp as his knife, and uses their irrational moves in anger against them.


---------

if this is approved and you want, i will delete the earlier posts, (they appear to be taking up space). But for clarification, it was supposed to be what you wanted on both counts.

< Message edited by Ryu Viranesh -- 6/27/2013 21:52:22 >
Post #: 67
6/27/2013 21:02:48   
Starstruck
Member

Approved - All appears to be good.

Name: Kainoiay
Element: Darkness
Class: Ninja

Appearance: Miss Kai is a petite (5’3” or so) woman with long, wavy black hair and an overall pleasing form. Though most of her is covered by a feminine, pink dress, the skin that shows is toned and strong, and she moves with the grace of an athlete. As an Asian woman, she is remarkably out of place in Bren, and has frequently been assumed to be half-elf. This is entirely incorrect.

Kai is extremely beautiful, once one becomes accustomed to her unusual features. She is flirtatious, outgoing, and coy, and is a regular charmer wherever she goes.

She owns an extensive wardrobe, but her travelling clothes are more practical in nature, with a few showy dresses for formal occasions that may arise on the road. Her battle gear is a little ostentatious; a flowing silk gown with a ring of bows around her kneeline, a bow on each shoulder, and a large bow on the back of her slender waist, the knot centered above her tailbone. A final ribbon ties her long mass of wavy black hair into a more manageable but still carefree and loose ponytail. She likes to joke about razor blades hidden in the bows, which is silly because there are only 3 of the bows with razor blades in them. Haha, oh Miss Kai, you crack me up. Elbow length white gloves, conveniently covering all of her skin from the shoulder to the fingertips, and comfortable, black moccasin-type shoes complete her outfit save for one accessory that she is never seen without.

A long, thick scarf wraps lazily around her neck and flows back on one side, the other hanging down to her knees in the front. It matches well with her various body positions, giving her an air of light mystery and coy stances. She seems to be able to change its color based on whatever she happens to be wearing.

Kai can pull the ribbon on her waist apart. While ordinarily this would just make the dress uncomfortably baggy, in this case it transforms the dress into a magical weapon and reveals the skin-tight black ninja suit she wears underneath. Her scarf magically turns black, and she wraps it around her head with care. The ends still play out behind her when she moves, making her look suitably epic. Be careful about grabbing it. She won't like you at all.

Equipment: Kai’s preferred weapon is the onigiri, a rice ball. Baked in a secret process, the onigiri are delicious, filling, and fantastically painful; they condense mightily upon impact, making them much more rocklike than appearance (and taste) make them seem. Kai seems to be able to throw these fairly accurately, but prefers to bludgeon her opponents with them instead.

She conceals these onigiri all over her clothing. It’s a little ridiculous, actually.

It is revealed in ninja form that her dress is actually a cleverly (and magically) disguised naginata, which she wields with deadly skill. A dark aura surrounds the blade. Kai's swings with the blade release solidified shadows in the direction of the swing that cut (close) or merely impact (farther away), starting strong for some distance and falling off exponentially.

Kai can still wield her onigiri, but the naginata is a more efficient weapon in any case. Being a ninja, though, she will not hesitate to use whatever weapon is at hand.

Abilities: Kai is extremely acrobatic and agile, and seems to be very hard to hit. However, she shows little evidence of magical skills (when in normal guise) save for one.

Kai is able to manipulate her shadow. It remains two-dimensional at all times, and stomping on it or otherwise striking it will cause it to disperse and return to her. Kai can teleport to her shadow’s location by sinking into the floor and rising up from where her shadow is. This also applies to parts of her, allowing her to punch the ground only to have a grasping hand behind her opponent seize his ankle. Kai’s shadow will disperse if it gets too far away from her, and it will disperse after a little while if she loses sight of it. The shadow is not particularly fast, but unexpected maneuvers always seem faster than they really are.

Though she reveals herself to be a ninja, Kai can still move her shadow and replace it with herself - that doesn't just go away. However, she acts much more confident and adept with it and will teleport much faster.

Additionally, Kai has the ability to use illusions. All illusions are fairly subjective, and so it is the responsibility of any affected (and me :3) to work out the exact effects. These illusions can be penetrated in one of two ways. The first method is to recognize the illusion for what it is. This is the simplest and easiest way. The second method is to get Kai to stop thinking about the illusions. Every illusion is dispelled when Kai is startled, significantly hurt, or emotionally assaulted, as all of her focus is transferred to whatever seems more important. If she’s prepared for it, though, some illusions may remain, much like you’re less surprised if you’re waiting for someone to surprise you.

Kai’s illusions are confined to 3 categories.

Illusion of Self: Kai can create illusions that look like her. If struck, the illusions will disappear. Only 2 illusions of this type can be created; it takes a lot of focus to do this, so if she attempts any more, all of the illusions will just be white blobs making cute faces. If she has 1 doppelganger active, she can still use other illusions, albeit not as strong. With 2, she can only maintain the illusions she usually maintains.

Illusion of Balance: Kai can manipulate perception rotationally. This is the most difficult to use, for good reason. If she has any other illusions active, the effect of this will be lessened. At its strongest, Kai can turn the world upside down for anyone in her arena; at its weakest, Kai can turn the world a little bit left or right to affect balance. In between comes the illusion of an earthquake or turning the floor into a wall without warning. This is one of the most terrifying illusions in Kai’s arsenal, but it is extremely taxing, so she prefers to use it only in times of need. She cannot rotate perception more than 180 degrees, so no Tunnels of Hilarity. The typical response to an Illusion of Balance is to immediately cling to a solid surface and feel intense nausea.

Illusion of Darkness: Kai decreases the ability of people around her to see by a little bit. This is the illusion that is easiest for her to use (besides the ones she keeps always on). When used, the world just seems a little dimmer. If she isn’t using any other illusions, or if she is allowed to focus on this illusion, she can turn the area pitch black for everyone near her. This illusion affects people within quarter of an arena radius of her (in Cellar, this equates to from the corner to the pillar, from the center to the pillars.)

History: Kai arrived in Bren unannounced a few months after the previous Elemental Championships. Not until May did she make it clear that she would be entering, shocking most of the town.

Previously, she had a shop in Falconreach with her unicorn, Celaephus. Her experiences in Falconreach eventually led her to Bren, where she has set up a little shop, Celaephus in tow. Who knows where destiny will lead her next? Kai knows – straight to the Elemental Championships.

< Message edited by Ryu Viranesh -- 6/30/2013 20:19:48 >
DF MQ  Post #: 68
6/28/2013 5:42:16   
Azer Cain
Member

Not Approved - first and foremost, you cannot have unblockable attacks. This is not to say that every character will be able to block every attack, but there is always a way to block something. Therefore, you are not allowed to say that an attack is unblockable. You have to describe exactly what the attack does - whether or not someone can block it when it's used depends on what they have available to them.

Your abilities need clarification across the board. For example, the absorbing of fire is clear enough, but what do you mean by "critical damage?" Why does it do critical damage? Does the sword get bigger? Sharper? Light on fire? What happens?

The healing power - how is swift, painless healing of wounds tied to fire? WHY does it increase weapon damage by 5%, and how?

His robe's carrying capacity: what exactly is he carrying? Is he in fact carrying a book of spells? If so, what are those spells? We need to know that. He also seems to have focused almost entirely on physical and melee training, so where did he find time to learn classical spellwork?

His staff's plasma bolt - plasma straddles the boundary between energy and fire. What exactly is happening with the plasma blast from the staff? Why does it cause confusion and hallucination? How are these hallucinations tied to Fire?

Almost finally - please try and get into the habit of ensuring that there is a space after your punctuation marks. For whatever reason, you have no spaces after your commas or periods. Additionally, get in the habit using "and" exclusively - the & symbol shouldn't show up in your IC posts ever, though OOC is permissible.

Finally finally, I notice you deleted your previous bio. This is a major no-no. You get one pass because we didn't specify in the first post, but in the future, do not delete any posts on this forum without being told to do so by one of the RP Staff.


Name:Morgan Lighthood
Gender:Male
Age:30
Race:Human(Pyromancer)
Element:Fire

Appearance:An incredibly bulky and muscular "7" foot tall in height and "175"lbs. in weight middle-aged man with striking handsome face and hair colored in dark shade of crimson,gently sweeping across Morgan's face and blocking his right eye,cheek&forehead.Morgan's sparkling deep blue eyes glinting across the sun like a shining-crystal blue ocean.His skin lightly shaded in soft tan and his face as smooth as silk.His whole body in a good shape and unexpectedly filled with pumped muscles.Built up with muscular and
bulky body,Morgan wears a Rare Pyromancer armor-like Robe(which increases his weight)made from the best and finest silk from the North with the last Gemstone Fire Amulet taken from a Draconian Fire Breather of the North's heart which Morgan's ancestors have already done by slaying the dragon years ago.When it comes to weapons,Morgan's unchangeable and definite choice will be a staff and a sword,as he is very fond of both.Using the sword for short range melee and physical attacks and the staff for long range magic/spell energy&physical attacks.The sword was made by the great Blacksmiths of the South using the best steel and metal they can find and the staff made by the first pyromancers by combining and transporting their powers into it.

Likes:As a pyromancer,Morgan extremely loves training and practicing new skills,abilities&spells he learns at private,quiet,undisturbed&abandoned places.He's completely obsessed with cooking and eating roasted pork,grilled barbecue(chicken,pork,beef etc.) and burnt marshmallows.He absolutely loves teaching people(young and old) about pyromancers,their skills,abilities,spells and personalities.

Dislikes:For some reason,Morgan dislikes rainy days because he always glows mysteriously and suspiciously like a living blazing fire,he took this as a bad sign.Even though Morgan is bulky and muscular,he dislikes fighting and harming other people and would do anything to avoid and prevent it from happening.Strange in many things,Morgan never interacts with other pyromancers (friendly or not) because of the fact that it's part of his dreadful past.He had made the decision never to follow the steps his parents have taken which lead them to their own death.

Personalities:Unlike inpatient&short-tempered pyromancers,Morgan is the opposite,he is independent,patient,generous,helpful,gentle,calm,smart,clever,suspicious,truthful,
cautious,curious&anxious.Morgan is also fast,agile,sneaky,brave,strong,always ready and a fast learner.He always plan before he moves,think before he reacts and cautiously decides before he makes a choice.

Skills,Abilities&Spells
*Rare Pyromancer Robe-Rare as it sounds and Rare as it is,the Rare Pyromancer Robe is not at all ordinary than it sounds.Full of the complete requirements a pyromancer would need(potions,map,Book of Spells etc.),it's almost a backpack,however,it doesn't weight anything.It also have plenty of skills and abilities made by the first pyromancers their selves and passed on generations after another,which includes:
-Deflects and resist any fire attack damage and uses them to absorb fire energy and transport it to the pyromancer's weapon making it 5 times stronger which will result critical damage to the enemy for a short amount of time.
-Boost's and generates an extremely huge amount of energy to the Gemstone Fire Amulet to heal wounds with no pain in a short amount of time.Also increases the weapon damage by five percent.
*Sword-In times needed,the pyromancer sword Morgan possesses flares up in fire and delivers three unblock able critical-damage attacks,that have a ten percent possibility to stun the enemy ina short amount of time.
*Staff:The pyromancer staff Morgan possesses can make the enemy get confused which will result them to see multiple things(animals.monsters, etc.)that isn't actually there.
It can also send physical and energy plasma that can give a big impact to the enemy and send them flying off the ground.The staff can absorb fire energy from any material but not living things.

History:Born in the depths of the Great Pyromancer Temple.Raised in the Forbidden Cave,filled with love and care,Morgan grew up learning to cope with his kind but not feeling that he belong.Time after time he shortly understood why he feel so different,lonely and always unhappy.He found out about his true parents murdered by their own kind,a friend they have trusted who had betrayed them.Morgan was trained while trying to erase the memory where the truth about his parents remained.This memory is the only thing keeping him going instead of falling into endless despair.He trained so hard everyday,he watches his surrounding carefully,he listens and follows the trail of his parents' murderer.After ten years,he had turned against the people who raised him as he found out that they were the ones who cost the death of his parents.Feeling anger taking over his soul,he ran away sleeping in tree branches and abandoned places while thinking about his future.He had made an oath never to interact with another pyromancer,in his life.That's when an old man invited Morgan to his house,to live there as long as he wants as the old man is dying and needs company.Ten more years he have trained and learned,he made huge amount of friends,hiding his identity at the same time.Day after day his personality changed,he forgot about all his worries and he turned into a different man which he is now,however,dreams hunted him,he always hears the same phrases over and over again.

"Born possessing great power waiting to be unlocked."
"Will die as a hero,no one will ever forget."
"Dreams will hunt him even if he's strong.
"This is a challenge for you have done nothing wrong."

< Message edited by TormentedDragon -- 6/28/2013 23:50:59 >
AQ DF MQ AQW Epic  Post #: 69
6/29/2013 2:38:25   
ringulreith
Member

Approved - just one thing that should be noted, to make sure that you're aware. As they are right now, most of your abilities will require input from whoever you choose to enter combat with in order to figure out exactly how they'll affect their targets.

Apologies in advance for how late this is in coming, I know I promiced I would have it done earlier. Such is the nature of the beast of procrastination, I'm afraid.

Name: Dianna Gouse
Element: Light
First Post

Appearance:
Almost thirty years of hardship and strife have left their tole on Dianna's slender figure, leaving it lean and wiry and rough on the edges. Her extremely pale skin is blemished by a smattering of scars, thin and jagged tokens of her violent past. Pale moonlight spills from her crown in wavy tresses that brush her shoulders and frame her angular face. Gunmetal blue eyes peer out with a pervasive detachment, at once cruel and mocking in their apathy.

An air of something otherworldly and unnatural hangs about her, as if she were not entirely material – not entirely human. Many people – especially instinctive or sensitive people – feel uncomfortable around her, a faint hint of wrongness that she emanates. Her appearance is slightly insubstantial, blurring at the edges and at times seeming to waver. When she speaks, her words seem to reverberate in a fainter, deeper voice.

Personal History:
Dianna grew up in a small temple community venerating the light lord on the continent of Deren. At a very young age, her elders saw in her the potential to become a good warrior. She was entered into training with other prospective children, where she flourished and demonstrated her instinctive grasp of swordplay. This was not to last, however, for it was during her early teens that the second coming of the Devowerer began. A squad of Brilhado fell upon their village one night, leaving a trail of death and wanton destruction. One particularly vicious demon slaughtered her family in front of her eyes before proceeding to eat them while forcing her to watch. Traumatized, sobbing with grief, and vowing vengeance, she was able to escape the massacre barely alive due to a combination of luck, cunning and the sacrifice of her sword instructor.

Now alone without money on a continent embroiled in devastating war, she turned her grief to the pursuit of knowledge that would enable her to strike back at the Brilhado. As she struggled to travel between cities and gain access to libraries and other resources, the atrocities she witnessed being committed by the Network – and the Brilhado in particular – served to inflame her fear and hatred of them. Her growing emotional and mental instability led her to darker and darker tomes, where she began to find references to premordial cosmic beings and the cults and rituals they inspired. It was in Yog-Sothoth, master of all space and time, in Azathoth, the mad chaos which dwells at the centre of infinity amidst demonic drums and flutes, and other eldritch horrors that Dianna found her answer. Her study -- and eventual practice -- of the occult led her down a slippery slope of madness and hate, her already fragile mind shattering completely under the conditions.

The final instrument to her complete madness occurred during her eighteenth winter. Under the dark of a new moon, she hunted down and trapped a lone wounded Brilhado necromancer. Atop a flat hill, with the stars as her only witness and the demoniac howling of the wind her only companion, she sacrificed her victim to the cosmos and joined in a pact that would grant her the power needed to fulfil her vengeance. Her weakness – her humanity – for strength; her mind for her revenge. She fed her anger, her grief, her fear, her despair, her helplessness... Fed them into the infinite black gulfs of the night, where they were twisted and melded and honed into deadly points of hate and fury and bloodlust. These new feelings she spun and wove with starlight and cold iron and forged into a blade that could deliver them unto her enemies, with the bones of her first victim as its handle.

From that day she ventured forth to quench her endless lust for Brilhado blood, mind in shambles and full of the echos of incomprehensible cosmic beings. Her travels have brought her in contact with similarly-minded individuals who helped her hone her combat skills and taught her to master her broken mind and use it as a weapon against her enemies. The elemental championships have sparked her interest as an avenue for gaining greater power; for if she succeeds at gaining the attention of the lord of light -- her patron still -- will he not be willing to assist her in destroying their mutual foe?

Equipment:
Dianna's primary weapon is her longswordd. During a dark period in her youth, she called upon eldritch beings to forge the blade out of strands of fear and hate and killer instinct twisted with cold iron and starlight. Its handle and guard are fashioned out of the bones of a Brilhado necromancer. The iridescent silvery blade, long and narrow for thrusting, is translucent and very cold to the touch, and the wounds it inflicts are slow to heal and cause long-lasting pain.
The weapon is as much a direct manifestation of Dianna's psyche as it is material, making it very hard to damage; In fact the only way to damage it is to attack it both physically and metaphysically at once. As a result of this property, the blade has the capability of partially nullifying magical constructs, be they inanimate or otherwise. The extent of this nullification depends on the magnitude of the willpower and intent behind the target in comparison to the raw emotive potential imbued into the blade during its forging. For example, a carelessly thrown fireball would be snuffed out entirely on contact because there is little intent behind it, but a living magical construct would only receive damage equal to the physical potential of the strike because of the innate strength of its survival instinct. Beyond this, the blade acts as an emotionally sympathetic extention of Dianna. What this means is that the lethality of a blow can be slightly altered by her feelings toward the target; for example extreme hate might magnify the induced pain or the strength behind a strike. Finally, the blade is anathema to all Brilhado, causing them extreme agony and serving to damage the connection to their magic.

The rest of Dianna's belongings are much more mundane: A leather-padded chainmail hauberk -- worn and dented with use, A pair of hobnailed leather boots with brass buckles -- each fitted with a sheath for a plain steel dagger, An unornamented baldric, assorted living necessities such as water and preserved food, a canvas pack, and finally a journal in which to store her thoughts and discoveries. When it comes to clothing, she is conservative; preferring cloth or cotton garments in blues and greys that are loose enough to preserve freedom of movement.

Skills/Abilities:
Dianna is a quite adept swordmistress, having practiced fighting with a longsword from a very young age. She is also decent in close-quarters combat – both with a dagger and unarmed – when necessity calls for it, although she is not by any means an expert.

Light has long been an element of enlightenment – metaphorically if not literally -- serving to fight away the shadows of ignorance and cast the unadulterated truth into sharp relief. There are some truths, however, which were not meant to be known; ancient, terrible things of cosmic horror that are incomprehensible to most mortal minds. Dianna has however looked into the abyss, so to speak, and the abyss has left its permanant mark on her psyche. She can, with some mental effort, shine the metaphorical light of knowledge on another individual as a psychic echo of this mark, briefly exposing them to the insanity and primeval terror of the beings she has come into contact with. Depending on the mental strength of the target, this can induce anything from a spike of fear or panic to jabbering madness. To perform this ability, she must have direct skin or eye contact with the target. Alternately, she can channel it through her blade, though this takes considerably more mental strain and diminishes the effectiveness. An alternate, more passive form of this capability is to manifest a kind of psychic vibration that originates from her, causing anyone in her vicinity to feel a mild trepidation.

Twisted by contact with ancient eldritch beings, and compounded with feelings of anger and revenge nurtured since adolescence, Dianna's mind has achieved a rare singularity of negative emotions. Through years of mental training, she has become able to reflect this pool of hate and fury outwards, inducing sympathetic feelings in the target. Depending on the mental and emotional strength of the target, this can go anywhere from being an easily-suppressed emotional spike to an all-consuming rage. To perform this ability, she must have direct skin or eye contact with the target. Alternately, she can channel it through her blade, though this takes considerably more mental strain and diminishes the effectiveness.

I'll be on IRC to answer any concerns, as always. Can't wait to battle it out with yall!

< Message edited by ringulreith -- 7/2/2013 22:54:28 >
Post #: 70
6/29/2013 4:26:50   
Edgemaster Scion
Constructive!


I apologize for being late, but I wish to return to the RP section of the forums through the Elemental Championship. Although I haven't done any form of roleplaying since this forum section's overhaul, I have gained much writing experience over the past year and improved my diligence for posting consistently. I hope to have a bio up by the end of today (29th of June).

EDIT: Nevermind, just realized I'm doing a lot more stuff for the next few weeks than I thought... Sorry.

< Message edited by Edgemaster Scion -- 6/29/2013 23:27:40 >
AQ DF Epic  Post #: 71
6/29/2013 6:05:07   
nield
Creative!


Hmm... I'll have to get a bio done post-haste, it seems... Question is whether to delve into existing characters or birth a new one...
AQ DF MQ AQW Epic  Post #: 72
6/29/2013 6:15:06   
Arthur
How We Roll Winner
Dec14


A New one is always better when stepping into new fields, nield.

And this tournament is going to be of an epic scale, so yeah. You should make a new character.
DF MQ AQW  Post #: 73
6/29/2013 6:36:28   
nield
Creative!


Hmm hmm hmm... No, I think I'm going to do my best at recreating Matthew from The Broken Compass... Not going to be easy, but meh.
AQ DF MQ AQW Epic  Post #: 74
6/29/2013 7:27:23   
Antithesis
Member

Ahhh yeah! I long for the taste of steel and blood!
If your gods have chosen you well, some of that blood had better be my own! Ahaha!

Hit me! Take a swing! I can barely contain myself! Why must time move so slowly...?

Ahem.

This is a Ball of Blades... And maces. And magic! And you are all my guests!

I look forward to meeting each and every one of my subordinates.
Prepare yourselves, man and woman alike, for I do not play favorites.

In just a few days... You who are destined to die shall salute me. And I shall salute you as well!


YYYEEEEEEEEEAAAAAAHHHHHHHHHH!!
AQ DF MQ AQW Epic  Post #: 75
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